Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: Coronado on April 29, 2011, 10:37:44 PM

Title: TANK CONTROLS
Post by: Coronado on April 29, 2011, 10:37:44 PM
Why are we controlling tanks the same way we did in 1985 when 2D airplane games came out on computer?   This is a HTC question, i doubt seriously if ANY of you know the thinking behind this, nor do i want your opinions, just HTC's...ty.
Title: Re: TANK CONTROLS
Post by: OOZ662 on April 29, 2011, 11:54:31 PM
PROTIP: When you want an opinion from someone, ask them directly (support@hitechcreations.com) instead of on a public forum.

The answer is simple. People who are used to gunning with a joystick may want to keep doing it that way, even though they now have the mouse option. The interiors of the tanks are being phased out so that tanks can be more quickly implemented, so you can no longer have a driver's position. Thus, they needed another way to do it. Not everyone has a joystick (much less two, which you'd need to gun and drive at the same time if driving were done by joystick) whereas everyone has a keyboard. So, put it all together, aaaand...

(P.S. Can we get a way to use mailto: links in the url tag? Pretty please?)
Title: Re: TANK CONTROLS
Post by: medic341 on April 30, 2011, 01:53:46 AM
See rule #4
Title: Re: TANK CONTROLS
Post by: OOZ662 on April 30, 2011, 02:07:45 AM
If you look at it from the perspective of commanding a tank (you're in the Tank Commander position, afterall), it's a lot more realistic. The commander wasn't telling the driver when to shift. That said, we could use a smarter driver.
Title: Re: TANK CONTROLS
Post by: Pigslilspaz on April 30, 2011, 02:19:55 AM
I honestly like the system a LOT more. Also, it's called Aces HIGH for a reason, don't spend your whole time on the ground, you go crazy there.
Title: Re: TANK CONTROLS
Post by: AWwrgwy on April 30, 2011, 02:23:16 AM
I can start, stop, and steer while turning the turret and shooting at the same time.
I can pivot some tanks in place while gunning.

 :aok

wrongway
Title: Re: TANK CONTROLS
Post by: SmokinLoon on April 30, 2011, 09:23:01 AM
See rule #4

Wow.  Maybe someone should give you a lesson in how to use *constructive criticism*.    :o  

Would adding in a slight hesitation when a tank shifts between gears make you happy again?  Maybe you should just make engine noises with your lips to mimic the transmission shift?  
Title: Re: TANK CONTROLS
Post by: Coronado on April 30, 2011, 01:26:22 PM
PROTIP: When you want an opinion from someone, ask them directly (support@hitechcreations.com) instead of on a public forum.

The answer is simple. People who are used to gunning with a joystick may want to keep doing it that way, even though they now have the mouse option. The interiors of the tanks are being phased out so that tanks can be more quickly implemented, so you can no longer have a driver's position. Thus, they needed another way to do it. Not everyone has a joystick (much less two, which you'd need to gun and drive at the same time if driving were done by joystick) whereas everyone has a keyboard. So, put it all together, aaaand...

(P.S. Can we get a way to use mailto: links in the url tag? Pretty please?)
Sooooo..i guess you're the one that designed the new tank controls.First of all, anyone not playing with a joystick. please.. step into at least the 20th century, people that play with a mouse do so at their own whim as joysticks are available at a very reasonable price... tank commander didnt operate every single control on the tank(blow that theory out of the water  :ahand) tanks didnt start,, roll, turn, reverse  and swing the turret on a commanders whim, the order had to be given. and lasty.. a twisty stick gives you the function of turning the tank one way while spinning the turret the other. (And obviously, you  to also have comprehension issues, i didn't want your opinion as i consider yours with about as much worth as a garbage  man giving brain surgery instructions.. no offense.  you didn't design it.... i don't care what you thinking is behind it  *shrugs*
Title: Re: TANK CONTROLS
Post by: OOZ662 on April 30, 2011, 01:58:16 PM
First of all, anyone not playing with a joystick. please.. step into at least the 20th century, people that play with a mouse do so at their own whim as joysticks are available at a very reasonable price...
One of HiTech's classic replies on this subject (since you're jonesing so hard to hear from him), though you have to try to get the satire behind it:
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?
Regardless of whether the existing playerbase has a joystick (which a decent number of them don't, but I'm sure they'd love it if you bought some for them), players who have never flown a flight sim before are almost certainly not going to have a joystick laying around. First impressions are important; if you can't convince a new customer that your product is worth playing or even spending even more on equipment to play, then you've failed.

tank commander didnt operate every single control on the tank tanks didnt start,, roll, turn, reverse  and swing the turret on a commanders whim, the order had to be given.
From the tank commander's position, that's exactly what you're doing; giving orders. You're ordering the driver to move forward, back, left, or right via the keyboard. So, I'm not sure what you're on about here.

(And obviously, you  to also have comprehension issues, i didn't want your opinion as i consider yours with about as much worth as a garbage  man giving brain surgery instructions.. no offense.  you didn't design it.... i don't care what you thinking is behind it  *shrugs*
Obviously, you have comprehension issues in regard to the thick-as-molasses sarcasm used in the first line of my reply. But, regardless, you care enough to read and respond to me, so. *shrug*
Title: Re: TANK CONTROLS
Post by: Coronado on April 30, 2011, 06:01:54 PM
One of HiTech's classic replies on this subject (since you're jonesing so hard to hear from him), though you have to try to get the satire behind it:Regardless of whether the existing playerbase has a joystick (which a decent number of them don't, but I'm sure they'd love it if you bought some for them), players who have never flown a flight sim before are almost certainly not going to have a joystick laying around. First impressions are important; if you can't convince a new customer that your product is worth playing or even spending even more on equipment to play, then you've failed.
From the tank commander's position, that's exactly what you're doing; giving orders. You're ordering the driver to move forward, back, left, or right via the keyboard. So, I'm not sure what you're on about here.
Obviously, you have comprehension issues in regard to the thick-as-molasses sarcasm used in the first line of my reply. But, regardless, you care enough to read and respond to me, so. *shrug*
Not "jonesing..  I'd like to know the thinking behind it as I'm sure DOZENS of other tankers would to.. they could killl DOZENS of birds with one stone instead of a " i think he said or meant this"
Title: Re: TANK CONTROLS
Post by: Coronado on April 30, 2011, 06:06:35 PM
the tank commander does NOT drop from the turret and start the tank... the tank commander does NOT have to drop from the turret to turn the tank....he can bark all the orders he likes , but untill someone does it from the proper station... prolly wont get done.Now..back to the original thought... what was wrong with the old control  set-up?? I didn't see hundreds of complaints on the way it was.
Title: Re: TANK CONTROLS
Post by: AWwrgwy on April 30, 2011, 06:13:29 PM
back to the original thought... what was wrong with the old control  set-up?? I didn't see hundreds of complaints on the way it was.

"How do I get my tank to move?"



wrongway
Title: Re: TANK CONTROLS
Post by: Rino on April 30, 2011, 06:33:28 PM
     Call a wrecker?  :D :bolt:

(http://www.tamiya.com/english/products/35230_dragonwagon/top.jpg)
Title: Re: TANK CONTROLS
Post by: Bronk on April 30, 2011, 06:35:21 PM
Do not argue with corranado... he isn't smart enlightened to figure out the collision model... never mind how the new set up gives you more control.
Title: Re: TANK CONTROLS
Post by: Chalenge on May 01, 2011, 05:11:32 AM
Honestly... theres enough cannabis in this thread to make up a batch of brownies.  :rolleyes:
Title: Re: TANK CONTROLS
Post by: The Fugitive on May 01, 2011, 09:29:29 AM
the tank commander does NOT drop from the turret and start the tank... the tank commander does NOT have to drop from the turret to turn the tank....he can bark all the orders he likes , but untill someone does it from the proper station... prolly wont get done.Now..back to the original thought... what was wrong with the old control  set-up?? I didn't see hundreds of complaints on the way it was.

By you hitting the buttons to do those things, look at it as "barking" the orders. You'll never have a "crew" in a GV so this is a good compromise. Also, as a casual player pops in to check out the game he may not have a full HOTASS system. The new keyboard setting makes it very easy for them to join in and have some fun NOW instead of waiting for them to get around to buying a joystick.
Title: Re: TANK CONTROLS
Post by: Coronado on May 01, 2011, 11:10:53 AM
See rule #4
Title: Re: TANK CONTROLS
Post by: Coronado on May 01, 2011, 11:18:38 AM
By you hitting the buttons to do those things, look at it as "barking" the orders. You'll never have a "crew" in a GV so this is a good compromise. Also, as a casual player pops in to check out the game he may not have a full HOTASS system. The new keyboard setting makes it very easy for them to join in and have some fun NOW instead of waiting for them to get around to buying a joystick.
Why would you buy a flight sim game without having one?? After playing my first flight sim game..it took me all of 2 days to get a JS...one argument is  "maybe that can't afford one" but they can afford $15.00 a month for a game? Perhaps they could create a joystick override option? It's as if they're pissing off the many to cater to the few, i don't get it.

Now fellas... lets let this end here and see if we can get a qualified answer from the programmers as this thread was meant to do. Answer the question that many want to know. :salute
Title: Re: TANK CONTROLS
Post by: Coronado on May 01, 2011, 11:21:37 AM
See rule #4 and 5
Title: Re: TANK CONTROLS
Post by: speak on May 01, 2011, 11:23:10 AM
Why would you buy a flight sim game without having one?? After playing my first flight sim game..it took me all of 2 days to get a JS...one argument is  "maybe that can't afford one" but they can afford $15.00 a month for a game? Perhaps they could create a joystick override option? It's as if they're pissing off the many to cater to the few, i don't get it.

Now fellas... lets let this end here and see if we can get a qualified answer from the programmers as this thread was meant to do. Answer the question that many want to know. :salute

I noticed HiTech stated the % of people who TRIED AH did not have a joystick....what is the % of the people who pay HiTech's bill, have a joystick?  Point being, if you get hooked with the 2 week trial, 8 out of 10 people will get a joystick if they didn't have one already.

<S>
Title: Re: TANK CONTROLS
Post by: kvuo75 on May 01, 2011, 11:23:22 AM
Why would you buy a flight sim game without having one?? After playing my first flight sim game..it took me all of 2 days to get a JS...one argument is  "maybe that can't afford one" but they can afford $15.00 a month for a game? Perhaps they could create a joystick override option? It's as if they're pissing off the many to cater to the few, i don't get it.

Now fellas... lets let this end here and see if we can get a qualified answer from the programmers as this thread was meant to do. Answer the question that many want to know. :salute


you missed the other thread? htc is adding back your ability to steer with your feet, or joystick.

http://bbs.hitechcreations.com/smf/index.php/topic,312124.msg4040930.html#msg4040930

The only thing that will be added is an analog control input to steer. You will be able to use either keys or rudder/stick to turn with. We are not going back to the old system. We will also be adding some display in the commanders position such as speed and gear.

HiTech

catering to the few.. LOL

Title: Re: TANK CONTROLS
Post by: The Fugitive on May 01, 2011, 01:49:52 PM
Why would you buy a flight sim game without having one?? After playing my first flight sim game..it took me all of 2 days to get a JS...one argument is  "maybe that can't afford one" but they can afford $15.00 a month for a game? Perhaps they could create a joystick override option? It's as if they're pissing off the many to cater to the few, i don't get it.

Now fellas... lets let this end here and see if we can get a qualified answer from the programmers as this thread was meant to do. Answer the question that many want to know. :salute


I'm sure it is VERY much geared toward people just catching the ad on TV and checking it out. Now a player can do his 2 weeks free in a tank WITHOUT a stick and still be able to compete and have some fun. After their 2 weeks they might be more inclinded to go out a buy a stick and subscribe if they had fun PLAYING in those first 2 week instead of getting frustrated for those first 2 weeks.

Makes sense to me.
Title: Re: TANK CONTROLS
Post by: W7LPNRICK on May 01, 2011, 01:54:24 PM
They tank is much more drivable now. IMO If you don't like the new change maybe you haven't used it enough yet. I was very frustrated at first, but thinking back It was very difficult to swing the turret & turn the tank simultaneously, especially tight turns while aiming/firing, plus very tight turns are now possible & fairly easy. Piece of cake! The more I do it the better it feels. I don't mind an option, but I'm not sure they can do it. If I can do it ANY of you younger more nimble types surely can. IMO don't change a thing... :old:
Title: Re: TANK CONTROLS
Post by: Coronado on May 01, 2011, 09:40:20 PM
They tank is much more drivable now. IMO If you don't like the new change maybe you haven't used it enough yet. I was very frustrated at first, but thinking back It was very difficult to swing the turret & turn the tank simultaneously, especially tight turns while aiming/firing, plus very tight turns are now possible & fairly easy. Piece of cake! The more I do it the better it feels. I don't mind an option, but I'm not sure they can do it. If I can do it ANY of you younger more nimble types surely can. IMO don't change a thing... :old:
you dont have a twisty stick or pedals?
Title: Re: TANK CONTROLS
Post by: Coronado on May 01, 2011, 09:43:57 PM

I'm sure it is VERY much geared toward people just catching the ad on TV and checking it out. Now a player can do his 2 weeks free in a tank WITHOUT a stick and still be able to compete and have some fun. After their 2 weeks they might be more inclinded to go out a buy a stick and subscribe if they had fun PLAYING in those first 2 week instead of getting frustrated for those first 2 weeks.

Makes sense to me.
Which is fine and dandy, but why do it without giving the option of vets to keep using a JS?  I read above they're supposedly going to implement the use of a JS as an option. Let's see where this goes.
Title: Re: TANK CONTROLS
Post by: usvi on May 01, 2011, 09:58:15 PM
I can start, stop, and steer while turning the turret and shooting at the same time.
I can pivot some tanks in place while gunning.

 :aok

wrongway
Shooting and maintaining view of targets while moving makes the tanking more realistic.The days of mobile pillboxes shooting from 4k with super zoom sights are gone.These changes are a great addition to the ground game.IMO.  :salute
Title: Re: TANK CONTROLS
Post by: Coronado on May 01, 2011, 11:29:05 PM
Shooting and maintaining view of targets while moving makes the tanking more realistic.The days of mobile pillboxes shooting from 4k with super zoom sights are gone.These changes are a great addition to the ground game.IMO.  :salute
  The zoom doesn't bother me....needing to drive using 7 fingers does.
Title: Re: TANK CONTROLS
Post by: The Fugitive on May 02, 2011, 03:37:19 PM
I use one thumb! Whats the matter, don't you have a joystick?  :devil
Title: Re: TANK CONTROLS
Post by: Ack-Ack on May 02, 2011, 04:19:41 PM
, i didn't want your opinion as i consider yours with about as much worth as a garbage  man giving brain surgery instructions.. no offense.  you didn't design it.... i don't care what you thinking is behind it  *shrugs*

If you didn't want anyone's opinion other than HiTech's then you shouldn't have posted in a public forum

Truth be told, you don't even want HiTech's opinion because it's already evident from your whines...err I mean posts that you've already formed your own opinion on the matter and no one else's opinion matters but the grand tool himself (you).

ack-ack
Title: Re: TANK CONTROLS
Post by: ToeTag on May 02, 2011, 04:34:47 PM
WOT came out and was a hit.  Now the AH GVing system is set up the same (commander/gunner, same driving keys and HUD system in commander seat as well as gunners position)........My guess is to try and sneak some of those players here. Maybe they just did it to get some back. If I am wrong its one heck of a coincidence!  Oh and adding more tanks sooner that sounds like another coincidence too.   Sounds like somebody took a close look at how somebody did it better and decided to pay them the highest compliment that you can pay.

 :noid

and I didn't say but it's a smart decision!  WTG!
Title: Re: TANK CONTROLS
Post by: AHTbolt on May 03, 2011, 08:23:34 AM
I dont do GVs very often due to tanking in real life. I have enjoyed this thread but it should have had only one reply, "if you dont like it DONT tank any more" the bush is dead stop beating it. 
Title: Re: TANK CONTROLS
Post by: R 105 on May 03, 2011, 09:42:44 AM
 The Horse is dead stop beating it? Beating around the the bush is another saying lol.
Title: Re: TANK CONTROLS
Post by: W7LPNRICK on May 03, 2011, 07:26:58 PM
you dont have a twisty stick or pedals?


Yes i have a twisty stick. To me it's just easier to control with one hand driving and the other shooting...?  Not sure why, just fits me.  :salute
Title: Re: TANK CONTROLS
Post by: medic341 on May 07, 2011, 10:56:06 PM
Since OZZ662 decided to edit my original post with " See rule number 4. Here it is, - Members should post in a way that is respectful of other users and HTC. Flaming or abusing users is not tolerated.

I voiced my opinion for the first time and get squelched by AH.

As I said originally. AH designs all these updates without checking with or asking for the input of it's long time customers. IMHO, a bad way of doing business.

I still do not understand what was wrong with the way GV's operated for years. Automatic transmissions,  :x, that shift way to late. Hench having my backside shot off because of a hugh delay in shifting. Just love being able to go into neutral and sail down those hills, NOT!

I saw a response basically saying that new customers needed this to stay attracted. Well, what about your current customer base ?

So, OZZ662, See rule number 4 before you delete this post!!!!!!!!!!!!!!!

No Salute again

Title: Re: TANK CONTROLS
Post by: The Fugitive on May 07, 2011, 11:12:35 PM
Since OZZ662 decided to edit my original post with " See rule number 4. Here it is, - Members should post in a way that is respectful of other users and HTC. Flaming or abusing users is not tolerated.

I voiced my opinion for the first time and get squelched by AH.

As I said originally. AH designs all these updates without checking with or asking for the input of it's long time customers. IMHO, a bad way of doing business.

I still do not understand what was wrong with the way GV's operated for years. Automatic transmissions,  :x, that shift way to late. Hench having my backside shot off because of a hugh delay in shifting. Just love being able to go into neutral and sail down those hills, NOT!

I saw a response basically saying that new customers needed this to stay attracted. Well, what about your current customer base ?

So, OZZ662, See rule number 4 before you delete this post!!!!!!!!!!!!!!!

No Salute again



Hitech edited your post and seeing as he OWNS the game and boards my guess is you might be in trouble for re-posting it.

Again seeing as Hitech OWNS the game he WILL change the game as he sees fit so that HIS company can and will continue to grow. He doesn't need your permission, nor your input, but they DO listen to input. This is WHY the rudder turning was added back in.

Oh, and by the way, I hope you enjoy your vacation from the boards  :rolleyes:
Title: Re: TANK CONTROLS
Post by: hitech on May 08, 2011, 08:51:55 AM
Since OZZ662 decided to edit my original post with " See rule number 4. Here it is, - Members should post in a way that is respectful of other users and HTC. Flaming or abusing users is not tolerated.

I voiced my opinion for the first time and get squelched by AH.

As I said originally. AH designs all these updates without checking with or asking for the input of it's long time customers. IMHO, a bad way of doing business.

I still do not understand what was wrong with the way GV's operated for years. Automatic transmissions,  :x, that shift way to late. Hench having my backside shot off because of a hugh delay in shifting. Just love being able to go into neutral and sail down those hills, NOT!

I saw a response basically saying that new customers needed this to stay attracted. Well, what about your current customer base ?

So, OZZ662, See rule number 4 before you delete this post!!!!!!!!!!!!!!!

No Salute again


You may wish to read your edited post, it was I  who moderated your post.You know the guy named HiTech who works for a company named HiTech Creations. OZZ662 can not edit any post.

And just like your mistake about who edited it the rest of your post is also mistaken.

Customers did ask for the net effect of the new control systems. People have been requesting a different control system for vehicles for many years.

And finally it was not your opinion that got you moderated, it was the manner in which you stated your opinion.

HiTech
Title: Re: TANK CONTROLS
Post by: medic341 on May 08, 2011, 12:13:50 PM
My apologise to OZZ662,

I must admit I was pretty hot headed on my first post, Ineffectual communications, sorry.

Here's something constructive. After learning that the new gun sites are more historically accurate, I like that :lol

A request, if at possible could we we have standard transmissions again.

I thank you for the rudder control. :aok That was what set me off on my original post.

Again my apologize for being a hot head :o

Salute
Title: Re: TANK CONTROLS
Post by: AWwrgwy on May 08, 2011, 12:54:01 PM
A request, if at possible could we we have standard transmissions again.

How did you used to shift?

You can now tap the W button, or map it to the button you used to shift with, until you are in the gear you desire.

The Heads-Up Display in the commander's position has your speed on the Right, what gear you are in on top, and your desired speed on the left. There is also a small red carrot within the circle indicating North in addition to the larger carrot indication your head position and the bar indicating your main gun position relative to the tank's hull.

Tap W until the gear display is in the gear you want. If you go into the next gear that you don't want, tap S until you are back in the gear you want.

Basically, the new system has taken away the "push the stick forward to move while shifting with Q and W" and put it all into one function, the W and S keys.

It should actually be easier this way. It just takes some getting used to.

I would also suggest mapping Shift+S to a HOTAS button so you can slam on the brakes when needed and Shift+W so you can floor it.


wrongway

Title: Re: TANK CONTROLS
Post by: medic341 on May 08, 2011, 10:21:10 PM
<S> wrongway,

I understand the basic controls and thank you for your post. I have two problems, #1. Shifting in automatic seems it stick in 2ND. gear, so I'm not able to move my ars fast if needed. #2. Not being able to through the machine into neutral on the hills, IE: trying to get troops to a base take.

BTW, thanks for the the Shift+S to a HOTAS button hint.

Salute bro
Title: Re: TANK CONTROLS
Post by: AWwrgwy on May 09, 2011, 02:56:19 AM
#2. Not being able to through the machine into neutral on the hills, IE: trying to get troops to a base take.

Oh. You want to roll down hill at 150mph.   :huh

You'll still do about 80 in top gear down hill in an M-3.

But really....


wrongway
Title: Re: TANK CONTROLS
Post by: Scotty55OEFVet on May 09, 2011, 11:25:07 AM
Sooooo..i guess you're the one that designed the new tank controls.First of all, anyone not playing with a joystick. please.. step into at least the 20th century, people that play with a mouse do so at their own whim as joysticks are available at a very reasonable price... tank commander didnt operate every single control on the tank(blow that theory out of the water  :ahand) tanks didnt start,, roll, turn, reverse  and swing the turret on a commanders whim, the order had to be given. and lasty.. a twisty stick gives you the function of turning the tank one way while spinning the turret the other. (And obviously, you  to also have comprehension issues, i didn't want your opinion as i consider yours with about as much worth as a garbage  man giving brain surgery instructions.. no offense.  you didn't design it.... i don't care what you thinking is behind it  *shrugs*

WOW :neener:
Title: Re: TANK CONTROLS
Post by: W7LPNRICK on May 09, 2011, 12:55:48 PM
Someone please explain further about Shift-S or W HOTAS button. I have yet been able to do this I have W,A,S,D configured on my Pro III stick, ok, but how do I get on button to do the same as Shift-S?  :headscratch:   :old:
Title: Re: TANK CONTROLS
Post by: hitech on May 09, 2011, 01:21:04 PM
Someone please explain further about Shift-S or W HOTAS button. I have yet been able to do this I have W,A,S,D configured on my Pro III stick, ok, but how do I get on button to do the same as Shift-S?  :headscratch:   :old:


Start by not using any stick software to do mapping, ah is capable of mapping any function to stick buttons.

Then just go into control setup double click the button you want to program and then choose the function such as (vehicle/ stop).

HiTech
Title: Re: TANK CONTROLS
Post by: W7LPNRICK on May 10, 2011, 04:29:24 PM
Sorry I wasn't clear. I know how to set the buttons on Controller settings. My specific query is related to the setting a button on my Pro III to be the same as pushing two buttons on the keyboard simultaneously...? I'm missing something I'm sure... :uhoh  :rolleyes:
Title: Re: TANK CONTROLS
Post by: AWwrgwy on May 10, 2011, 08:09:07 PM
Sorry I wasn't clear. I know how to set the buttons on Controller settings. My specific query is related to the setting a button on my Pro III to be the same as pushing two buttons on the keyboard simultaneously...? I'm missing something I'm sure... :uhoh  :rolleyes:

You can set them using the in game settings.

I'm at work but I think it's:

ESC--> Preferences--> Map Controllers--> GV

Pick your mode and controller and button and set a button for hat direction for Full Acceleration and Stop.

I have buttons set for Left and Right, that I don't need any more, Accelerate, decelerate/reverse, Full speed and stop.



wrongway
Title: Re: TANK CONTROLS
Post by: Condor on May 10, 2011, 09:14:52 PM
When I first saw the changes I thought it was the end og GVing for me I really like most of them now that I've gotten used to them.  I find the commander position view a big plus. The one thing I have trouble with is steering and accelerating at the same time. whether I steer with my rudder pedals or the cross hat on my throttle it still seems that the tank stops accelerating or won't upshift while I'm turning to one side of the other.  So any attempt to accelerate or decelarate while manuvering is quite jerky.  Does anyone else have this problem and, more importantly, does anyone know how to eliminate it.  I don't recall this being the case under the ols system although I'm an old guy and may have forgotten.
Title: Re: TANK CONTROLS
Post by: W7LPNRICK on May 10, 2011, 10:14:00 PM
I was over-thinking it. I don't have to set a button on my stick with "Shift-S" etc., just from the menu of available choices. I wasn't sure Shift-S was the same as stop selected for a button. I have done all I can for now, just getting used to it on the stick. Thanx!  :salute
Title: Re: TANK CONTROLS
Post by: Slate on May 12, 2011, 03:23:25 PM
When I first saw the changes I thought it was the end og GVing for me I really like most of them now that I've gotten used to them.  I find the commander position view a big plus. The one thing I have trouble with is steering and accelerating at the same time. whether I steer with my rudder pedals or the cross hat on my throttle it still seems that the tank stops accelerating or won't upshift while I'm turning to one side of the other.  So any attempt to accelerate or decelarate while manuvering is quite jerky.  Does anyone else have this problem and, more importantly, does anyone know how to eliminate it.  I don't recall this being the case under the ols system although I'm an old guy and may have forgotten.

 It seems to be an issue with me also. Unless you steer exactly straight the tank will not shift. The old system did not have this issue. I have been killed several times trying to move or even stop the Tank. If you put it in reverse and let go it goes forward again. Have to shut down engine to stop? Latest patch changed the setup when they added the analog steering.
 I do like being able to control shift from other positions and the new sights are ok also but please fix the snail turning. 
Title: Re: TANK CONTROLS
Post by: W7LPNRICK on May 12, 2011, 05:08:45 PM
+1- You do have to hold down the reverse button until it starts rolling or it is still thinking it's in Neutral/1st gear idle and will eventually start rolling forward again.  :aok
Title: Re: TANK CONTROLS
Post by: AWwrgwy on May 13, 2011, 01:51:29 AM
It seems to be an issue with me also. Unless you steer exactly straight the tank will not shift. The old system did not have this issue. I have been killed several times trying to move or even stop the Tank. If you put it in reverse and let go it goes forward again. Have to shut down engine to stop? Latest patch changed the setup when they added the analog steering.
 I do like being able to control shift from other positions and the new sights are ok also but please fix the snail turning. 

Shift + S = Stop.

+1- You do have to hold down the reverse button until it starts rolling or it is still thinking it's in Neutral/1st gear idle and will eventually start rolling forward again.  :aok

Almost like how you used to have to jam the stick forward until you got moving or the gv would slow down and stop.



wrongway
Title: Re: TANK CONTROLS
Post by: STEELE on May 21, 2011, 05:53:24 AM
I'm just glad we have our rudder-steering back!  :banana:
Now I like evrything about the new GV setup.
Title: Re: TANK CONTROLS
Post by: vafiii on May 21, 2011, 08:39:40 AM
OK, so I gave GV's a try with new setup. I like the commander's position and the gunsight. The problem is with the forward, reverse, side ways buttons and the automatic transmission. No good! The automatic transmission never shifts gears properly and I'm finding a wirble will not stop unless I shut off the engine. Why can't you have a manual transmission without having an interior view of the vehicle? Put the gear changes somewhere on the screen. If you're gonna put a circle on the screen for direction why not the gear changes also?
Title: Re: TANK CONTROLS
Post by: AWwrgwy on May 21, 2011, 11:12:34 AM
OK, so I gave GV's a try with new setup. I like the commander's position and the gunsight. The problem is with the forward, reverse, side ways buttons and the automatic transmission. No good! The automatic transmission never shifts gears properly and I'm finding a wirble will not stop unless I shut off the engine. Why can't you have a manual transmission without having an interior view of the vehicle? Put the gear changes somewhere on the screen. If you're gonna put a circle on the screen for direction why not the gear changes also?

Stopping: Shift + S

If you're still not stopping, do you have a twisty rudder? If so, add more dead band or try recalibrating. Your rudder is still making an input and trying to move the tank.

How is the transmission not shifting properly?

What is the problem with the forward, reverse, side ways buttons?



wrongway
Title: Re: TANK CONTROLS
Post by: Blagard on May 23, 2011, 07:31:15 AM
Put the gear changes somewhere on the screen. If you're gonna put a circle on the screen for direction why not the gear changes also?

This information is on the screen around the circle, you get the gear you are in at the top, the speed you are actually going on the left, the speed the tank will settle at on the right. This last one is a dash if stopped, accelerating or braking. If the speed on the right is shown and you start turning your actual speed will slow down but as soon as you straighten up it will settle back to the speed on the right (actually goes past it by a couple of MPH until it comes back down) your weapon selection and ammo is at the bottom.
Title: Re: TANK CONTROLS
Post by: Coronado on June 24, 2011, 11:02:04 PM
#4
Title: Re: TANK CONTROLS
Post by: AHTbolt on June 25, 2011, 11:23:33 AM
The few times I have tried the new controls myself I have liked them. As far as losing speed and not up shifting when you turn you start losing speed as you as soon as you go into a turn which means you have to really press on the gas to keep up your RPM's and speed, so a automatic tranny will not up shift but will down shift to try and gear to the RPM the same way you down shift a manual tranny. This is a unbending rule it can be modeled out in the game to not work that way but it just wouldn't be right.  :salute
Title: Re: TANK CONTROLS
Post by: Scca on June 28, 2011, 11:59:12 AM
#4
As much as it pains me to do this, I have to agree with ackack...

If you only desire an answer from Hitech, then email him.  Once you post on the open forum, you open yourself to others opinions....it's the way it works...

Reference the tank controls, my only real beef is that you have to do a 50 point turn to navigate in towns...  Any fixes for that?
Title: Re: TANK CONTROLS
Post by: kvuo75 on June 28, 2011, 02:50:44 PM
As much as it pains me to do this, I have to agree with ackack...

If you only desire an answer from Hitech, then email him.  Once you post on the open forum, you open yourself to others opinions....it's the way it works...

Reference the tank controls, my only real beef is that you have to do a 50 point turn to navigate in towns...  Any fixes for that?

slow down a bit.
Title: Re: TANK CONTROLS
Post by: SmokinLoon on June 28, 2011, 03:49:32 PM
slow down a bit.


kvou beat me to it.  Plus, it appears that the tanks w the true pivot capability can turn tighter than those w/o.  Im testing the turn radi of the different tanks.
Title: Re: TANK CONTROLS
Post by: Coronado on June 29, 2011, 09:05:00 PM
As much as it pains me to do this, I have to agree with ackack...

If you only desire an answer from Hitech, then email him.  Once you post on the open forum, you open yourself to others opinions....it's the way it works...

Reference the tank controls, my only real beef is that you have to do a 50 point turn to navigate in towns...  Any fixes for that?
Ever think,, that just maybe,,once in a blue moon, an answer from the programmer may answer the questions  to dozens and dozens of GVers?? As for ack-smak, i don't think he can spell "GV" much less drive one,,,ever get killed by him in one??  ever kill him in one?? "Anything" he posts in this thread has absolutely ZERO value...he's a flamer.. always has been, always well be...he can tell me about GVing the same day i teach him to fly a 30k 38.
Title: Re: TANK CONTROLS
Post by: MK-84 on June 29, 2011, 09:31:07 PM
 :confused:
Title: Re: TANK CONTROLS
Post by: hitech on June 29, 2011, 09:37:41 PM
(in my best Captain Renault acent)

I'm Shocked , shocked that when people ask a loaded question they get a similar response.

HiTech

Title: Re: TANK CONTROLS
Post by: MK-84 on June 29, 2011, 10:00:57 PM
I gotta add my .02 on the new system.  It took me a bit to get used to the new system, and once I did it works great!  I'm spending more time as a GVer now because I really like how i can now slave both my pintle and hull mg (I actually use these now) I can coordinate my driving and my turret.  AND I absoutley hated the panzer optics at first, but then I did a little bit of research into how they work, and now I prefer it to anything else.

Guess the moral is, dont jump to conclusions.

Of if luche is up to it, he can verify the driving GV's more part :neener:

Edited:  I made a post several weeks ago on how those sights work btw.
Title: Re: TANK CONTROLS
Post by: Coronado on June 29, 2011, 10:53:14 PM
Welll  i see making a direct quote for a person/ movie gets censored, but i can pretty much call everyone a "TOOL" and get by with it, had i known that, i could have made much more colorful comments." be consistent , please"
Title: Re: TANK CONTROLS
Post by: MK-84 on June 30, 2011, 02:01:28 PM
You really, really do not know when to quit do you coronado?

Title: Re: TANK CONTROLS
Post by: wappo on September 28, 2012, 03:47:28 PM
I've been playing 4 years and have posted less than 5 times.
I hate the auto trans , not realistic at all, constantly shifting up hill, cant control speed.
But i can see others do, so why not let us choose?
We are your customers.
A simple selection of auto vs manual?
Fix reverse while your at it.
Title: Re: TANK CONTROLS
Post by: medic341 on September 29, 2012, 08:26:17 AM
I've been playing 4 years and have posted less than 5 times.
I hate the auto trans , not realistic at all, constantly shifting up hill, cant control speed.
But i can see others do, so why not let us choose?
We are your customers.
A simple selection of auto vs manual?
Fix reverse while your at it.

 :aok
Title: Re: TANK CONTROLS
Post by: R 105 on September 29, 2012, 01:09:06 PM
 I don't mind how the tank is controlled in AH but that automatic transmission is the worse idea since prohibition.
Title: Re: TANK CONTROLS
Post by: Eric19 on September 29, 2012, 05:18:55 PM
AUTOMATIC TRANSMISSION MUST GO HTC  :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :furious :furious :furious :furious
Title: Re: TANK CONTROLS
Post by: TDeacon on September 30, 2012, 11:48:26 AM
I've been playing 4 years and have posted less than 5 times.
I hate the auto trans , not realistic at all, constantly shifting up hill, cant control speed.
But i can see others do, so why not let us choose?
We are your customers.
A simple selection of auto vs manual?
Fix reverse while your at it.

 :aok  MH
Title: Re: TANK CONTROLS
Post by: hitech on October 01, 2012, 04:58:09 PM
Locked for punt.