Aces High Bulletin Board

General Forums => Wishlist => Topic started by: JUGgler on July 25, 2011, 10:08:11 AM

Title: AA for GVs
Post by: JUGgler on July 25, 2011, 10:08:11 AM
With all the complaints about "bomb****s" and such why not have some sort of AA slated for GVs? We all know "even if you're in a squad" to get AA help when you want to GV can be disappointing to say the least. I think for a perk price you should be able to attach an AI controlled m16, wirble, osti etc to your tank, it would stay within 100 yds of your vehicle no matter where you go untill it or you were destroyed. The AI support vehicle could only shoot at aircraft and not other GVs. I have no idea how difficult it would be to code. It could even be AI or manned by you!




JUGgler
Title: Re: AA for GVs
Post by: waystin2 on July 25, 2011, 11:40:54 AM
Enable AI Wirbelwind formations!  Finally something I can get behind Juggler on!!! :rock
Title: Re: AA for GVs
Post by: 4deck on July 25, 2011, 12:04:32 PM
screw that, what we need is manned ack throwers like puffy ack. Towed or self propelled. That would keep me a little at bay. Make it a 3 inch shell
Title: Re: AA for GVs
Post by: zippo on July 25, 2011, 01:33:34 PM
Towed 88's?
Title: Re: AA for GVs
Post by: guncrasher on July 25, 2011, 02:36:37 PM
dont forget how the aa on the base stops everybody from vulching, so this single drone werbie will definitely help.

semp

Title: Re: AA for GVs
Post by: PFactorDave on July 25, 2011, 02:38:12 PM
dont forget how the aa on the base stops everybody from vulching, so this single drone werbie will definitely help.

^ This
Title: Re: AA for GVs
Post by: Tank-Ace on July 25, 2011, 02:47:53 PM
true, but they're larger guns, and there are a hell of a lot more of them. I'd say 2 wirblewinds, or a wirby and an ostie.
Title: Re: AA for GVs
Post by: JUGgler on July 25, 2011, 03:18:14 PM
dont forget how the aa on the base stops everybody from vulching, so this single drone werbie will definitely help.

semp



Well since it is tardfully obvious you are sitting on "pins and needles" anticipating my next post, here it goes!
 I never said it would stop anything, but it might help the "lone" or 2-3 GVrs defend themselves vs the OVERWHELMING advantage that planes present to them!
Now, please be kind to my ankle and bring some aloe next time, it will help with the burn  TY

BTW if you vulched less the instances of said vulching would decrease  :aok

JUGgler
Title: Re: AA for GVs
Post by: guncrasher on July 26, 2011, 12:26:52 AM
actually what i was thinking, as stated earlier auto ack  would pretty much be useless a single one over town/base is easily killed and  it would only serve as a beacon pointing to your location to either tanks on the ground or airplanes up in the air,  if there was an enemy airplane over head.

a better idea would be let you be the gunner in the aawhatever gv.  no friendlies can jump in to help you gun.  you can still have an aa gun to help you protect your tank and it wont serve as a beacon to everybody with just shooting at some airplane flying by 3 or 4k away that is unaware of your position.

would be a nice thing to have so help in some really nice gv fights.  but in reality it would most likely be used by people to camp the runway while still have the tank to help with enemy tanks.

semp

Title: Re: AA for GVs
Post by: Tank-Ace on July 26, 2011, 04:31:44 PM
Place a slight (very slight) perk value on upping both?

Maybe have it so you can choose upto 3 vehicles for a formation, to represent a platoon. You can choose 3 tanks, 3 flaks,  2 tanks and a flack, or 2 flacks and a tank.

So say a 3perk cost an a formation of 3 M4(76)'s? And you wouldn't have to limit it to the same tank. You could up a panther, an M3, and a wirblewind.

Formations including perk tanks of value greater than the Panther have a 5% charge on top of the total of the price.

Firefly's have a set value of 3 perks added to its current price


Let you give 2 commands to the vehicles: 'Hold', ordering them to hold possition, and 'follow' which will have them follow you at a distance of 400yds. If you go more than 3k away without gathering your vehicles, they detonate like bomber formations.

This would require you to closely husband your vehicles unless you want to loose your perks.

M4(76) and T-34/85 cost an additional 2 on top of the current price.

Free tanks and flackers have a perk value of 1.

Supply carring vehicles are a flat value of 4 perks.

Title: Re: AA for GVs
Post by: Krusty on July 26, 2011, 04:35:18 PM
Stop trying to ignore the rest of the world. Problem solved. You can't operate tanks that way.

Along your line of reasoning, I don't want to be vulched. I want a magic ack buddy to follow me down the runway and isnta-gib anybody that dives on me before they can shoot 1 round near me. No, you know what? Have them magically fly along with me. Have the wirb match my spitfire or 109's exact manuvers shooting anybody that gets on my rear quarter automatically.


Yeah... Because that's what you're asking for, only for GVs. You see how selfish that is?

Frankly I'm beginning to think HTC made a bad move adding ANY GVs at all, what with all the "STOP KILLING ME!!!!" cries/wishes/posts/whines in the past weeks alone.
Title: Re: AA for GVs
Post by: Tank-Ace on July 26, 2011, 04:39:50 PM
See Rule #4
Title: Re: AA for GVs
Post by: Spikes on July 26, 2011, 04:44:36 PM
Considering the terrible AI the bombers have, I couldn't imagine how bad seeing an AI operated tank would drive.
Title: Re: AA for GVs
Post by: Tank-Ace on July 26, 2011, 04:47:32 PM
Granted they would drive like a drunken 16yo, they would still be pretty nifty. I would pay perks not to have to drive 10 minutes on some of the longer spawns every time I die.
Title: Re: AA for GVs
Post by: Wildcat1 on July 26, 2011, 04:53:57 PM
Make it work like bomber drones. Be able to target aircraft from the commander's position, and the flaker shoots at him. However I would think the damage would have to be reduced. Still very effective, tho

Nice idea, +1
Title: Re: AA for GVs
Post by: crazyivan on July 26, 2011, 05:14:48 PM
Towed 88's?
I can hear the whines now. :D ch200 WAAAAAAAAAAAAAAA!
Title: Re: AA for GVs
Post by: JUGgler on July 26, 2011, 05:59:29 PM
actually what i was thinking, as stated earlier auto ack  would pretty much be useless a single one over town/base is easily killed and  it would only serve as a beacon pointing to your location to either tanks on the ground or airplanes up in the air,  if there was an enemy airplane over head.

a better idea would be let you be the gunner in the aawhatever gv.  no friendlies can jump in to help you gun.  you can still have an aa gun to help you protect your tank and it wont serve as a beacon to everybody with just shooting at some airplane flying by 3 or 4k away that is unaware of your position.

would be a nice thing to have so help in some really nice gv fights.  but in reality it would most likely be used by people to camp the runway while still have the tank to help with enemy tanks.

semp


:aok



JUGgler
Title: Re: AA for GVs
Post by: JUGgler on July 26, 2011, 06:01:47 PM
Stop trying to ignore the rest of the world. Problem solved. You can't operate tanks that way.

Along your line of reasoning, I don't want to be vulched. I want a magic ack buddy to follow me down the runway and isnta-gib anybody that dives on me before they can shoot 1 round near me. No, you know what? Have them magically fly along with me. Have the wirb match my spitfire or 109's exact manuvers shooting anybody that gets on my rear quarter automatically.


Yeah... Because that's what you're asking for, only for GVs. You see how selfish that is?
Frankly I'm beginning to think HTC made a bad move adding ANY GVs at all, what with all the "STOP KILLING ME!!!!" cries/wishes/posts/whines in the past weeks alone.


 :huh  :headscratch:    I don't use GVs but once in a loooooooooooooooooooooooong while

I just thought it might be a cool idea, I mean as I said getting folks to up wirbles to protect someone elses tank can be difficult to impossible to achieve.


BTW the boats have their own ack following them and any fighters around that happen to stay close enough, just saying! :aok


JUGgler
Title: Re: AA for GVs
Post by: Killer91 on July 26, 2011, 10:39:18 PM
Stop trying to ignore the rest of the world. Problem solved. You can't operate tanks that way.

Along your line of reasoning, I don't want to be vulched. I want a magic ack buddy to follow me down the runway and isnta-gib anybody that dives on me before they can shoot 1 round near me. No, you know what? Have them magically fly along with me. Have the wirb match my spitfire or 109's exact manuvers shooting anybody that gets on my rear quarter automatically.


Yeah... Because that's what you're asking for, only for GVs. You see how selfish that is?

Frankly I'm beginning to think HTC made a bad move adding ANY GVs at all, what with all the "STOP KILLING ME!!!!" cries/wishes/posts/whines in the past weeks alone.

LMAO  :rofl

Do you ever stop and think before you post or do you just post whatever BS pops into your head? The comparison you made makes no sense what so ever! This is NOT about planes being vulched and as far as I know wirbs and osties never flew (  :neener: ). All you did was twist an idea around to something that's not even possible. Nice troll, but try again.  :ahand
Title: Re: AA for GVs
Post by: Tank-Ace on July 26, 2011, 10:44:03 PM
How did Krusty get his "radioactive" status? Is that a legitimate member type or did Skuzzy make it up special for him  :lol?
Title: Re: AA for GVs
Post by: Butcher on July 26, 2011, 10:51:24 PM
Stop trying to ignore the rest of the world. Problem solved. You can't operate tanks that way.

Along your line of reasoning, I don't want to be vulched. I want a magic ack buddy to follow me down the runway and isnta-gib anybody that dives on me before they can shoot 1 round near me. No, you know what? Have them magically fly along with me. Have the wirb match my spitfire or 109's exact manuvers shooting anybody that gets on my rear quarter automatically.


Yeah... Because that's what you're asking for, only for GVs. You see how selfish that is?

Frankly I'm beginning to think HTC made a bad move adding ANY GVs at all, what with all the "STOP KILLING ME!!!!" cries/wishes/posts/whines in the past weeks alone.

Here's the deal, unless you've been in a Ground Vehicle enough - its really tough to say what the rest of us have been going through. Problems can be solved, assuming someone wants to correct the problems. What most tankers in Aces high will agree on is there is room for improvement and it could in fact be a pretty nice addition to the Ground War.

If HTC only wanted Aircraft's, it would probably lose out on quite an opportunity to expand the game even further.

Now saying that, If you spent an entire tour in a tank you can see some of the limitation and frustrations most tankers deal with, if its not someone flying 4 sectors in Lancs to carpet bomb you, its hills you can easily flip over on, Trees that with the slightest touch can flip you, or stop you either way, and finally certain spawns that can be easily camped by a few that could stop an entire horde of tanks.

Those whining about the situation really are not helping, while some here talking about "GV drones" are looking to find a reasonable measure to the problem at hand.

/GV Drones? I really am not going to touch this, in my opinion loss of Icon range for aircraft would probably be the best quick fix for Ground vehicles, not an entire loss, but as described before make the range limited so someone has to actually spot and target the vehicle.
Title: Re: AA for GVs
Post by: Scotty55OEFVet on July 30, 2011, 09:02:20 PM
+2...?