Aces High Bulletin Board

General Forums => Wishlist => Topic started by: grizz441 on May 26, 2011, 12:28:31 PM

Title: Real time Town Information
Post by: grizz441 on May 26, 2011, 12:28:31 PM
Since we are evolving to more Xbox style of play, I think it would be a nice addition to know exactly what % the towns are at at any given time by simply right clicking on the base on the map.  Or even, provide a feature that lists those percentage right there on the map, with real time updates.  So if the town is say, 85-100% up it lists the percentage in Green, if it's 50-85% it lists it in yellow, and if it is 0% - 50% list it in red.  This gives you more information directly from the tower or mini map as to where the critical spots are on the map.  
Title: Re: Real time Town Information
Post by: Lusche on May 26, 2011, 12:34:36 PM
Since we are evolving to more Xbox style of play

We are?
Title: Re: Real time Town Information
Post by: grizz441 on May 26, 2011, 12:35:53 PM
We are?

Yep, gotta keep up with the times or you become obsolete!
Title: Re: Real time Town Information
Post by: VonMessa on May 26, 2011, 12:37:59 PM
Since we are evolving to more Xbox style of play, I think it would be a nice addition to know exactly what % the towns are at at any given time by simply right clicking on the base on the map.  Or even, provide a feature that lists those percentage right there on the map, with real time updates.  So if the town is say, 85-100% up it lists the percentage in Green, if it's 50-85% it lists it in yellow, and if it is 0% - 50% list it in red.  This gives you more information directly from the tower or mini map as to where the critical spots are on the map.  

I volunteer  :x

Make the town bar an indestructible building.

I'll sit at the bar in town and drink beer while I relay a sit-rep every 5-10 minutes

:aok
Title: Re: Real time Town Information
Post by: Lusche on May 26, 2011, 12:39:28 PM
I think my playing style fits quite well in today's MA... same as 5 years ago


What exactly is a "xbox style of play"? I see that thrown around a lot by players with very different styles of play themselves. Landgrabbers and Furballers calling each other XBox-Kids...  :headscratch:
Title: Re: Real time Town Information
Post by: grizz441 on May 26, 2011, 12:52:57 PM
I think my playing style fits quite well in today's MA... same as 5 years ago


What exactly is a "xbox style of play"? I see that thrown around a lot by players with very different styles of play themselves. Landgrabbers and Furballers calling each other XBox-Kids...  :headscratch:

I would say there is a very broad based list of items that pertain to an "xbox'r" or "xbox game" or whatever you want to call it.  Here is my list:

-Game play trumps realism always.  If something would be less realistic but a lot more fun, it's going to be in the game
-Fast paced
-User friendly - lots of information, easy to control and manage
-Easy to learn and earn immediate success

You haven't even mentioned if you like the idea or not, you got caught up on the first sentence of this which had little to do with the actual wish.
Title: Re: Real time Town Information
Post by: MachFly on May 26, 2011, 01:35:08 PM
I think this is going to make it too easy. The flag makes it easy as it as but at least you still have to take off and fly to the town to look at the flag.
Title: Re: Real time Town Information
Post by: MachFly on May 26, 2011, 01:44:35 PM
1. Game play trumps realism always.  If something would be less realistic but a lot more fun, it's going to be in the game
2. Fast paced
3. User friendly - lots of information, easy to control and manage
4. Easy to learn and earn immediate success

1. What do we have that reduces realism? In you are referring to the new GV updates; the tank commander did exist in reality and he knew where the gun was pointing, in which direction the tank was heading, and could give a command to turn the tank. We have that circle because the depth perception is not as good on a computer screen as it is in real life. If you are referring to the icons, than the aircraft in reality are a lot easier to spot than on a computer screen, so the icons just compensate for it.

2. What do you mean "fast paced"? You can not multiply the time in game to get to the target faster. However the bases are closer in AH than in reality so we have to multiply the fuel to compensate for that, I'm sure you don't want to fly for ~4 hours to get to a fight.

3. There is nothing wrong with being user friendly, it has no disadvantages. Would you really like every noob to spend a month learning how to use the game than have them spend that time actually learning the tactics?  Also user friendlynes attracts more people to the game, the more people the more money HTC has, the mode money HTC has the better is our game  :).

4. Grizz, I'm sure you can beat anyone who been in AH for a year, even 2 or 3.
Title: Re: Real time Town Information
Post by: shiv on May 26, 2011, 01:47:40 PM
Since we are evolving to more Xbox style of play, I think it would be a nice addition to know exactly what % the towns are at at any given time by simply right clicking on the base on the map.  Or even, provide a feature that lists those percentage right there on the map, with real time updates.  So if the town is say, 85-100% up it lists the percentage in Green, if it's 50-85% it lists it in yellow, and if it is 0% - 50% list it in red.  This gives you more information directly from the tower or mini map as to where the critical spots are on the map.  

Would this information be available for friendly bases only, or all bases?
Title: Re: Real time Town Information
Post by: Butcher on May 26, 2011, 01:56:28 PM
Would this information be available for friendly bases only, or all bases?

If were even considering this crap then add a Nuke so rest of us can delete our accounts.
Title: Re: Real time Town Information
Post by: MachFly on May 26, 2011, 02:01:26 PM
If were even considering this crap then add a Nuke so rest of us can delete our accounts.

You can show some respect, it's a valid wish.
Title: Re: Real time Town Information
Post by: Butcher on May 26, 2011, 02:05:12 PM
You can show some respect, it's a valid wish.

We can always have 2 Late war Arenas, one with xbox style of play, for those beginners who need a darbar to tell them status of town, and an Arena for rest that want night/day and a little realism.
Title: Re: Real time Town Information
Post by: StokesAk on May 26, 2011, 02:10:57 PM
I don't see how this wish would be a problem at all, we already have a flag, why not add this?

I don't think it would be adding to any kind of gamey behavior either, someone might take less bombs and be able to fight it out instead of lawn darting in to the map room.
Title: Re: Real time Town Information
Post by: MachFly on May 26, 2011, 02:12:06 PM
We can always have 2 Late war Arenas, one with xbox style of play, for those beginners who need a darbar to tell them status of town, and an Arena for rest that want night/day and a little realism.


Than you can nicely say that you don't like this wish and it would be a bad idea, as I did. No need to post this crap.
Title: Re: Real time Town Information
Post by: shiv on May 26, 2011, 02:21:01 PM
You can show some respect, it's a valid wish.

Given the wording of the OP I'm not sure if it's tongue in cheek or not.

But taking it at face value then if everyone could see it it would probably lead to more hording -1

if only defenders could see it would cut down on base sneaks and let defenders know where to defend +1
Title: Re: Real time Town Information
Post by: grizz441 on May 26, 2011, 02:27:12 PM
Would this information be available for friendly bases only, or all bases?

Just friendly bases.
Title: Re: Real time Town Information
Post by: grizz441 on May 26, 2011, 02:29:59 PM
1. What do we have that reduces realism? In you are referring to the new GV updates; the tank commander did exist in reality and he knew where the gun was pointing, in which direction the tank was heading, and could give a command to turn the tank. We have that circle because the depth perception is not as good on a computer screen as it is in real life. If you are referring to the icons, than the aircraft in reality are a lot easier to spot than on a computer screen, so the icons just compensate for it.

2. What do you mean "fast paced"? You can not multiply the time in game to get to the target faster. However the bases are closer in AH than in reality so we have to multiply the fuel to compensate for that, I'm sure you don't want to fly for ~4 hours to get to a fight.

3. There is nothing wrong with being user friendly, it has no disadvantages. Would you really like every noob to spend a month learning how to use the game than have them spend that time actually learning the tactics?  Also user friendlynes attracts more people to the game, the more people the more money HTC has, the mode money HTC has the better is our game  :).

4. Grizz, I'm sure you can beat anyone who been in AH for a year, even 2 or 3.

I never mentioned how that relates to AH or how any of it was bad.  Those are just general things that define the "xbox generation" in gaming.
Title: Re: Real time Town Information
Post by: Butcher on May 26, 2011, 02:31:19 PM
Just friendly bases.

Friendly bases makes more sense, I was thinking he was talking about enemy bases - my mistake big time and I apologize. I agree seeing some information from the tower would be helpful, Town status, field gun status, shore bat status etc.

Title: Re: Real time Town Information
Post by: MachFly on May 26, 2011, 02:32:12 PM
I never mentioned how that relates to AH or how any of it was bad.  Those are just general things that define the "xbox generation" in gaming.

Roger, so why do you think were transitioning to the x-box style of play? I don't have and never had any of those game systems so I don't have anything to compare aces high to besides other simulators and one or two other games.
Title: Re: Real time Town Information
Post by: shiv on May 26, 2011, 02:32:29 PM
I never mentioned how that relates to AH or how any of it was bad.  Those are just general things that define the "xbox generation" in gaming.

So to clarify  - this feature is meant to combat the "Xbox style of play" then?
Title: Re: Real time Town Information
Post by: badhorse on May 26, 2011, 02:35:22 PM
1. What do we have that reduces realism? In you are referring to the new GV updates; the tank commander did exist in reality and he knew where the gun was pointing, in which direction the tank was heading, and could give a command to turn the tank. We have that circle because the depth perception is not as good on a computer screen as it is in real life. If you are referring to the icons, than the aircraft in reality are a lot easier to spot than on a computer screen, so the icons just compensate for it.

No problem with the tank commander position, but all these automatic transmissions are adding a gamy flavor to me.
Title: Re: Real time Town Information
Post by: MachFly on May 26, 2011, 02:36:19 PM
No problem with the tank commander position, but all these automatic transmissions are adding a gamy flavor to me.

Sure I'd rather have a manual transmission but what we had before was not manual. We had no clutch and no real throttle. So I'd rather have a realistic automatic gearbox than a non-realistic manual.
Title: Re: Real time Town Information
Post by: grizz441 on May 26, 2011, 02:47:41 PM
So to clarify  - this feature is meant to combat the "Xbox style of play" then?

 :lol
I honestly don't know since everyone seems to have their own definition of the "xbox style". Just take it for what it is worth I guess, more tower information for friendlies, aka more information to make a sound decision where to fly.
Title: Re: Real time Town Information
Post by: grizz441 on May 26, 2011, 02:48:36 PM
Roger, so why do you think were transitioning to the x-box style of play? I don't have and never had any of those game systems so I don't have anything to compare aces high to besides other simulators and one or two other games.

It was more tongue in cheek than a declaration, but the new GV style of play is definitely in line with more modern types of games that cater to the younger crowd and less "simulation".
Title: Re: Real time Town Information
Post by: GNucks on May 26, 2011, 02:50:02 PM
Well I've thought about this before, it just seems reasonable that if you can tell if hangars are up remotely, you should be able to tell the status of the town. But what's worse about the town is a a lot of the time you have to get in a vehicle and fly/drive to the town yourself to observe it's status. That's not necessary with the fields because you can see its status in the clipboard, on the chalkboard in the tower, and you can visually see the entire field from the tower.

You would think with how important towns are to the capture of fields that there would be SOME way to keep track of it. When talking about realism if the field is able to relay all sorts of information about itself to you while you're in the air it should be able to tell you SOMETHING about the town seeing as a majority of fields have a line of sight to their towns from the tower, and to the think the town defenses aren't in any communication with the defenses at the field regardless is silly.

+1, and instead of color codes how about really tiny health bars? Or maybe the flashing of the icons can become increasingly faster as the state of the town becomes more urgent?

(Got ninja'd by 8 guys, posting anyway and will edit if needed)
Title: Re: Real time Town Information
Post by: grizz441 on May 26, 2011, 05:05:05 PM
+1, and instead of color codes how about really tiny health bars?

I think this would be cool also.
Title: Re: Real time Town Information
Post by: grizz441 on May 26, 2011, 06:32:05 PM
This is what you would see looking at the map with this idea. (Thanks to gnucks for the status bar idea)

(http://i379.photobucket.com/albums/oo237/grizz441/town1.jpg)
Title: Re: Real time Town Information
Post by: GNucks on May 26, 2011, 06:39:23 PM
This is what you would see looking at the map with this idea. (Thanks to gnucks for the status bar idea)

(http://i379.photobucket.com/albums/oo237/grizz441/town1.jpg)


Heh, that looks pretty cool. But for aesthetic reasons and the clipboard becoming rather crowded sometimes I'd make the bar thinner, as thin as font used for the base names at best. Nice visualization though  :aok +2
Title: Re: Real time Town Information
Post by: Dalliance on May 26, 2011, 06:40:06 PM
Since we are evolving to more Xbox style of play, I think it would be a nice addition to know exactly what % the towns are at at any given time by simply right clicking on the base on the map.  Or even, provide a feature that lists those percentage right there on the map, with real time updates.  So if the town is say, 85-100% up it lists the percentage in Green, if it's 50-85% it lists it in yellow, and if it is 0% - 50% list it in red.  This gives you more information directly from the tower or mini map as to where the critical spots are on the map.  
:aok
Title: Re: Real time Town Information
Post by: Raphael on May 26, 2011, 07:02:08 PM
stop taking off the role play!! D:
Title: Re: Real time Town Information
Post by: Scotty55OEFVet on May 26, 2011, 07:55:39 PM
Could we also incorporate a "boss bar" so when I end up fighting the likes of SHawk, JUGgler, or Bruv119 I can see how much damage they have left and how many more fireballs I need to throw at em before the fall over and die and Princess Toadstool runs up and gives me a kiss on the cheeck???

Title: Re: Real time Town Information
Post by: Scotty55OEFVet on May 26, 2011, 07:57:20 PM
Id like to see a "Boss Bar" so when I come up against the likes of SHawk, JUGgler, or Bruv119 I can tell how much health they have left and know exactly how many more fireballs I need to bounce their way before they fall over and die...then Princess Toadstool can come up and kiss me on the cheek and reward me with 10 xtra lives and 100 perks???
Title: Re: Real time Town Information
Post by: Scotty55OEFVet on May 26, 2011, 07:58:25 PM
Id like to see a "Boss Bar" so when I come up against the likes of SHawk, JUGgler, or Bruv119 I can tell how much health they have left and know exactly how many more fireballs I need to bounce their way before they fall over and die...then Princess Toadstool can come up and kiss me on the cheek and reward me with 10 xtra lives and 100 perks???
Title: Re: Real time Town Information
Post by: Scotty55OEFVet on May 26, 2011, 11:43:56 PM
Sorry bout havin 3 posts lol, my comp wasnt loading so I refreshed and it showed nothin....whoops
Title: Re: Real time Town Information
Post by: SmokinLoon on May 27, 2011, 12:12:05 AM
I think my playing style fits quite well in today's MA... same as 5 years ago


What exactly is a "xbox style of play"? I see that thrown around a lot by players with very different styles of play themselves. Landgrabbers and Furballers calling each other XBox-Kids...  :headscratch:

White flag at the town is the firs and probably best example of "more gamey" I can come up with.  Previously, the attackers had to take extra time to double check the towns to see if they were down, that took time, patience, and a bit of know-how.  It took some actual reconnaissance.  Now, it is easy peasy, just pound the town and "puuf" the white flag pops up and the town is ready to capture.

I'd almost like to see a shifting of the capture parameters.  Maybe it is time HTC test out a shorter repair time for buildings?  Why did they pick 45 mins for the buildings to repair themselves?  It was chosen long before they had the flag announcing the "ready for capture!", no doubt there.  Maybe try out the %50 town down with no flag?  maybe try %90 and no flag?  Maybe put the auto ack at 30 minutes and keep the buildings at 45?   
Title: Re: Real time Town Information
Post by: Lusche on May 27, 2011, 05:42:38 AM
White flag at the town is the firs and probably best example of "more gamey" I can come up with.  Previously, the attackers had to take extra time to double check the towns to see if they were down, that took time, patience, and a bit of know-how.  It took some actual reconnaissance.  Now, it is easy peasy, just pound the town and "puuf" the white flag pops up and the town is ready to capture.


It's not easier with the flags than it had been in this year for many years. The flag itself is helping, but in the bigger context capturing the towns had not become easier. The flag was introduced to compensate for the fact that the new towns are more difficult to bring down and to visually check than the old ones. Hitech himself said about town capture "It was not meant to be harder", so the flag is just compensating for increased difficulty.
And that not even perfectly, because it's still harder to capture a base, needs more effort, more combat, more "casualties" and happens significantly less than before we got the new towns.
Title: Re: Real time Town Information
Post by: Rob52240 on May 27, 2011, 06:04:18 AM
+1 for being a savvy defender  :aok

Title: Re: Real time Town Information
Post by: Rob52240 on May 27, 2011, 06:06:42 AM
Could we also incorporate a "boss bar" so when I end up fighting the likes of SHawk, JUGgler, or Bruv119 I can see how much damage they have left and how many more fireballs I need to throw at em before the fall over and die and Princess Toadstool runs up and gives me a kiss on the cheeck???



So something like this Red? :salute
http://www.youtube.com/watch?v=KZ04mfAY2BU :bolt:
Title: Re: Real time Town Information
Post by: Ack-Ack on May 27, 2011, 08:34:17 AM
We are?

He's talking about games in general and not necessarily Aces High.  What Grizz doesn't understand is that this so called "xbox game play style" has been around long before Xbox or any other console games.

His examples of "xbox game play style"
I would say there is a very broad based list of items that pertain to an "xbox'r" or "xbox game" or whatever you want to call it.  Here is my list:

-Game play trumps realism always.  If something would be less realistic but a lot more fun, it's going to be in the game
-Fast paced
-User friendly - lots of information, easy to control and manage
-Easy to learn and earn immediate success

You haven't even mentioned if you like the idea or not, you got caught up on the first sentence of this which had little to do with the actual wish.


You'll find any of those things on his list in almost any computer games since they've been made and quite frankly, usually the cornerstone of any game design doc.

ack-ack

Title: Re: Real time Town Information
Post by: hitech on May 27, 2011, 08:58:09 AM
Closed for OP rule #4.

HiTech