Author Topic: a submarine wish  (Read 1207 times)

Offline LThunderpocket

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Re: a submarine wish
« Reply #15 on: June 08, 2011, 03:40:37 PM »
I like the idea of subs. It would give the PT Boats something else to fight besides the a/c. I'm sure AH has thought about it.
The CV commanders would have to watch out for subs as well.

Adding Depth charges to a PT Boat would be a hoot.  :D

As far as Merchant Marine Ships and Convoys.....they could probably spawn and follow the general routes of the CV's.
If the ships were manned like the current CV model, their routes could be changed depending on where enemy forces were at
any given time.

The delivery of supplies to various ports could have an impact on how fast fields regenerate and how the map is captured by one side.

On the downside it would be very expensive to implement in the current arenas. An underwater terrain would have to be created and placed
in each terrain with water. The physics and damage model for a sub would not be easy. Subs would have to use sonar to navigate through
underwater mountains and valleys. Crush depths for subs would be very shallow.

Would Subs change AH?

<S>
Mano



yes 100% true.there would be alot more work on terrains.but if they wanted to skip the realistic idea of underwater mountains and valleys crush depth would be crucial.also just thinking in my head,what would the views on it look like as far as "cockpit" view.would u control with aswd,stick,or the same way as a cv with setting courses by map.the cockpit view would probably have depth,speed gauges on the side of the screen and a periscope in front of you.to use the periscope you would toggle zoom and you would see your gauges still on the side of your screen.to fire just pull the trigger.

I also like iron650's idea.it would give a reason to add the PBY witch many people want added.i like the idea about oil tankers following CVs.

another possibility is that a resupply ship spawns lets say 30 miles from cv and gradually catches up to it.the use for re supply ship is this

when a cv is bombed and lit,it loses radar AND now it will lose ord and go down to 100% fuel avail.

if u kill the re supply ship the cv wont be able to use ord or replenish fuel for planes,but the radar would stay down.

i think its a good idea.i understand people might have different opinions on it but i respect everyones opinion as much as my own
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Offline iron650

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Re: a submarine wish
« Reply #16 on: June 08, 2011, 07:43:31 PM »
How about an oil tanker resupps CV? Also, I agree with Thunderpocket the ords should be out in a CV, dar and 100% fuel.

Offline LThunderpocket

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Re: a submarine wish
« Reply #17 on: June 08, 2011, 07:56:15 PM »
How about an oil tanker resupps CV? Also, I agree with Thunderpocket the ords should be out in a CV, dar and 100% fuel.

i included the oil tanker.idea,its a good one :salute
"no sir,it's kind of like playing Lone Ranger,but no one has to be Tonto.its a game everyone wins"
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Offline iron650

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Re: a submarine wish
« Reply #18 on: June 08, 2011, 07:58:10 PM »
i included the oil tanker.idea,its a good one :salute

Thanks.  :salute Got it from a book on Midway.

Offline LThunderpocket

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Re: a submarine wish
« Reply #19 on: June 08, 2011, 08:03:48 PM »
Thanks.  :salute Got it from a book on Midway.

lol.another idea would be an oil tanker+re supply ship.the cv can only go a certain distance.sink the oil tanker and it only has what gas it has left (at random amounts depending on time since last re supply)the supply ship could re suplly ords and fuel for planes.take out both a the CV is hurt crucially
"no sir,it's kind of like playing Lone Ranger,but no one has to be Tonto.its a game everyone wins"
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Offline B-17

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Re: a submarine wish
« Reply #20 on: June 08, 2011, 09:22:21 PM »
i just got to thinkin we need submarines.im pretty sure some people could agree with me.

but how would they work?

simple,they would be launchable from ports and CV's ONLY.

they would have the same loadout as a U-baot,US,or Japanese sub.
this means torpedo's,fuel,and deck guns.

how would they work?

pretty easy,there will be 1-2 submarines usable in a fleet.
the submarine would cost vehicle perks ALONG WITH..get this.a rank in ship gunnery.if your gun ship or field rank is high enough,you will be able to control the submarine.

i think that would be a fair way of who can control it and when.

at ports the submarine would only cost vehicle perks.


U-boats would be used with the TG that only has 1 cv and 1 cruiser.not the full fleet.
Japanese subs we be used on full fleet TGs.this means cruiser,cv,and destroyers.
US subs would be used at all ports,with and w/o airfield.

in order to reach full range of the sub,you would have to surface to refresh air and look around,this means the submarine can only be submerged for a limited amount of time.
how to sink it?
when it comes up to the surface,bombs,rockets,and guns can be used to sink it.

is there anything i left out?voice your opinions please

i think you might have forgotten about depth charges dropped from Short Sunderlands when the submarines are submerged? or was that intentional?

Offline LThunderpocket

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Re: a submarine wish
« Reply #21 on: June 08, 2011, 09:31:14 PM »
i think you might have forgotten about depth charges dropped from Short Sunderlands when the submarines are submerged? or was that intentional?


maybe you havnt read the rest of the posts.i suggest u do that.PBYs were mentioned along with PT boat and destroyers having depth charges
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Offline B-17

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Re: a submarine wish
« Reply #22 on: June 08, 2011, 09:35:38 PM »

maybe you havnt read the rest of the posts.i suggest u do that.PBYs were mentioned along with PT boat and destroyers having depth charges

ahh, thats right. sorry about that. i read almost every one, except for the one regarding PT boats having DC's, and that being a hoot.

Offline iron650

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Re: a submarine wish
« Reply #23 on: June 09, 2011, 06:33:50 AM »
Corvettes and Destroyers were also sub hunters.

Offline JTs

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Re: a submarine wish
« Reply #24 on: June 09, 2011, 12:25:32 PM »
yes its a MK VII uboat. why is it there you ask? because after you reach 250,000 vehicle points it becomes available. Now for another very well kept secret about ah. after you reach 1,500,000 fighter points the RV8 with 4 20mm cannons becomes available to.  
« Last Edit: June 09, 2011, 12:27:38 PM by JTs »

Offline LThunderpocket

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Re: a submarine wish
« Reply #25 on: June 09, 2011, 06:00:48 PM »
yes its a MK VII uboat. why is it there you ask? because after you reach 250,000 vehicle points it becomes available. Now for another very well kept secret about ah. after you reach 1,500,000 fighter points the RV8 with 4 20mm cannons becomes available to.  

weird considering i have 251,924 vehicle perks and i dont see it!

the RV8 has minuguns...
"no sir,it's kind of like playing Lone Ranger,but no one has to be Tonto.its a game everyone wins"
-Cpl Fish
"I refuse to be a role model
I set goals, take control, drink out my own bottles"
-Tupac

Offline Rob52240

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Re: a submarine wish
« Reply #26 on: June 10, 2011, 02:47:30 AM »
I think you'd have to add merchant fleets for subs to work in game.
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Offline 4deck

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Re: a submarine wish
« Reply #27 on: June 10, 2011, 07:45:25 AM »
I like the sub idea, and the merchant fleet idea.

What I would rather see though is a fleet of 3 subs controlled in a manner similiar to the way the bombers operate. With maybe a 35 ft periscope depth. and a max dive of 200ft. The speed at surface could be 18knots, so the sub would have to be more on an intercept course, not a trailing catch up to fleet. What it would be primarily used for is a defense weapon, unless there where merchant ships placed in the game. They could have little routes they would take similiar to road convoys or ship barges, only difference being they would have routes in open water. Would be intresting, if they did make some kind impact in overall resupply of countries factory/base status. This also brings into account how maybe the front line bases would be effected. Also ports could get an overhaul again, or a new port all together. Maybe a stand alone sub base. Along with a base thats a merchant port that could be implemented as an ammo depot/supplied by train. I would like to see, the strat system looked at again. And trains are still missing. I know there by the factories, but across the map would be kicking. Basically train, to merchant port.

Anyway These are just my thoughts, but +1 for the thread.
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Offline thndregg

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Re: a submarine wish
« Reply #28 on: June 10, 2011, 07:46:45 AM »
There would have to be all kinds of merchant convoys running around for subs to be worth having.

Agreed. As already stated, that is also another aspect of strategic resource that needs to be more pronounced in this game. It would hopefully provide something vital enough to attack and defend against attack.
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Offline Tyrannis

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Re: a submarine wish
« Reply #29 on: June 10, 2011, 08:09:30 AM »
how important tho would merchant fleets to the war effort?

it would wreck any continued use of submarines if the merchant idea was implemented, but there purpose in the war was little.

they would become what the city is now: fun to hit every once in a while, but no real purpose to it, seeing how it doesnt effect anything.

attacking the fleets would just be nostalgic at first, which would wear off after awhile.


i think the PBY should be put in with the submarine, and be tied with it, heres my idea:

give the PBY why a "spawn flare" option.

a spawn flare would be a flare that is droped from the aircraft, into the ocean. once droped, the flare would act as a spawn point for submarines out in the ocean. its features:

would have to be droped from below 400ft, would be a bright red flare, once it had landed into the water, it would burn fully for 10 mins, allowing any submarines to spawn from its location.

the flare would be visible from the air and the cv if looked for, and would be destructable, if destroyed subs can no longer spawn from it.

once a sub had spawned from the flare, and wished to "land" its kills, it would need to be close to the flare to get a landed succesfully, if the flare is destroyed, they need to be close to where the flare was.


so pretty much: your in a catalina, your searching  for a cv group, you find it, you drop the flare infront of where you think the cv is going (or behind, your choice)
you announce over 200 youve deployed a flare close to a spotted cv group, submariners go to hanger, choose sub, would choose the "fsp"(flare spawn point) option, and go after the cv.

the catalina pilot would get an "assist" for everything that the submarines who spawned off his flared destroyed.

also, im not sure if it happened during the war, but would it be too much to allow the catalinas to resup the subs from sea?

just thought i'd put the ideas out there  :salute