Aces High Bulletin Board
General Forums => Wishlist => Topic started by: ozrocker on July 30, 2011, 10:31:12 AM
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Some water effects would be a nice addition when ships are sinking.
Also, better damage/fire/smoke graphics added.
At least have water doing something.
Maybe add oil slicks.
P.S.
Perhaps sailors jumping overboard, maybe even some on fire.
:cheers: Oz
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AND SHARKS! We need sharks for when the boat goes down and all those sailors are being cooked in oil.
MMMMmmmm Fried Human Steak with Tartar sauce, a new McDonald's sensation! :devil
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+2 to more effects.
-over 9000 to the sailors. I don't like the idea of that, and also would be more resource consuming than the other things.AND SHARKS! We need sharks for when the boat goes down and all those sailors are being cooked in oil.
MMMMmmmm Fried Human Steak with Tartar sauce, a new McDonald's sensation! :devil
Another reason for no sailors. My grandfather was on the Indianapolis when it went down, he lost his 2 best friends to the sharks. He was afraid of bodies of water larger than a pool after that (good thing he lived in NE).
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Some water effects would be a nice addition when ships are sinking.
Also, better damage/fire/smoke graphics added.
At least have water doing something.
Maybe add oil slicks.
P.S.
Perhaps sailors jumping overboard, maybe even some on fire.
:cheers: Oz
seriously, how often do you look at the cv sinking. perhaps use the coding time to bring more planes, rather than waste it on the 3 seconds it takes for cv to sink. hell I would rather have them fix the trees canopy stop ap rounds thingy.
semp
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i wish that when a cv is sunk, it would ether..
A. roll over and sink.
or
B. begin to lift itself up as it does now, except it bow would snap off at an angle, and both halfs would sink. basically the titanic effect.
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I think the "special" effects department in general could use an update.
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seriously, how often do you look at the cv sinking. perhaps use the coding time to bring more planes, rather than waste it on the 3 seconds it takes for cv to sink. hell I would rather have them fix the trees canopy stop ap rounds thingy.
semp
Watched it today. From LVT. No water effect at all.
:cheers: Oz
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we need explosions too
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honestly i useally watch carriers sink after torping them its the cherry on top and always instant satisfaction/accomplishment when you get to watch them go down granted sinking is already pretty nice... at least they dint just vanish but agreed "spec effects" could use a notch up such as a true 3d flame not a X flame(look from the top you will see what i mean) and possibly bullet holes in strafed buildings/hangars
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seriously, how often do you look at the cv sinking. perhaps use the coding time to bring more planes, rather than waste it on the 3 seconds it takes for cv to sink. hell I would rather have them fix the trees canopy stop ap rounds thingy.
semp
yea they need to implement the trees so that its not a solid object when you shoot at the branches... if enemy is hiding behind trees or bushes...you have an opportunity for 1-2 shots to clear the obstacle, then you are able to hit the gvs when the trees ard him fall.. dunno abt the coding bit... but it sure as hell will give skuzzy lots of work to do..sorry skuzz.. :D
but they need to beef up the rocket attacks... http://www.youtube.com/watch?v=1-D3ffvIC1Q (http://www.youtube.com/watch?v=1-D3ffvIC1Q)
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yea they need to implement the trees so that its not a solid object when you shoot at the branches... if enemy is hiding behind trees or bushes...you have an opportunity for 1-2 shots to clear the obstacle, then you are able to hit the gvs when the trees ard him fall.. dunno abt the coding bit... but it sure as hell will give skuzzy lots of work to do..sorry skuzz.. :D
There are too many trees on a map to make them destructible. It is too much data for the server to keep track of the damage state of each tree.
Also, Skuzzy is the systems administrator, hitech and sudz are the programmers.
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There are too many trees on a map to make them destructible. It is too much data for the server to keep track of the damage state of each tree.
Also, Skuzzy is the systems administrator, hitech and sudz are the programmers.
ok ok... to me he the man for everything... thanks for the info...
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+2 to more effects.
-over 9000 to the sailors. I don't like the idea of that, and also would be more resource consuming than the other things.
Another reason for no sailors. My grandfather was on the Indianapolis when it went down, he lost his 2 best friends to the sharks. He was afraid of bodies of water larger than a pool after that (good thing he lived in NE).
NINE THOUSAND!?
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There are too many trees on a map to make them destructible. It is too much data for the server to keep track of the damage state of each tree.
Also, Skuzzy is the systems administrator, hitech and sudz are the programmers.
then make the rounds go thru trees.
semp
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then make the rounds go thru trees.
semp
yes pls... :pray
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add lots of secondaries too, lets see/hear those magazines and boilers blow! :banana:
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add lots of secondaries too, lets see/hear those magazines and boilers blow! :banana:
AWESOME!!!!! :rock
:aok
+1,000,000,000
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+2 to more effects.
-over 9000 to the sailors. I don't like the idea of that, and also would be more resource consuming than the other things.
Another reason for no sailors. My grandfather was on the Indianapolis when it went down, he lost his 2 best friends to the sharks. He was afraid of bodies of water larger than a pool after that (good thing he lived in NE).
Relax, it was all made in good fun. I have relatives with similar stories of loss in unimaginable ways during war, there never is any disrespect towards veterans in my posts. I'd be insulting most of my family and myself if I did.
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Ships turrets should explode when there're destroyed, similar to the way tanks explode now.
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Have it random ie. Massive explosion then sinks, rolls over then sinks, goes down like it does now. And when hit a huge smoke cloud thats seen for miles.
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+1
2-3 explosions, a turret flies off, (like the tank's effect), lists and slowly sinks.
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I'd like to see the UNDERSIDE of the ships modeled-- right now, it's like theres just a flat spot at a slight angle on the back of the ships... let's see some rudders and screws :aok
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+1000,1000,1000,100!!!!
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I think it should look like a toy boat in a toilet...then sombody flushes it and it slowly circles the bolw until....BU HA HA HA...down the drain!
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Personally, I'd prefer a giant explosion of epic proportions. Unrealistic you say? Well so is our current gravity defying death of a wanna-be Titanic. :rolleyes:
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I'd like a couple of different animations at least - maybe she rolls over, or stays upright but settles bow or stern down. Just some variety. And maybe the destroyers could break in half. Do they just disappear when destroyed now?
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i would just like to see more explosions as she is sinking... the steam valves breaking( lots of white smoke) secondary explosions as the ammo compartment is hit and while sinking..
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and instead of maybe going down by the head why not capsizes
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Look at this carrier graphics " issue ".
http://www.youtube.com/watch?v=hgtV-hZ-ZFo
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Wow, how did I know it was vguys without looking at icons.
Look at all those buffs and how long it took to drop the cv :rofl :rofl
:cheers: Oz
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Torpedo mission, publicly posted with 30 some joiners. Grizz may have been there too.
For some reason the film viewer likes to place the carrier about a mile from where it should be.
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Sometimes the CV just disappears when it is destroyed.
An explosion had been tough, or the boat capsizes. something like that :rock