Aces High Bulletin Board

General Forums => Wishlist => Topic started by: fuzeman on April 11, 2011, 07:46:06 PM

Title: Expanded .join control
Post by: fuzeman on April 11, 2011, 07:46:06 PM
How about a mode while having someone in your plane via the .join command where they see the same views you are.
Maybe a .accept GameID 1 , for slave mode where they see the same view as the pilot does.
Title: Re: Expanded .join control
Post by: Shane on April 11, 2011, 09:51:49 PM
How about a mode while having someone in your plane via the .join command where they see the same views you are.
Maybe a .accept GameID 1 , for slave mode where they see the same view as the pilot does.

been wanting something like this for a long time.

 :aok
Title: Re: Expanded .join control
Post by: jolly22 on April 11, 2011, 09:54:11 PM
Could you possibly explain it in a different way? Im totally lost at what your point is....sorry...
Title: Re: Expanded .join control
Post by: fuzeman on April 11, 2011, 10:05:25 PM
Could you possibly explain it in a different way? Im totally lost at what your point is....sorry...

A way to force the person who joins you to see what you see. You check your 9 , they look at your 9. You look back and left, they look back and left.
Similar to watching a film using 'Recorded views' but real-time when it's happening.
Of course you would not use this option if you wanted a gunner to join your bombers or someother plane and want them to actually do something.
Title: Re: Expanded .join control
Post by: Raphael on April 11, 2011, 10:12:55 PM
wouldnt that be an interference to the realism part of the game?
Title: Re: Expanded .join control
Post by: gyrene81 on April 11, 2011, 10:18:47 PM
wouldnt that be an interference to the realism part of the game?
realism? where?  oh i get it...the spit vs spit battles that happened over alaska.


i believe warturds had/has an option like this...i only used the .join <gameid> option twice so i'm not real sure. would be nice for training purposes.
Title: Re: Expanded .join control
Post by: kvuo75 on April 11, 2011, 10:19:19 PM
wouldnt that be an interference to the realism part of the game?

it would be no less realistic than having someone .join your 1 seat fighter and become a second set of eyes for ya. as it works now.


+1, but i assume lag might be an issue.
Title: Re: Expanded .join control
Post by: AAJagerX on April 12, 2011, 12:10:39 AM
+1


Would be great for training.
Title: Re: Expanded .join control
Post by: Latrobe on April 12, 2011, 03:54:37 AM
+1

I wonder how well this would work if someone, like me, uses TrackIR.
Title: Re: Expanded .join control
Post by: jolly22 on April 12, 2011, 06:44:22 AM
WHAT IF....there was a plane high 6 and you didnt see it, so you hop into f1 and look around and still doesnt see it, BUT your gunner does but cant get hiim because your are looking around?
Title: Re: Expanded .join control
Post by: gyrene81 on April 12, 2011, 07:34:17 AM
WHAT IF....there was a plane high 6 and you didnt see it, so you hop into f1 and look around and still doesnt see it, BUT your gunner does but cant get hiim because your are looking around?
you've been hanging around lulu haven't you? read what fuzeman posted again then think about it very carefully before responding...you will see error in your vision.
Title: Re: Expanded .join control
Post by: BowHTR on April 12, 2011, 12:49:53 PM
WHAT IF....there was a plane high 6 and you didnt see it, so you hop into f1 and look around and still doesnt see it, BUT your gunner does but cant get hiim because your are looking around?

i did the re-reading for you.
A way to force the person who joins you to see what you see. You check your 9 , they look at your 9. You look back and left, they look back and left.
Similar to watching a film using 'Recorded views' but real-time when it's happening.
Of course you would not use this option if you wanted a gunner to join your bombers or someother plane and want them to actually do something.
Title: Re: Expanded .join control
Post by: MachFly on April 12, 2011, 01:00:18 PM
+1
Title: Re: Expanded .join control
Post by: guncrasher on April 12, 2011, 01:47:42 PM
I think this would be more like a training tool than anything else.  get a new guy up with you and a fighter and he sees what you see along with an explanation.  the other guy wont be the normal extra set of eyes.

semp
Title: Re: Expanded .join control
Post by: SPKmes on April 12, 2011, 02:46:15 PM
+1 .
Title: Re: Expanded .join control
Post by: EskimoJoe on April 12, 2011, 04:02:14 PM
realism? where?  oh i get it...the spit vs spit battles that happened over alaska.


Hey now, that actually happened.

 :noid
Title: Re: Expanded .join control
Post by: MK-84 on April 12, 2011, 05:41:05 PM
If we had that I am pretty certain you'd throw up from being so disoriented.   Least with the way I look around :uhoh
Title: Re: Expanded .join control
Post by: jolly22 on April 12, 2011, 07:21:18 PM
riiiighht!  :D
Title: Re: Expanded .join control
Post by: AWwrgwy on April 12, 2011, 10:01:28 PM
Sounds swell but how about baby steps?

Ability to see tracers, gauges, stuff you should just see in flight anyway....


wrongway
Title: Re: Expanded .join control
Post by: kvuo75 on April 12, 2011, 10:26:38 PM
Sounds swell but how about baby steps?

Ability to see tracers, gauges, stuff you should just see in flight anyway....


wrongway

good point.