Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Citabria on March 26, 2011, 09:50:48 AM

Title: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: Citabria on March 26, 2011, 09:50:48 AM
TC and new gunsights nice stuff. small immersion loss on no interiors but makes sense, never see them anyway.

however if your going to give the additional SA of an unbuttoned tank commander can we have him exposed and killable?

tank commanders had the highest mortality rate for their tendency to have their heads sticking out of the tank.

why not a buttoned position(hatches closed no SA mode Tank commander safe) and an Unbuttoned position (hatches open full SA Tank commander vulnerable)

its a pretty big chunk of realism in the choices facing a tank commander.
Title: Re: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: SmokinLoon on March 26, 2011, 10:33:39 AM
TC and new gunsights nice stuff. small immersion loss on no interiors but makes sense, never see them anyway.

however if your going to give the additional SA of an unbuttoned tank commander can we have him exposed and killable?

tank commanders had the highest mortality rate for their tendency to have their heads sticking out of the tank.

why not a buttoned position(hatches closed no SA mode Tank commander safe) and an Unbuttoned position (hatches open full SA Tank commander vulnerable)

its a pretty big chunk of realism in the choices facing a tank commander.

I agree that having the unrestricted view of the "unbuttoned" position may infringe upon the realism factor a wee bit, especially the situational awareness aspect.  The question is though how do you model the "buttoned up" views?  Some tanks had periscopes and some has cupolas so CT's could still view through slits, etc.  Some tanks didnt have anything for CT's fit they were buttoned up.

Once engaged with a target, the SA drops tremendously since the view is much smaller and focused.  That may be the trade off right there.   
Title: Re: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: gyrene81 on March 26, 2011, 10:52:16 AM
you're going to have to be content with a small modicum of realism on the tanks...and this
however if your going to give the additional SA of an unbuttoned tank commander can we have him exposed and killable?

has never existed anyway for any exposed position on the gv's...have you ever gotten wounded/killed in the turret machine gun position, or the mg position on a jeep getting strafed?

as much as people are talking about the "added realism" that the new settings are going to create, it's more for playability and expedience in adding new gv's to the game.
Title: Re: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: Yeager on March 26, 2011, 11:20:16 AM
totally agree.  The TC should be killable like a pilot.  Also be able to perform buttoned up and therefore safer from small arms fire.
Title: Re: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: BaldEagl on March 26, 2011, 11:29:48 AM
Even if the commander were killed wouldn't the rest of the crew remain or would they die of anguish?

BTW that means all positions would still have to be modeled as they are now once the commander is dead.
Title: Re: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: hitech on March 26, 2011, 11:53:26 AM
Even if the commander were killed wouldn't the rest of the crew remain or would they die of anguish?

BTW that means all positions would still have to be modeled as they are now once the commander is dead.

You pretty much got it. We thought about doing that but decided it took far more away then it added. I.E. started going into the nuisances realism realm. How do you model things  like a quick duck? How do you model the other crew replacing the commander? The simple fact is you have 1 person taking the place of 3. Some give and take must happen to have a realistic over all model at the expense of some detail realism.

HiTech
Title: Re: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: gyrene81 on March 26, 2011, 11:54:20 AM
Even if the commander were killed wouldn't the rest of the crew remain or would they die of anguish?

BTW that means all positions would still have to be modeled as they are now once the commander is dead.
nah, the next highest ranking crewmember would just take over until they could get a replacement.
Title: Re: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: Citabria on March 26, 2011, 12:31:20 PM
You pretty much got it. We thought about doing that but decided it took far more away then it added. I.E. started going into the nuisances realism realm. How do you model things  like a quick duck? How do you model the other crew replacing the commander? The simple fact is you have 1 person taking the place of 3. Some give and take must happen to have a realistic over all model at the expense of some detail realism.

HiTech


i find myself placated by the subconcious knowledge that I have somehow gotten what I wanted and not what I asked for.
Title: Re: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: MrRiplEy[H] on March 26, 2011, 01:42:32 PM
nah, the next highest ranking crewmember would just take over until they could get a replacement.

Unless the tank got strafed from above with 8x.50 and a dozen or so .50 started ricocheting around the crew compartment. That'll make the day bad for the whole crew.
Title: Re: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: gyrene81 on March 26, 2011, 03:35:19 PM
Unless the tank got strafed from above with 8x.50 and a dozen or so .50 started ricocheting around the crew compartment. That'll make the day bad for the whole crew.
:rofl   :lol  very true
Title: Re: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: vNUCKS on March 26, 2011, 05:18:47 PM

i find myself placated by the subconcious knowledge that I have somehow gotten what I wanted and not what I asked for.


I hope this makes HiTech's day

 :x
Title: Re: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: SpankyMc on April 01, 2011, 11:31:13 PM
Jeez folks. stop the whining about not being realistic enough. You want to be realistic? How's about this? In real war, you die, you stay dead.

This is a GAME. I would like to see features that make the GAME more enjoyable, and that does not necessarily mean more realism.
Title: Re: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: B-17 on April 01, 2011, 11:35:18 PM
Jeez folks. stop the whining about not being realistic enough. You want to be realistic? How's about this? In real war, you die, you stay dead.

This is a GAME. I would like to see features that make the GAME more enjoyable, and that does not necessarily mean more realism.


first: welcome to the BBS
second: thats just the way people are here.
Title: Re: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: SmokinLoon on April 01, 2011, 11:40:50 PM
Jeez folks. stop the whining about not being realistic enough. You want to be realistic? How's about this? In real war, you die, you stay dead.

This is a GAME. I would like to see features that make the GAME more enjoyable, and that does not necessarily mean more realism.

Point taken.  But when a company who takes pride in their realism, at least in the flight modeling, pilot views, etc, anytime something comes up that may not seem to fit the mold of previous experiences I cant blame people who question a new aspect.  Concerns are just that, the fear of the unknown or the lack of understanding what is forth coming.  Most of the time once the change arrives the panic is gone and the attempt to learn anew has begun.  

I was turned off by the WoT style of play.  However, HTC added in the gunners view and to me that makes a big difference.  There still is a "fog of war" to a certain degree once engaged with an enemy tank because of being in that sight.  Plus, the model specific (and correct) reticules and zoom are going to change the game in a major way.  Trust me.   :)
Title: Re: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: PFactorDave on April 02, 2011, 12:33:22 AM
I guess I just don't get how the current system where you have 1 person manning every position in the tank, jumping from one to the next, is soooo realistic.  This seems like an improvement to me, where the player can act as the commander with his crew performing a lot of the functions.
Title: Re: tank commander great. now for the realism trick: Buttoned/Unbuttoned
Post by: SmokinLoon on April 02, 2011, 08:06:33 AM
I guess I just don't get how the current system where you have 1 person manning every position in the tank, jumping from one to the next, is soooo realistic.  This seems like an improvement to me, where the player can act as the commander with his crew performing a lot of the functions.

I agree.  Just like the real thing, when the tank commander gives an order is when the crew and tank responds.  Like I said in an earlier response in a different thread: the only thing that would make the TC aspect more realistic is to actually say the commands prior to performing the action.  :D

Jumping from from position to the next was not conducive to how a real tank crew performed.  A tank crew performs independently as members of a team, not independently by themselves and unconnected from each other.  Currently, do you want to drive or man the main gun?  What about use the hull MG or the turret MG?  I think the new system will be great.  I am really looking forward to seeing how the different tanks performed the "pivot turns".  I am under the impression that only few tanks could actually do the zero radius turns (tread turned opposite of each other) and the Panther was one of the few.  Most tanks had to lock 1 tread and move the other.