Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Penguin on May 14, 2011, 06:10:34 PM

Title: Mods
Post by: Penguin on May 14, 2011, 06:10:34 PM
This isn't a wish, but more of a question.  Will AH2 ever feature modding?  It seems that with such a solid base engine, modding would be the next logical step in getting the community engaged.  However, would it also increase the number of hackers in the game? 

-Penguin
Title: Re: Mods
Post by: Vadjan-Sama on May 14, 2011, 06:20:26 PM
No way
Title: Re: Mods
Post by: TwinTail on May 14, 2011, 06:24:37 PM
Modding in what way? We have custom sounds, skins and maps.

-1
Title: Re: Mods
Post by: fullmetalbullet on May 14, 2011, 06:29:46 PM
he means modding the look of the game i,e adding and changing vehicles planes ships coading new stuff into the game. stuff like that.
Title: Re: Mods
Post by: TwinTail on May 14, 2011, 06:31:57 PM
Hell no.

Go play Battlefield and Mod away.

-10
Title: Re: Mods
Post by: gyrene81 on May 14, 2011, 07:25:30 PM
Hell no.

Go play Battlefield and Mod away.

-10
i wonder if penguin is looking at an expedient way to introduce things that we are waiting on htc to add...allowing players with some coding and modeling savvy to add/submit stuff for inclusion.

sorry penguin but i have to agree with twintail and the others...no friggin way...it would lead down paths that would spoil some things we all like about ah.
Title: Re: Mods
Post by: Mystery on May 14, 2011, 07:40:39 PM
Modding bad. Very bad.

Many (most) players appreciate the realism of the birds that HTC strives for.

Ok yes, it's a game and NOT a flight sim but it's pretty darn close.

-2 to modding
Title: Re: Mods
Post by: Penguin on May 14, 2011, 07:45:51 PM
Modding bad. Very bad.

Many (most) players appreciate the realism of the birds that HTC strives for.

Ok yes, it's a game and NOT a flight sim but it's pretty darn close.

-2 to modding

Who says that modding detracts from realism?  Look at TwinTail's example, Project Reality has turned Battlefield 2 and Arma 2 into quite realistic shooters.  Who says the same can't be done for AH2?

Just to be clear, I am not advising that these mods would come into play in the online version- that is HTC's domain.

-Penguin
Title: Re: Mods
Post by: MachFly on May 14, 2011, 07:56:26 PM
Are you talking about field mods or mods to the game's displays (such as clipboard)?  
Title: Re: Mods
Post by: Penguin on May 14, 2011, 08:13:31 PM
Are you talking about field mods or mods to the game's displays (such as clipboard)?  

Mods to the game itself, such as the clipboard.  These would be offline or LAN only.

-Penguin
Title: Re: Mods
Post by: TwinTail on May 14, 2011, 09:20:39 PM
Mods to the game itself, such as the clipboard.  These would be offline or LAN only.

-Penguin

There is no "LAN" play. only AH2 Subscriber Arena's. Any modifications to scenery or objects must be presented and accepted and added to the game by HTC. Including skins.

This isn't a wish, but more of a question.  Will AH2 ever feature modding?  It seems that with such a solid base engine, modding would be the next logical step in getting the community engaged.  However, would it also increase the number of hackers in the game?  

-Penguin

This game does not need to be modded, the gameplay is perfect the way it is. As mystery said it is as close to a flight Sim as you can get without the fun and playability taken out. The ability to mod the game will just make things more "gamey" and arcade like. Also if HTC is not in control the threat of noobs hacking it would become real once again. This is why the free arena's were taken down because people misused them. They will never be brought back as free arena's again.

If you are looking for offline play that's great. Theres a mission editor you can download and play all you like FOR FREE by yourself offline.


- 20 to Modding. This is a horrible Idea.
Title: Re: Mods
Post by: IrishOne on May 14, 2011, 10:04:52 PM
-100.   different mods require different versions, different versions would require different servers, because (as far as i've seen in il2 1946) you can't play version 4.09 on the same server as 4.10.  at least that is how i've interpreted it.
Title: Re: Mods
Post by: TwinTail on May 14, 2011, 10:12:06 PM
-100.   different mods require different versions, different versions would require different servers, because (as far as i've seen in il2 1946) you can't play version 4.09 on the same server as 4.10.  at least that is how i've interpreted it.

More servers would also take away from the lacking servers that already exsist. This past week there were 200 people on in the evening between the 2 MA's?

- (whatever is left)
Title: Re: Mods
Post by: Raphael on May 15, 2011, 12:13:13 AM
only in one case i would agree on the modding.
i know that Aces high thinks its update thinking on those with low end computers, i would agree on modding only with the graphics improvment for those with a better pc who want action with better graphics, would be the players option to play on the modded arena or aswell in the regular arenas with regular graphics. here is an example of what i mean
IL2 sturmovik 1946, how it usally looks like:
http://www.youtube.com/watch?v=PDvelAHxzz4&feature=related
Modded:
http://www.youtube.com/watch?feature=player_profilepage&v=vo7WP68Ivq4
we could call it high resoluiton arena  :D
Title: Re: Mods
Post by: icepac on May 15, 2011, 01:09:54 AM
Opening up to mods could likely cause this sim to be stolen, placed on the net for free, and played largely by griefers, hackers, and bug exploiters.

I gladly pay here to support and enjoy a sim that is not hacked apart and policed to keep the bad elements out.

I'm cool the modding that is available now.
Title: Re: Mods
Post by: Raphael on May 15, 2011, 01:51:13 AM
Opening up to mods could likely cause this sim to be stolen, placed on the net for free, and played largely by griefers, hackers, and bug exploiters.

I gladly pay here to support and enjoy a sim that is not hacked apart and policed to keep the bad elements out.

I'm cool the modding that is available now.
hmm yes, its a bad idea, nvm.
Title: Re: Mods
Post by: Ghosth on May 15, 2011, 06:37:24 AM
Single player game + mods = great, extends the look and life of the game, keeps you interested, keeps things fun.
Example Fallout3 or Fallout NV, I've tried thousands of mods.

Multiplayer game + mods = bad bad news. Ruins the game for others, opens game up for hacking. Bad idea.
Title: Re: Mods
Post by: iron650 on May 15, 2011, 12:52:59 PM
I'm not in favor of mods either.
Title: Re: Mods
Post by: Mystery on May 15, 2011, 05:59:33 PM
Who says that modding detracts from realism?  Look at TwinTail's example, Project Reality has turned Battlefield 2 and Arma 2 into quite realistic shooters.  Who says the same can't be done for AH2?

Just to be clear, I am not advising that these mods would come into play in the online version- that is HTC's domain.

-Penguin

Good point, Penguin; didn't think of that one. But I'm glad we agree that modding for the online version is bad  :salute
Title: Re: Mods
Post by: bangsbox on May 16, 2011, 11:40:37 AM
modding = hacking
Title: Re: Mods
Post by: Penguin on May 16, 2011, 01:53:03 PM
modding = hacking

Epic fail.  Modding isn't hacking, but modding can lead to hacking if mismanaged.  It's like salt, in moderation it's tasty, but using it inappropriately will spoil the dish.

-Penguin
Title: Re: Mods
Post by: bangsbox on May 16, 2011, 10:33:09 PM
Epic fail.  Modding isn't hacking, but modding can lead to hacking if mismanaged.  It's like salt, in moderation it's tasty, but using it inappropriately will spoil the dish.

-Penguin
salt kills stuff just like modding
 ask the sluggs about it

Title: Re: Mods
Post by: Pigslilspaz on May 17, 2011, 04:14:07 PM
We (the player base) are already highly involved in the production of this game (wishlist, sounds, sights, skins, terrains, events, the list goes on) Modding just allows hacking to come in through the front door. Last time there was a hacking spree, we lost the player hosted arenas that even free players could use. Still miss those...