Aces High Bulletin Board
General Forums => Wishlist => Topic started by: 100Coogn on June 25, 2011, 09:07:57 PM
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Wish an engine that dies, because it is out of oil and overheated, sounded different than shutting off
a good running engine. I'm not real sure on airplane engines, but I've blown up my share of car engines.
Quite a distinctively different sound.
Coogan
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I think this depends on the sound pac you are using.
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I think this depends on the sound pac you are using.
It does not. There is an engine off sound, but no, say, 'damage off' sound.
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Mayhaps so. But I know the sound of engine shutting down after an oil hit on a 110 is different than if I just shut it down. Problem is I am using kind of a mix-match of sound pacs. So I don't know exactly the why of it, but they are different sounds.
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Mayhaps so. But I know the sound of engine shutting down after an oil hit on a 110 is different than if I just shut it down. Problem is I am using kind of a mix-match of sound pacs. So I don't know exactly the why of it, but they are different sounds.
some planes (I dunno about all) make a damage sound along with engine off when the engines go offline due to oil/radiator etc etc.
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some planes (I dunno about all) make a damage sound along with engine off when the engines go offline due to oil/radiator etc etc.
I agree. EJoe thinks differently.
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some planes (I dunno about all) make a damage sound along with engine off when the engines go offline due to oil/radiator etc etc.
Which ones? Every sound file I have says 'engoff'. there is no 'damengoff' or anything like that.
Coogan
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Which ones? Every sound file I have says 'engoff'. there is no 'damengoff' or anything like that.
Coogan
It's a damage sound, I don't know which one, but when I'm being shot up I hear it just the same as when my engine craps out due to.. less than friendly means. Just because it doesn't say it, doesn't mean it's not in your systems sound file.
Go into a Spitfire (or any plane) and just hold down the primary fire button. After 2 seconds, let go, and immediately pull again for 2 second. 99 out of 100 times, the sound will change every time you pull that trigger. Infact, it's rotating through a bunch of sounds in your sound file. Also, the game HAS to be able to play multiple sounds simultaneously or alot of things wouldn't work well.. like the game. Turn up your damage sound and turn down your engine off sound and you can hear it better. My damage sounds are at 100 where as my engine start/stop are both set at 15 (I'm deaf enough). Go test it after you make the changes and have someone shoot you in the TA or DA and just wait for your engine to crap out.
Hope that answers your question. :)
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It's a damage sound, I don't know which one, but when I'm being shot up I hear it just the same as when my engine craps out due to.. less than friendly means. Just because it doesn't say it, doesn't mean it's not in your systems sound file.
Go into a Spitfire (or any plane) and just hold down the primary fire button. After 2 seconds, let go, and immediately pull again for 2 second. 99 out of 100 times, the sound will change every time you pull that trigger. Infact, it's rotating through a bunch of sounds in your sound file. Also, the game HAS to be able to play multiple sounds simultaneously or alot of things wouldn't work well.. like the game. Turn up your damage sound and turn down your engine off sound and you can hear it better. My damage sounds are at 100 where as my engine start/stop are both set at 15 (I'm deaf enough). Go test it after you make the changes and have someone shoot you in the TA or DA and just wait for your engine to crap out.
Hope that answers your question. :)
you do know that pulling the trigger at diffrent times might sync the MGs and sometimes un sync them THATS WHY IT SOUNDS DIFFRENT
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It's a damage sound, I don't know which one, but when I'm being shot up I hear it just the same as when my engine craps out due to.. less than friendly means. Just because it doesn't say it, doesn't mean it's not in your systems sound file.
Go into a Spitfire (or any plane) and just hold down the primary fire button. After 2 seconds, let go, and immediately pull again for 2 second. 99 out of 100 times, the sound will change every time you pull that trigger. Infact, it's rotating through a bunch of sounds in your sound file. Also, the game HAS to be able to play multiple sounds simultaneously or alot of things wouldn't work well.. like the game. Turn up your damage sound and turn down your engine off sound and you can hear it better. My damage sounds are at 100 where as my engine start/stop are both set at 15 (I'm deaf enough). Go test it after you make the changes and have someone shoot you in the TA or DA and just wait for your engine to crap out.
Hope that answers your question. :)
As I've said there is no sound for a damaged engine shutting off. Say you're RTB with an oil leak. (alone, not being shot at) Your engine dies. It should make a distinguishably different sound than a healthy engine.
As a matter of fact, some planes don't even make a sound when the engine shuts down, while in flight. You have to wait until you're at a complete stop on the runway for the sound to play.
Hope you understand my wish now. :aok
Coogan
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you're wanting to hear an il2 type damaged engine sound where it grinds and screeches to a halt. you may have a sound problem, i hear the damaged engine die in ah, granted it's not a grinding screeching noise but it flutters to a stop. check your advanced sound settings in game.
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you do know that pulling the trigger at diffrent times might sync the MGs and sometimes un sync them THATS WHY IT SOUNDS DIFFRENT
Go listen to your sounds between each shot then, also, get into say a 110 and put one barrel in a non firing position and fire the other as I said in my previous post then switch to the other barrel. You'll find they are two different sound files (or at least on my system they are). Then go try this with the 20mm nose cannon from a 38 or a 109 after you open up with the 110 and her 20's and 30mm. I have multiple sound files for both in each folder. At least with my sound pack they do. Maybe the basic one doesn't, I don't know.
You may be right in that also it oddly syncs them, but I double checked with the 110 and visually with a few others, because if it looks like a sheep and sounds like sheep... I welcome you to go test this for yourself.
As I've said there is no sound for a damaged engine shutting off. Say you're RTB with an oil leak. (alone, not being shot at) Your engine dies. It should make a distinguishably different sound than a healthy engine.
As a matter of fact, some planes don't even make a sound when the engine shuts down, while in flight. You have to wait until you're at a complete stop on the runway for the sound to play.
Not sure what planes are like this. That sounds like a bug maybe? As for the damage, it's a mixture depending on the plane. It sounds very similar to the sound my plane makes when I belly land and my prop hits the runway or water. Loud BANG and no engine shutdown except for a bomber. I only checked the 17's tho.
Am I to understand you want an independent sound file for the damaged engine shut down? If that's the case, sorry that I missunderstood.
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Yep, that's what I mean. One sound file for a good engine shut down, and another one for an overheated/locking up engine.
I doubt it would be taxing to add a sound file like this, as it would only play once during flight. And that's if you had a damaged engine.
Otherwise it would just be the normal shut down sound.
Coogan
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If a damaged engine sound is ever implemented, I've had them made and on standby for a year or two now.
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:aok