Aces High Bulletin Board

General Forums => Wishlist => Topic started by: ozrocker on July 30, 2011, 10:31:12 AM

Title: Better effects when ships are sinking
Post by: ozrocker on July 30, 2011, 10:31:12 AM
Some water effects would be a nice addition when ships are sinking.
Also, better damage/fire/smoke graphics added.
At least have water doing something.
Maybe add oil slicks.


P.S.
Perhaps sailors jumping overboard, maybe even some on fire.


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Title: Re: Better effects when ships are sinking
Post by: SEseph on July 30, 2011, 12:27:42 PM
AND SHARKS! We need sharks for when the boat goes down and all those sailors are being cooked in oil.

MMMMmmmm Fried Human Steak with Tartar sauce, a new McDonald's sensation!  :devil
Title: Re: Better effects when ships are sinking
Post by: Pigslilspaz on July 30, 2011, 01:06:15 PM
+2 to more effects.
-over 9000 to the sailors. I don't like the idea of that, and also would be more resource consuming than the other things.
AND SHARKS! We need sharks for when the boat goes down and all those sailors are being cooked in oil.

MMMMmmmm Fried Human Steak with Tartar sauce, a new McDonald's sensation!  :devil

Another reason for no sailors. My grandfather was on the Indianapolis when it went down, he lost his 2 best friends to the sharks. He was afraid of bodies of water larger than a pool after that (good thing he lived in NE).
Title: Re: Better effects when ships are sinking
Post by: guncrasher on July 30, 2011, 01:23:01 PM
Some water effects would be a nice addition when ships are sinking.
Also, better damage/fire/smoke graphics added.
At least have water doing something.
Maybe add oil slicks.


P.S.
Perhaps sailors jumping overboard, maybe even some on fire.


                                                                                                                                                  :cheers: Oz


                                                                                                                                                       
                                                                                                                                       

seriously, how often do you look at the cv sinking.  perhaps use the coding time to bring more planes, rather than waste it on the 3 seconds it takes for cv to sink.  hell I would rather have them fix the trees canopy  stop ap rounds thingy.

semp
Title: Re: Better effects when ships are sinking
Post by: Tyrannis on July 30, 2011, 01:24:00 PM
i wish that when a cv is sunk, it would ether..

A. roll over and sink.

or

B. begin to lift itself up as it does now, except it bow would snap off at an angle, and both halfs would sink. basically the titanic effect.
Title: Re: Better effects when ships are sinking
Post by: Wmaker on July 30, 2011, 01:32:48 PM
I think the "special" effects department in general could use an update.
Title: Re: Better effects when ships are sinking
Post by: ozrocker on July 30, 2011, 02:46:27 PM
seriously, how often do you look at the cv sinking.  perhaps use the coding time to bring more planes, rather than waste it on the 3 seconds it takes for cv to sink.  hell I would rather have them fix the trees canopy  stop ap rounds thingy.

semp
Watched it today. From LVT. No water effect at all.
                                                                                                                     :cheers: Oz
Title: Re: Better effects when ships are sinking
Post by: M0nkey_Man on July 30, 2011, 08:42:17 PM
we need explosions too
Title: Re: Better effects when ships are sinking
Post by: stabbyy on July 30, 2011, 10:36:47 PM
honestly i useally watch carriers sink after torping them its the cherry on top and always instant satisfaction/accomplishment when you get to watch them go down granted sinking is already pretty nice... at least they dint just vanish but agreed "spec effects" could use a notch up such as a true 3d flame not a X flame(look from the top you will see what i mean) and possibly bullet holes in strafed buildings/hangars
Title: Re: Better effects when ships are sinking
Post by: des506 on July 30, 2011, 11:37:01 PM
seriously, how often do you look at the cv sinking.  perhaps use the coding time to bring more planes, rather than waste it on the 3 seconds it takes for cv to sink.  hell I would rather have them fix the trees canopy  stop ap rounds thingy.

semp

yea they need to implement the trees so that its not a solid object when you shoot at the branches... if enemy is hiding behind trees or bushes...you have an opportunity for 1-2 shots to clear the obstacle, then you are able to hit the gvs when the trees ard him fall.. dunno abt the coding bit... but it sure as hell will give skuzzy lots of work to do..sorry skuzz.. :D

but they need to beef up the rocket attacks... http://www.youtube.com/watch?v=1-D3ffvIC1Q (http://www.youtube.com/watch?v=1-D3ffvIC1Q)
Title: Re: Better effects when ships are sinking
Post by: Karnak on July 30, 2011, 11:42:02 PM
yea they need to implement the trees so that its not a solid object when you shoot at the branches... if enemy is hiding behind trees or bushes...you have an opportunity for 1-2 shots to clear the obstacle, then you are able to hit the gvs when the trees ard him fall.. dunno abt the coding bit... but it sure as hell will give skuzzy lots of work to do..sorry skuzz.. :D

There are too many trees on a map to make them destructible.  It is too much data for the server to keep track of the damage state of each tree.

Also, Skuzzy is the systems administrator, hitech and sudz are the programmers.
Title: Re: Better effects when ships are sinking
Post by: des506 on July 30, 2011, 11:47:35 PM
There are too many trees on a map to make them destructible.  It is too much data for the server to keep track of the damage state of each tree.

Also, Skuzzy is the systems administrator, hitech and sudz are the programmers.

ok ok... to me he the man for everything... thanks for the info...
Title: Re: Better effects when ships are sinking
Post by: Raphael on July 31, 2011, 12:26:30 AM
+2 to more effects.
-over 9000 to the sailors. I don't like the idea of that, and also would be more resource consuming than the other things.
Another reason for no sailors. My grandfather was on the Indianapolis when it went down, he lost his 2 best friends to the sharks. He was afraid of bodies of water larger than a pool after that (good thing he lived in NE).

NINE THOUSAND!?
Title: Re: Better effects when ships are sinking
Post by: guncrasher on July 31, 2011, 03:44:36 AM
There are too many trees on a map to make them destructible.  It is too much data for the server to keep track of the damage state of each tree.

Also, Skuzzy is the systems administrator, hitech and sudz are the programmers.

then make the rounds go thru trees.

semp
Title: Re: Better effects when ships are sinking
Post by: des506 on July 31, 2011, 07:18:23 AM
then make the rounds go thru trees.

semp

yes pls... :pray
Title: Re: Better effects when ships are sinking
Post by: RTHolmes on July 31, 2011, 07:55:59 AM
add lots of secondaries too, lets see/hear those magazines and boilers blow!  :banana:
Title: Re: Better effects when ships are sinking
Post by: des506 on July 31, 2011, 12:07:08 PM
add lots of secondaries too, lets see/hear those magazines and boilers blow!  :banana:

AWESOME!!!!!  :rock
 :aok
+1,000,000,000
Title: Re: Better effects when ships are sinking
Post by: SEseph on July 31, 2011, 04:35:31 PM
+2 to more effects.
-over 9000 to the sailors. I don't like the idea of that, and also would be more resource consuming than the other things.
Another reason for no sailors. My grandfather was on the Indianapolis when it went down, he lost his 2 best friends to the sharks. He was afraid of bodies of water larger than a pool after that (good thing he lived in NE).

Relax, it was all made in good fun. I have relatives with similar stories of loss in unimaginable ways during war, there never is any disrespect towards veterans in my posts. I'd be insulting most of my family and myself if I did.
Title: Re: Better effects when ships are sinking
Post by: Chugamug on August 01, 2011, 11:13:21 AM
Ships turrets should explode when there're destroyed, similar to the way tanks explode now.
Title: Re: Better effects when ships are sinking
Post by: AHTbolt on August 01, 2011, 01:06:55 PM
 Have it random ie. Massive explosion then sinks, rolls over then sinks, goes down like it does now. And when hit a huge smoke cloud thats seen for miles.
Title: Re: Better effects when ships are sinking
Post by: iron650 on August 01, 2011, 02:25:10 PM
+1

2-3 explosions, a turret flies off, (like the tank's effect), lists and slowly sinks.
Title: Re: Better effects when ships are sinking
Post by: B-17 on August 01, 2011, 09:19:23 PM
I'd like to see the UNDERSIDE of the ships modeled-- right now, it's like theres just a flat spot at a slight angle on the back of the ships... let's see some rudders and screws :aok
Title: Re: Better effects when ships are sinking
Post by: 1Nicolas on August 02, 2011, 10:19:36 PM
+1000,1000,1000,100!!!!
Title: Re: Better effects when ships are sinking
Post by: ToeTag on August 02, 2011, 10:36:15 PM
I think it should look like a toy boat in a toilet...then sombody flushes it and it slowly circles the bolw until....BU HA HA HA...down the drain!
Title: Re: Better effects when ships are sinking
Post by: titanic3 on August 02, 2011, 10:56:01 PM
Personally, I'd prefer a giant explosion of epic proportions. Unrealistic you say? Well so is our current gravity defying death of a wanna-be Titanic. :rolleyes:
Title: Re: Better effects when ships are sinking
Post by: oboe on August 02, 2011, 11:38:16 PM
I'd like a couple of different animations at least - maybe she rolls over, or stays upright but settles bow or stern down.  Just some variety.  And maybe the destroyers could break in half.  Do they just disappear when destroyed now?
Title: Re: Better effects when ships are sinking
Post by: des506 on August 05, 2011, 07:04:59 AM
i would just like to see more explosions as she is sinking... the steam valves breaking( lots of white smoke) secondary explosions as the ammo compartment is hit and while sinking..
Title: Re: Better effects when ships are sinking
Post by: SDGhalo on August 05, 2011, 09:05:43 AM
and instead of maybe going down by the head why not capsizes
Title: Re: Better effects when ships are sinking
Post by: Rob52240 on August 08, 2011, 09:31:16 AM
Look at this carrier graphics " issue ". 

http://www.youtube.com/watch?v=hgtV-hZ-ZFo
Title: Re: Better effects when ships are sinking
Post by: ozrocker on August 08, 2011, 09:54:29 AM
Wow, how did I know it was vguys without looking at icons.
 Look at all those buffs and how long it took to drop the cv :rofl :rofl




                                                                                                                                            :cheers: Oz
Title: Re: Better effects when ships are sinking
Post by: Rob52240 on August 09, 2011, 10:07:29 AM
Torpedo mission, publicly posted with 30 some joiners.  Grizz may have been there too.

For some reason the film viewer likes to place the carrier about a mile from where it should be.
Title: Re: Better effects when ships are sinking
Post by: Max6 on August 09, 2011, 11:16:11 AM
Sometimes the CV just disappears when it is destroyed.

An explosion had been tough, or the boat capsizes. something like that :rock