Author Topic: TANK CONTROLS  (Read 6010 times)

Offline The Fugitive

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Re: TANK CONTROLS
« Reply #15 on: May 01, 2011, 09:29:29 AM »
the tank commander does NOT drop from the turret and start the tank... the tank commander does NOT have to drop from the turret to turn the tank....he can bark all the orders he likes , but untill someone does it from the proper station... prolly wont get done.Now..back to the original thought... what was wrong with the old control  set-up?? I didn't see hundreds of complaints on the way it was.

By you hitting the buttons to do those things, look at it as "barking" the orders. You'll never have a "crew" in a GV so this is a good compromise. Also, as a casual player pops in to check out the game he may not have a full HOTASS system. The new keyboard setting makes it very easy for them to join in and have some fun NOW instead of waiting for them to get around to buying a joystick.

Offline Coronado

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Re: TANK CONTROLS
« Reply #16 on: May 01, 2011, 11:10:53 AM »
See rule #4
« Last Edit: May 01, 2011, 11:14:12 AM by hitech »

Offline Coronado

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Re: TANK CONTROLS
« Reply #17 on: May 01, 2011, 11:18:38 AM »
By you hitting the buttons to do those things, look at it as "barking" the orders. You'll never have a "crew" in a GV so this is a good compromise. Also, as a casual player pops in to check out the game he may not have a full HOTASS system. The new keyboard setting makes it very easy for them to join in and have some fun NOW instead of waiting for them to get around to buying a joystick.
Why would you buy a flight sim game without having one?? After playing my first flight sim game..it took me all of 2 days to get a JS...one argument is  "maybe that can't afford one" but they can afford $15.00 a month for a game? Perhaps they could create a joystick override option? It's as if they're pissing off the many to cater to the few, i don't get it.

Now fellas... lets let this end here and see if we can get a qualified answer from the programmers as this thread was meant to do. Answer the question that many want to know. :salute

Offline Coronado

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Re: TANK CONTROLS
« Reply #18 on: May 01, 2011, 11:21:37 AM »
See rule #4 and 5
« Last Edit: May 01, 2011, 12:19:01 PM by hitech »

Offline speak

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Re: TANK CONTROLS
« Reply #19 on: May 01, 2011, 11:23:10 AM »
Why would you buy a flight sim game without having one?? After playing my first flight sim game..it took me all of 2 days to get a JS...one argument is  "maybe that can't afford one" but they can afford $15.00 a month for a game? Perhaps they could create a joystick override option? It's as if they're pissing off the many to cater to the few, i don't get it.

Now fellas... lets let this end here and see if we can get a qualified answer from the programmers as this thread was meant to do. Answer the question that many want to know. :salute

I noticed HiTech stated the % of people who TRIED AH did not have a joystick....what is the % of the people who pay HiTech's bill, have a joystick?  Point being, if you get hooked with the 2 week trial, 8 out of 10 people will get a joystick if they didn't have one already.

<S>

Offline kvuo75

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Re: TANK CONTROLS
« Reply #20 on: May 01, 2011, 11:23:22 AM »
Why would you buy a flight sim game without having one?? After playing my first flight sim game..it took me all of 2 days to get a JS...one argument is  "maybe that can't afford one" but they can afford $15.00 a month for a game? Perhaps they could create a joystick override option? It's as if they're pissing off the many to cater to the few, i don't get it.

Now fellas... lets let this end here and see if we can get a qualified answer from the programmers as this thread was meant to do. Answer the question that many want to know. :salute


you missed the other thread? htc is adding back your ability to steer with your feet, or joystick.

http://bbs.hitechcreations.com/smf/index.php/topic,312124.msg4040930.html#msg4040930

The only thing that will be added is an analog control input to steer. You will be able to use either keys or rudder/stick to turn with. We are not going back to the old system. We will also be adding some display in the commanders position such as speed and gear.

HiTech

catering to the few.. LOL

« Last Edit: May 01, 2011, 11:27:20 AM by kvuo75 »
kvuo75

Kill the manned ack.

Offline The Fugitive

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Re: TANK CONTROLS
« Reply #21 on: May 01, 2011, 01:49:52 PM »
Why would you buy a flight sim game without having one?? After playing my first flight sim game..it took me all of 2 days to get a JS...one argument is  "maybe that can't afford one" but they can afford $15.00 a month for a game? Perhaps they could create a joystick override option? It's as if they're pissing off the many to cater to the few, i don't get it.

Now fellas... lets let this end here and see if we can get a qualified answer from the programmers as this thread was meant to do. Answer the question that many want to know. :salute


I'm sure it is VERY much geared toward people just catching the ad on TV and checking it out. Now a player can do his 2 weeks free in a tank WITHOUT a stick and still be able to compete and have some fun. After their 2 weeks they might be more inclinded to go out a buy a stick and subscribe if they had fun PLAYING in those first 2 week instead of getting frustrated for those first 2 weeks.

Makes sense to me.

Offline W7LPNRICK

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Re: TANK CONTROLS
« Reply #22 on: May 01, 2011, 01:54:24 PM »
They tank is much more drivable now. IMO If you don't like the new change maybe you haven't used it enough yet. I was very frustrated at first, but thinking back It was very difficult to swing the turret & turn the tank simultaneously, especially tight turns while aiming/firing, plus very tight turns are now possible & fairly easy. Piece of cake! The more I do it the better it feels. I don't mind an option, but I'm not sure they can do it. If I can do it ANY of you younger more nimble types surely can. IMO don't change a thing... :old:
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Offline Coronado

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Re: TANK CONTROLS
« Reply #23 on: May 01, 2011, 09:40:20 PM »
They tank is much more drivable now. IMO If you don't like the new change maybe you haven't used it enough yet. I was very frustrated at first, but thinking back It was very difficult to swing the turret & turn the tank simultaneously, especially tight turns while aiming/firing, plus very tight turns are now possible & fairly easy. Piece of cake! The more I do it the better it feels. I don't mind an option, but I'm not sure they can do it. If I can do it ANY of you younger more nimble types surely can. IMO don't change a thing... :old:
you dont have a twisty stick or pedals?

Offline Coronado

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Re: TANK CONTROLS
« Reply #24 on: May 01, 2011, 09:43:57 PM »

I'm sure it is VERY much geared toward people just catching the ad on TV and checking it out. Now a player can do his 2 weeks free in a tank WITHOUT a stick and still be able to compete and have some fun. After their 2 weeks they might be more inclinded to go out a buy a stick and subscribe if they had fun PLAYING in those first 2 week instead of getting frustrated for those first 2 weeks.

Makes sense to me.
Which is fine and dandy, but why do it without giving the option of vets to keep using a JS?  I read above they're supposedly going to implement the use of a JS as an option. Let's see where this goes.

Offline usvi

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Re: TANK CONTROLS
« Reply #25 on: May 01, 2011, 09:58:15 PM »
I can start, stop, and steer while turning the turret and shooting at the same time.
I can pivot some tanks in place while gunning.

 :aok

wrongway
Shooting and maintaining view of targets while moving makes the tanking more realistic.The days of mobile pillboxes shooting from 4k with super zoom sights are gone.These changes are a great addition to the ground game.IMO.  :salute
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Offline Coronado

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Re: TANK CONTROLS
« Reply #26 on: May 01, 2011, 11:29:05 PM »
Shooting and maintaining view of targets while moving makes the tanking more realistic.The days of mobile pillboxes shooting from 4k with super zoom sights are gone.These changes are a great addition to the ground game.IMO.  :salute
  The zoom doesn't bother me....needing to drive using 7 fingers does.

Offline The Fugitive

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Re: TANK CONTROLS
« Reply #27 on: May 02, 2011, 03:37:19 PM »
I use one thumb! Whats the matter, don't you have a joystick?  :devil

Offline Ack-Ack

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Re: TANK CONTROLS
« Reply #28 on: May 02, 2011, 04:19:41 PM »
, i didn't want your opinion as i consider yours with about as much worth as a garbage  man giving brain surgery instructions.. no offense.  you didn't design it.... i don't care what you thinking is behind it  *shrugs*

If you didn't want anyone's opinion other than HiTech's then you shouldn't have posted in a public forum

Truth be told, you don't even want HiTech's opinion because it's already evident from your whines...err I mean posts that you've already formed your own opinion on the matter and no one else's opinion matters but the grand tool himself (you).

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Offline ToeTag

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Re: TANK CONTROLS
« Reply #29 on: May 02, 2011, 04:34:47 PM »
WOT came out and was a hit.  Now the AH GVing system is set up the same (commander/gunner, same driving keys and HUD system in commander seat as well as gunners position)........My guess is to try and sneak some of those players here. Maybe they just did it to get some back. If I am wrong its one heck of a coincidence!  Oh and adding more tanks sooner that sounds like another coincidence too.   Sounds like somebody took a close look at how somebody did it better and decided to pay them the highest compliment that you can pay.

 :noid

and I didn't say but it's a smart decision!  WTG!
« Last Edit: May 02, 2011, 04:44:58 PM by ToeTag »
They call it "common sense", then why is it so uncommon?