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General Forums => Wishlist => Topic started by: Tank-Ace on July 25, 2011, 01:33:42 PM

Title: GV's and their purpose in the game
Post by: Tank-Ace on July 25, 2011, 01:33:42 PM
It seems to me that GV's are meant to do more than be bombed and sit on concrete defending bases. But its a guaranteed death sentence if you spawn away from your base. I have several ideas (some taken from others) to improve the offensive capability of the GV's.

1) Remove any and all perk loss when you die to anything that doesn't qualify as a Ground Vehicle. The perk value is (or should be) based on its tank vs tank capabilties and its use. That being so, what is the reasoning for having perks lost when you die to something that wasn't factored into the equation of perk price?

2) Reduce Icon range to D600 for Tanks (flackers keep the 1.5K icon)

3) Spawnable AAA guns. Fact is the wirblewind and ostiewind don't cut it. They deter but don't protect. We've all seen on the CV's that puffy ack is far more effective at keeping the people with unplesant attitudes at arm's reach than are small-caliber autocannons (40mm, quad 20mm, 37mm, etc). These guns would be as easy to kill as an autogun on the field. They still won't STOP bomb****ing, as CV's have also proved, but they WILL reduce it.
Title: Re: GV's and their purpose in the game
Post by: Ack-Ack on July 25, 2011, 01:45:55 PM
If you want an unmolested GV battle, there is the DA where you can go.  Just like the furballers are told to go to the DA for unmolested fights, I don't see why it can't pertain to you as well.

It is also rather silly to penalize attackers by denying them any perks for killing GVs, there is a real risk for the attacker when engaging ground vehicles and they shouldn't be penalized because Nemisis doesn't want to be bombed by airplanes while he's tooling away in a ground vehicle.

You accused others of "play my way" when in reality that is all your wish has been.

ack-ack
Title: Re: GV's and their purpose in the game
Post by: iron650 on July 25, 2011, 02:07:36 PM
I'm with Ack-Ack. If you bring a GV battle but don't have air support it's your fault. It's not caused by the enemy because they brought fighters.
Title: Re: GV's and their purpose in the game
Post by: Tank-Ace on July 25, 2011, 02:13:26 PM
You're not penalizing the attackers, you're removing the penalty for using a tank in the way it was intended.  Without this, the King Tiger is going to be king alright. King of the concrete sitters. The KT driver doesn't loose any of his, and the bomb**** still gets however many perks killing an ENY 5 tank in an ENY 15 plane earns

As to the DA, I physical can't go there. Tank island won't work on my graphics chip (student, not a lot of money unless I want to dip into my college funds).

And this is in no way forcing others to play in how I would like them to do so. The GV still dies, it still explodes. You just don't loose 100 GV perks because your king tiger was carpet bombed by some jackarse in a lancaster. That's all that would be changed. GV fights would be more lively, tanks could be used offensively instead of defensively.

And that was the lesson of the first half of WWII: Tanks make a better sword than they do shield.
Title: Re: GV's and their purpose in the game
Post by: Tank-Ace on July 25, 2011, 02:16:12 PM
Iron, you seem to be under the impression that fighters and flackers means you won't get bombed. That's not at all true. P-51's, typhoons, P-38's, F4U's, etc. Theres a whole plethora of aircraft that are capable of sprinting through defenses, and then egging some poor, luckless GV'er.
Title: Re: GV's and their purpose in the game
Post by: iron650 on July 25, 2011, 02:36:14 PM
Yes, true but you're less likely because the enemy is occupied by fighters and dodging flak.
Title: Re: GV's and their purpose in the game
Post by: PFactorDave on July 25, 2011, 02:36:34 PM
the King Tiger is going to be king alright. King of the concrete sitters.

The concrete sitter syndrome is more because of the way the landing rules work for GVs, in my opinion.  If HTC would make it easier to successfully end a tank sortie at a spawn point, then I think you would see more use of higher perked GVs...

Just my $0.02
Title: Re: GV's and their purpose in the game
Post by: Tank-Ace on July 25, 2011, 02:46:08 PM
Iron, less likely doesn't mean you don't die. All it means is you survive for a bit longer.

Dave, while thats true for those spawning in, there are double GV bases within driving distance where perk tanks are STILL used as stationary gun emplacments. The other half of the problem is that you're probably going to have a bomb dropped on you if you're good enough to survive the enemy tanks  :bhead.

Its a lose-lose situation. Either you die to an enemy tank, or you die to enemy bombs. V85 and V135 are the only two spawns where I've seen ord porking really prevent bombing.
Title: Re: GV's and their purpose in the game
Post by: MK-84 on July 25, 2011, 03:21:36 PM
Strange, DR7, Butcher, and Hooter just to name a few don't seem to either die from an enemy tank or die from bombs all the time.  It appears they "land" frequently.
Title: Re: GV's and their purpose in the game
Post by: bustr on July 25, 2011, 03:30:57 PM
And that was the lesson of the first half of WWII: Tanks make a better sword than they do shield.

ACK ACK posted photos of what happened to german tanks in the second half of ww2 from allied bombing attacks recently.

I've never seen pictures of tanks upside down sitting on their turrets before. Mean while the russians were slaughtering german tanks from the air at the same time to the east of the brits and americans slaughtering german tanks to the west. Only time in the 2nd half german tanks were not slaughtered from the air was at night or bad weather. American, british and russian tanks got to be the sword because they had the air cover and superiority to keep them from being slaughterd from the air themselves.

Lots of tank salughterin goin on by aircraft in the second half of ww2 wouldn't you say ACK ACK.

As for the OP's computer being the real reason for his wish to have HiTech modify the game in favor of his personal problem. Get in the back of a 10 year waiting line. You have guys that have been waiting on everything in the universe from HiTech to make them personaly happy. I still want the L4 grasshopper that you can fire a tommy gun out the side window to straff troops with. And the strapped on bazooka to hit tanks in the hedgerows. Like Bazooka Charlie (Majpr Charles "Bazooka Charlie" Carpenter) did in the L4 "Rosie the Rocketeer". Story goes he got 6 tanks with his piper cub before being grounded.
Title: Re: GV's and their purpose in the game
Post by: iron650 on July 25, 2011, 03:59:33 PM
Ostis and wirbs do deter most of the time. But, when you fly through wirble fire it will most likely kill or damage the plane. So, people now strafe/bomb the flakpanzers. Ok, tank-ace I'll set up a scenario for you now about reducing the lost perks. So say the VH is down at a base. There's no other way to kill them besides bombs. Then, a KT mission with some Tigers and panthers are inb. (Of course the KT too) So, the only way to kill them is by air. However your idea will allow them to regroup and respawn every time they're killed. There should be towed 88mm flack. But, should be perked not free to use. They will be used sometimes in direct fire so it should have a few AP rounds. (5-10) I agree with removing the range to see tanks but D800 seems fair enough.
Title: Re: GV's and their purpose in the game
Post by: oakranger on July 25, 2011, 04:11:41 PM
GVs starting to become a big topic latley.  Did i miss something in the game that had to do with GVs and bombs?
Title: Re: GV's and their purpose in the game
Post by: iron650 on July 25, 2011, 04:14:18 PM
I'm not sure. I think it has to do with the KT. Air power is an important part of war.
Title: Re: GV's and their purpose in the game
Post by: Karnak on July 25, 2011, 04:29:11 PM
You're not penalizing the attackers, you're removing the penalty for using a tank in the way it was intended.  Without this, the King Tiger is going to be king alright. King of the concrete sitters. The KT driver doesn't loose any of his, and the bomber still gets however many perks killing an ENY 5 tank in an ENY 15 plane earns
This is due to perks and perk losses due to the inability to land them, not due to the ~15% of tanks killed by aircraft.  You go offensive with your perk tank and the vast likelyhood is that your killer will be in another tank.
Title: Re: GV's and their purpose in the game
Post by: Tank-Ace on July 25, 2011, 04:38:49 PM
If the VH is down, I don't think a KT mission (bound to be very small regardless of if you loose perks from air attack), would be much more dangerous than a mission with three times as many M4's.

Mk 84, so, whats your point? They don't spawn up and attack enemy bases with high perk tanks, and thats the topic of this entire thread; ways to encourage offensive use of tanks.

As to the FlaK 88, I'd say make it free for the first 2 tours, and see how it affects the game (Remember it can be destroyed by a couple 7.7mm bullets if they hit the gun crew). Based on the K/D and usage, the perk price would be set, or it could stay free. I say two tours because the first one is going to have the numbers skewed by people using it because of the new. Once the "new" wears off, its use will drop to what we can expect to see without a perk price.
Title: Re: GV's and their purpose in the game
Post by: Tank-Ace on July 25, 2011, 04:42:36 PM
Maybe karnak. All I can say is that the times when I have used the panther offensivly, I've died to bombs. Maybe this is because I'm a good tanker, and maybe its because I'm "lucky". I don't know.


So I say lets add the ability to land vehicles at a designated area protected by a hill from the base and other spawns (to prevent the concrete sitters from abusing this) to the list of possible fixes. Perhaps represent this by a circle of tents representing a field HQ?
Title: Re: GV's and their purpose in the game
Post by: Karnak on July 25, 2011, 04:55:50 PM
Maybe karnak. All I can say is that the times when I have used the panther offensivly, I've died to bombs. Maybe this is because I'm a good tanker, and maybe its because I'm "lucky". I don't know.


So I say lets add the ability to land vehicles at a designated area protected by a hill from the base and other spawns (to prevent the concrete sitters from abusing this) to the list of possible fixes. Perhaps represent this by a circle of tents representing a field HQ?
Selective memory.
Title: Re: GV's and their purpose in the game
Post by: Skyguns MKII on July 25, 2011, 04:56:25 PM
It seems to me that GV's are meant to do more than be bombed and sit on concrete defending bases. But its a guaranteed death sentence if you spawn away from your base. I have several ideas (some taken from others) to improve the offensive capability of the GV's.

1) Remove any and all perk loss when you die to anything that doesn't qualify as a Ground Vehicle. The perk value is (or should be) based on its tank vs tank capabilties and its use. That being so, what is the reasoning for having perks lost when you die to something that wasn't factored into the equation of perk price?

2) Reduce Icon range to D600 for Tanks (flackers keep the 1.5K icon)

3) Spawnable AAA guns. Fact is the wirblewind and ostiewind don't cut it. They deter but don't protect. We've all seen on the CV's that puffy ack is far more effective at keeping the people with unplesant attitudes at arm's reach than are small-caliber autocannons (40mm, quad 20mm, 37mm, etc). These guns would be as easy to kill as an autogun on the field. They still won't STOP bombering, as CV's have also proved, but they WILL reduce it.

IM fine with 1 cuz it means i get to bomb more with them being fine with it

IM fine with 2

On 3, No :bhead
Title: Re: GV's and their purpose in the game
Post by: Tank-Ace on July 25, 2011, 04:59:20 PM
How about this, I keep a record of all the times I die in a perk tank during offensive operations, and I'll post the results on the BBS. Do you trust me to keep an accurate record?


Why not number 3? Its shells are about 1/5th the size of a 5" gun, and you have to set the fuze yourself (no proximity fuzes).
Title: Re: GV's and their purpose in the game
Post by: Karnak on July 25, 2011, 05:06:33 PM
How about this, I keep a record of all the times I die in a perk tank during offensive operations, and I'll post the results on the BBS. Do you trust me to keep an accurate record?
Yes, I'd trust you on it.


Quote
Why not number 3? Its shells are about 1/5th the size of a 5" gun, and you have to set the fuze yourself (no proximity fuzes).
It would be useless.  I know Wirbelwinds do stop me from marking tank positions with the .303s.  If I had bombs, they'd go on the Wirbelwind, not the tanks, so I guess it stops that too, in my case.
Title: Re: GV's and their purpose in the game
Post by: Tank-Ace on July 25, 2011, 05:09:44 PM
You're not one to get pissed when you die in a tank and suicide into ack to kill me. In the real world where you only get your one personal, precious, irreplacable arse flackers would work great. But here where we get infinite tries, its the stuipid and the insane that are the real threats.


And I'll take you up on that list  :salute.
Title: Re: GV's and their purpose in the game
Post by: shermanjr on July 25, 2011, 05:20:24 PM
ya im along the lines of tankace about removeing the loss of perked point due to enemy planes and i dont belive the spwnable aa wont do anyhting to deter planes from attack you just like att a cv puffy doesnt deter those bombers comin in to sink it nor does ack on fields or town keep em away from long they will get deackers
Title: Re: GV's and their purpose in the game
Post by: AWwrgwy on July 25, 2011, 06:45:08 PM
How about this, I keep a record of all the times I die in a perk tank during offensive operations, and I'll post the results on the BBS. Do you trust me to keep an accurate record?

You don't have to. We can look it up.

Are you counting M4A3(76) and T-34/85s as perk tnaks?

So far this tour you have died onse to a B-25H in a Panther.
You have lost three Panthers and one Tiger.
You lost an additional Panther to "Ship Gunner". 17lb-er?

Last tour you lost one Panther to a TBM.

So, that's twice you've been "bomb****ed" in two tours.

Seems you hide really good.



wrongway
Title: Re: GV's and their purpose in the game
Post by: LLogann on July 25, 2011, 06:59:28 PM
LMAO

You don't have to. We can look it up.

Are you counting M4A3(76) and T-34/85s as perk tnaks?

So far this tour you have died onse to a B-25H in a Panther.
You have lost three Panthers and one Tiger.
You lost an additional Panther to "Ship Gunner". 17lb-er?

Last tour you lost one Panther to a TBM.

So, that's twice you've been "bomb****ed" in two tours.

Seems you hide really good.



wrongway
Title: Re: GV's and their purpose in the game
Post by: Skyguns MKII on July 25, 2011, 07:07:45 PM
LMAO


 :ahand
Title: Re: GV's and their purpose in the game
Post by: Raphael on July 25, 2011, 07:14:31 PM
i really cant agree with the third one too.
the second one i agree fine but the problem is that some people play in small resolution screens so it could make gv hunting a real hell for some people.
Title: Re: GV's and their purpose in the game
Post by: LLogann on July 25, 2011, 07:21:49 PM
How can you be ok with 2?  If you were in an aircraft, at 4,500 feet, looking down straight, you'd be able to see a larger than a car vehicle just fine.  The only thing, and it's a maybe, is change the icon to just say GV until you get d600, then show the gv model.

:ahand

Title: Re: GV's and their purpose in the game
Post by: Skyguns MKII on July 25, 2011, 07:23:55 PM
How can you be ok with 2?  If you were in an aircraft, at 4,500 feet, looking down straight, you'd be able to see a larger than a car vehicle just fine.  The only thing, and it's a maybe, is change the icon to just say GV until you get d600, then show the gv model.



true
Title: Re: GV's and their purpose in the game
Post by: LLogann on July 25, 2011, 07:24:43 PM
 :cheers:
true
Title: Re: GV's and their purpose in the game
Post by: Tank-Ace on July 25, 2011, 09:52:07 PM
How can you be ok with 2?  If you were in an aircraft, at 4,500 feet, looking down straight, you'd be able to see a larger than a car vehicle just fine.  The only thing, and it's a maybe, is change the icon to just say GV until you get d600, then show the gv model.

Wronway, that gunship was an 'effing tripple 8" gun from a CV  :bhead. And we're assuming bomb****ings/B-25H (carries bombs as well) attacks while on offensive opperations. If I'm going to an enemy field, I usually up a panzer, M3(75) or an M4(75).

LLogann, thats actually not an accurate statment. We're assuming the tank is camoflauged (not the mustard yellow of the panzer IV), that you're flying by at 300mph or so, and that you're not flying upside-down while intensly scanning the ground (littered with destroyed tank hulls, gun emplacments, trenches, destroyed buildings, shell holes, etc.) below.

Contrary to popular belief, it can be damn hard to spot camoflauged objects. When I do a good job of camoflauging my hunting blind, I can't even see it. And thats from ground level, standing still, and at a range of a couple hundred yards.
Title: Re: GV's and their purpose in the game
Post by: Skyguns MKII on July 25, 2011, 10:25:41 PM
LLogann, thats actually not an accurate statment. We're assuming the tank is camoflauged (not the mustard yellow of the panzer IV), that you're flying by at 300mph or so, and that you're not flying upside-down while intensly scanning the ground (littered with destroyed tank hulls, gun emplacments, trenches, destroyed buildings, shell holes, etc.) below.

Contrary to popular belief, it can be damn hard to spot camoflauged objects. When I do a good job of camoflauging my hunting blind, I can't even see it. And thats from ground level, standing still, and at a range of a couple hundred yards.

First off i fly about 200 or less circling when I'm scanning, even more effective than flying upside down.  

Second, you are a multiple ton non foliage covered camouflaged tank often driving at top gear firing tracers left and right, not to mention tanks can be heared for miles.

Third, If you want to have foliage covered camouflage tanks and still assume i shouldn't be able to see from a decent distance moving across a flippin grass Field then i would personally unsubscribe to this game if it were to happen.

Fourth you wanna play the realism card and say you should be harder to spot when not moving and engine is off then IL play my realism card and say you don't get engine powered high speed turrets when your engine is off.
Title: Re: GV's and their purpose in the game
Post by: Tank-Ace on July 25, 2011, 10:28:17 PM
If you find a way to adjust turret speed based on engine status and current RPM, then please give HTC a hand. I would love to see that added.

I hate bomb****s, but asside from that I'm quite reasonable.
Title: Re: GV's and their purpose in the game
Post by: Raphael on July 25, 2011, 10:31:03 PM
but while in game if you are flying just that way you can actually SEE your target for even further then your icon range, if you are not scanning yo wont see but if you are paying attention you will. i agree with making the icon range smaller but i agree until it hits the folks with smaller screens, i dont have a big screen but i do know that if i had it would be even easier.
now erm... hehe i would like to have the icon for the flakker the same way... for ehhm... personal reasons you know...
 :noid
Title: Re: GV's and their purpose in the game
Post by: MK-84 on July 25, 2011, 10:31:15 PM
How do these guys see em then :headscratch:
http://www.youtube.com/watch?v=ccOXrfBZoLE
Title: Re: GV's and their purpose in the game
Post by: Skyguns MKII on July 25, 2011, 10:33:29 PM
How do these guys see em then :headscratch:
http://www.youtube.com/watch?v=ccOXrfBZoLE

 :ahand :ahand :ahand  :aok

Hey tankace, they were hiding in trees, AND DRIVING THROUGH FEILDS
Title: Re: GV's and their purpose in the game
Post by: Skyguns MKII on July 25, 2011, 10:34:26 PM
but while in game if you are flying just that way you can actually SEE your target for even further then your icon range, if you are not scanning yo wont see but if you are paying attention you will. i agree with making the icon range smaller but i agree until it hits the folks with smaller screens, i dont have a big screen but i do know that if i had it would be even easier.
now erm... hehe i would like to have the icon for the flakker the same way... for ehhm... personal reasons you know...
 :noid

IF you can see your target beyond icon range theres little point
Title: Re: GV's and their purpose in the game
Post by: des506 on July 25, 2011, 10:52:16 PM
It seems to me that GV's are meant to do more than be bombed and sit on concrete defending bases. But its a guaranteed death sentence if you spawn away from your base. I have several ideas (some taken from others) to improve the offensive capability of the GV's.

i got another thread for you.... bombers are meant to do more then get shot down, bombing defended bases...etc etc.. how abt.... fiters are meant to do more than dogfight... or how abt 262s are meant to do more than zoom ard.....

If this is the way you use your gvs, its no wonder why you keep getting bombed.... its like flying a bomber into a hot zone without airsupport... or fiters  without bullets... or 262s without fuel... do you see my point here???

Title: Re: GV's and their purpose in the game
Post by: Tank-Ace on July 25, 2011, 11:06:13 PM
Wow, you guys are so good at twisting words you should work in the Executive Branch.... Or hollywood... one of the two for sure.

You know what i MEAN des. for those that don't here:

I mean that tanks should be used offensivly more often. Now people are just like "ords up, I'm not spawning in there".

And Skyguns, we have a lot more cover than I saw in those videos. And tanks sitting still still get bombed. Less than the moving ones maybe, but they still get hit.
Title: Re: GV's and their purpose in the game
Post by: Skyguns MKII on July 25, 2011, 11:13:09 PM
Wow, you guys are so good at twisting words you should work in the Executive Branch.... Or hollywood... one of the two for sure.


And Skyguns, we have a lot more cover than I saw in those videos. And tanks sitting still still get bombed. Less than the moving ones maybe, but they still get hit.

As they do in real life.
Title: Re: GV's and their purpose in the game
Post by: Tank-Ace on July 25, 2011, 11:15:50 PM
IRL, if a tank was stopped, under cover, and didn't shoot, it usually didn't get bombed unless ground units radioed its possition to air support.
Title: Re: GV's and their purpose in the game
Post by: des506 on July 25, 2011, 11:16:54 PM
Wow, you guys are so good at twisting words you should work in the Executive Branch.... Or hollywood... one of the two for sure.

You know what i MEAN des. for those that don't here:

I mean that tanks should be used offensivly more often. Now people are just like "ords up, I'm not spawning in there".

you wanna know why they do that.. it all happened one day... when hitech in all their infinite wisdom decided to change their GV system to kinda match WOT's system..some aspect of the system helped... the majority of the tank feel just went to went to the dumps... and to requote on you on the use of offensive tanks... we have used the blitzkreig method of using tanks AND suppoorted aircover very successfully...even using just gvs... all we do is have a back up plan if aircover shows up....... if without aircover.. then you have to expect to get bombed..


dun forget this game is centred ard air supremacy...as in real life.. you rule the air... you're chances of winning increases many folds...
Title: Re: GV's and their purpose in the game
Post by: Tank-Ace on July 25, 2011, 11:22:30 PM
Alright, I give up. I'm not making any headway with you.

However, I leave this thread with this closing statment:

Tanks are meant to be used offensivly, and bombing has killed that in the game to a large degree. A reduction or removal of perk loss from deaths due to bombing would help, as would the ability to land at a designated area near the spawn, to borrow another's idea.

That said, there are several ways to fix or reduce the bombing idea, all of which you have tried to shoot down with arguments that have relativly little to do with the game. For example the issue of tanks out in the open is a rather small issue due to the over exagerated ammount of (ineffective) cover.
Title: Re: GV's and their purpose in the game
Post by: des506 on July 25, 2011, 11:29:22 PM
Alright, I give up. I'm not making any headway with you.

However, I leave this thread with this closing statment:

Tanks are meant to be used offensivly, and bombing has killed that in the game to a large degree. A reduction or removal of perk loss from deaths due to bombing would help, as would the ability to land at a designated area near the spawn, to borrow another's idea.

That said, there are several ways to fix or reduce the bombing idea, all of which you have tried to shoot down with arguments that have relativly little to do with the game. For example the issue of tanks out in the open is a rather small issue due to the over exagerated ammount of (ineffective) cover.

 i get what you're saying... but think abt it..  the only way  to prevent people from trying to invade ur land using gvs is to either camp their spawn or bomb them.. with your perkless kills.. they are not worried abt spawning at all.. no loss to life isn't it?? then all you have is a bunch of idiots spawning constantly without control... and there goes a huge gv furball.
Title: Re: GV's and their purpose in the game
Post by: Karnak on July 25, 2011, 11:35:30 PM
you wanna know why they do that.. it all happened one day... when hitech in all their infinite wisdom decided to change their GV system to kinda match WOT's system..some aspect of the system helped... the majority of the tank feel just went to went to the dumps... and to requote on you on the use of offensive tanks... we have used the blitzkreig method of using tanks AND suppoorted aircover very successfully...even using just gvs... all we do is have a back up plan if aircover shows up....... if without aircover.. then you have to expect to get bombed..


dun forget this game is centred ard air supremacy...as in real life.. you rule the air... you're chances of winning increases many folds...
Literally none of what you posted has anything to do with what Tank-Ace is talking about.  What you posted is also, well, not very coherent.
Title: Re: GV's and their purpose in the game
Post by: des506 on July 25, 2011, 11:36:40 PM
Literally none of what you posted has anything to do with what Tank-Ace is talking about.  What you posted is also, well, not very coherent.
:neener:
Title: Re: GV's and their purpose in the game
Post by: Tank-Ace on July 25, 2011, 11:36:55 PM
Alright, i can't ignore the idiocy and irrelevancy of that statment, THIS is my last post in this thread.

First off, you're just jumping from place to place in the agrument.

That would encourage some GV's to up and fight the GV's. Perk loss from dying to an M3(75) that you didn't see till to late is still there. If your VH is down, then go bomb our VH. I don't mind. More power to you as long as I don't loose a bunch my perks because you don't really feel like taking the 5 minutes to drive out and shoot me.

And you don't have to camp the spawn, you just have to stop them short of the field. It doesn't WHERE they're stopped, just that they're stopped.

And while some would keep spawning in, most would get bored at the lack of action (ie, GV's upping to fight the GV's) and go somewhere else.

If you're not going to use the VH on the base to up a tank to stop me, whats the point of it even being there?
Title: Re: GV's and their purpose in the game
Post by: AWwrgwy on July 25, 2011, 11:55:42 PM
If this is the way you use your gvs, its no wonder why you keep getting bombed.... its like flying a bomber into a hot zone without airsupport... or fiters  without bullets... or 262s without fuel... do you see my point here???

He was bombed twice.

I keep thinking I get bombed all the time too. I say to myself, "I'd be doing so much better in tanks if I didn't get bombed all the time" or "just as the fight starts getting good, I get bombed".
I look at my stats and it turns out it's a very small percentage as well.

wrongway

Title: Re: GV's and their purpose in the game
Post by: des506 on July 26, 2011, 12:10:12 AM
He was bombed twice.

I keep thinking I get bombed all the time too. I say to myself, "I'd be doing so much better in tanks if I didn't get bombed all the time" or "just as the fight starts getting good, I get bombed".
I look at my stats and it turns out it's a very small percentage as well.

wrongway



we all get bombed... i have been bombed by buds and enemies the like...it's really irritating but you move on.. cos.. thats war isn't it.. thats the way the game was made isn't it?? well, its like in real life... instead of moving on...  you try writing an email to god abt how unfair life is..been trying to say ...take the crap and move on...
Title: Re: GV's and their purpose in the game
Post by: Iraqvet on July 26, 2011, 12:20:29 AM
He he....complaining about getting egged in this game......come on really. It's like a rocking chair........ gives you something to do, but won't get you anywhere.

Get used to it, as it is part of the game. Just as getting hoed, or shot down......etc.

Further more if a person does not like the fact that I egged them they have the choice to up and try to shoot me down. If I bomb from 34k, they can up and shoot me down. If I am in a fighter shooting down your squadie, you have the choice to up and shoot me down. So from every action comes a equal......reaction. It is how the game was programmed and it is what makes the game great to play.

Most just getting thier feelins hurt because someone ruined thier 'GV Fun"......Well honestly we all have our fun ruined from time to time in the game. :salute
Title: Re: GV's and their purpose in the game
Post by: Ack-Ack on July 26, 2011, 02:32:04 AM
More power to you as long as I don't loose a bunch my perks because you don't really feel like taking the 5 minutes to drive out and shoot me.

That sentence speaks volumes...

ack-ack
Title: Re: GV's and their purpose in the game
Post by: Skyguns MKII on July 26, 2011, 03:39:05 AM
WE WIN, CELEBRATION  :rock :rock :rock
Title: Re: GV's and their purpose in the game
Post by: talos on July 26, 2011, 04:25:33 AM
Okay so a lot of you guys either continue to miss the point of this thread, or are just trolling around. More times then i can count my squaddies and/or I have attacked/defended bases in perked tanks and to the credit of most of the people we have fought they have upped tanks, but as soon as they die once or twice they jump into to their trusted Lancstukas and just start camping over the spawns.

I do agree with what Tank-Ace is saying, you shouldn't loose all your perks to someone who couldn't figure out how to kill tiger with a Panzer IV or an M8 (its not that hard). On the other hand i don't think that you should get to keep all your perks after getting bombed that would just result in that Perked GVs upping again and again. I say that you should lose about half off your total perk cost for the GV, maybe even 75% of it.

Also you should get double the amount of perks for killing GVs by strafing it to death. but that's just my thoughts on it

 :headscratch: Historical Question  :headscratch: : How many times was a Lancaster/B17/B24 etc. etc. flown in at low alt. (800ft) and carpet bombed one or more GVs
Title: Re: GV's and their purpose in the game
Post by: Chugamug on July 26, 2011, 02:15:22 PM
The purpose of GVs is to start fights, both in the air and on the ground.
While a uninterrupted ground battle is nice, there's nothing better than when there are both planes and GVs fighting it out at a V base or spawn point. Why are you here? Perk Points?
Title: Re: GV's and their purpose in the game
Post by: Ack-Ack on July 26, 2011, 03:00:50 PM
Historical Question  :headscratch: : How many times was a Lancaster/B17/B24 etc. etc. flown in at low alt. (800ft) and carpet bombed one or more GVs

I already posted some examples of Allied operations were heavy bombers flew as low as 3,000ft and carpet bombed German armored positions to support the various break out operations in Normandy (Operation Cobra, Operation Goodwood).

(http://www.desertrats.org.btinternet.co.uk/images/Pictures/WittmanTiger.jpg)

(http://www.wargames.co.uk/Pending/Archive/March04/tiger1.jpg)

(http://i920.photobucket.com/albums/ad42/triggerjockey/Tiger_I_xxx_sPzAbt503_wreck.jpg)

ack-ack
Title: Re: GV's and their purpose in the game
Post by: AWwrgwy on July 26, 2011, 03:14:33 PM
Okay so a lot of you guys either continue to miss the point of this thread, or are just trolling around. More times then i can count my squaddies and/or I have attacked/defended bases in perked tanks and to the credit of most of the people we have fought they have upped tanks, but as soon as they die once or twice they jump into to their trusted Lancstukas and just start camping over the spawns.

I do agree with what Tank-Ace is saying, you shouldn't loose all your perks to someone who couldn't figure out how to kill tiger with a Panzer IV or an M8 (its not that hard). On the other hand i don't think that you should get to keep all your perks after getting bombed that would just result in that Perked GVs upping again and again. I say that you should lose about half off your total perk cost for the GV, maybe even 75% of it.

Also you should get double the amount of perks for killing GVs by strafing it to death. but that's just my thoughts on it

 :headscratch: Historical Question  :headscratch: : How many times was a Lancaster/B17/B24 etc. etc. flown in at low alt. (800ft) and carpet bombed one or more GVs


See also: http://bbs.hitechcreations.com/smf/index.php/topic,316957.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,316957.0.html)



wrongway
Title: Re: GV's and their purpose in the game
Post by: talos on July 26, 2011, 08:28:02 PM
I already posted some examples of Allied operations were heavy bombers flew as low as 3,000ft and carpet bombed German armored positions to support the various break out operations in Normandy (Operation Cobra, Operation Goodwood).


   :huh Okay that's great and all, but that wasn't my question

:headscratch: Historical Question  :headscratch: : How many times was a Lancaster/B17/B24 etc. etc. flown in at low alt. (800ft) and carpet bombed one or more GVs

  I didn't ask how many times heavy bombers bombed GVs. I asked how many times did they come in at low Alt. "800ft", and let me add another related question. How many times have heavy Bombers been used to divebomb GVs in the real would
Title: Re: GV's and their purpose in the game
Post by: oakranger on July 27, 2011, 12:21:23 AM

   :huh Okay that's great and all, but that wasn't my question

  I didn't ask how many times heavy bombers bombed GVs. I asked how many times did they come in at low Alt. "800ft", and let me add another related question. How many times have heavy Bombers been used to divebomb GVs in the real would

I have two quesion for you.  How many things can you do on AH that you physically cannot do in the real world? And how many things can you physical do in the real world that you virtually cannot do on AH?
Title: Re: GV's and their purpose in the game
Post by: Skyguns MKII on July 27, 2011, 01:17:01 AM

   :huh Okay that's great and all, but that wasn't my question

  I didn't ask how many times heavy bombers bombed GVs. I asked how many times did they come in at low Alt. "800ft", and let me add another related question. How many times have heavy Bombers been used to divebomb GVs in the real would

HOW MANY TIMES DID A TANK SHOOT A PLANE DOWN IN REAL LIFE ditto @ oakranger
Title: Re: GV's and their purpose in the game
Post by: DMVIAGRA on July 27, 2011, 01:22:17 AM
Lots of targets for my Stuka here...
Title: Re: GV's and their purpose in the game
Post by: des506 on July 27, 2011, 05:01:10 AM
Lots of targets for my Stuka here...

that makes a target for my spit...thanks
Title: Re: GV's and their purpose in the game
Post by: redcatcherb412 on July 27, 2011, 08:14:11 AM
Maybe karnak. All I can say is that the times when I have used the panther offensivly, I've died to bombs. Maybe this is because I'm a good tanker, and maybe its because I'm "lucky". I don't know.


So I say lets add the ability to land vehicles at a designated area protected by a hill from the base and other spawns (to prevent the concrete sitters from abusing this) to the list of possible fixes. Perhaps represent this by a circle of tents representing a field HQ?
.
.
OK so we need a 'Time Out' - 'Kings-X'  don't shoot at me while I land my kills area ?
This would cut out the 'smoking tank' free for all which causes all guns and
aircraft to hone in on the crippled GV.  (impressive ord volume at times)
...I at least don't think it's needed. If you drive in 6k to
attack an enemy base, you should be patient enough to drive back the 6k to land
where you started, or finish the job to actually take the base and then land, or
accept the capture for being behind enemy lines.
.
.
Realistically I would love no icons till 600M on ground vehicles, but real world (well in the 60's anyhoo)
Where ground units popped green smoke for friendly ID and lobbed red smoke to pinpoint enemy
for the air support. We don't have ground troops for smoke, but tanks carry smoke shells. (could
maybe add smoke of some kind to m3s jeep etc.)
Plenty of pilots in here state they see GV's quite well from the air far enough out, they just need to
get close enough to ID the GV if you turn off both enemy and friendly icons to 600m or so.