how important tho would merchant fleets to the war effort?
it would wreck any continued use of submarines if the merchant idea was implemented, but there purpose in the war was little.
they would become what the city is now: fun to hit every once in a while, but no real purpose to it, seeing how it doesnt effect anything.
attacking the fleets would just be nostalgic at first, which would wear off after awhile.
i think the PBY should be put in with the submarine, and be tied with it, heres my idea:
give the PBY why a "spawn flare" option.
a spawn flare would be a flare that is droped from the aircraft, into the ocean. once droped, the flare would act as a spawn point for submarines out in the ocean. its features:
would have to be droped from below 400ft, would be a bright red flare, once it had landed into the water, it would burn fully for 10 mins, allowing any submarines to spawn from its location.
the flare would be visible from the air and the cv if looked for, and would be destructable, if destroyed subs can no longer spawn from it.
once a sub had spawned from the flare, and wished to "land" its kills, it would need to be close to the flare to get a landed succesfully, if the flare is destroyed, they need to be close to where the flare was.
so pretty much: your in a catalina, your searching for a cv group, you find it, you drop the flare infront of where you think the cv is going (or behind, your choice)
you announce over 200 youve deployed a flare close to a spotted cv group, submariners go to hanger, choose sub, would choose the "fsp"(flare spawn point) option, and go after the cv.
the catalina pilot would get an "assist" for everything that the submarines who spawned off his flared destroyed.
also, im not sure if it happened during the war, but would it be too much to allow the catalinas to resup the subs from sea?
just thought i'd put the ideas out there