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General Forums => Aces High General Discussion => Topic started by: DarkHawk on April 25, 2011, 07:55:43 PM

Title: Tanking a whole new ball game
Post by: DarkHawk on April 25, 2011, 07:55:43 PM
What do you think, some major changes in how the game  of tank commander is changing
DHawk
Title: Re: Tanking a whole new ball game
Post by: kvuo75 on April 25, 2011, 09:23:21 PM
I like it because it's something new to learn.

Just like if they add a new plane.
Title: Re: Tanking a whole new ball game
Post by: MachFly on April 25, 2011, 09:24:37 PM
Looks fun now, after 6 years I might actually give it a try.
Title: Re: Tanking a whole new ball game
Post by: M0nkey_Man on April 25, 2011, 09:25:20 PM
Looks fun now, after 6 years I might actually give it a try.
:lol
Title: Re: Tanking a whole new ball game
Post by: prowl3r on April 25, 2011, 09:42:02 PM
HATE NEW CONTROLS  :bhead new sights are ok but put the js back into tankin
Title: Re: Tanking a whole new ball game
Post by: SmokinLoon on April 25, 2011, 09:46:00 PM
HATE NEW CONTROLS  :bhead new sights are ok but put the js back into tankin

No way.  I will voice my support for each and every change HTC just made for the gv's.  I think they go a LONG way in making gv'ing fun and more like the real deal.
Title: Re: Tanking a whole new ball game
Post by: Melvin on April 25, 2011, 09:50:58 PM
You can check the forums and see that I was an opponent to the tank changes.

My experience today gives me a different perspective. The new sights alone make it worth learning the new interface. The presence of historically accurate sights brings the ground game to a different level.

And an M3 with a gun? Very nice.
Title: Re: Tanking a whole new ball game
Post by: gyrene81 on April 25, 2011, 09:52:38 PM
HATE NEW CONTROLS  :bhead new sights are ok but put the js back into tankin
why do you need the joystick?

wait, nevermind i think i found a tank that allows you to use the joystick...
(http://www.appstoreapps.com/wp-content/uploads/2009/01/crazy-tanks-health.png)
Title: Re: Tanking a whole new ball game
Post by: jedi25 on April 25, 2011, 09:53:34 PM
Relax guys...

Just need to disable the mouse control..just need to figure things out..

If I can master this, I will be able to KILL DR7,   :devil

Title: Re: Tanking a whole new ball game
Post by: FireDrgn on April 25, 2011, 10:00:15 PM
Relax guys...

Just need to disable the kill the mouse control..just need to figure things out..

If I can master this, I will be able to KILL DR7,   :devil



LOL  just hope DR7 doesnt master it first.  heel  killll chu that much quicker
Title: Re: Tanking a whole new ball game
Post by: curry1 on April 25, 2011, 10:03:26 PM
I think the people who were good at tanking will stay good at it.  Gving is all about knowing how to hide well, patience, and good shooting.  All of those still play the key role and haven't changed.
Title: Re: Tanking a whole new ball game
Post by: Bannor on April 25, 2011, 10:10:44 PM
Well, it was fun but after 10 years I might be done. Still have FSO, but I don't know. It sux because my squaddies are my friends from all over.  :mad: :salute
Title: Re: Tanking a whole new ball game
Post by: Guppy35 on April 25, 2011, 10:14:16 PM
It's a no win.

HTC give us new stuff right now!

HTC we hate the new stuff, make it like it was before!

LOL maybe folks should take some time and learn the new stuff before giving up?
Title: Re: Tanking a whole new ball game
Post by: moot on April 25, 2011, 10:22:43 PM
The last time we had this buggy a release was for that release that happened on AKDesert.  Hosed the net code and it was fixed in the next 1-2 days, if not that same day..
Title: Re: Tanking a whole new ball game
Post by: MaSonZ on April 25, 2011, 10:25:25 PM
I dont have a right clicky mouse, or a rolly thing...so im SOL on the full effect of it all for now. maybe I'll get to it when i get a normal mouse.
Title: Re: Tanking a whole new ball game
Post by: Hoss Bog on April 25, 2011, 10:27:51 PM
I'm not too crazy about taking the joystick control out of the GV's.  Yes I know, in real tanks you didn't control it with the joystick.  You also don't control them with the keyboard either.  I'm not sure what the powers that be thought that they were accomplishing but I'm sure they had the best intentions.  But for me it kind of sucks.  So now I need to control GV's with the keyboard, mouse and joystick.  At some point playability needs to play a part in the game and for me it took away a little bit of it.  The control of the GV's was just fine in my opinion.  I've played fighter ace since 1998 and came here when it closed.  It was a challenge and quite a learning curve to make the transition to this fine game and I'm happy to be here. I'm not too concerned about the learning curve of the new gunsights but I am concerned with the playability of the control system regarding the GV's.  I was wondering if there ever was a poll taken in regards changes made to the game before they take place or do you have a core group that makes the decisions for all others.  No disrespect intended I love this game but right now I'm a little disappointed in the direction taken in a few changes made in this last update.
Title: Re: Tanking a whole new ball game
Post by: theNewB on April 25, 2011, 10:38:40 PM
To me it's more restriced. AH was the only game (Sim if you will) with somewhat modeled positions. Battleground Europe is the next contender but that isn't the same. Having 3 positions, Commander, Gunner, AA gunner just makes it more like an arcade game, take World of Tanks, only differnce is a static camera for Aces High and a 4x external zoom in WoT.
I liked the fact I could drive looking through a vision slit, move my head up to simulate an open hatch, switch to commander while moving to get some SA, locate a target, go to driver stop and put it into neutral and head to the turret and engage my target. Now I can do all of that with less of the immersive things. I am a huge fan of the site system, all I ever wanted to see from day one. We will see more German armour fighting at ranges and Shermans getting in closer then they would before. Great no prob, but why remove the old system for this new one? Is GVing so hard that we have to make it like every other game? It even effected the bomber turrets. Got my bum handed to me cause my turret's spent more time swinging around then aquiring a good bead, and trying to stop the swinging only made it worse.

I'll get used to the bomber's but I doubt I'll spend time on the ground again.

I don't intend this to be a whine, but an opinion.
Title: Re: Tanking a whole new ball game
Post by: AAJagerX on April 26, 2011, 12:13:24 AM
I dont have a right clicky mouse, or a rolly thing...so im SOL on the full effect of it all for now. maybe I'll get to it when i get a normal mouse.

I don't use the mouse.  You can still use the joystick for the same functions aside from driving the GV.  The "C" and "V" buttons change the range in the sights that have that capability.  You're not missing out on anything.
Title: Re: Tanking a whole new ball game
Post by: Reaper90 on April 26, 2011, 12:24:53 AM
Odd, someone asked to put the joystick back into GVing? I now GV with nothing but the joystick.....
Title: Re: Tanking a whole new ball game
Post by: Nathan60 on April 26, 2011, 01:00:52 AM
you can still use the js to  aim the  turent  but  to  go and  turn you have to use a and d I dont see how  this  is  hard and  ruined the game that you can  have more mobilty should you wish  and  be  able to turn slightly and keep  your aim on a  tank  with the joystick should you choose  not  to  sit at extreme  ranges  and  fight a  static  tank  battle...flanking..yes please. I think to facilitate a  more fluid gv  battle is why you can no  longer zoom to 16 gazillion power (or whatever) but you can stil zoom a little with certian gvs. Just wish I could   increase eleveation on the  shermans like the  t34.
Title: Re: Tanking a whole new ball game
Post by: CAP1 on April 26, 2011, 07:42:11 AM
What do you think, some major changes in how the game  of tank commander is changing
DHawk


my understanding is that rather than using your joystick to accelerate, deaccelerate, steer, aim(when in the gunners position) and the keyboard to shift gears, now you need to use the keyboard to do all of that, and the tanks have automatic transmissions?

 if i'm understanding it right, it would be the equilivent of steering your airplane completely by using the keyboard. if this is correct, then i am thankful i don't tank very often, and probably will not be any time soon.

 what would possess them to take such a step backwards like this?
Title: Re: Tanking a whole new ball game
Post by: CAP1 on April 26, 2011, 07:43:30 AM
No way.  I will voice my support for each and every change HTC just made for the gv's.  I think they go a LONG way in making gv'ing fun and more like the real deal.

yea, 'cause tankers used keyboards  to steer their tanks.
Title: Re: Tanking a whole new ball game
Post by: Bronk on April 26, 2011, 08:45:23 AM
LMAO HT gives players more control over a gv  and they whine....pathetic.  You can now drive scan an area and fire....efficiently now.  Again many of you whiners are pathetic.
Title: Re: Tanking a whole new ball game
Post by: CAP1 on April 26, 2011, 09:08:36 AM
LMAO HT gives players more control over a gv  and they whine....pathetic.  You can now drive scan an area and fire....efficiently now.  Again many of you whiners are pathetic.

mine wasn/'t a whine. it was an observation, based on what i see here.

 i never really had trouble efficiently driving/scanning the old way.
Title: Re: Tanking a whole new ball game
Post by: badhorse on April 26, 2011, 09:11:04 AM
Relax guys...

Just need to disable the mouse control..just need to figure things out..

If I can master this, I will be able to KILL DR7,   :devil



How did you manage to disable the mouse control? Nothing I tried worked.
Title: Re: Tanking a whole new ball game
Post by: Hoffman on April 26, 2011, 09:11:40 AM
my understanding is that rather than using your joystick to accelerate, deaccelerate, steer, aim(when in the gunners position) and the keyboard to shift gears, now you need to use the keyboard to do all of that, and the tanks have automatic transmissions?

 if i'm understanding it right, it would be the equilivent of steering your airplane completely by using the keyboard. if this is correct, then i am thankful i don't tank very often, and probably will not be any time soon.

 what would possess them to take such a step backwards like this?

I like the changes, I think HT did an excellent job with the vehicle changes.  It now feels like I'm actually commanding a tank crew.  I cannot count the number of times where I would be in a situation where I wanted to inch forward, would have to switch to driver put it in 1st gear, push forward on the stick, the tank would jump forward, I'd have to switch to gunner, re-zoom, re-aquire my sight picture worry about bounce, make sure I've got my bearings rigth, locate target, switch to driver drop speed throw it into reverse , back to gunner, re-zoom re-aquire targetcalculate range, fire, and hope I hit the bugger at 3 Kilometers away.  Recieve return fire, switch to driver, throw the stick into full speed, switch to commander hatch in order to see where I'm going... and the damn tank stops and I get blown up because you had to hold it in reverse for at least 2-3 seconds in order for the damn tank to keep going in reverse when you switched to a different position.

The old way, as interesting as it could be, required an enormous amount of micro-management in order to effectively maneuver a tank throughout a battle.

The new method, requires me to focus on my target, my situational awareness, and not have to worry about shifting gears, pushing the stick forward or backwards, the damn tank jumping forward and back and screwing up my sight picture.  It's almost like I have an actual driver and I'm saying to him: "Ease her forward just a bit, little more, little more, okay stop, get ready to reverse.  "bang" Full reverse now!"  All the while actually being able to stay in the gunner's seat.

I'm also in love with the new gun sights.  The reason WW2 tanks fought at the ranges they fought at was because they were limited by their optics.  Remove that barrier and you have what we used to have, a Tiger sitting on a hill firing at targets 5, 10, sometimes even 15 kilometers away and getting kills on targets that in real life would have required a spotter, a radio, and a lot of coordination.

Now people will actually have to learn how to use their sights.
Title: Re: Tanking a whole new ball game
Post by: CAP1 on April 26, 2011, 09:17:36 AM
I like the changes, I think HT did an excellent job with the vehicle changes.  It now feels like I'm actually commanding a tank crew.  I cannot count the number of times where I would be in a situation where I wanted to inch forward, would have to switch to driver put it in 1st gear, push forward on the stick, the tank would jump forward, I'd have to switch to gunner, re-zoom, re-aquire my sight picture worry about bounce, make sure I've got my bearings rigth, locate target, switch to driver drop speed throw it into reverse , back to gunner, re-zoom re-aquire targetcalculate range, fire, and hope I hit the bugger at 3 Kilometers away.  Recieve return fire, switch to driver, throw the stick into full speed, switch to commander hatch in order to see where I'm going... and the damn tank stops and I get blown up because you had to hold it in reverse for at least 2-3 seconds in order for the damn tank to keep going in reverse when you switched to a different position.

The old way, as interesting as it could be, required an enormous amount of micro-management in order to effectively maneuver a tank throughout a battle.

The new method, requires me to focus on my target, my situational awareness, and not have to worry about shifting gears, pushing the stick forward or backwards, the damn tank jumping forward and back and screwing up my sight picture.  It's almost like I have an actual driver and I'm saying to him: "Ease her forward just a bit, little more, little more, okay stop, get ready to reverse.  "bang" Full reverse now!"  All the while actually being able to stay in the gunner's seat.

I'm also in love with the new gun sights.  The reason WW2 tanks fought at the ranges they fought at was because they were limited by their optics.  Remove that barrier and you have what we used to have, a Tiger sitting on a hill firing at targets 5, 10, sometimes even 15 kilometers away and getting kills on targets that in real life would have required a spotter, a radio, and a lot of coordination.

Now people will actually have to learn how to use their sights.

well....you could've had someone join you.

 i did that with a squadmate back when i was in the hired guns. he drove, i gunned. it was pretty dam fun to be honest.
Title: Re: Tanking a whole new ball game
Post by: Hoffman on April 26, 2011, 09:36:18 AM
Well, unfortunately not everyone is in a squad, and not everyone can play at the convenience of a partner.  Such teamwork is really awesome when it happens and can be a great deal of fun.  But it isn't a constant, and that has to be factored into how the game plays.
What if my wingman lives in another country.  And during the afternoon when we're both on we have a blast at coordinated play and joined play.  But during the evening he's in bed because he has to go to work, and now I'm all alone and nobody else from the squad is on?  Do you design the game around having partners to drive and maneuver for you?  What if they're having a crabby day and don't want to log in?  Just how many people were partnered up in tanks at a time?  How many people even knew you could do that? 
I've been playing this game for 6 years now, every change HT has made has improved the game since I started playing.  There have been changes I don't particularly agree with (mainly terrain changes, and I know he has modeled every tree and every bush to look like the turret of a tank at range.  He does it on purpose to mess with me. I miss the old terrain where a tank stood out like a sore pinky in a thumb war.) But all the changes have improved the game in some way, and the ones I don't agree with have made me a better player through adaptation.

Why people are whining like a bunch of wow kiddies is beyond me.  Take 5 minutes, read up on the control changes, go offline or to the TA and practice with it.  Tape a note-card with the new controls to your monitor if you have to.
Title: Re: Tanking a whole new ball game
Post by: moot on April 26, 2011, 09:38:30 AM
well....you could've had someone join you.

 i did that with a squadmate back when i was in the hired guns. he drove, i gunned. it was pretty dam fun to be honest.
Aye that really was.  
Title: Re: Tanking a whole new ball game
Post by: Knite on April 26, 2011, 09:39:34 AM
I've said it in another thread or two, but I think last night was the most time I spent GV'ing in a LONG time and I enjoyed the heck out of it (after tweaking dead-zones in my joystick to stop turret drift).

I do happen to have a multi-button mouse with scroll wheel, so maybe that's why for me it felt better... It was really drive around with middle/ring/index fingers, find enemy, move middle finger to hit #2, use scrollwheel to range find (in Panzer), and left-click fire. Heck I've got enough buttons on my mouse I can speak on range easily too, but I know that's just gravy so to speak. The new control method I think is far more intuitive for PC players that play games OTHER than just Aces High, as mouse+kbd controls have been a staple of PC gaming since the beginning.

I do recognize that it'll be a heck of an adjustment to others who were used to the old method. The only people I don't feel bad for are the "super zoomers" that are limited now with the different tank optics and the "mouse cursor crosshair" folks.
Title: Re: Tanking a whole new ball game
Post by: waystin2 on April 26, 2011, 09:42:25 AM
Me likey new setup.  Run and gun GV battles will rule the day, and no more 4k+ camp snipers.  Thanks HTC! :aok
Title: Re: Tanking a whole new ball game
Post by: ImADot on April 26, 2011, 09:43:57 AM
Map the W-A-S-D keys to a 4-way switch on your JS or Throttle to move the tank around.  Map the C-V keys for the reticle adjustment.  I don't touch the keyboard except to start or stop the engine.  Works fine and I think it offers more fluid control of the tank as a single fighting machine.
Title: Re: Tanking a whole new ball game
Post by: Shuffler on April 26, 2011, 09:53:35 AM
LMAO HT gives players more control over a gv  and they whine....pathetic.  You can now drive scan an area and fire....efficiently now.  Again many of you whiners are pathetic.

If they don't agree with you they are whiners..... but really who is the whiner. They are stating their opinion on the game controls. You are attacking the players.


hmmmm
Title: Re: Tanking a whole new ball game
Post by: Wobbly on April 26, 2011, 09:59:19 AM
What do you think, some major changes in how the game  of tank commander is changing
DHawk

Preferred the old method, I could steer with my pedals leaving my hands free for firing and views on my stick and throttle. I now have to steer and change views with buttons on throttle and use stick buttons for forwards/backwards and firing (still playing around with things).

I will get used to the sights, same for everybody, dont use Panther or Tiger so turning on the axis doesnt bother me.

Cant see the point of the commander position yet, seems to me its like f3 in a plane
Title: Re: Tanking a whole new ball game
Post by: Vart69 on April 26, 2011, 10:01:57 AM
Wow, talk about change! It's great if you don't use any input devises other than a key board........................ ....But, will we ever get to reprogram our sticks and throttles back to where they were, ie. steering with rudder?  hope so, for a left handed goob that I am this new set up just isn't going to work.................Gee, most of my hours in this environment is in GV's!!!!!!!!! :joystick:
Title: Re: Tanking a whole new ball game
Post by: Tilt on April 26, 2011, 10:04:42 AM
Like the A-D tank steering control.
Like W-S speed control.
Like the new sights.
Like the Commander ethos and mouse point.
Not sure about A-D steering for vehicles with steering wheels. I think there should be an analogue input for that.

(is it impossible to roll a Jeep now? on the flat)
Title: Re: Tanking a whole new ball game
Post by: SlapShot on April 26, 2011, 10:12:39 AM
Map the W-A-S-D keys to a 4-way switch on your JS or Throttle to move the tank around.  Map the C-V keys for the reticle adjustment.  I don't touch the keyboard except to start or stop the engine.  Works fine and I think it offers more fluid control of the tank as a single fighting machine.

Where did you find the mapping of the C-V keys ? ... I looked all over and couldn't find them.
Title: Re: Tanking a whole new ball game
Post by: CAP1 on April 26, 2011, 10:15:49 AM
having not been in the game as yet, i still fail to see how this gives more control than simple joystick movements did? or rudder pedal movements while in gunsight?

 i'm really not trying to be an arse........i'm just kinda confused how something that appears harder is said to be easier.
Title: Re: Tanking a whole new ball game
Post by: Bronk on April 26, 2011, 10:18:18 AM
If they don't agree with you they are whiners..... but really who is the whiner. They are stating their opinion on the game controls. You are attacking the players.


hmmmm
Still butt hurt from being told that commenting on things you have no knowledge of is ignorant......ehhh?
Title: Re: Tanking a whole new ball game
Post by: Lusche on April 26, 2011, 10:20:31 AM
Where did you find the mapping of the C-V keys ? ... I looked all over and couldn't find them.


I think it can be found under Gunner: Gunsight range increase / decrease

You can also map c-v to an analog axis (for example slider or trim wheels on a X-52)
Title: Re: Tanking a whole new ball game
Post by: Vart69 on April 26, 2011, 10:26:10 AM
OK, I want to recant my last posting. The changes seam to be usable, but, I really would like to be able to steer with a hat switch on my throttle. I did find having to shift from key board annoying (glad that it's gone) and to now have to steer with the key board ONLY is still IMO is unacceptable.
Title: Re: Tanking a whole new ball game
Post by: Monkie on April 26, 2011, 10:29:31 AM
How do you guys feel about being able to fire the main gun from the commanders position now? I've found it a bit easy to aim while on the run from that position, especially when using the zoomed in view.

JC
Title: Re: Tanking a whole new ball game
Post by: Bronk on April 26, 2011, 10:33:50 AM
having not been in the game as yet, i still fail to see how this gives more control than simple joystick movements did? or rudder pedal movements
How is your situational awareness when in gunsite mode...can you maneuver better from the commander's position or gunner?
Title: Re: Tanking a whole new ball game
Post by: Nathan60 on April 26, 2011, 10:36:12 AM
How do you guys feel about being able to fire the main gun from the commanders position now? I've found it a bit easy to aim while on the run from that position, especially when using the zoomed in view.

JC

Think   the circle  on commanders view is  not a sight  but  is a display to show where the  gunsight is looking. also  if you change elevation with the c and  v  keys  it  does  effect the commanders view.  if your close yes you can aim  with it but its  not accurate. If  you can aim with that  thing your a better man than I.
Title: Re: Tanking a whole new ball game
Post by: DarkHawk on April 26, 2011, 10:36:55 AM
I have all of my  contols mapped to my joy stick. I also turned down the action of the mouse so it does not scroll so fast as before. the wheel on the mouse make for very fine tuning on the gun site.
was testing off line against a tiger, it will be harder to kill one at any great range. the closer the easier to kill one even with a tiger, was firing at a side view.
getting good hits still took more that one hit to kill it.
DHawk
Title: Re: Tanking a whole new ball game
Post by: Nathan60 on April 26, 2011, 10:38:48 AM
I have all of my  contols mapped to my joy stick. I also turned down the action of the mouse so it does not scroll so fast as before. the wheel on the mouse make for very fine tuning on the gun site.
was testing off line against a tiger, it will be harder to kill one at any great range. the closer the easier to kill one even with a tiger, was firing at a side view.
getting good hits still took more that one hit to kill it.
DHawk

and now that a tiger can  turn on tread to face you  getting a side shot will be harder. But I really like the new  gv set up. Lets  a  new playstayle other than pillbox  extreme range  tank  barrage be played
Title: Re: Tanking a whole new ball game
Post by: Soulyss on April 26, 2011, 10:39:29 AM
I dont have a right clicky mouse, or a rolly thing...so im SOL on the full effect of it all for now. maybe I'll get to it when i get a normal mouse.

You don't need the mouse to GV at all, I ran a few sorties last night with the keyboard and joystick and didn't touch the mouse once.

All in all I like the new system, you can actually do more with it.  Sitting in the commanders position you can move forward, back and steer around obstacles, look around with the view system as well as control the turret and gun elevation.  I had a nice shoot and scoot engagement with a T-34 last night in my rusty 'ol M4/75mm.  I'm really curious about how the more historically based gun-sights play out, I think under the new system there's a chance the Panther and Tiger will come out ahead on long range engagements because of better sights.
Title: Re: Tanking a whole new ball game
Post by: Lusche on April 26, 2011, 10:43:34 AM
I'm really curious about how the more historically based gun-sights play out, I think under the new system there's a chance the Panther and Tiger will come out ahead on long range engagements because of better sights.

I think I will get pwnd more by those guys being able to afford big screens ;)
Title: Re: Tanking a whole new ball game
Post by: moot on April 26, 2011, 10:45:33 AM
You don't need the mouse to GV at all, I ran a few sorties last night with the keyboard and joystick and didn't touch the mouse once.

All in all I like the new system, you can actually do more with it.  Sitting in the commanders position you can move forward, back and steer around obstacles, look around with the view system as well as control the turret and gun elevation.  I had a nice shoot and scoot engagement with a T-34 last night in my rusty 'ol M4/75mm.  I'm really curious about how the more historically based gun-sights play out, I think under the new system there's a chance the Panther and Tiger will come out ahead on long range engagements because of better sights.
Which would be great because as it was, the Panther's optimisation for longer range stand-offs wasn't really privileged.

Now it would really be cool if GV icons were reduced.  The only reason not to that I've seen is to keep it fair for low resolution players..
Title: Re: Tanking a whole new ball game
Post by: Bronk on April 26, 2011, 10:46:29 AM
You don't need the mouse to GV at all, I ran a few sorties last night with the keyboard and joystick and didn't touch the mouse once.

All in all I like the new system, you can actually do more with it.  Sitting in the commanders position you can move forward, back and steer around obstacles, look around with the view system as well as control the turret and gun elevation.  I had a nice shoot and scoot engagement with a T-34 last night in my rusty 'ol M4/75mm.  I'm really curious about how the more historically based gun-sights play out, I think under the new system there's a chance the Panther and Tiger will come out ahead on long range
engagements because of better sights.




I am guessing perks may have to be readdressed with new sights update.
Title: Re: Tanking a whole new ball game
Post by: Nathan60 on April 26, 2011, 10:47:12 AM
You don't need the mouse to GV at all, I ran a few sorties last night with the keyboard and joystick and didn't touch the mouse once.

All in all I like the new system, you can actually do more with it.  Sitting in the commanders position you can move forward, back and steer around obstacles, look around with the view system as well as control the turret and gun elevation.  I had a nice shoot and scoot engagement with a T-34 last night in my rusty 'ol M4/75mm.  I'm really curious about how the more historically based gun-sights play out, I think under the new system there's a chance the Panther and Tiger will come out ahead on long range engagements because of better sights.

^this is what I like about the new system, also  I was in a fight  with the sea  on one side and  a  high cliff on the other 2 tigers pretty much held  the feild because  nobody could flank them. I have no problem with that  because thats what  tigers  do. lol but in an open area  you could flank the  tigers and kill them.
Title: Re: Tanking a whole new ball game
Post by: waystin2 on April 26, 2011, 10:54:51 AM
I am guessing perks may have to be readdressed with new sights update.


May I ask why?  The zoom difference from previous versions?  Just curious....
Title: Re: Tanking a whole new ball game
Post by: Bronk on April 26, 2011, 11:04:55 AM
May I ask why?  The zoom difference from previous versions?  Just curious....
Example, some of the firefly's uber gun is negated by better optics on the German GVs.  You can't hit what you can't see. Do you think that might warrent another look?
Title: Re: Tanking a whole new ball game
Post by: SlapShot on April 26, 2011, 11:09:45 AM

I think it can be found under Gunner: Gunsight range increase / decrease

You can also map c-v to an analog axis (for example slider or trim wheels on a X-52)

Thank you Lusche ... assigned it to the same key bindings I have for elevator trim on my stick ... works like a champ ... acquire target and adjust range with one hand.
Title: Re: Tanking a whole new ball game
Post by: Nathan60 on April 26, 2011, 11:25:16 AM
Example, some of the firefly's uber gun is negated by better optics on the German GVs.  You can't hit what you can't see. Do you think that might warrent another look?
and thats  where  the mobility of the new system comes  in.  although the Sherman is  slowish, laying down a smoke screen to  flank might work, not saying fireing on the move  but it  down make it easier to find  a  target, stop the  tank get  a accurate round off and  get moving again
Title: Re: Tanking a whole new ball game
Post by: Lusche on April 26, 2011, 11:31:23 AM
How do you guys feel about being able to fire the main gun from the commanders position now?


This is my biggest gripe with the new system. Makes me feel being in a modern MBT, not a WW2 tank. It also seems making shooting at planes with the main gun much easier now.

So my two wishes for the next update would be:
- Being able to switch off mouse control (Or even make it able to select the old mouse system where the mouse was just a pointer - right now I have to bring up clipboard to click on supps or close a pop up)
- Removing the arcade main gun fire from commanders position
Title: Re: Tanking a whole new ball game
Post by: Flayed on April 26, 2011, 11:44:52 AM
Really enjoyed my brief time with the new GV setup this morning.  I used the profiling software for my X-52 and turned the throttle and rudder axis into bands in mode 2 on the stick and mapped the ws and ad keys to them works great. :)   

 Had some good fun with the 75mm M3 also, no kills yet but I surprised the heck out of a T-34 attacking our base when I rolled up on his 6 and took out his track and engine. He said for a bit he couldn't figure out what was hitting him lol..   My problem is I need to learn to shoot and scoot with that thing. I always hang around in one spot toooo long and let them get the turret around on me and ping dead lol.     Looking forward to landing some kills in it though. :P     Only thing that bothers me a bit with the M3 is the sight is really white as if there is a piece of tissue paper over it makes it a lil hard to see through.   
Title: Re: Tanking a whole new ball game
Post by: Vinkman on April 26, 2011, 01:14:01 PM
To me it's more restriced. AH was the only game (Sim if you will) with somewhat modeled positions. Battleground Europe is the next contender but that isn't the same. Having 3 positions, Commander, Gunner, AA gunner just makes it more like an arcade game, take World of Tanks, only differnce is a static camera for Aces High and a 4x external zoom in WoT.
I liked the fact I could drive looking through a vision slit, move my head up to simulate an open hatch, switch to commander while moving to get some SA, locate a target, go to driver stop and put it into neutral and head to the turret and engage my target. Now I can do all of that with less of the immersive things. I am a huge fan of the site system, all I ever wanted to see from day one. We will see more German armour fighting at ranges and Shermans getting in closer then they would before. Great no prob, but why remove the old system for this new one? Is GVing so hard that we have to make it like every other game? It even effected the bomber turrets. Got my bum handed to me cause my turret's spent more time swinging around then aquiring a good bead, and trying to stop the swinging only made it worse.

I'll get used to the bomber's but I doubt I'll spend time on the ground again.

I don't intend this to be a whine, but an opinion.

Intersting. I hadn't realized it affected the bomber turrets. No wonder I killed like 10 buffs yesterday with none of them hitting me with me machine guns.  Maybe buff pickins will be ripe for a day or two until everyone gets it down.  :D


Title: Re: Tanking a whole new ball game
Post by: Flayed on April 26, 2011, 01:20:14 PM
Bomber guns seem to be the same for me (stick user) as they were before the update.  So I'm guessing it's the guys who use a mouse for them that are having issues.   Just a guess.
Title: Re: Tanking a whole new ball game
Post by: redcatcherb412 on April 26, 2011, 01:23:29 PM
Not having any problems or glitches.  Just reprogrammed a few settings on my controller and never touch the mouse, and the only keyboard key I press is E to startup.  I use a logitech nintendo type controller for GV's and a 3D pro for aircraft.  The different gunsights won't be hard to get used to, but the fixed zoom will make me miss the super zoom we had where I could make a tank 3 miles away look really big. But the tankers had sights like we have now and they work pretty well. I am impressed this major a change at least for me went really smoothly.  I tried a vehicle for about 10 minutes, had the controller remapping done and killed my first GV within 15 minutes of logging on.  I consider that a fairly successful update (coming from a 25yr IT programming career myself).  On the other hand, flew a plane, didn't notice any difference, I still lawn darted my IL2 trying to strafe a Panzer, no change there for me. :rofl
Title: Re: Tanking a whole new ball game
Post by: Vinkman on April 26, 2011, 01:26:20 PM
Bomber guns seem to be the same for me (stick user) as they were before the update.  So I'm guessing it's the guys who use a mouse for them that are having issues.   Just a guess.

Can they make the mouse users ICON a different color so we know which ones they are?  :D

Oh wait that's probably belongs in teh Wish list.  ;)
Title: Re: Tanking a whole new ball game
Post by: waystin2 on April 26, 2011, 01:32:39 PM
Example, some of the firefly's uber gun is negated by better optics on the German GVs.  You can't hit what you can't see. Do you think that might warrent another look?

As I was driving between business appointments this came to me.  I agree that this changes things quite a bit.  The Panzer, Panther & Tiger will have the decided advantage (historical I might add) in long range gun engagements.  You are right Sir.  This will shake things up a bit.  I predict higher usage of the Panther or Tiger from some Firefly, T-34/85 regulars.  I love my Firefly tho and will be sticking with it for the time being.
Title: Re: Tanking a whole new ball game
Post by: Vinkman on April 26, 2011, 01:35:24 PM
As I was driving between business appointments this came to me.  I agree that this changes things quite a bit.  The Panzer, Panther & Tiger will have the decided advantage (historical I might add) in long range gun engagements.  You are right Sir.  This will shake things up a bit.  I predict higher usage of the Panther or Tiger from some Firefly, T-34/85 regulars.  I love my Firefly tho and will be sticking with it for the time being.

I haven't played with zooming the sites so I'm confused about Lusche's post. Can everyone sites be Zoomed the same or not? I will find out later when I get home from work, but if anyone knows now.....

 :salute

Vinkman
Title: Re: Tanking a whole new ball game
Post by: Lusche on April 26, 2011, 01:46:02 PM
I haven't played with zooming the sites so I'm confused about Lusche's post. Can everyone sites be Zoomed the same or not? I will find out later when I get home from work, but if anyone knows now.....


Only the Firefly, the Panther and the Tiger have two (fixed) magnification settings, all other tanks have a single one.
Title: Re: Tanking a whole new ball game
Post by: AWwrgwy on April 26, 2011, 01:52:54 PM
How did you manage to disable the mouse control? Nothing I tried worked.

It's on the clipboard under preferences somewhere. The same page as Combat Trim and Stall Limiter.

having not been in the game as yet, i still fail to see how this gives more control than simple joystick movements did? or rudder pedal movements while in gunsight?

 i'm really not trying to be an arse........i'm just kinda confused how something that appears harder is said to be easier.

You're making alot of assumptions without having even used the new system yet.

As it is now, you can speed up, slow down, and change direction while aiming and firing from the turret.

You can maneuver and fire much easier now. The big difference is being able to stop from the gunner's position.

OK, I want to recant my last posting. The changes seam to be usable, but, I really would like to be able to steer with a hat switch on my throttle. I did find having to shift from key board annoying (glad that it's gone) and to now have to steer with the key board ONLY is still IMO is unacceptable.

Assign A, S, D, and W to a position on a hat switch.

Only thing that bothers me a bit with the M3 is the sight is really white as if there is a piece of tissue paper over it makes it a lil hard to see through.    

Big +1 on this.


wrongway
Title: Re: Tanking a whole new ball game
Post by: waystin2 on April 26, 2011, 02:00:18 PM
I haven't played with zooming the sites so I'm confused about Lusche's post. Can everyone sites be Zoomed the same or not? I will find out later when I get home from work, but if anyone knows now.....

 :salute

Vinkman

No there is a noticeable difference from tank to tank.  I believe Lusche mentioned the tanks with the better optic settings.  
Title: Re: Tanking a whole new ball game
Post by: Nathan60 on April 26, 2011, 02:03:02 PM
No there is a noticeable difference from tank to tank.  I believe Lusche mentioned the tanks with the better optic settings.  
I  really like the Panthers sight. Its  still tough to hit on the move tho so you  really have to be close or stopped still but once stopped you can get rolling again.Although I did enjoy  annoying a  tiger  last night  doing donuts around it   with a  m8 blamming away from commanders view no way Id kill it but I bet it wa s annoying.
Title: Re: Tanking a whole new ball game
Post by: Vinkman on April 26, 2011, 02:13:22 PM
No there is a noticeable difference from tank to tank.  I believe Lusche mentioned the tanks with the better optic settings.  

YEs he just clear up my confusion. Thanks to both of you.  :salute

I agree that if that is historically acurate then it's a huge improvement as well as huge game play factor. Alway thought the hyper zoom was gamey. Does that mean the Hyper zoom on the 5" AA gun on the Ships has been "fixed"?
Title: Re: Tanking a whole new ball game
Post by: Knite on April 26, 2011, 02:15:44 PM
- Removing the arcade main gun fire from commanders position

Not a pick, just a genuine question...

Did WWII tanks fire when the commander was out of the hatch viewing? I.e. did he just scream down "Fire!", or did they avoid doing so, and if avoiding it, why?

Title: Re: Tanking a whole new ball game
Post by: moot on April 26, 2011, 02:22:19 PM
One arcade thing about it is that it's made pointing the turret at airplanes that much easier.  Whereas before you had to pan around halfway blindly to find your target.  Now it's as easy as pointing to it and going to turret once ready.
Title: Re: Tanking a whole new ball game
Post by: Vart69 on April 26, 2011, 02:27:26 PM
Quote
Assign A, S, D, and W to a position on a hat switch


Ok i'm game, but, (boy I must be stupid) how does one do this? I've looked under modify and no pathsfrom keyboard to stick.  :bhead
Title: Re: Tanking a whole new ball game
Post by: waystin2 on April 26, 2011, 02:34:34 PM
One arcade thing about it is that it's made pointing the turret at airplanes that much easier.  Whereas before you had to pan around halfway blindly to find your target.  Now it's as easy as pointing to it and going to turret once ready.

I have not encountered any aircraft in a tank yet, but the Wirbelwind will become a few notches deadlier due to this new control/view system.
Title: Re: Tanking a whole new ball game
Post by: Lusche on April 26, 2011, 02:39:28 PM
I have not encountered any aircraft in a tank yet, but the Wirbelwind will become a few notches deadlier due to this new control/view system.

I think in general the WW won't benefit much from it... probably it will be even less dangerous with the mouse pointer gone (you can't lead targets enough when sticking to the regular gunsight).


One arcade thing about it is that it's made pointing the turret at airplanes that much easier.  Whereas before you had to pan around halfway blindly to find your target.  Now it's as easy as pointing to it and going to turret once ready.

This is what I find more than just a bit ironic. This version gets a lot applause for getting rid of the F3 mode in the Il-2, which was complained about as "gamey" and "arcadish" ... and at the same time we get the "pick up target, point & shoot" ability for the tank commander, which turns tanks even more into mobile AA gun platforms.  :headscratch:
Title: Re: Tanking a whole new ball game
Post by: SlapShot on April 26, 2011, 02:47:24 PM
I think in general the WW won't benefit much from it... probably it will be even less dangerous with the mouse pointer gone (you can't lead targets enough when sticking to the regular gunsight).

Amen to that for both the Ostwind and Whirble. Their fangs haven't been pulled, but they sure aren't as sharp as they were.

Are you going to be looking at the vehicle kill stats for the next few months to see the impact of this update?

I would imagine there will be a drastic decline until the gv commanders get use to the new system, but I bet overall (for the long term) the numbers will never be as high as we have seen in the past.
Title: Re: Tanking a whole new ball game
Post by: Lusche on April 26, 2011, 02:48:27 PM
Are you going to be looking at the vehicle kill stats for the next few months to see the impact of this update?

Sure  :D

(I'm also very interested how the new sight system and the reduced M4(76) rate of fire will impact the tank Usage and K/D stats)
Title: Re: Tanking a whole new ball game
Post by: waystin2 on April 26, 2011, 02:50:45 PM
I think in general the WW won't benefit much from it... probably it will be even less dangerous with the mouse pointer gone (you can't lead targets enough when sticking to the regular gunsight).


Never have used the mouse pointer or the gunsite to begin with.  Used it last night and it seem sharper than ever... :aok
Title: Re: Tanking a whole new ball game
Post by: Wobbly on April 26, 2011, 02:54:02 PM
Ok i'm game, but, (boy I must be stupid) how does one do this? I've looked under modify and no pathsfrom keyboard to stick.  :bhead

Just assign to turn left, right, accelerate and reverse in vehicles. I also have a button for full speed.
Title: Re: Tanking a whole new ball game
Post by: Lepape2 on April 26, 2011, 03:10:11 PM
I really like the new GV system. Gave it a first try in the MA and it took me 30seconds to figure out the system and get rolling. I like how the mantle gun can be fired with the coax as well. I took out a B25 strafing me and only had to point my front and aim straight at his cockpit. It would be nice to also have the 50cal turrets to shoot as well but thats just a whish.

The whole fire and manoeuver concept works so much better now. Its much easier to move around tight vegetation to take cover or avoid collisions. I can even play on my laptop without TrackIR and joystick fluently now. Its also easier to control your speed especially for hunting.
Title: Re: Tanking a whole new ball game
Post by: SlapShot on April 26, 2011, 03:14:02 PM
... and at the same time we get the "pick up target, point & shoot" ability for the tank commander, which turns tanks even more into mobile AA gun platforms.  :headscratch:

For the life of me, I can't see how I will be able to fire (with any real accuracy) and hit targets from the commanders position, at distance, never mind shooting an airplane from that position.

All I am seeing from the commander's position is a large round circle that just points the tank gun to that general area and not really putting the gun exactly on target with the same accuracy that you would get in the gunners position.

Am I missing something or have I just misinterpreted what you are saying ?
Title: Re: Tanking a whole new ball game
Post by: waystin2 on April 26, 2011, 03:17:00 PM
For the life of me, I can't see how I will be able to fire (with any real accuracy) and hit targets from the commanders position, at distance, never mind shooting an airplane from that position.

All I am seeing from the commander's position is a large round circle that just points the tank gun to that general area and not really putting the gun exactly on target with the same accuracy that you would get in the gunners position.

Am I missing something or have I just misinterpreted what you are saying ?

I believe that he is talking about planes that normally strafe tanks.  It was somewhat easy to get your gun onto an incoming plane at low angle or low altitude on a cross shot.  Now the task is easier.  So range is not so much an issues since most strafers are inside of 1.0k anyway.
Title: Re: Tanking a whole new ball game
Post by: ImADot on April 26, 2011, 03:17:26 PM
I think in general the WW won't benefit much from it... probably it will be even less dangerous with the mouse pointer gone (you can't lead targets enough when sticking to the regular gunsight).

Just open the clipboard (make it small if not already small).  You'll have your mouse pointer to mark the middle of your gunsight again.
Title: Re: Tanking a whole new ball game
Post by: kvuo75 on April 26, 2011, 03:17:46 PM
I haven't played with zooming the sites so I'm confused about Lusche's post. Can everyone sites be Zoomed the same or not? I will find out later when I get home from work, but if anyone knows now.....

 :salute

Vinkman

this thread:

http://bbs.hitechcreations.com/smf/index.php/topic,311037.0.html

had some interesting things about the various sights magnification/field of view

Title: Re: Tanking a whole new ball game
Post by: Scca on April 26, 2011, 03:19:49 PM
I think in general the WW won't benefit much from it... probably it will be even less dangerous with the mouse pointer gone (you can't lead targets enough when sticking to the regular gunsight).
Eh, it's not gone, you just have to open the clipboard and it appears...   :bolt:
Title: Re: Tanking a whole new ball game
Post by: Monkie on April 26, 2011, 03:20:15 PM
Using the commander's circle sight zoomed in max, tank at full speed and turning you would be suprised at how accurate you can be out to 1000 while on the run once you practice a bit.

I like that the commander position gives you so much situational awareness and it now simulates the commander giving the driver accurate orders but aiming at close range is easier than I think it would be bouncing around in the gunner's sight.

I think over time we will see some amazingly accurate close range on the run shooting by GV'er's after they practice and get up to speed.

JC
Title: Re: Tanking a whole new ball game
Post by: bustr on April 26, 2011, 03:36:46 PM
I practiced for awhile from the commanders position at full zoom with the view circle. You can hit objects the size of a tank out to about 2.5K. 2.5k is about 2/3rds of the distance from the center of the ring to the bottom of the ring on some tanks. After awhile you will get used to shooting out to about 1.5k on the fly while hunting other tanks.

This setup is very reminiscent of Quake Tourny and other FPS if you map your fire buttons to your left and right mouse keys and your direction keys to a hat switch on your throttel. I just can't seem to get the main gun on the Tiger depressed down far enough to use it for that power jump trick you could do in Quake by jumping and firing a rocket under yourself as you jumped.

If the AP shell for the M3 75mm can penetrate Tiger rear armor inside of 100 yards, a whole new class of M3 Drive-By Gawd is gonna terrorize this games tank battels. Can you see the M3 hoard assaults on fields and into happy tank battels just to disrupt the fun? Attack of the Vicious Lemmings......and no perk cost so they can keep coming back to haunt you with a 75mm AP gun. Sounds like something the Devils Brigade Hoardlings would do for the ch200 whines about fun killing. You can't keep track and shoot all of them at the same time in your Tiger.
Title: Re: Tanking a whole new ball game
Post by: Lusche on April 26, 2011, 03:41:36 PM
For the life of me, I can't see how I will be able to fire (with any real accuracy) and hit targets from the commanders position, at distance, never mind shooting an airplane from that position.

All I am seeing from the commander's position is a large round circle that just points the tank gun to that general area and not really putting the gun exactly on target with the same accuracy that you would get in the gunners position.

Am I missing something or have I just misinterpreted what you are saying ?


You can get pretty much accurate with experience. Just for comparison, I have practiced a bit offline today and noticed that I already do not need to use the range dial in German tanks at all. I have it set fixed to 1200 and can accurately hit at all distances from 200 to 2400 just the same as before with the old "ladder". So for many tankers the simply circle in the commander's view will do quite fine for close range face shots.
The main advantage is the ease of picking up your targets. You don't have to jump into the gunner's seat anymore, you can scan the sky, track the plane, aim and shoot. In the old system you had at least to pick up the plane again in the very limited field of view of the main gunner - there is np need to do that anymore.
Like I said before, it's much more more like the "commander override" of a modern MBT than the move-stop-shoot technique common to WW2 tank combat. It's exactly what I meant when I said having "mixed feelings" about that preview vid a few weeks ago. This is the main feature I thoroughly dislike. A huge portion of the FPS / Arcade feeling could be taken away just by disabling the main gun fire control for the commander.

And just to make clear: It's not that I fear getting killed more or being less successful. Technically spoken: I can adjust my tactics. But then I probably could do fine in WoT as well after some time... yet I do not play it ;)
Title: Re: Tanking a whole new ball game
Post by: SlapShot on April 26, 2011, 03:51:11 PM

You can get pretty much accurate with experience. Just for comparison, I have practiced a bit offline today and noticed that I already do not need to use the range dial in German tanks at all. I have it set fixed to 1200 and can accurately hit at all distances from 200 to 2400 just the same as before with the old "ladder". So for many tankers the simply circle in the commander's view will do quite fine for close range face shots.
The main advantage is the ease of picking up your targets. You don't have to jump into the gunner's seat anymore, you can scan the sky, track the plane, aim and shoot. In the old system you had at least to pick up the plane again in the very limited field of view of the main gunner - there is np need to do that anymore.
Like I said before, it's much more more like the "commander override" of a modern MBT than the move-stop-shoot technique common to WW2 tank combat. It's exactly what I meant when I said having "mixed feelings" about that preview vid a few weeks ago. This is the main feature I thoroughly dislike. A huge portion of the FPS / Arcade feeling could be taken away just by disabling the main gun fire control for the commander.

And just to make clear: It's not that I fear getting killed more or being less successful. Technically spoken: I can adjust my tactics. But then I probably could do fine in WoT as well after some time... yet I do not play it ;)


I see now ... thanks for the reply.
Title: Re: Tanking a whole new ball game
Post by: hitech on April 26, 2011, 04:12:19 PM

And just to make clear: It's not that I fear getting killed more or being less successful. Technically spoken: I can adjust my tactics. But then I probably could do fine in WoT as well after some time... yet I do not play it ;)


Exactly how long does it take you to press 2,f,1? Especially if you map it somewhere else?

HiTech
Title: Re: Tanking a whole new ball game
Post by: PFactorDave on April 26, 2011, 04:15:40 PM
For me, I like the new system.

For the first time in the AH GV game I feel like I might actually have a chance to see the guy who is shooting at me before I am dead. 
Title: Re: Tanking a whole new ball game
Post by: Lusche on April 26, 2011, 04:23:05 PM
Exactly how long does it take you to press 2,f,1? Especially if you map it somewhere else?

HiTech


Maybe a second, but then in the old system I had not pointed the gun exactly at the right direction when hopping to the gunner's position ;)
Title: Re: Tanking a whole new ball game
Post by: moot on April 26, 2011, 05:03:31 PM
But a commander could do that.  Call adjustments till turret was pointed accurately enough..  So maybe it's not that arcade after all.
Title: Re: Tanking a whole new ball game
Post by: PFactorDave on April 26, 2011, 05:12:26 PM
But a commander could do that.  Call adjustments till turret was pointed accurately enough..  So maybe it's not that arcade after all.

That's how I feel about it.

I really think that GV battles are going to evolve into run and gun shoot outs that are much more fun then the spawn camp fests that the old style GV battles always seemed to be...
Title: Re: Tanking a whole new ball game
Post by: EagleOne on April 26, 2011, 07:57:53 PM
seems like the only ones satisfied with the new tank controls are the one who dont tank.... bet they wont be tankin though. Legislating from the bench is the new trend I see with AH. Guess its time for an xbox... :bolt:
Title: Re: Tanking a whole new ball game
Post by: kvuo75 on April 26, 2011, 08:12:33 PM
seems like the only ones satisfied with the new tank controls are the one who dont tank.... bet they wont be tankin though. Legislating from the bench is the new trend I see with AH. Guess its time for an xbox... :bolt:

i've heard this comment before, but, I tank, and I like the new controls.  how's that figure?

Title: Re: Tanking a whole new ball game
Post by: gyrene81 on April 26, 2011, 08:24:52 PM
seems like the only ones satisfied with the new tank controls are the one who dont tank.... bet they wont be tankin though. Legislating from the bench is the new trend I see with AH. Guess its time for an xbox... :bolt:
i have an xbox in my closet...computer is much more fun...don't suppose you ever played any tank games for pc without a joystick...this isn't much different, you just don't get "god view".

just tried running a sherman with the new setup...need to adjust my mouse sensitivity but holy cow what a very nice difference...no more laser accurate shots from miles away...controlling the tank is much nicer now.
Title: Re: Tanking a whole new ball game
Post by: prowl3r on April 26, 2011, 09:52:33 PM
HATE NEW CONTROLS  :bhead new sights are ok but put the js back into tankin
i need to clarify what i said earlier what i mean is that i want the hotas i enjoyed before. the sights are great makes it a more level playing field and maybe a lil better 4 my fighting style. i guess what i want are more mapping options. like z axis to steer and the option for a manual tranny. the auto drives me nuts cause i cant select a gear i want and stopping is a pain tank wants to go into reverse and climbing hills gets to be a real problem if u need to turn to avoid ostacles or chase sheep. :devil all other things are great but the wasd is a big loser, im not playin a brouser game this is a sim.
Title: Re: Tanking a whole new ball game
Post by: Vart69 on April 26, 2011, 10:04:33 PM
Well, after actually being able to try this new gv driving system (After lastest patch) I must say if I wanted to play World of Tanks I'd go there :(

I did try the Beta WoT and found it no more than a arcade game. Why is HT headed this way?

It's sad to say but after 9 years of gladly giving my $14.95 a month ($1614.00), I'm seriously considering quitting the game.

Title: Re: Tanking a whole new ball game
Post by: MunKySR on April 26, 2011, 10:09:47 PM
Sorry Hi Tech, I don't care for the GV changes, and I know I'm not going to get used to it like the youngsters. Would have appreciated leaving the old vehicle controls as a mapping switch preference in options for us old farts. Also used to like driving from inside the tank! As far as the visuals - I have same comment as another poster, some of the changes okay, but I used to like the gun sight as it was. Less strain on my eyes, (thick thick glasses boys). The quick  movement in visuals due to the mouse gives me a motion headache - reminds me of shooter games my sons used to play. PT boat with keyboard controls? Flying still okay if you remember to disable the mouse on takeoff. And in advance please don't any of you be tell'in me I'm a whiner - this is meant as honest constructive criticism. I have truly enjoyed the game over these years, but it may be unplayable for me. Spring has arrived, think I'm going to have to find my fishing pole and a good woman, not necessarily in that order.



Title: Re: Tanking a whole new ball game
Post by: Karnak on April 26, 2011, 10:20:12 PM
Well, after actually being able to try this new gv driving system (After lastest patch) I must say if I wanted to play World of Tanks I'd go there :(

I did try the Beta WoT and found it no more than a arcade game. Why is HT headed this way?

It's sad to say but after 9 years of gladly giving my $14.95 a month ($1614.00), I'm seriously considering quitting the game.


How is it less realistic? I see trade offs, but it seems more realistic to me.  Gun sights are modeled, transmissions are modeled. Armor, turret traverse times and rates of fire are still modeled.  Simulating one guy, who has the ability to teleport between positions, controlling a tank all by himself doesn't very realistic.
Title: Re: Tanking a whole new ball game
Post by: Crash Orange on April 27, 2011, 02:39:18 AM
Like I said before, it's much more more like the "commander override" of a modern MBT than the move-stop-shoot technique common to WW2 tank combat.

The reason modern tanks shoot on the move and WW2 tanks generally didn't is gun stabilization. If we wanted to make it realistic in that regard we'd have the gun bouncing all over the place even when moving across terrain that is flat in the game, whether it was the commander or the gunner firing the weapon.

It's true that in a WW2 tank the commander couldn't steer the vehicle, accelerate or brake, or traverse or fire the gun, but he could tell the other members of the crew to do those things. Not having the latter ability is IMHO much less realistic than the artificial mechanic of just having the commander control them directly.
Title: Re: Tanking a whole new ball game
Post by: CrosFire on April 27, 2011, 02:51:43 AM
That's how I feel about it.

I really think that GV battles are going to evolve into run and gun shoot outs that are much more fun then the spawn camp fests that the old style GV battles always seemed to be...

I hate camping to but yesterday i saw no attempt by the enemy to move out of their spawn so i think that's a no go, i believe sadly it will be like the old except for all the people that quit.
Title: Re: Tanking a whole new ball game
Post by: Bronk on April 27, 2011, 09:07:14 AM
I hate camping to but yesterday i saw no attempt by the enemy to move out of their spawn so i think that's a no go, i believe sadly it will be like the old except for all the people that quit.
I'll guess because their spawn was being camped hard.... why was that Crosfire?
Title: Re: Tanking a whole new ball game
Post by: waystin2 on April 27, 2011, 09:21:44 AM
My first real GV battle since the changeover last night involved 2 Tigers camped at 3-3.5k from our Vbase + a Panther about same distance, and one really ballsy T-34 driver who was not afraid to drive right at you (kudos comrade).  Anyway long story short you were under fire the minute you came out of the hangar from 3 directions with from two of the deadliest long range tank types in game.  Tried the trusty Firefly, lost one and second one was damaged.  Finally upped a Panther and started getting some pings on the bad guys.  Of course I was getting pinged by 3 tanks at long range at the same time.  Finally lost my turret and decided enough for tonight.  Folks you will get frustrated but it will get easier just like it did the first time we all learned to GV.

Tigers & Panthers will rule the GV fights as they should.  You will see a lot more bombs dropped on these two tank types, and you will more than likely see an increase in their perk cost.  It will be interesting to see what dynamic develops out of these changes.
Title: Re: Tanking a whole new ball game
Post by: ZetaNine on April 27, 2011, 09:54:58 AM
I'm currently getting better and feel good about it all.  at this point...I'm actually able to see where the shells are coming from before I am killed.  with any luck...soon I'll actually be able to see the vehicle before he kills me.   :rock
Title: Re: Tanking a whole new ball game
Post by: Nathan60 on April 27, 2011, 10:35:15 AM
Well, after actually being able to try this new gv driving system (After lastest patch) I must say if I wanted to play World of Tanks I'd go there :(

I did try the Beta WoT and found it no more than a arcade game. Why is HT headed this way?

It's sad to say but after 9 years of gladly giving my $14.95 a month ($1614.00), I'm seriously considering quitting the game.



Dont overreact  so you have to use a and  d to turn big whoop , so  you  now  have a commanders view,  unless your  rigth on top of  someone your still gonna have to use  the gunnersview to target accurately. I  think all this is  is  peopel expected to be consulted  about  changes  made to this  game  and  are  upset they werent personally asked if they liked the change.  Yes  tigers  and  Panthers are gonna rule  the  day  as  they should  but with the  commanders  view  your SA goes up and you can  actually use the  terrain much more to your  advantage.

Title: Re: Tanking a whole new ball game
Post by: Nathan60 on April 27, 2011, 10:41:38 AM
i've heard this comment before, but, I tank, and I like the new controls.  how's that figure?




Again camping a  spawn  in a  static  tank isnt a tank battle thats  called being a pillbox heh  quoted the wrong person, was  trying t reply to a complaint about  controls and  no zoom
Title: Re: Tanking a whole new ball game
Post by: ksucat93 on April 27, 2011, 10:52:54 AM
I generally agree that the changes have made things less enjoyable, but I will either get used to tem or no more gv'ing however...is it just me, but in a field gun, machine gun (Top turret) on a tank, or god forbid a whirblwind...the thing tracks so slow and is "jerky" for lack of a better word, to make it utterly useless.