Author Topic: Tanking a whole new ball game  (Read 4522 times)

Offline moot

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Re: Tanking a whole new ball game
« Reply #90 on: April 26, 2011, 05:03:31 PM »
But a commander could do that.  Call adjustments till turret was pointed accurately enough..  So maybe it's not that arcade after all.
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Offline PFactorDave

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Re: Tanking a whole new ball game
« Reply #91 on: April 26, 2011, 05:12:26 PM »
But a commander could do that.  Call adjustments till turret was pointed accurately enough..  So maybe it's not that arcade after all.

That's how I feel about it.

I really think that GV battles are going to evolve into run and gun shoot outs that are much more fun then the spawn camp fests that the old style GV battles always seemed to be...

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Offline EagleOne

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Re: Tanking a whole new ball game
« Reply #92 on: April 26, 2011, 07:57:53 PM »
seems like the only ones satisfied with the new tank controls are the one who dont tank.... bet they wont be tankin though. Legislating from the bench is the new trend I see with AH. Guess its time for an xbox... :bolt:

Offline kvuo75

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Re: Tanking a whole new ball game
« Reply #93 on: April 26, 2011, 08:12:33 PM »
seems like the only ones satisfied with the new tank controls are the one who dont tank.... bet they wont be tankin though. Legislating from the bench is the new trend I see with AH. Guess its time for an xbox... :bolt:

i've heard this comment before, but, I tank, and I like the new controls.  how's that figure?

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Offline gyrene81

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Re: Tanking a whole new ball game
« Reply #94 on: April 26, 2011, 08:24:52 PM »
seems like the only ones satisfied with the new tank controls are the one who dont tank.... bet they wont be tankin though. Legislating from the bench is the new trend I see with AH. Guess its time for an xbox... :bolt:
i have an xbox in my closet...computer is much more fun...don't suppose you ever played any tank games for pc without a joystick...this isn't much different, you just don't get "god view".

just tried running a sherman with the new setup...need to adjust my mouse sensitivity but holy cow what a very nice difference...no more laser accurate shots from miles away...controlling the tank is much nicer now.
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Offline prowl3r

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Re: Tanking a whole new ball game
« Reply #95 on: April 26, 2011, 09:52:33 PM »
HATE NEW CONTROLS  :bhead new sights are ok but put the js back into tankin
i need to clarify what i said earlier what i mean is that i want the hotas i enjoyed before. the sights are great makes it a more level playing field and maybe a lil better 4 my fighting style. i guess what i want are more mapping options. like z axis to steer and the option for a manual tranny. the auto drives me nuts cause i cant select a gear i want and stopping is a pain tank wants to go into reverse and climbing hills gets to be a real problem if u need to turn to avoid ostacles or chase sheep. :devil all other things are great but the wasd is a big loser, im not playin a brouser game this is a sim.
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Offline Vart69

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Re: Tanking a whole new ball game
« Reply #96 on: April 26, 2011, 10:04:33 PM »
Well, after actually being able to try this new gv driving system (After lastest patch) I must say if I wanted to play World of Tanks I'd go there :(

I did try the Beta WoT and found it no more than a arcade game. Why is HT headed this way?

It's sad to say but after 9 years of gladly giving my $14.95 a month ($1614.00), I'm seriously considering quitting the game.


Offline MunKySR

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Re: Tanking a whole new ball game
« Reply #97 on: April 26, 2011, 10:09:47 PM »
Sorry Hi Tech, I don't care for the GV changes, and I know I'm not going to get used to it like the youngsters. Would have appreciated leaving the old vehicle controls as a mapping switch preference in options for us old farts. Also used to like driving from inside the tank! As far as the visuals - I have same comment as another poster, some of the changes okay, but I used to like the gun sight as it was. Less strain on my eyes, (thick thick glasses boys). The quick  movement in visuals due to the mouse gives me a motion headache - reminds me of shooter games my sons used to play. PT boat with keyboard controls? Flying still okay if you remember to disable the mouse on takeoff. And in advance please don't any of you be tell'in me I'm a whiner - this is meant as honest constructive criticism. I have truly enjoyed the game over these years, but it may be unplayable for me. Spring has arrived, think I'm going to have to find my fishing pole and a good woman, not necessarily in that order.



« Last Edit: April 26, 2011, 10:18:13 PM by MunKySR »

Offline Karnak

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Re: Tanking a whole new ball game
« Reply #98 on: April 26, 2011, 10:20:12 PM »
Well, after actually being able to try this new gv driving system (After lastest patch) I must say if I wanted to play World of Tanks I'd go there :(

I did try the Beta WoT and found it no more than a arcade game. Why is HT headed this way?

It's sad to say but after 9 years of gladly giving my $14.95 a month ($1614.00), I'm seriously considering quitting the game.


How is it less realistic? I see trade offs, but it seems more realistic to me.  Gun sights are modeled, transmissions are modeled. Armor, turret traverse times and rates of fire are still modeled.  Simulating one guy, who has the ability to teleport between positions, controlling a tank all by himself doesn't very realistic.
« Last Edit: April 26, 2011, 10:22:17 PM by Karnak »
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Offline Crash Orange

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Re: Tanking a whole new ball game
« Reply #99 on: April 27, 2011, 02:39:18 AM »
Like I said before, it's much more more like the "commander override" of a modern MBT than the move-stop-shoot technique common to WW2 tank combat.

The reason modern tanks shoot on the move and WW2 tanks generally didn't is gun stabilization. If we wanted to make it realistic in that regard we'd have the gun bouncing all over the place even when moving across terrain that is flat in the game, whether it was the commander or the gunner firing the weapon.

It's true that in a WW2 tank the commander couldn't steer the vehicle, accelerate or brake, or traverse or fire the gun, but he could tell the other members of the crew to do those things. Not having the latter ability is IMHO much less realistic than the artificial mechanic of just having the commander control them directly.

Offline CrosFire

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Re: Tanking a whole new ball game
« Reply #100 on: April 27, 2011, 02:51:43 AM »
That's how I feel about it.

I really think that GV battles are going to evolve into run and gun shoot outs that are much more fun then the spawn camp fests that the old style GV battles always seemed to be...

I hate camping to but yesterday i saw no attempt by the enemy to move out of their spawn so i think that's a no go, i believe sadly it will be like the old except for all the people that quit.
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Offline Bronk

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Re: Tanking a whole new ball game
« Reply #101 on: April 27, 2011, 09:07:14 AM »
I hate camping to but yesterday i saw no attempt by the enemy to move out of their spawn so i think that's a no go, i believe sadly it will be like the old except for all the people that quit.
I'll guess because their spawn was being camped hard.... why was that Crosfire?
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Offline waystin2

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Re: Tanking a whole new ball game
« Reply #102 on: April 27, 2011, 09:21:44 AM »
My first real GV battle since the changeover last night involved 2 Tigers camped at 3-3.5k from our Vbase + a Panther about same distance, and one really ballsy T-34 driver who was not afraid to drive right at you (kudos comrade).  Anyway long story short you were under fire the minute you came out of the hangar from 3 directions with from two of the deadliest long range tank types in game.  Tried the trusty Firefly, lost one and second one was damaged.  Finally upped a Panther and started getting some pings on the bad guys.  Of course I was getting pinged by 3 tanks at long range at the same time.  Finally lost my turret and decided enough for tonight.  Folks you will get frustrated but it will get easier just like it did the first time we all learned to GV.

Tigers & Panthers will rule the GV fights as they should.  You will see a lot more bombs dropped on these two tank types, and you will more than likely see an increase in their perk cost.  It will be interesting to see what dynamic develops out of these changes.
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Offline ZetaNine

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Re: Tanking a whole new ball game
« Reply #103 on: April 27, 2011, 09:54:58 AM »
I'm currently getting better and feel good about it all.  at this point...I'm actually able to see where the shells are coming from before I am killed.  with any luck...soon I'll actually be able to see the vehicle before he kills me.   :rock

Offline Nathan60

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Re: Tanking a whole new ball game
« Reply #104 on: April 27, 2011, 10:35:15 AM »
Well, after actually being able to try this new gv driving system (After lastest patch) I must say if I wanted to play World of Tanks I'd go there :(

I did try the Beta WoT and found it no more than a arcade game. Why is HT headed this way?

It's sad to say but after 9 years of gladly giving my $14.95 a month ($1614.00), I'm seriously considering quitting the game.



Dont overreact  so you have to use a and  d to turn big whoop , so  you  now  have a commanders view,  unless your  rigth on top of  someone your still gonna have to use  the gunnersview to target accurately. I  think all this is  is  peopel expected to be consulted  about  changes  made to this  game  and  are  upset they werent personally asked if they liked the change.  Yes  tigers  and  Panthers are gonna rule  the  day  as  they should  but with the  commanders  view  your SA goes up and you can  actually use the  terrain much more to your  advantage.

« Last Edit: April 27, 2011, 10:37:55 AM by Nathan60 »
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