Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Fud on July 26, 2011, 05:44:31 PM
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How do the programmers know how the planes are supposed perform in here?..Blue prints maybe? actual plane performance? guess work?
Just curious <S> fudmukkr
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It's a combination of anecdotes, youtube videos, community polls, Wiki pastes, and grainy black and white pictures. :devil
Kidding. They use official documents and math. :D
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It's a combination of anecdotes, youtube videos, community polls, Wiki pastes, and grainy black and white pictures. :devil
Kidding. They use official documents and math. :D
lmao ...math and official documents :rofl
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"Official documents" meaning primary source documents of flight testing done back in WWII, or shortly after.
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Hitech flew in a p51 in real life
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Karnak I expect the flight test data is used for verifying the model not creating it.
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I would like to have this flight test modeling data
Not holding my breath
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Karnak I expect the flight test data is used for verifying the model not creating it.
It will be what they use as the basis of the FM's target performance as well.
I would like to have this flight test modeling data
Not holding my breath
You can get some of it at http://www.wwiiaircraftperformance.org/
Good books are another source.
You can request some more from government sources.
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Hitech flew in a p51 in real life
I flew in a B24, B17 ,C47 and a C172 in real life lol
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I also believe that HiTech has his personal airplane also in the game so he can use it to compare it's performance with real life data and for the odd evil con mission.
But as someone linked to wwiiaircraftperfomance.com, you can find some of the official data that was used and in books and government sources as well. Also, people have to remember that due to the complexity of creating a perfectly accurate flight model, it would be beyond our feeble desktop PCs to be able to process it so allowances have to be made.
For a PC flight sim, Aces High has a pretty damn good flight model and physics and there is a reason that after 10+ years, the game is still around and doing well.
ack-ack
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I fly the 4hog in the DA and I am curious if the real plane could physically do some of the things the cartoon plane does in the DA? (assuming the pilot is invincible against g's and head banging turns lol)
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I flew in a B24, B17 ,C47 and a C172 in real life lol
How do they compare to this game?
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How do they compare to this game?
Dunno, I was a passenger and once we hit 6k, I bailed out of the bomb bays....I was told the C47 saw action during D-Day and the C172...well is a C172 lol
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I fly the 4hog in the DA and I am curious if the real plane could physically do some of the things the cartoon plane does in the DA? (assuming the pilot is invincible against g's and head banging turns lol)
Yes it can do some of those things. The pilot doesn't even have to be immune to G loading.
Why would you bang your head in a turn?
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Yes it can do some of those things. The pilot doesn't even have to be immune to G loading.
Why would you bang your head in a turn?
The way I fly ...I need all the bracing I need lol
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Yes it can do some of those things. The pilot doesn't even have to be immune to G loading.
Why would you bang your head in a turn?
Have u ever riddin a ruler coaster that's twists and turns? My head swings side to side alot, wouldnt surprise me If 109 pilots hit there heads with that small cockpit
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math (aka physics) and actual flight test results for the most part. and a dash of hog warts.
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Have u ever riddin a ruler coaster that's twists and turns? My head swings side to side alot, wouldnt surprise me If 109 pilots hit there heads with that small cockpit
You might hit your head in a snap roll but not in a turn.
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You might hit your head in a snap roll but not in a turn.
or heavy turbulence, but the again we have none ingame sadly :(
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Turbulence is up and down like hitting a bump. Mind your lift vector.
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Turbulence is up and down like hitting a bump. Mind your lift vector.
When I fly, (I'm taking private pilot lessons) turbulence moves me up and down yes, but some times he will get pushed right or left.
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When I fly, (I'm taking private pilot lessons) turbulence moves me up and down yes, but some times he will get pushed right or left.
Well that's it for me...I'm staying off the sidewalk lol....
and yes I can imagine some snap turns i make in the game would cause some serious neck issues lol
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Well that's it for me...I'm staying off the sidewalk lol....
and yes I can imagine some snap turns i make in the game would cause some serious neck issues lol
:rofl the sidewalks are not safe in your area :old: :neener:
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Hmm.... they appear to have some data for a certain operation British jet during WWII...
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math (aka physics) and actual flight test results for the most part. and a dash of hog warts.
Ppshaw, who needs maths? What possibly more do you need than hasty generlizations made from the intardnetz, WW2 hyperbole, a few mystifying charts, & aerohunchnautics for FM verisimilitude?
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Have u ever riddin a ruler coaster that's twists and turns? My head swings side to side alot, wouldnt surprise me If 109 pilots hit there heads with that small cockpit
Fighter pilots are well trained with a great physical fitness! In the past and today, also they didn't stick stirr and turn and burn 5 complete rounds. The Aces just saw the targets earlier than the opponents!
Back to topic, lot of math inside
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I fly the 4hog in the DA and I am curious if the real plane could physically do some of the things the cartoon plane does in the DA? (assuming the pilot is invincible against g's and head banging turns lol)
Most of these aircraft can do things that exceed the phyisical limitations of human beings. No sane pilot with a fear of death would fly these planes the way we do in cartoon land . Even in combat .
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I fly the 4hog in the DA and I am curious if the real plane could physically do some of the things the cartoon plane does in the DA? (assuming the pilot is invincible against g's and head banging turns lol)
:lol The answer is no, for every plane. Some things can only be modeled so far. Same thing as stall fighting 100 feet off the ground. I don;t think that was part of WWII pilot training.
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Ppshaw, who needs maths? What possibly more do you need than hasty generlizations made from the intardnetz, WW2 hyperbole, a few mystifying charts, & aerohunchnautics for FM verisimilitude?
Don't forget good old gut feeling, and that's how I think it should be. :aok
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:lol The answer is no, for every plane. Some things can only be modeled so far. Same thing as stall fighting 100 feet off the ground. I don;t think that was part of WWII pilot training.
Physically possible and trained for are two entirely separate things. I know of one case in which a Mossie VI was attacking a German airfield and the pilot pulled it to tight and stalled it violently at low altitude. The stick was yanked out of his hand and the Mossie was upside down at what his navigator said was 10ft, though I'd guess more like 50ft, and he recovered it. All sorts of stuff happened that pilots weren't trained for.
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When I fly, (I'm taking private pilot lessons) turbulence moves me up and down yes, but some times he will get pushed right or left.
I wish my parents had $10,000 easily accessible.
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I wish my parents had $10,000 easily accessible.
It's not that much...
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Depends on where you live. I'm with you, Krupinski. barely enough for groceries :(
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Physically possible and trained for are two entirely separate things. I know of one case in which a Mossie VI was attacking a German airfield and the pilot pulled it to tight and stalled it violently at low altitude. The stick was yanked out of his hand and the Mossie was upside down at what his navigator said was 10ft, though I'd guess more like 50ft, and he recovered it. All sorts of stuff happened that pilots weren't trained for.
True, but you are talking about an accidental stall vs intentionally stall fighting at that altitude. In either case, there is only so far simulation can go.
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True, but you are talking about an accidental stall vs intentionally stall fighting at that altitude. In either case, there is only so far simulation can go.
It still looks like you're conflating what was physically possible for the aircraft to do with what they actually did due to pilot training and self preservation and expecting HTC to limit players to the second somehow.
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See rule #4
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They get all their information from various 'History Channel' shows. It's a great resource.
:bolt:
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Same thing as stall fighting 100 feet off the ground. I don;t think that was part of WWII pilot training.
True, but you are talking about an accidental stall vs intentionally stall fighting at that altitude. In either case, there is only so far simulation can go.
While I agree flight models can only be "so true" to reality, you're confusing PRACTICE (I mean how something is used, not "practice makes perfect") with POTENTIAL (I mean physics allows it).
The soviets pretty much earned half their kills at treetop levels. I know many others did too.
And then there's always the story of Ta152s and Tempests stall fighting over the trees at the end of the war, the Ta152 pushing the Tempest to turn tighter and tighter until he snap stalled and crashed without time to recover because they were so low.
So while I agree with the general comment, I disagree with the notions behind it.
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That tempest pilot turned the wrong direction for most of the fight.
He reversed near the end but it was too late.
Not sure it would have mattered.
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While I agree flight models can only be "so true" to reality, you're confusing PRACTICE (I mean how something is used, not "practice makes perfect") with POTENTIAL (I mean physics allows it).
The soviets pretty much earned half their kills at treetop levels. I know many others did too.
And then there's always the story of Ta152s and Tempests stall fighting over the trees at the end of the war, the Ta152 pushing the Tempest to turn tighter and tighter until he snap stalled and crashed without time to recover because they were so low.
So while I agree with the general comment, I disagree with the notions behind it.
It was just an example to show how games are different from real life.