Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Cjpedrido on August 21, 2011, 04:35:03 AM
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Any chance of smaller "newbie" maps minus the elite veteran players? They just want to vulch us all the time.
Can be done by placing an Account Age criteria to get into the map or if this is not desirable why not give accounts under 12 months a damage handicap so we don't get killed by the first bullet?
Why not make the Early War arena only accessable by accounts less than 12 months & a handicap of 3x normal damage? Call it Entry Level.
Make the Mid War arena accounts under 18 months & a damage handicap of 1.5x. Call it Advanced Level.
Call the Main Arena...Expert Level. No criteria or handicaps, like it is now.
Can we also get smaller maps? The current ones are way too large, too many airfields, etc.
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Vulching requires no special skill. It's also virtually impossible to get vulched upon takeoff if you don't like it... simply up from a quieter field.
There are a number of things you can do to make learning the game easier on yourself, and unsurprisingly, they're also the same things that help you win fights. Leave from a quiet airfield, gain lots of alt, and make smart decisions about whom to attack and when to do it. Train on low ENY birds until you get a hang of basic ACM, then move to the more challenging selections.
As for smaller maps, why? There is usually no shortage of fights unless you're an off-hours guy. If you're concerned about flying for too long just to get into combat, might I suggest going into the DA for awhile?
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Any chance of smaller "newbie" maps minus the elite veteran players? They just want to vulch us all the time.
Can be done by placing an Account Age criteria to get into the map or if this is not desirable why not give accounts under 12 months a damage handicap so we don't get killed by the first bullet?
Why not make the Early War arena only accessable by accounts less than 12 months & a handicap of 3x normal damage? Call it Entry Level.
Make the Mid War arena accounts under 18 months & a damage handicap of 1.5x. Call it Advanced Level.
Call the Main Arena...Expert Level. No criteria or handicaps, like it is now.
Can we also get smaller maps? The current ones are way too large, too many airfields, etc.
my dear newbie*that's if you really are one*.... the vulching... the kills, and the deflections shots on you are all part of growing up in this community.. dun forget..elite aces in the game, were once newbies just like you... it should set you thinking on how to overcome your adversity....what made them elite was the fact they kept thinking about how to counter the enemy''s every move... they practised hard in offline missions to practice the accuracy of their shots...
i can guarantee you that you will NOT learn anything in this newbie arena.. rite now you are sick and tired of getting killed thats why you want a chance to pawn others in the newbie arena! this is absolutely rubbish!...take the fight like a man/boy in the MA... stop complaining and whining like a girl and take the crap!
i can also guarantee you that you will learn so much more flying with/ against the best... than fighting newbies in the newbie arena...i am in my 6th year here at AH... and i'm still learning! *of cos by now...i can kick people's butt... not a lot.. but its enough for the time being*.... that i find is part of the beauty of the game...
tired of flying long distances with no one to fight against? get a few buddies and go to the DA... The TA is also a good place to ask questions and improve... the AH trainers there are awesome people... they will help you improve your skills...
so really its a -1,000,000,000 for ur idea...thats just me..
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player hosted server...invite your friends.
otherwise the newbie arenas are the dueling arena and the training arena. the training arena will get you assistance from a trainer. the dueling arena will let you learn on your own, with a friend or with an experienced player.
the lumps you're taking now are part and parcel of the "aces high experience", even the veteran players get vulched, ho'd and picked once in a while.
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I made a similar suggestion a while back. Though not by age but rather point accumulated in various aspects of the game. And still think it would be a great idea as newbies would rather initially go against those with a similar skill level to start out to get the hang of things and wont seek out a trainer.
"Mother please I'd rather do it myself"
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There are those, like me, who don't care about score, rank, or winning the war. I'd rather have a good fight. The key to finding more good fights is to give new guys some actual time in a fight, so they learn and get better instead of getting killed in 2 seconds and quitting in frustration.
I prefer flying EW and MW, and have been spawning custom arenas a few nights a week. If I come across someone and see he's new, I'll change my gameplan and have no problems sparring with him - pinging with my .303's for feedback - and let him stay in the air for a while.
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There are those, like me, who don't care about score, rank, or winning the war. I'd rather have a good fight. The key to finding more good fights is to give new guys some actual time in a fight, so they learn and get better instead of getting killed in 2 seconds and quitting in frustration.
I prefer flying EW and MW, and have been spawning custom arenas a few nights a week. If I come across someone and see he's new, I'll change my gameplan and have no problems sparring with him - pinging with my .303's for feedback - and let him stay in the air for a while.
If its a 1 V 1 and the opponent is obviously new. I'll spar with him a while. But how often can ya really tell if someone is new? Granted its easier to tell in a more sparsely populated arena such and early and mid war. But late war its almost always nearly impossible
Here's an idea. Little pink ribbons or halos above the icons of new players :lol (joking)
Naa. Im still of the opinion that a newb arena is a good idea as combined with the H2H arenas it would allow new players to ease their way into the game as they gain in experience and its resulting confidence rather then just enter the game and become the proverbial baby seal.
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Naa. Im still of the opinion that a newb arena is a good idea as combined with the H2H arenas it would allow new players to ease their way into the game as they gain in experience and its resulting confidence rather then just enter the game and become the proverbial baby seal.
Without some sort of experienced players in there, what would new guys learn? Who would answer basic questions, like "why is that base flashing" or "why can't I hit anything...convergence? what's that?", etc.
All they'd learn is point the nose at red icon and start spraying ammo at 1.5k until they ram the other guy or run out of ammo. They wouldn't learn basic fighter manuevers, gameplay mechanics like the strat system, what to blow up to cripple an enemy base, or what's needed to capture a base.
Without someone in there that's willing to help new guys, they would never be anything other than cannon fodder for all the amped-up jugheads in the MA.
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Without some sort of experienced players in there, what would new guys learn? Who would answer basic questions, like "why is that base flashing" or "why can't I hit anything...convergence? what's that?", etc.
All they'd learn is point the nose at red icon and start spraying ammo at 1.5k until they ram the other guy or run out of ammo. They wouldn't learn basic fighter manuevers, gameplay mechanics like the strat system, what to blow up to cripple an enemy base, or what's needed to capture a base.
Without someone in there that's willing to help new guys, they would never be anything other than cannon fodder for all the amped-up jugheads in the MA.
You could still have volunteers or trainers in there to help or answer questions if asked. If not always certainly initially. After that they could learn from those who have been there a while. Just as it is in the MA's
you would have to set the scoring system so that your couldnt accrue enough points to be forced out of the Newb arena in a single sitting.
also if you break up the points into bomber|fighter|GV you can practice each of those things separate before your entirely booted out.
Examples after accruing X amount of points you are either no longer allowed to take part in that particular activity or may do so but only with blanks as ammo. (these points numbers are for example purposes only)
Gv- 1,000 points or X amount of kills or a combination of the two.
Fighters- 3,000 points or X amount of kills
Bombers 1,500 points in strategic damage caused and 1,500 points in tactical damage caused for a total of 3,000 points
Any event, by the time you reach the number limits. You should have acquired enough of a working knowledge of the game so as you should have a grasp as to how things work.
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Any chance of smaller "newbie" maps minus the elite veteran players? They just want to vulch us all the time.
Can be done by placing an Account Age criteria to get into the map or if this is not desirable why not give accounts under 12 months a damage handicap so we don't get killed by the first bullet?
Why not make the Early War arena only accessable by accounts less than 12 months & a handicap of 3x normal damage? Call it Entry Level.
Make the Mid War arena accounts under 18 months & a damage handicap of 1.5x. Call it Advanced Level.
Call the Main Arena...Expert Level. No criteria or handicaps, like it is now.
Can we also get smaller maps? The current ones are way too large, too many airfields, etc.
No.
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You could still have volunteers or trainers in there to help or answer questions if asked. If not always certainly initially. After that they could learn from those who have been there a while. Just as it is in the MA's
you would have to set the scoring system so that your couldnt accrue enough points to be forced out of the Newb arena in a single sitting.
also if you break up the points into bomber|fighter|GV you can practice each of those things separate before your entirely booted out.
Examples after accruing X amount of points you are either no longer allowed to take part in that particular activity or may do so but only with blanks as ammo. (these points numbers are for example purposes only)
Gv- 1,000 points or X amount of kills or a combination of the two.
Fighters- 3,000 points or X amount of kills
Bombers 1,500 points in strategic damage caused and 1,500 points in tactical damage caused for a total of 3,000 points
Any event, by the time you reach the number limits. You should have acquired enough of a working knowledge of the game so as you should have a grasp as to how things work.
how many people do you think would be there? if there's only a few, it would take forever to get all those points. I am sure we dont get hundreds of new players every month to even support this idea.
semp
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It's amazing what you can learn in a few sessions in the T.A. with a trainer... Where the heck are those darn trainers anyway? I keep looking but can never find one... :D
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How do you improve if you only fight people who are just as bad as you are? You'll all be blundering around making lucky kills without truely understanding.
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how many people do you think would be there? if there's only a few, it would take forever to get all those points. I am sure we dont get hundreds of new players every month to even support this idea.
semp
LOL Guess you missed the part where I said the point numbers listed were for example only. But it would also depend on how those points were scored in THAT arena.
(Again EXAMPLE) If each kill were worth 300 points....
We dont know what the average influx of new players is per month. but you wouldnt need hundreds to make it work particularly if they used much smaller maps. a few dozen would be fine
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It's amazing what you can learn in a few sessions in the T.A. with a trainer... Where the heck are those darn trainers anyway? I keep looking but can never find one... :D
Was wondering when a trainer who thought his job might be threatened by such an arena would show up ;) :neener:
Agreed. Much can be learned from a trainer. But I'd be willing to bet good money that most new players never seek one out for instruction.
Actually I think this would make a trainers job easier. You inadvertently could get many newbies all in the same place at the same time.
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How do you improve if you only fight people who are just as bad as you are? You'll all be blundering around making lucky kills without truely understanding.
Nonsence
How do you improve by playing baby seal to an AH god?
Do boxers just jump right in with top ranked contenders? Or do they first start off with opponents of a similar skill level?
Vy the time you would leave such an arena you would be better then those who are just entering for the first time byvirtue of experience. Its not like you would never learn anything. The learning curve would be much less severe and certainly less frustrating and less of a turnoff starting with those who arent as experienced as it must be by going against people who in some cases have over 10 years of experience.
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LOL Guess you missed the part where I said the point numbers listed were for example only. But it would also depend on how those points were scored in THAT arena.
(Again EXAMPLE) If each kill were worth 300 points....
We dont know what the average influx of new players is per month. but you wouldnt need hundreds to make it work particularly if they used much smaller maps. a few dozen would be fine
same thing, you are talking about an arena that may have a couple of people at any one time. we do have a training arena, but most of the people there are players that have been around longer than 2 weeks.
semp
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There is no need for an Aces High "Kiddie Pool."
(http://blogs.alice1059.com/files/2011/02/kiddie_pool.gif)
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Nonsence
How do you improve by playing baby seal to an AH god?
Do boxers just jump right in with top ranked contenders? Or do they first start off with opponents of a similar skill level?
Vy the time you would leave such an arena you would be better then those who are just entering for the first time byvirtue of experience. Its not like you would never learn anything. The learning curve would be much less severe and certainly less frustrating and less of a turnoff starting with those who arent as experienced as it must be by going against people who in some cases have over 10 years of experience.
You don't start against the top contenders no, but you don't start training by grabbing some 13yo off the streets and getting in the ring with him either.
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You don't start against the top contenders no, but you don't start training by grabbing some 13yo off the streets and getting in the ring with him either.
You do if your 13
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There is no need for an Aces High "Kiddie Pool."
(http://blogs.alice1059.com/files/2011/02/kiddie_pool.gif)
:rofl
Interesting wish, for sure : )
Seriously: Im relative new here yet i can hold my own against anyone, in anything. This is couse i never tryed to use the easy mode. That wont help you in improving. Grab a newbsteen, dora or a tempest, they are easy enough.
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(http://media.comicvine.com/uploads/4/41654/972966-898102_thread_fail_stamp_super_super.gif)
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Lol, gotta love the pictures.
(http://www.maximumpc.com/files/u69/request_denied.jpg)
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Dred is the only one making any sense in this thread. :salute
+1 for the idea( more detailed versions of this idea have been posted before)
+1 for Dred's explanation of how newbs fighting Newbs is actually a better way to learn initially than newbs being slaughtered by veterans.
The TA is a place to get trained but doesn't provide the competition, and success that keeps new players interested.
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OK, it might help him advance from the completely helpless infant that some are when they first start, all the way upto baby seal level. But at the end of the day, when its all said and done.... hes still just a baby seal when he gets to the MA.
Theres only so much that boxing with another 13yo whos just as clueless as you are will do. And without your coach standing next to the ring (which this newb arena would be doing: taking the coach away), showing you what you're doing wrong, you won't ever get to the point where you can compete in a tournament and win.
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How many people coming in with new accounts are actually 100% newbs though? There'd be people who just come on in 2 week accounts who aren't newbs that would club the real seals in the newbie arena just as effectively as they would in the MA.
Not everybody in the MA is a vet either. I'm not sure the play in a newbie arena would be all that much different from the MA, plus the numbers would probably be constantly low. How many new accounts are on at any given time?
It's a nice idea in concept, but even if the people in the newbie arena were all at or near the same skill level, at best all I see it doing is putting off the inevitable 'baby seal' phase when they get into the MA.
Wiley.