Aces High Bulletin Board
General Forums => Wishlist => Topic started by: LThunderpocket on June 04, 2011, 10:59:29 PM
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i just got to thinkin we need submarines.im pretty sure some people could agree with me.
but how would they work?
simple,they would be launchable from ports and CV's ONLY.
they would have the same loadout as a U-baot,US,or Japanese sub.
this means torpedo's,fuel,and deck guns.
how would they work?
pretty easy,there will be 1-2 submarines usable in a fleet.
the submarine would cost vehicle perks ALONG WITH..get this.a rank in ship gunnery.if your gun ship or field rank is high enough,you will be able to control the submarine.
i think that would be a fair way of who can control it and when.
at ports the submarine would only cost vehicle perks.
U-boats would be used with the TG that only has 1 cv and 1 cruiser.not the full fleet.
Japanese subs we be used on full fleet TGs.this means cruiser,cv,and destroyers.
US subs would be used at all ports,with and w/o airfield.
in order to reach full range of the sub,you would have to surface to refresh air and look around,this means the submarine can only be submerged for a limited amount of time.
how to sink it?
when it comes up to the surface,bombs,rockets,and guns can be used to sink it.
is there anything i left out?voice your opinions please
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i just got to thinkin we need submarines.im pretty sure some people could agree with me.
but how would they work?
simple,they would be launchable from ports and CV's ONLY.
they would have the same loadout as a U-baot,US,or Japanese sub.
this means torpedo's,fuel,and deck guns.
how would they work?
pretty easy,there will be 1-2 submarines usable in a fleet.
the submarine would cost vehicle perks ALONG WITH..get this.a rank in ship gunnery.if your gun ship or field rank is high enough,you will be able to control the submarine.
i think that would be a fair way of who can control it and when.
at ports the submarine would only cost vehicle perks.
U-boats would be used with the TG that only has 1 cv and 1 cruiser.not the full fleet.
Japanese subs we be used on full fleet TGs.this means cruiser,cv,and destroyers.
US subs would be used at all ports,with and w/o airfield.
in order to reach full range of the sub,you would have to surface to refresh air and look around,this means the submarine can only be submerged for a limited amount of time.
how to sink it?
when it comes up to the surface,bombs,rockets,and guns can be used to sink it.
is there anything i left out?voice your opinions please
go do a fly-by over the ports, you'll see 2 submarines there (u-boats from the looks of them)
kind of a "hint hint" from hitech.
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go do a fly-by over the ports, you'll see 2 submarines there (u-boats from the looks of them)
kind of a "hint hint" from hitech.
thats why i made this post.the sub's have been there for along time.
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I don't see a lot of ways that a Submarine is going to get into firing position vs a CV group 30 knots.
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There would have to be all kinds of merchant convoys running around for subs to be worth having.
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There would have to be all kinds of merchant convoys running around for subs to be worth having.
witch brings in ANOTHER strat idea.wtg
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I like the idea of having some merchant supply ships escorted by Corvettes and other small escort ships. I'm not sure how HTC would tie them in to the strategic part of the game though.
I know a large part of my grandfather's bombing missions were vs Japanese merchant shipping. His flight would run checkerboard patterns over known shipping lanes.
Perhaps HTC could add in there merchant fleets just for added targets like adding back in the old strategic factories back in just for some more cannon fodder.
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+1......a 7 day sorties sound like a great amount of fun. I would just hope i found something to shoot at in that time
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+1......a 7 day sorties sound like a great amount of fun. I would just hope i found something to shoot at in that time
Is the arena even open for that long?
+1
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HiTech already said that he was planning on adding submarines to AH.
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I don't see a lot of ways that a Submarine is going to get into firing position vs a CV group 30 knots.
You have to have enough room to get out of vis range surface run ahead of it then submerge and engage.
but you need a large area to get ahead of one. by itself there is not much chance but if its slowed by escorts.... :t
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There would have to be all kinds of merchant convoys running around for subs to be worth having.
Merchant ships would be a great addtive to FSO/Senarieo events.
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I don't see a lot of ways that a Submarine is going to get into firing position vs a CV group 30 knots.
or maybe have submarine spawns from the port going out to a close area where merchant ships are crossing.then you just have to find witch direction.
also cv's could have sub spawns for CV vs CV
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I like the idea of subs. It would give the PT Boats something else to fight besides the a/c. I'm sure AH has thought about it.
The CV commanders would have to watch out for subs as well.
Adding Depth charges to a PT Boat would be a hoot. :D
As far as Merchant Marine Ships and Convoys.....they could probably spawn and follow the general routes of the CV's.
If the ships were manned like the current CV model, their routes could be changed depending on where enemy forces were at
any given time.
The delivery of supplies to various ports could have an impact on how fast fields regenerate and how the map is captured by one side.
On the downside it would be very expensive to implement in the current arenas. An underwater terrain would have to be created and placed
in each terrain with water. The physics and damage model for a sub would not be easy. Subs would have to use sonar to navigate through
underwater mountains and valleys. Crush depths for subs would be very shallow.
Would Subs change AH?
<S>
Mano
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The subs will give use to the PBY. :D
At the surface a sub can use its AA and deck gun. Within periscope depth I believe was their torpedo range. How about oil tankers following CVs?
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I like the idea of subs. It would give the PT Boats something else to fight besides the a/c. I'm sure AH has thought about it.
The CV commanders would have to watch out for subs as well.
Adding Depth charges to a PT Boat would be a hoot. :D
As far as Merchant Marine Ships and Convoys.....they could probably spawn and follow the general routes of the CV's.
If the ships were manned like the current CV model, their routes could be changed depending on where enemy forces were at
any given time.
The delivery of supplies to various ports could have an impact on how fast fields regenerate and how the map is captured by one side.
On the downside it would be very expensive to implement in the current arenas. An underwater terrain would have to be created and placed
in each terrain with water. The physics and damage model for a sub would not be easy. Subs would have to use sonar to navigate through
underwater mountains and valleys. Crush depths for subs would be very shallow.
Would Subs change AH?
<S>
Mano
yes 100% true.there would be alot more work on terrains.but if they wanted to skip the realistic idea of underwater mountains and valleys crush depth would be crucial.also just thinking in my head,what would the views on it look like as far as "cockpit" view.would u control with aswd,stick,or the same way as a cv with setting courses by map.the cockpit view would probably have depth,speed gauges on the side of the screen and a periscope in front of you.to use the periscope you would toggle zoom and you would see your gauges still on the side of your screen.to fire just pull the trigger.
I also like iron650's idea.it would give a reason to add the PBY witch many people want added.i like the idea about oil tankers following CVs.
another possibility is that a resupply ship spawns lets say 30 miles from cv and gradually catches up to it.the use for re supply ship is this
when a cv is bombed and lit,it loses radar AND now it will lose ord and go down to 100% fuel avail.
if u kill the re supply ship the cv wont be able to use ord or replenish fuel for planes,but the radar would stay down.
i think its a good idea.i understand people might have different opinions on it but i respect everyones opinion as much as my own
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How about an oil tanker resupps CV? Also, I agree with Thunderpocket the ords should be out in a CV, dar and 100% fuel.
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How about an oil tanker resupps CV? Also, I agree with Thunderpocket the ords should be out in a CV, dar and 100% fuel.
i included the oil tanker.idea,its a good one :salute
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i included the oil tanker.idea,its a good one :salute
Thanks. :salute Got it from a book on Midway.
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Thanks. :salute Got it from a book on Midway.
lol.another idea would be an oil tanker+re supply ship.the cv can only go a certain distance.sink the oil tanker and it only has what gas it has left (at random amounts depending on time since last re supply)the supply ship could re suplly ords and fuel for planes.take out both a the CV is hurt crucially
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i just got to thinkin we need submarines.im pretty sure some people could agree with me.
but how would they work?
simple,they would be launchable from ports and CV's ONLY.
they would have the same loadout as a U-baot,US,or Japanese sub.
this means torpedo's,fuel,and deck guns.
how would they work?
pretty easy,there will be 1-2 submarines usable in a fleet.
the submarine would cost vehicle perks ALONG WITH..get this.a rank in ship gunnery.if your gun ship or field rank is high enough,you will be able to control the submarine.
i think that would be a fair way of who can control it and when.
at ports the submarine would only cost vehicle perks.
U-boats would be used with the TG that only has 1 cv and 1 cruiser.not the full fleet.
Japanese subs we be used on full fleet TGs.this means cruiser,cv,and destroyers.
US subs would be used at all ports,with and w/o airfield.
in order to reach full range of the sub,you would have to surface to refresh air and look around,this means the submarine can only be submerged for a limited amount of time.
how to sink it?
when it comes up to the surface,bombs,rockets,and guns can be used to sink it.
is there anything i left out?voice your opinions please
i think you might have forgotten about depth charges dropped from Short Sunderlands when the submarines are submerged? or was that intentional?
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i think you might have forgotten about depth charges dropped from Short Sunderlands when the submarines are submerged? or was that intentional?
maybe you havnt read the rest of the posts.i suggest u do that.PBYs were mentioned along with PT boat and destroyers having depth charges
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maybe you havnt read the rest of the posts.i suggest u do that.PBYs were mentioned along with PT boat and destroyers having depth charges
ahh, thats right. sorry about that. i read almost every one, except for the one regarding PT boats having DC's, and that being a hoot.
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Corvettes and Destroyers were also sub hunters.
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yes its a MK VII uboat. why is it there you ask? because after you reach 250,000 vehicle points it becomes available. Now for another very well kept secret about ah. after you reach 1,500,000 fighter points the RV8 with 4 20mm cannons becomes available to.
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yes its a MK VII uboat. why is it there you ask? because after you reach 250,000 vehicle points it becomes available. Now for another very well kept secret about ah. after you reach 1,500,000 fighter points the RV8 with 4 20mm cannons becomes available to.
weird considering i have 251,924 vehicle perks and i dont see it!
the RV8 has minuguns...
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I think you'd have to add merchant fleets for subs to work in game.
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I like the sub idea, and the merchant fleet idea.
What I would rather see though is a fleet of 3 subs controlled in a manner similiar to the way the bombers operate. With maybe a 35 ft periscope depth. and a max dive of 200ft. The speed at surface could be 18knots, so the sub would have to be more on an intercept course, not a trailing catch up to fleet. What it would be primarily used for is a defense weapon, unless there where merchant ships placed in the game. They could have little routes they would take similiar to road convoys or ship barges, only difference being they would have routes in open water. Would be intresting, if they did make some kind impact in overall resupply of countries factory/base status. This also brings into account how maybe the front line bases would be effected. Also ports could get an overhaul again, or a new port all together. Maybe a stand alone sub base. Along with a base thats a merchant port that could be implemented as an ammo depot/supplied by train. I would like to see, the strat system looked at again. And trains are still missing. I know there by the factories, but across the map would be kicking. Basically train, to merchant port.
Anyway These are just my thoughts, but +1 for the thread.
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There would have to be all kinds of merchant convoys running around for subs to be worth having.
Agreed. As already stated, that is also another aspect of strategic resource that needs to be more pronounced in this game. It would hopefully provide something vital enough to attack and defend against attack.
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how important tho would merchant fleets to the war effort?
it would wreck any continued use of submarines if the merchant idea was implemented, but there purpose in the war was little.
they would become what the city is now: fun to hit every once in a while, but no real purpose to it, seeing how it doesnt effect anything.
attacking the fleets would just be nostalgic at first, which would wear off after awhile.
i think the PBY should be put in with the submarine, and be tied with it, heres my idea:
give the PBY why a "spawn flare" option.
a spawn flare would be a flare that is droped from the aircraft, into the ocean. once droped, the flare would act as a spawn point for submarines out in the ocean. its features:
would have to be droped from below 400ft, would be a bright red flare, once it had landed into the water, it would burn fully for 10 mins, allowing any submarines to spawn from its location.
the flare would be visible from the air and the cv if looked for, and would be destructable, if destroyed subs can no longer spawn from it.
once a sub had spawned from the flare, and wished to "land" its kills, it would need to be close to the flare to get a landed succesfully, if the flare is destroyed, they need to be close to where the flare was.
so pretty much: your in a catalina, your searching for a cv group, you find it, you drop the flare infront of where you think the cv is going (or behind, your choice)
you announce over 200 youve deployed a flare close to a spotted cv group, submariners go to hanger, choose sub, would choose the "fsp"(flare spawn point) option, and go after the cv.
the catalina pilot would get an "assist" for everything that the submarines who spawned off his flared destroyed.
also, im not sure if it happened during the war, but would it be too much to allow the catalinas to resup the subs from sea?
just thought i'd put the ideas out there :salute
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If Subs are ever put into the game, they need to be FUN ! Subs fighting other subs, subs fighting PT Boats, Subs sneaking in close to a CV, firing torpedoes.
A/C going after them and dropping torpedoes.
People are attracted to AH because it is fun.
When a sub gets close to an enemy port, will the field flash?
The port will need some sinkable targets that effect game play.
Can you imagine Sub dogfights? I can. :D
Will Subs be able to spawn camp? Why not.
Subs going on a mission? Heck yeah! Attention FB's !!!!!!!
If the subs are boring, no one will ever use them.
They have to be steerable like the PT Boats.......and fast to dive.
AhhhhUhgggggggAhhhhhh !
<S>
Mano
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Sub dogfights? :headscratch:
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You have to have enough room to get out of vis range surface run ahead of it then submerge and engage.
but you need a large area to get ahead of one. by itself there is not much chance but if its slowed by escorts.... :t
WW2 fleet boat could do 20ish knots surfaced. Most military ships could outrun them if need be. Submerged were looking more at 10ish knots depending on batteries charge. Currently, TG steam on flank all the time doing 30ish knots. No racing for position on the surface they simply are too fast.
About the OP : The introduction of submarine would need a lot more work than thought. We got to have a viable submarine model. Not a nerfed one like in say Battlestation or Enigma : rising tide. Introducing Sub also brings on the need for ASUW capable platform. In my opinion, the PT is not the best option for that as they were not sub hunters in the first place. We would also need much more flexible TG in that we need to be able to detach escort to engage submerged contact. The introduction of detection systems as the ASDIC and passive sonar and maybe even passive anti-sub defense network (IE : anti-sub net). Introduction of depth charge and plateform for them. Again PT would not be the best for this as they couldn't carry alot. And the most important point as many have already mentioned would be the introduction of a meaning for it. Also, These things are slower than their (current) targets. One could spend an evening setting up a shot only to be denied because someone turned the TG. Unlike games like Silent Hunter (in which you can accelerate time) , the world in AH evolve in real time so a chase that take 5 min in SH but 6 in-game would take 6 hours in AH with no guarantee you'll ever get your mark. That would bore me to death. And I'm not really easily bored. Many are quicker than me to pull the plug.
If Subs are ever put into the game, they need to be FUN !
Exactly. I don't think they could without being nerfed up completely.
Can you imagine Sub dogfights? I can. :D
:huh
They have to be steerable like the PT Boats.......and fast to dive.
Historically, they were not. See my comment about nerfing them up... :noid
If the subs are boring, no one will ever use them.
Ataboy! Your right... in a MMO, they'll be despairingly slow and it'll make for long, boring patrols even if there is tons of things to shoot at. The time it take to cover distances is long. Steaming 20 knots surfaced, we're looking at over 1:15 hour to cross one square of the map. Unless all the water is completely riddled with boats, transit time fast becomes prohibitively long.
Will Subs be able to spawn camp? Why not.
Indeed, why not? If you camp TG spawn, ok. A PT spawn, not so. A PT is not a good target for torpedoes. Not enough draft, too small and too fast. You aim one of those at the center of a 200 feet long boat steaming at 10 knots and your lucky if it hits within 40 feet of your aimed point.
:salute
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With maybe a 35 ft periscope depth. and a max dive of 200ft.
I heard about a U-boat going about 250ft below. I might be wrong about that, though. What about the mini-subs, too?
how important tho would merchant fleets to the war effort?
it would wreck any continued use of submarines if the merchant idea was implemented, but there purpose in the war was little.
they would become what the city is now: fun to hit every once in a while, but no real purpose to it, seeing how it doesnt effect anything.
It effects troops, flack, fuel, radar (HQ), etc. The city does effect everything just it isn't bombed to such a level. Unless you're bombing the buildings not the factories.