Aces High Bulletin Board

General Forums => Wishlist => Topic started by: fullmetalbullet on April 12, 2011, 11:14:58 PM

Title: Runway length?
Post by: fullmetalbullet on April 12, 2011, 11:14:58 PM
Now im sure everyone knows this already, but will HTC be increasing the field sizes and runway lengths for the B-29 in the next update? i hope they do. i been planning to take more B-29 runs up. i normaly up them from bases with 0.0k alt and no trees around for miles and let her roll right off.
Title: Re: Runway length?
Post by: 321BAR on April 12, 2011, 11:15:39 PM
that means fixing the terrains around every base at every map etc... lot of work to do...
Title: Re: Runway length?
Post by: fullmetalbullet on April 12, 2011, 11:20:17 PM
that means fixing the terrains around every base at every map etc... lot of work to do...

would still be nice. i do like the whines off people crashing their expecive B-29s into a tree and AKAKs sheep but when your the one that does its not as funny. lol even though i had it happen once. but curious if HTC or their map editors are working on more B-29 accesable maps and fields.
Title: Re: Runway length?
Post by: Jayhawk on April 13, 2011, 12:13:50 AM
Maybe we need an Extra-Large base now!  :D

Kind of joking.  I mean, you take the risk when you up a B-29, it takes planning to successfully take up a flight.  However, having certain fields designed to handle these heavy bombers isn't unthinkable.  Just a few bases at the rear of a country.
Title: Re: Runway length?
Post by: Ping on April 13, 2011, 05:20:16 AM
Is there a way to tell which rnwy's are the longest now? Anyone have that info printed anywhere?
Title: Re: Runway length?
Post by: MachFly on April 13, 2011, 06:08:51 AM
I got no problem taking a B-29 off a small runway with full ord and 100% fuel. Given that all you need is 25% fuel I can not understand why you can't take off.
Title: Re: Runway length?
Post by: Knite on April 13, 2011, 10:36:51 AM
Is there a way to tell which rnwy's are the longest now? Anyone have that info printed anywhere?

The "corner" runways were always the longest.
NW, NE, SE, SW.
Title: Re: Runway length?
Post by: Krusty on April 13, 2011, 10:39:47 AM
I think it would be interesting, but generally speaking runways later in the war were LONG... Bombers, jets, those top-end speed demons all had longer runs (in general) than the earlier props that took off from grass fields.
Title: Re: Runway length?
Post by: Jayhawk on April 13, 2011, 10:56:18 AM
I got no problem taking a B-29 off a small runway with full ord and 100% fuel. Given that all you need is 25% fuel I can not understand why you can't take off.

I've almost run out of gas with 75% before and taken off with 100%.

I don't know how long late war runways were, and I wouldn't know where to start.  Anyone know where to find that information?
Title: Re: Runway length?
Post by: fullmetalbullet on April 13, 2011, 11:19:03 AM
I've almost run out of gas with 75% before and taken off with 100%.

I don't know how long late war runways were, and I wouldn't know where to start.  Anyone know where to find that information?

i believe the runways on tinian were 8000ft. we we could do with at least 8500ft runways.
Title: Re: Runway length?
Post by: ImADot on April 13, 2011, 12:49:01 PM
Airbase objects occupy 1 square mile on the terrain.

Use a notch or two of flaps?
Any 5k airbases on the edge of a cliff?
Title: Re: Runway length?
Post by: MachFly on April 13, 2011, 01:00:41 PM
I've almost run out of gas with 75% before and taken off with 100%.

75% gives you 125 min of fuel at max mower in MA.  :headscratch:
How long are your flights?
Title: Re: Runway length?
Post by: Jayhawk on April 13, 2011, 01:27:56 PM
75% gives you 125 min of fuel at max mower in MA.  :headscratch:
How long are your flights?

Depends where I'm going, but I've done plenty of flights over 125 minutes.
Title: Re: Runway length?
Post by: fullmetalbullet on April 13, 2011, 01:32:03 PM
Depends where I'm going, but I've done plenty of flights over 125 minutes.

i normaly take 100% fuel with the B-29. last night i was being chased by a fighter from 111 all the way to 208 in sector 5.10 lol and if he has just kept following me i would have ran out of fuel i had like 18 mins of fuel before he bailed and left. anyways back on subject. i know its not a priorty for HTC but i really think they should increase the longer runways to 8500ft.
Title: Re: Runway length?
Post by: tmetal on April 13, 2011, 02:51:24 PM
Just wondering here, as a band-aid type of fix for the map makers is it possible to connect 2 small airfields corner to corner to create a runway that is double the length of the typical runways now? Yes it would be two bases right next to each other but you could still just do a few like this towards the back of a country, similar to the placement of the Me163 bases.
Title: Re: Runway length?
Post by: Tupac on April 13, 2011, 02:53:51 PM
Before I ever up 29s I always take up a pony and scout out the terrain around the base im comng out of, and try to figure out a plan.
Title: Re: Runway length?
Post by: ImADot on April 13, 2011, 03:07:33 PM
Just wondering here, as a band-aid type of fix for the map makers is it possible to connect 2 small airfields corner to corner to create a runway that is double the length of the typical runways now? Yes it would be two bases right next to each other but you could still just do a few like this towards the back of a country, similar to the placement of the Me163 bases.

Nope
Title: Re: Runway length?
Post by: MachFly on April 13, 2011, 03:12:52 PM
Depends where I'm going, but I've done plenty of flights over 125 minutes.

Do you throttle down for cruise?

When I fly I'm almost always on cruise power.
Title: Re: Runway length?
Post by: MachFly on April 13, 2011, 03:14:15 PM
This picture comes to mind

(http://i266.photobucket.com/albums/ii253/maddogjoe_photos/bomber_hill.jpg)
Title: Re: Runway length?
Post by: Jayhawk on April 13, 2011, 03:16:00 PM
Do you throttle down for cruise?

When I fly I'm almost always on cruise power.

Generally what I'll try to do is:
1)Climb to alt at full power
2)Level out and stay on cruise for drop
3)Full power for egress out of enemy territory
4)Full or cruise dependent on how much fuel I've got left once over friendly territory

I like having the extra fuel if I'm getting chased by multiple cons.  
Title: Re: Runway length?
Post by: MachFly on April 13, 2011, 03:21:35 PM
Generally what I'll try to do is:
1)Climb to alt at full power
2)Level out and stay on cruise for drop
3)Full power for egress out of enemy territory
4)Full or cruise dependent on how much fuel I've got left once over friendly territory

I like having the extra fuel if I'm getting chased by multiple cons.  

Roger
You do indeed make long flights
Title: Re: Runway length?
Post by: tmetal on April 13, 2011, 03:29:55 PM
Nope

Nope, what?  Nope, its a bad idea? Nope its never been tried before? Nope, the n,o,p, and e keys are the only ones working on my keyboard and I didn't feel like typing the word "open"?

Care to elaborate on your answer dot?
Title: Re: Runway length?
Post by: ImADot on April 13, 2011, 07:53:27 PM
Nope, what?  Nope, its a bad idea? Nope its never been tried before? Nope, the n,o,p, and e keys are the only ones working on my keyboard and I didn't feel like typing the word "open"?

Care to elaborate on your answer dot?

Just emulating Hitech's beautifully to-the-point answers to some questions.  :D

There are strict rules for map makers regarding object placement for MA maps, so having two adjacent to each other is not allowed.

Although not a rule, it is suggested that the map-maker fly out of every base to make sure bombers have at least one runway available without obstacles (like mountains) in the way.  Me, I just make sure there's enough flat (or gently sloping) terrain in at least one direction...I'm too lazy to run a set of bombers down every runway.  :D
Title: Re: Runway length?
Post by: B4Buster on April 13, 2011, 09:08:06 PM
I think it'd be cool to have B-29 specific bases, sectors back from the front of course.
Title: Re: Runway length?
Post by: Gaidin on April 13, 2011, 09:39:40 PM
Even without the rules about object placement it wouldn't work.  Map tiles cover 1 mile on the map.  So if you did put 2 bases right together they would still have half a mile seperating them.  Think of 2 vbases that are right together.  It would be the same.  Runways would be near each other.
Title: Re: Runway length?
Post by: ImADot on April 13, 2011, 10:53:19 PM
Even without the rules about object placement it wouldn't work.  Map tiles cover 1 mile on the map.  So if you did put 2 bases right together they would still have half a mile seperating them. 

The grid squares are 1 mile square in the Terrain Editor.
This is what you'd get if you laid two bases together to try to make a long runway...not a half-mile between them.
Anyway, it's not allowed so we live with what we have.

(http://i289.photobucket.com/albums/ll239/ViperDriver/AcesHighII/DoubleField.jpg)
Title: Re: Runway length?
Post by: BowHTR on April 14, 2011, 08:12:51 AM
The grid squares are 1 mile square in the Terrain Editor.
This is what you'd get if you laid two bases together to try to make a long runway...not a half-mile between them.
Anyway, it's not allowed so we live with what we have.

(http://i289.photobucket.com/albums/ll239/ViperDriver/AcesHighII/DoubleField.jpg)

so that would make the runway about 7,167 ft.
Title: Re: Runway length?
Post by: tmetal on April 14, 2011, 09:52:13 AM
Thanks for elaborating dot and big thanks for the picture. After posting on this tread I went to the terrain editors forum and posted the question in there and got a similar answer about how a rule of thumb is that airbases shouldn't be place any closer together than 3/4 of a sector, and also how you would have double of every important building/structure/town if you did place 2 airbases together.  I also got a different answer from mrmidi on that forum that I will copy/paste below:

"You could place the large runway object next to your airfield and set it's properties to runway.

That would give you just the runway's and taxi ways without all the hangers and tower objects.

The East and West runways should line up perfectly and give you around a 10,000ft runway.

Edit: you will have about a 100ft patch of grass between them but I just tried it in the TE and every thing worked fine.

 
midi"

Maybe we will see some maps with this in the future if HTC has no intentions to make the current airbase object longer
Title: Re: Runway length?
Post by: ImADot on April 14, 2011, 12:47:15 PM
tmetal,

I believe adding just a runway object by itself would consitute a "custom object" as far as MA standard terrains go; which would also break the rules and would not be allowed.  Terrains for SEA and AvA arenas are given more freedom for customized objects and terrain tiles, so it would be possible for those arenas.
Title: Re: Runway length?
Post by: tmetal on April 14, 2011, 12:59:20 PM
Good to know dot. Maybe one of the HTC crew will post about the possibility of bending or adjusting the map making rules for the MA to accommodate a few b29 long fields being added to a map.  It's not hard to get a b29 out of most airbases with a little planning, it just seems wrong to fly a plane out of an airfield that has a runway too short for it.
Title: Re: Runway length?
Post by: B-17 on April 14, 2011, 01:28:49 PM
Maybe we need an Extra-Large base now!  :D

like JFK or LAX with ack? :bolt: