Aces High Bulletin Board

General Forums => Wishlist => Topic started by: DeadStik on June 02, 2011, 10:53:58 AM

Title: Map room capture in text buffer
Post by: DeadStik on June 02, 2011, 10:53:58 AM
I humbly request that if a player destroys a map room and captures a field/port, that upon landing this achievement is broadcast system-wide in the same fashion of landing kills and damage. Example:

SYSTEM: DeadStik landed 1 Map Room Capture in a C47A of One Man Squad.

The argument might arise that we don't "need" this and it is merely for "lights and glory." To this I say, "yes, you're right." But so what? Way back in the day we didn't land "damage" in bombers, but they added that. Now buff pilots get credit for the arduous task of bombing runs. Why shouldn't a goon/GV troop driver get credit for a successful field capture? The transportation of troops is a very selfless, dangerous and often tedious job. These people deserve some recognition for their contribution, which is in my opinion much more valuable than landing 10 kills in one sortie.

Thoughts?
Title: Re: Map room capture in text buffer
Post by: EskimoJoe on June 02, 2011, 10:59:14 AM
Essentially the person who brings troops hardly does any work.

They don't help destroy the town, keep the ack down, spot enemy GVs, or provide CAP.

Some captures are worth a name in lights, yes, but as I see it, most are not. Why bother.
Title: Re: Map room capture in text buffer
Post by: matt on June 02, 2011, 11:17:57 AM
+1   


                     flakhapy
Title: Re: Map room capture in text buffer
Post by: DeadStik on June 02, 2011, 11:37:28 AM
Essentially the person who brings troops hardly does any work.

They don't help destroy the town, keep the ack down, spot enemy GVs, or provide CAP.

This is a good point, but I tend to disagree. When given a mission, how often are you inclined to fly the goon? I say it is plenty of work in the sense that this person is volunteering his/her time to fly/drive a defenseless machine in enemy territory. I agree that there are some captures which are very easy and undeserving of "name in lights." But I could also bring to mind that proxy kills require "no work" (usually), yet are still rewarded with a name in lights.
Title: Re: Map room capture in text buffer
Post by: Soulyss on June 02, 2011, 11:58:48 AM
Perhaps (just a guess) that it's because a base capture is by and large a group/team achievement.  The goon driver get's the capture that's true but without the ordnance to knock down the town, and other players to suppress the defenders it's not going to happen.
Title: Re: Map room capture in text buffer
Post by: EskimoJoe on June 02, 2011, 12:00:52 PM
Perhaps (just a guess) that it's because a base capture is by and large a group/team achievement.  The goon driver get's the capture that's true but without the ordnance to knock down the town, and other players to suppress the defenders it's not going to happen.

This sounds about right to me.
Title: Re: Map room capture in text buffer
Post by: tmetal on June 02, 2011, 12:11:37 PM
Perhaps (just a guess) that it's because a base capture is by and large a group/team achievement.  The goon driver get's the capture that's true but without the ordnance to knock down the town, and other players to suppress the defenders it's not going to happen.

But those other players who bring the ord and cap a field can get their name in lights for their actions, why not the bus driver also? Name in lights for a field capture might lead to more bus driver volunteers.  (don't really care either way on this one, just playing devil's advocate)
Title: Re: Map room capture in text buffer
Post by: badhorse on June 02, 2011, 12:32:18 PM
Thought about it, but guess I vote -1.

Yesterday I noticed a CV close to bad guy base. I jumped into an 8" and started working on the town. I was alone. Just before the town went white flag, a friendly showed up in a Mossie and took down the few guns I had not gotten with the 8". The town went white flag and I put the word out. I took off to help provide cap and one other person took off to help with the cap. There were 4 or five others that jumped into an LVT to run troops in. Now I don't care for myself, I don't often run troops, but the difficult work was done when the LVT guys showed up.
Whomever drops the troops gets the perks, that should be enough.
Just my opinion.
Title: Re: Map room capture in text buffer
Post by: AWwrgwy on June 02, 2011, 12:33:31 PM
But those other players who bring the ord and cap a field can get their name in lights for their actions,

Do they?

If you're not in a bomber or kill anyone, just kill buildings, no name in lights.

Lookatmelookatmelookatmelooka tme wish.

 :banana:



wrongway
Title: Re: Map room capture in text buffer
Post by: Soulyss on June 02, 2011, 12:40:12 PM
But those other players who bring the ord and cap a field can get their name in lights for their actions, why not the bus driver also? Name in lights for a field capture might lead to more bus driver volunteers.  (don't really care either way on this one, just playing devil's advocate)

Again my guess is that bombing and shooting down planes can be an individual act/accomplishment.  I can take off and go bomb something or shoot down a couple people and land without the assistance from any one else.  A base capture while possible to pull off alone is much more often a group accomplishment and the group/country get's the Kudos via a system message rather than giving credit to one particular player.  

I don't directly participate in field captures very often, and I don't really have an opinion on whether goon drivers should get a separate system message when the field gets captured or not, just speculating on why it is the way it is currently.  I could be wrong, and often am. :)

 
Title: Re: Map room capture in text buffer
Post by: Rino on June 02, 2011, 01:00:47 PM
Do they?

If you're not in a bomber or kill anyone, just kill buildings, no name in lights.

Lookatmelookatmelookatmelooka tme wish.

 :banana:



wrongway

     I've decided that anything to make the name in lights meaningless is a good thing  :D 

Phan got up and had breakfast today.  Whoo Whoo WTG Phan!  :rofl
Title: Re: Map room capture in text buffer
Post by: tmetal on June 02, 2011, 01:52:50 PM
I think soulyss found the right answer in this one
Title: Re: Map room capture in text buffer
Post by: AAJagerX on June 02, 2011, 04:24:48 PM
Adding a little twist to this...  I think it'd be ok to give the bus driver a "name in lights" on a successful landing only.  Yeah, there's going to be folks that don't do much in the take and just run a Goon or M3, but I see that as no different than someone showing up in a fighter after the vulch light is lit.  More often than not, running the Goon is a boring, yet critical role to play.  May as well throw a dog a bone.

+1 for giving the Bus drivers credit.
Title: Re: Map room capture in text buffer
Post by: ink on June 02, 2011, 06:50:14 PM
+1

I have never flown a goon and never will, but for the guys that really enjoy doing this I think it would be a good thing.
Title: Re: Map room capture in text buffer
Post by: ToeTag on June 02, 2011, 07:22:36 PM
If you get rid of the one man squads, then the prblem is solved. If you get rid of them pasted their two week period then make squads a requirement problem solved. lastly only allow a squad name in lights vs. an individual name in lights problem solved.
Title: Re: Map room capture in text buffer
Post by: DeadStik on June 03, 2011, 05:20:51 PM
A base capture while possible to pull off alone is much more often a group accomplishment and the group/country get's the Kudos via a system message rather than giving credit to one particular player.  

This is a very valid point. The country credit will always be announced, so that remains. The question becomes "should the troop guy get an additional public recognition?" I'm still inclined to say yes. Although there was a clear group effort involved, the driving of the troops often results in death or arriving after the field is captured. These players could have used their time to up a fighter/bomber which as a rule of thumb is much more entertaining and provides lots of public recognition upon landing. My point is that goon drivers are much more scarce than they ought to be and this simple feature would encourage people to bring more troops (in theory).

More often than not, running the Goon is a boring, yet critical role to play.  May as well throw a dog a bone.

This, in a nutshell, is what I'm supporting.

Lastly only allow a squad name in lights vs. an individual name in lights problem solved.

This is a good point for sure, but is slightly tied in with the separate issue of "one man squads."



All in all, this is not a wish which is high in priority. It's a thought, but certainly not a necessity.
Title: Re: Map room capture in text buffer
Post by: ToeTag on June 03, 2011, 06:33:47 PM
1st line says "get rid of one man squads". Just like in squad scoring one man squads do not count for yellow text.
Title: Re: Map room capture in text buffer
Post by: waystin2 on June 03, 2011, 06:51:50 PM
I would favor a Squad name as opposed to an individual's.
Title: Re: Map room capture in text buffer
Post by: olds442 on June 03, 2011, 06:58:43 PM
why dont some of you guys stop flaming people for once????

i guess to hard?
Title: Re: Map room capture in text buffer
Post by: DeadStik on June 03, 2011, 07:03:59 PM
I don't think there's any flaming going on, Olds, but thanks for the mention. Just a discussion here!
Title: Re: Map room capture in text buffer
Post by: ToeTag on June 03, 2011, 07:14:50 PM
what he said  ^^
Title: Re: Map room capture in text buffer
Post by: Rob52240 on June 03, 2011, 09:13:36 PM
+1
Title: Re: Map room capture in text buffer
Post by: MachFly on June 04, 2011, 12:28:01 AM
-1

As everyone explained above the goon driver does not really do any work. It would be good to put the mission leader's name in lights if his mission successfully takes a base but I just don't see how this would work. So I say leave it the way it is.
Title: Re: Map room capture in text buffer
Post by: Raptor05121 on June 04, 2011, 12:37:37 AM
-1

As everyone explained above the goon driver does not really do any work.

Yeah he only brings in perhaps the most important and crucial cargo in the whole entire game.

tl;dr- without goon, game would be pointless

+1 to OP
Title: Re: Map room capture in text buffer
Post by: kvuo75 on June 04, 2011, 08:58:48 AM
Yeah he only brings in perhaps the most important and crucial cargo in the whole entire game.

tl;dr- without goon, game would be pointless


that's silly..

htc in an afternoon could completely change the method of capture and make troops completely obsolete. ie. bomb a certain object like an HQ building, etc.
Title: Re: Map room capture in text buffer
Post by: Rob52240 on June 04, 2011, 11:04:06 AM
The goon driver does too do work.  They only have to fly the slowest plane, that has no way to defend itself and will be the first plane the enemy tries to kill all the way to the enemy field.

In my opinion the goon is by default the most team oriented player, they are at the highest risk out of anyone and can't have their name put up in lights after they complete their mission.
Title: Re: Map room capture in text buffer
Post by: icepac on June 04, 2011, 11:17:14 AM
The goon driver does plenty of work.

I usually de-ack the town myself after watching 26 green dots hover over a field for 4 hours without actually damaging it.

Then I bring a goon noe and troop it.
Title: Re: Map room capture in text buffer
Post by: E25280 on June 04, 2011, 11:31:17 AM
From a player development standpoint, I think this is actually a good idea.

New two-weekers are often asked to run a goon or M-3 because those around him expect him to be able to do nothing else (logical assumption given the steep learning curve of this game).  But when he does a "good job", he currently gets no "recognition" for his success.  Provide that positive reinforcement with a "name in lights" if he lands successfully, he is more likely to stay and become a paying subscriber IMO.

Two-weekers and new subscribers often gravitate to being bombers and truck drivers until their skills develop.  If giving bombers their damage name-in-lights helps retain these types longer, this wish seems a logical extension of that.
Title: Re: Map room capture in text buffer
Post by: mthrockmor on June 04, 2011, 11:37:10 AM
In a perverse sense (not to be confused with Pervert) this would be an improvement. If one gains glory for flying a C-47 we will have more goons over town making it a more target rich environment. I like killing goons so I give this target enhancement idea a...

+2!

Boo
Title: Re: Map room capture in text buffer
Post by: Raptor05121 on June 04, 2011, 03:37:05 PM
that's silly..

<snip> afternoon could completely change the method <snip>

Whats the key word here? Could.

Going to? No.

Back to our regularly scheduled programming....
Title: Re: Map room capture in text buffer
Post by: icepac on June 04, 2011, 04:10:21 PM
From a player development standpoint, I think this is actually a good idea.

New two-weekers are often asked to run a goon or M-3 because those around him expect him to be able to do nothing else (logical assumption given the steep learning curve of this game).  But when he does a "good job", he currently gets no "recognition" for his success.  Provide that positive reinforcement with a "name in lights" if he lands successfully, he is more likely to stay and become a paying subscriber IMO.

Two-weekers and new subscribers often gravitate to being bombers and truck drivers until their skills develop.  If giving bombers their damage name-in-lights helps retain these types longer, this wish seems a logical extension of that.


When he does a bad job, he sure get's it from his teammates on Vox.

On my second day, I dropped troops on an airfield instead of the town because I thought the "maproom" was in the tower.

Pretty harsh hearing yells of "moron" among the super loud "geronimo".
Title: Re: Map room capture in text buffer
Post by: ToeTag on June 04, 2011, 05:47:23 PM
From a player development standpoint, I think this is actually a good idea.

New two-weekers are often asked to run a goon or M-3 because those around him expect him to be able to do nothing else (logical assumption given the steep learning curve of this game).  But when he does a "good job", he currently gets no "recognition" for his success.  Provide that positive reinforcement with a "name in lights" if he lands successfully, he is more likely to stay and become a paying subscriber IMO.

Two-weekers and new subscribers often gravitate to being bombers and truck drivers until their skills develop.  If giving bombers their damage name-in-lights helps retain these types longer, this wish seems a logical extension of that.

Three good posts in a row...must be a record.  This quote is the third.
Title: Re: Map room capture in text buffer
Post by: TwinBoom on June 04, 2011, 06:19:03 PM
-1 and do away with all score while they at it
Title: Re: Map room capture in text buffer
Post by: ink on June 04, 2011, 06:39:27 PM
-1 and do away with all score while they at it

you know me dood, I don't care about score in the slightest...but there are many that do, I think if HTC got rid of score he would lose a lot of players.
Title: Re: Map room capture in text buffer
Post by: waystin2 on June 05, 2011, 10:27:58 AM
you know me dood, I don't care about score in the slightest...but there are many that do, I think if HTC got rid of score he would lose a lot of players.

Althought I am much like you in my caring less about score, four years of AH has helped me realize that you got to respect others fun endeavours.  The last thing I would like to see is a change that would run targets (errr, I mean red guys) out of the game.  Even a small percentage.
Title: Re: Map room capture in text buffer
Post by: grizz441 on June 05, 2011, 10:36:18 AM
+1
Troop runners should receive some glory.
Title: Re: Map room capture in text buffer
Post by: ink on June 05, 2011, 04:36:15 PM
Althought I am much like you in my caring less about score, four years of AH has helped me realize that you got to respect others fun endeavours.  The last thing I would like to see is a change that would run targets (errr, I mean red guys) out of the game.  Even a small percentage.

I have noticed you and I are very similar in what we get out of AH.... :salute
Title: Re: Map room capture in text buffer
Post by: EagleDNY on June 05, 2011, 09:25:42 PM
Having the message:

Troops dropped by <username> have captured field <field number> for the <side>

is not a bad thing for newbie retention, and is probably a very simple modification.  Those of us that run supplies or troops mostly don't care - the people on your side or in your squad already know you are doing a dirty job.

Title: Re: Map room capture in text buffer
Post by: Chauncy on June 05, 2011, 10:47:24 PM
I am wondering if a different way to do this could be looked at.

Say I land a goon and 8 of my troops went in but 2 were killed.

"SYSTEM: Chauncy successfully deployed 8 assault troops"
This is not giving me credit for taking the base, maybe I didn't..maybe I did, but this is ony crediting me for what I did.
Only troops that successfully enter a hostile map room would be counted.  Any that show up after the capture don't count.

My two cents worth.
Title: Re: Map room capture in text buffer
Post by: ToeTag on June 06, 2011, 07:18:02 AM
I am wondering if a different way to do this could be looked at.

Say I land a goon and 8 of my troops went in but 2 were killed.

"SYSTEM: Chauncy successfully deployed 8 assault troops"
This is not giving me credit for taking the base, maybe I didn't..maybe I did, but this is ony crediting me for what I did.
Only troops that successfully enter a hostile map room would be counted.  Any that show up after the capture don't count.

My two cents worth.

I don't like this because the enemy would know that you have just put troops in the map room.
Title: Re: Map room capture in text buffer
Post by: MachFly on June 06, 2011, 08:00:52 PM
Yeah he only brings in perhaps the most important and crucial cargo in the whole entire game.

tl;dr- without goon, game would be pointless

+1 to OP

I never said the goon in not important, I said it does not do as much work as everyone else. The only skill you need to have when bringing troops is the ability to fly straight.