Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: hotard on August 21, 2011, 10:15:38 AM

Title: Alchemists gone rook
Post by: hotard on August 21, 2011, 10:15:38 AM
As most of you who frequent the BBS know, the Alchemists have switched to the rooks.

Our intent in making this move was either to ballance the game, or completely unballance it to the point that changes are made.

How can that be you ask?

IMHO I perceive 2 persistant issues.

1. too much 2 countries v 1.
There will always be that to some extent, but it seemed to me (and others) to have gotten pervasive.  Our goal was to see that everyone got a taste of a 2 front war. 

The only other way to guarentee that happens would be to have a 2 country game, and I for one don't see that happening.

2. ENY is ineffective as a ballance.

ENY is based upon percentages. It doesn't begin to kick in untill 1 country has a certain percentage over either of the other 2.  My observation is that with this system ENY unfairly penalizes when the numbers in the MA are low, but completely fails as a ballance mechanism when the numbers are larger. For example if one side has a 10 or so  player advantage when the numbers are low, this can result in an eny of 15-20 or more . 10 players spread across the map is insignificant. However when the number are higher you can have a case where 1 side has a 40 player advantage, or nearly half again as many players as the lower number side, and at the same time have and ENY of less than 5. IIRC there were 95 Bish, 96 Knights and 137 Rooks, with an ENY for Rooks of 4.5.  So aside from cost of perk rides, and B-29's there is no peanilty. a 40 player advantage is huge and usually results in a roll. If the goal if ENY is to provide some ballance against lop-sided numbers then the formula should be changed, or ENY should be abandoned.

Another ENY suggestion I have heard is tie it to the towns. The higher the ENY for your country, the larger percentage of a town that must be taken down to turn the flag white. At the same time the opposing countries should need to take less of the town down to get a white flag.

Any way that's my 0.02.

Board trolls flame away.

For all others, constructive discussion welcome and encouraged.
Title: Re: Alchemists gone rook
Post by: hotard on August 21, 2011, 10:17:32 AM
P.S. Some of you might be interested to know Chewie has retired from the game.
Title: Re: Alchemists gone rook
Post by: jamdive on August 21, 2011, 10:23:07 AM
I doubt anyone will notice.
Title: Re: Alchemists gone rook
Post by: caldera on August 21, 2011, 10:23:37 AM
ENY kicks in too slow and not strongly enough, IMO. 
Title: Re: Alchemists gone rook
Post by: 68ZooM on August 21, 2011, 10:32:49 AM
ok i understand now you went rook to be with the vTards that went Rook, most knew it would be a matter of time before you guys left to go join them. so now your going to purposely unbalance the sides so they can make changes to the game. sounds real childish to me.  who cares if chewie left his crappy game play was passed down is all.

Title: Re: Alchemists gone rook
Post by: BaldEagl on August 21, 2011, 10:43:51 AM
Tiny little people who think the world revolves around them.  Tsk tsk.

Good luck with that then.
Title: Re: Alchemists gone rook
Post by: bj229r on August 21, 2011, 10:46:23 AM
When one country gets big enough (OR too small, as I have seen) the other 2 countries stop fighting each other, and the large country gets ganged, and suffers the indignity of ENY at the same time
Title: Re: Alchemists gone rook
Post by: Citabria on August 21, 2011, 10:51:26 AM
since I am ussually on the lowest numbers side this means I will have more targets with limited skill and big egos in midwar high eny airplanes to slaughter?


keep up the good work! I am loving the free 262's and king tigers over here!
Title: Re: Alchemists gone rook
Post by: bmwgs on August 21, 2011, 10:55:27 AM
Seems to me it time to put up or shut up.  Now it's time to see if all those players who claim they switch to fly the lower number side will do so.  I'm am willing to bet for the most part,,,,,,,,,,NOT.....   :D    :bolt:

Fred
Title: Re: Alchemists gone rook
Post by: ghi on August 21, 2011, 11:06:50 AM
It's a lot more fun in out# team, cheap jets, no need to fly 2 sectors to find some action; frustrating only if you care about score,k/d, win war; take a break and watch Family Guy

http://www.youtube.com/watch?v=gWHJk5g9DOE 
Title: Re: Alchemists gone rook
Post by: killrDan on August 21, 2011, 11:09:52 AM
P.S. Some of you might be interested to know Chewie has retired from the game.

What's his new shade..er I mean name?
Title: Re: Alchemists gone rook
Post by: A8TOOL on August 21, 2011, 11:11:22 AM
Alch's left to hold hands with the tards plain and simple. W/O the tards your missions were nothing. Neither of you can complete a mission without overwhelming #'s.

Here is a squad that knew how to take bases the hard way and make a lot of kills doing it.

Anyone have a copy of that vDallas letter where he bashes Bish squads and says Alchs will be changing countries with them?


Late War Tour 100 Bomber Scores for
Aces & 8's
   Score      Rank  

Damage Points    46442142.07    2
Field Captures    54    1

Late War Tour 100 Attack Scores for
Aces & 8's
   Score      Rank  

Damage Points    14711017.45    1


Late War Tour 100 Vehicles and Boats Scores for
Aces & 8's
   Score      Rank  

Kill Points    566904.97    4
Damage Points    25456829.47    1
Field Captures    122    2

Late War Tour 100 Statistics for
Aces & 8's
   Fighter     Bomber     Attack     Veh./Boat     Total
Kills    2426    179    2288    5157    10050
Assists    702    39    724    974    2439

Late War Tour 100 Statistics for
Aces & 8's Over 10,000 kills with nearly 200 bases takesmostly all the hard way with just a handful of guys if anyone remembers how we worked.

   Fighter     Bomber     Attack     Veh./Boat     Total
Rank    4           22           12            6               2
Title: Re: Alchemists gone rook
Post by: mbailey on August 21, 2011, 11:23:48 AM
You forgot to mention that the A8s are also a classy bunch Tool  :aok
Title: Re: Alchemists gone rook
Post by: Reaper90 on August 21, 2011, 11:39:37 AM
ok i understand now you went rook to be with the vTards that went Rook, most knew it would be a matter of time before you guys left to go join them.

Here all this time I thought the "alchemists" were already part of the v-girls.  :headscratch:
Title: Re: Alchemists gone rook
Post by: hotard on August 21, 2011, 11:40:08 AM
You forgot to mention that the A8s are also a classy bunch Tool  :aok


"Alch's left to hold hands with the tards plain and simple. W/O the tards your missions were nothing. Neither of you can complete a mission without overwhelming #'s."

Yup oozes class.

Title: Re: Alchemists gone rook
Post by: guncrasher on August 21, 2011, 11:41:48 AM
Alch's left to hold hands with the tards plain and simple. W/O the tards your missions were nothing. Neither of you can complete a mission without overwhelming #'s.

Here is a squad that knew how to take bases the hard way and make a lot of kills doing it.

Anyone have a copy of that vDallas letter where he bashes Bish squads and says Alchs will be changing countries with them?


Late War Tour 100 Bomber Scores for
Aces & 8's
   Score      Rank  

Damage Points    46442142.07    2
Field Captures    54    1

Late War Tour 100 Attack Scores for
Aces & 8's
   Score      Rank  

Damage Points    14711017.45    1


Late War Tour 100 Vehicles and Boats Scores for
Aces & 8's
   Score      Rank  

Kill Points    566904.97    4
Damage Points    25456829.47    1
Field Captures    122    2

Late War Tour 100 Statistics for
Aces & 8's
   Fighter     Bomber     Attack     Veh./Boat     Total
Kills    2426    179    2288    5157    10050
Assists    702    39    724    974    2439

Late War Tour 100 Statistics for
Aces & 8's Over 10,000 kills with nearly 200 bases takesmostly all the hard way with just a handful of guys if anyone remembers how we worked.

   Fighter     Bomber     Attack     Veh./Boat     Total
Rank    4           22           12            6               2


you squad doesnt hold a candle to the vtards or alchemists, together they have over a million buildings killed every tour   :devil.

semp
Title: Re: Alchemists gone rook
Post by: DREDIOCK on August 21, 2011, 11:55:07 AM
Horde is a horde is a horde.


Base or zone ENY or Limits would still be the better solution
Title: Re: Alchemists gone rook
Post by: DMGOD on August 21, 2011, 11:57:14 AM
Love how you guys think you are so important that you are going to change the game lmfao.. truth is u guys missed the vtards and tucked tail and ran to be with them lol. no worries many people and squads ( DM"S Included)  have switched sides to counter your move and enjoy your ever so easy kills. Thanks for helping me and the rest of us pad our scores. All the best <3 DMGOD

ps. To the guys who choose to stay Rook. I am sorry for the crap you guys will now have to endure. Enjoy not having CV's to use and the ENY
Title: Re: Alchemists gone rook
Post by: A8TOOL on August 21, 2011, 12:16:57 PM
See Rules #4, #8
Title: Re: Alchemists gone rook
Post by: JOACH1M on August 21, 2011, 12:17:13 PM
Bish have awesome ENY now!
Title: Re: Alchemists gone rook
Post by: DMGOD on August 21, 2011, 12:19:51 PM
See Rules #4, #8
Title: Re: Alchemists gone rook
Post by: bacon8tr on August 21, 2011, 12:31:28 PM
You have to be kidding me right A8tool? That letter is legit?  :O I realize this is just a game with assumed personas.....but I just lost a whole bunch of virtual respect for alot of cartoon players in the sand box we call AH.
Title: Re: Alchemists gone rook
Post by: 68ZooM on August 21, 2011, 12:34:05 PM
it's legit, there inside spy emailed it out  lol
Title: Re: Alchemists gone rook
Post by: Citabria on August 21, 2011, 12:36:00 PM
Bish have awesome ENY now!

this

one mans trash is another mans treasure.

cheap perk rides for the players that like to jump between using difficult equipment and then ez mode perk equipment to "jet rage"...

it has been awsome lately.


lots to shoot at too.
Title: Re: Alchemists gone rook
Post by: Rob52240 on August 21, 2011, 12:44:51 PM
Glad to see the alchemists are rooks now too.

Mr A8 those scores are commendable, outstanding and 39 months old.  Your squaddie A8prowlr posts a good mission and we join whenever we are free to.

I'm sad to see chewie has retired, I liked him.

If anything, ENY should bring a country together.  TBM missions are fun when you get enough people to lay waste to your target.
Title: Re: Alchemists gone rook
Post by: A8TOOL on August 21, 2011, 12:49:42 PM
you squad doesnt hold a candle to the vtards or alchemists, together they have over a million buildings killed every tour   :devil.

semp


This small handful of a squad
did things with Honor and respect.  
Under great leadership all of us had a say so.
We never ran from a fight or augured to avoid being killed and surely never quickly gave up because of light or medium resistance. No fun in taking undefended bases over and over IMO.

If someone needed help we were there for them and we rarely ran NOE's unless 3 sectors in for a strategic base takes for the country allowing us foothold deep in enemy territory.....those were fun missions.

Unlike the Tards, we didn't try to game the game and respected the community..no angry PM's for being shot dn or 200 taunts were allowed.

I loved this squad and have found none so far yet that can do it all like they could since my return in July.

I'll give the Tards this: They do think strategically and are becoming more organized to a point. Unfortunately they try to use every dirty trick they can to complete objectives and normally do it in off peak hours to aid their hoard mentality dominance type of game play.

Title: Re: Alchemists gone rook
Post by: Citabria on August 21, 2011, 12:57:52 PM
my first encounter with the vtards was vDallas in 20k b24s. I shot down all 3 in 3 passes without a scratch in my 262.

I ran into him again about the same altitude a while later that day and again destroyed all 3 of his b24s without a scratch.

he then went on a rampage in private text about how people like me are the reason his squad left the rooks and how I have ruined everything.

I found this odd because I had not been online much in months lol.

so vDALLAS is the CO?

lol   good luck with that guy. my own personal encounter with vDALLAS and his inability to validate his ego through this game makes me think the letter posted above is actually from him...


he's nuts.
Title: Re: Alchemists gone rook
Post by: Butcher on August 21, 2011, 12:58:56 PM
Alch's left to hold hands with the tards plain and simple. W/O the tards your missions were nothing. Neither of you can complete a mission without overwhelming #'s.

Everyone knew the Alchemist would switch sides to ankle hump the vTards, or as I like to call it "Just another Monday".

Title: Re: Alchemists gone rook
Post by: guncrasher on August 21, 2011, 12:59:18 PM

This small handful of a squad
did things with Honor and respect.  
Under great leadership all of us had a say so.
We never ran from a fight or augured to avoid being killed and surely never quickly gave up because of light or medium resistance. No fun in taking undefended bases over and over IMO.

If someone needed help we were there for them and we rarely ran NOE's unless 3 sectors in for a strategic base takes for the country allowing us foothold deep in enemy territory.....those were fun missions.

Unlike the Tards, we didn't try to game the game and respected the community..no angry PM's for being shot dn or 200 taunts were allowed.

I loved this squad and have found none so far yet that can do it all like they could since my return in July.

I'll give the Tards this: They do think strategically and are becoming more organized to a point. Unfortunately they try to use every dirty trick they can to complete objectives and normally do it in off peak hours to aid their hoard mentality dominance type of game play.



was being funny comparing your squad who actually does fight to another who fights buildings to death, literally.  no disrespect intened  :salute.

semp
Title: Re: Alchemists gone rook
Post by: A8TOOL on August 21, 2011, 01:00:29 PM
it's legit, there inside spy emailed it out  lol

One of the X vTards who went Knit said a few guys left during this transition due to lack of respect by dallas and others for
wanting to fly what they wanted to fly where, when and how they wanted to fly it.

In other words. Spend your 15.00 playing my way or get out of squad......just like it says in the letter
Title: Re: Alchemists gone rook
Post by: Rob52240 on August 21, 2011, 01:02:36 PM
Well honestly, if you can't keep up with your own squad, or ever fly with them regularly.  What's the point of being in it in the first place?
Title: Re: Alchemists gone rook
Post by: Butcher on August 21, 2011, 01:07:00 PM
lol   good luck with that guy. my own personal encounter with vDALLAS and his inability to validate his ego through this game makes me think the letter posted above is actually from him...
he's nuts.

Nah he's just an over inflated ego, 8 years ago I met him GV'ing while the squad back then had another name, denied his entire group of tankers, I wasn't in a squad and nobody showed interest so he asked me to join I accepted, even before this he was mocking me left and right however he was just unable to kill me then as he can't now. Same Ego, same person as he was then - as history recalls it took less than a month before I was looking for a new and joined the Pigs on the wings then Wings of terror, even then I'd still get random messages about being a "traitor" for leaving when actually I simply got tired of porking ords all day and wanted to learn how to actually "Land" an aircraft after a mission.

Both alchemist and vTards will stick around, however the limited skill set in either squad means some will want to evolve to squads able to train or improve gameplay.

Looking back all these years I can only say "What was I thinking when I joined them?" honestly I had no experience in game or knowledge of them yet so it seemed like the right thing to do, now I can only laugh at how far I evolved and they haven't changed.
Title: Re: Alchemists gone rook
Post by: guncrasher on August 21, 2011, 01:08:21 PM
Well honestly, if you can't keep up with your own squad, or ever fly with them regularly.  What's the point of being in it in the first place?

well if your own members quit because they decide to fight instead of dive crash, what does that tell you?


semp
Title: Re: Alchemists gone rook
Post by: killrDan on August 21, 2011, 01:08:50 PM
Simply pathetic...Frankly all I can say to the above is 'good riddance'.  I personally think the vTards and Alchemists have been eroding the Bish talent base for at least a year now.  The Bish ranks had become filled with, lets say, players of lower skill level to be polite about it. They very seldom stopped to defend a base (assuming they could).  Granted, all sides horde sometimes but this was a real work.  It got to where I wouldn't participate in any missions outside of my squad.

We welcome any Rooks wishing to switch Bish due to the recent developments.

<S>

Dan
 
Title: Re: Alchemists gone rook
Post by: Butcher on August 21, 2011, 01:10:47 PM
One of the X vTards who went Knit said a few guys left during this transition due to lack of respect by dallas and others for
wanting to fly what they wanted to fly where, when and how they wanted to fly it.

In other words. Spend your 15.00 playing my way or get out of squad......just like it says in the letter

Most were tired of paying $15 to come on for an hour just to pork ords or NOE when they wanted to GV or dogfight, interesting to know
there are 2 former tards are in my squad both from the recent divorce of Tard/Alchemist wedding.
Title: Re: Alchemists gone rook
Post by: Soulyss on August 21, 2011, 01:15:01 PM
I don' see how a two country game would be any different.  The "problem" as some people see it isn't that there are three countries but how players/people interact with them.  The only way a two country system would work would be if HTC abolished all squads and forced players upon logging into the arena to go the low numbered side to keep numbers in balance.  Simply reducing the choice to two sides wouldn't stop or eliminate the factors that lead people to dogpile on the so called weaker country. 
Title: Re: Alchemists gone rook
Post by: hotard on August 21, 2011, 01:16:57 PM
A couple of notes on the posts so far.

1. We went Rook to make a point. We can, and have made an impact beyond our numbers, but as DMGOD points out, we by ourselves are not game changers.

2. Our (or at least my) Rook stay is a temporary one.

3. Alchemists are not an elite unit. Far from it. We welcome anyone who is willing to learn, and willing to work as a team. We try to make the most of what we have by working together. Cudo's to the uber squads, but we like who we are.

4. Take undefended bases?? We will hit you where your are not, as hard as we can, and as fast as we can. We have and will take defended bases, but not with the same tactics as an undefended base.

5. Which brings us to base take strategy.
As has been duly noted and observed, we most often fly missions NOE, and either smash and grab the town before defenders can react, or shut down the base, supress defenders, white flag the town and capture it. It isn't the only tactic we use. It depends entirely on the situation.

I'm guessing the mode I see others use, which must be the ones who decry our methods, is to send a group of fighters over at 30k, push the fight down, send in the bombers, (also at 30k) to take down the base and town, then bring in the goons after the defenders have been taken out. Sad if you think "your" method is superior and anyone who dosen't use it is a dweeb.

6. I've been playing long enough to remember when you could take a base single handedly, so lets not compare apples to oranges.

7. U make an excellent pont Soulyss. I agree
Title: Re: Alchemists gone rook
Post by: DMGOD on August 21, 2011, 01:22:20 PM
A couple of notes on the posts so far.

1. We went Rook to make a point. We can, and have made an impact beyond our numbers, but as DMGOD points out, we by ourselves are not game changers.

2. Our (or at least my) Rook stay is a temporary one.

3. Alchemists are not an elite unit. Far from it. We welcome anyone who is willing to learn, and willing to work as a team. We try to make the most of what we have by working together. Cudo's to the uber squads, but we like who we are.

4. Take undefended bases?? We will hit you where your are not, as hard as we can, and as fast as we can. We have and will take defended bases, but not with the same tactics as an undefended base.

5. Which brings us to base take strategy.
As has been duly noted and observed, we most often fly missions NOE, and either smash and grab the town before defenders can react, or shut down the base, supress defenders, white flag the town and capture it. It isn't the only tactic we use. It depends entirely on the situation.

I'm guessing the mode I see others use, which must be the ones who decry our methods, is to send a group of fighters over at 30k, push the fight down, send in the bombers, (also at 30k) to take down the base and town, then bring in the goons after the defenders have been taken out. Sad if you think "your" method is superior and anyone who dosen't use it is a dweeb.

6. I've been playing long enough to remember when you could take a base single handedly, so lets not compare apples to oranges.

lol myself twizzty and 1ybuz just took a base with 1 m4 1 whirble and a a8
Title: Re: Alchemists gone rook
Post by: hotard on August 21, 2011, 01:27:47 PM
lol myself twizzty and 1ybuz just took a base with 1 m4 1 whirble and a a8

Well that's 3 of you, assuming 1 of you ditched and brought back troops. Ports and GV bases can still, in theory be taken single handedly by de-acking and then get the troops, but it's much harded than it used to be when the vbase had what, 3 or 4 37mm guns?
Title: Re: Alchemists gone rook
Post by: Raptor05121 on August 21, 2011, 01:45:59 PM
Well good riddance to the both of you. I've lost all respect for dallas after reading that letter.

p.s.: its spelled "balance" not "ballance"

What was the determining factor for chewie leaving?
Title: Re: Alchemists gone rook
Post by: hotard on August 21, 2011, 02:24:39 PM
Well good riddance to the both of you. I've lost all respect for dallas after reading that letter.

p.s.: its spelled "balance" not "ballance"

What was the determining factor for chewie leaving?

Thanks for the spelling lesson.. Have come to rely too much on spell check. Chewie has forsaken AH for WOT. Lately he's been working a couple of jobs, and his playing time has really fallen off.
Title: Re: Alchemists gone rook
Post by: A8TOOL on August 21, 2011, 02:49:16 PM
Most were tired of paying $15 to come on for an hour just to pork ords or NOE when they wanted to GV or dogfight, interesting to know
there are 2 former tards are in my squad both from the recent divorce of Tard/Alchemist wedding.


I'm taking my time and have flown with a handful of squads from Bish, Rook and Knit since my return.  Some are very entertaining on squad CH (Flotsup, CptDel, Unclkurt, Angeleyes Wastin...ect) and others are quite and a bit unorganized (Forget they are towing a goon or what mission was about LOL) They've all been a lot of fun and each has their own personality as a whole. I appreciate everyone of them for allowing me to fly and help where I can  :salute

Whats interesting about acquiring (X) vTARDS is you might be getting a team player. Someone interested in doing much more than NOE and wanting to expand their skill set. In a way they are pre trained noobs willing to learn and enjoy all facets of the game. Hopefully I'll get a chance to fly with you and your team as well.
Title: Re: Alchemists gone rook
Post by: Ack-Ack on August 21, 2011, 02:57:13 PM
As most of you who frequent the BBS know, the Alchemists have switched to the rooks.




So Rooklandia is now home to two of the most lame squadrons in the game?

ack-ack
Title: Re: Alchemists gone rook
Post by: Ack-Ack on August 21, 2011, 03:19:54 PM
it's legit, there inside spy emailed it out  lol

Many Bothans laughed their tulips off to bring us this information.


ack-ack
Title: Re: Alchemists gone rook
Post by: kilz on August 21, 2011, 03:36:53 PM
[/b] Consider the following squads that are either disbanded or really no longer a factor due to a lack of leadership, numbers or talent:

91st Bomber Group
The Dickweeds
L.T.A.R.
Rolling Thunder
Dirty Devils

i think you need to remove at lest one squad from that list


and someone said it was 39 months ago he has a point, i could post some of LTARs stats from our glory days and put a ton of the modern squads to shame. however now a days its a lot harder to take a base with a hand full of people.

L.T.A.R. is not dead disbanded nor lacking Leadership, L.T.A.R. is reforming and rebuilding and retraining right now. we are unsure of what country we are going to settle with but when we do L.T.A.R. will be back in full force soon
Title: Re: Alchemists gone rook
Post by: SEseph on August 21, 2011, 03:41:06 PM
i think you need to remove at lest one squad from that list


and someone said it was 39 months ago he has a point, i could post some of LTARs stats from our glory days and put a ton of the modern squads to shame. however now a days its a lot harder to take a base with a hand full of people.

L.T.A.R. is not dead disbanded nor lacking Leadership, L.T.A.R. is reforming and rebuilding and retraining right now. we are unsure of what country we are going to settle with but when we do L.T.A.R. will be back in full force soon

I hope that day comes soon. While I know Bish might not be your final choice, if it is, the SE's look forward to working together like in the olden days.  :salute

I like 39mo ago myself. Our stats would change immensley.
Title: Re: Alchemists gone rook
Post by: hotard on August 21, 2011, 04:03:37 PM
Pardon the ignorance, but what does L.T.A.R stand for?
Title: Re: Alchemists gone rook
Post by: SEseph on August 21, 2011, 04:04:10 PM
Pardon the ignorance, but what does L.T.A.R stand for?

Lead To Air Ratio  :aok
Title: Re: Alchemists gone rook
Post by: waystin2 on August 21, 2011, 04:06:46 PM
The who went Rook? :headscratch:
Title: Re: Alchemists gone rook
Post by: Rob52240 on August 21, 2011, 04:22:58 PM
I'm still surprised that 2 squads going rook recently is generating this much muck.

If your squad has recently picked up x-vtards, I hope our former guys work out for you better than they did for us. 

Usually when guys leave it's because they insist on either not flying with the group or not working with the group.  Everyone in the squad knows that if you are a vguy, and you want to go off and do your own thing you need to leave the channel or at least mark yourself afk.  The foundation of our squad is teamwork and organization & we always have room for those who like both.

Porking ords and other strats is thankless work but it can do a lot to dictate what the enemy can do since most people would rather wait 45 minutes or flop battles than run resupply to fields.
Title: Re: Alchemists gone rook
Post by: DCCBOSS on August 21, 2011, 04:24:05 PM
You got to be kidding me, just because we don't take bases or horde we are not a factor, what scale do you have or what right do you have to belittle my Squad, Rolling Thunder focuses more air to air combat rather land grabbing. What's you excuse for being a non factor in the game. We don't really care anymore who takes what base, we generally look for a good defense fight or offensive one, sometimes we will take a base so we can have a good fight sometimes we won't. If you think we are push overs join the SDL we love to have some matches with you and your guys.

DCCBOSS
Rolling Thunder
 :salute

Incoming transmission:  Here is copy and pasted parts of that letter I was asking for. (Alchs Follow Tards) Thanks but you should have removed phone #


Players and squads come and go in this game and a once powerful Bishop nation has really eroded over the passed year. Consider the following squads that are either disbanded or really no longer a factor due to a lack of leadership, numbers or talent:

91st Bomber Group
The Dickweeds
L.T.A.R.
Rolling Thunder
Dirty Devils
 
The Devil's Brigade and the Alchemists, whom most of you know members of, are essentially the only two squads which mean anything from an offensive standpoint for the Bishops. Even the Alchemists are without their founder, Falcon23 (the only other CO I would ever fly under) and we can even look at ourselves in the mirror and see the same issue concerning vDOGFITE himself.

In the wake of this development within the Devil's Brigade, I am assuming the role of Commanding Officer and also Supreme Commander of the Universe!

Don't expect major changes to this squad as I like who we are while still knowing that we can improve in several areas. Having said that, there will be some changes associated with how we operate, especially in fighter roles. A number of you have embraced the boom and zoom sermons I've given in the passed and the results speak for themselves. You know who you are and if you don't fit this category then be prepared to advance in this method of combat. If this is unacceptable then you need to find somewhere else to fly.

I'm not flexing an inch towards any other style of combat or aircraft. I want us to get lighter, faster and landing more kills as a group and part of that goal will be achieved, I believe, by moving to a stronger country that doesn't leave us constantly having to be the spearhead of every attack.

Finally, I do anticipate that the Alchemists will also make the move with us, so we'll have lots of friends on our side as we move into more unfamiliar territory for the first week or two. Soon the change will be forgotten and we'll enjoy the competition even more. I do not always have to win but I must be in contention, period. Getting blown out the way the Bishops have recently is not tolerable and I can't put it more simply than that.

<S>
 
vDALLAS
Executive Officer
Devils =v= Brigade
1-760-xxx-xxxx
Title: Re: Alchemists gone rook
Post by: Guppy35 on August 21, 2011, 04:26:23 PM
I'm still surprised that 2 squads going rook recently is generating this much muck.

If your squad has recently picked up x-vtards, I hope our former guys work out for you better than they did for us. 

Usually when guys leave it's because they insist on either not flying with the group or not working with the group.  Everyone in the squad knows that if you are a vguy, and you want to go off and do your own thing you need to leave the channel or at least mark yourself afk.  The foundation of our squad is teamwork and organization & we always have room for those who like both.

Porking ords and other strats is thankless work but it can do a lot to dictate what the enemy can do since most people would rather wait 45 minutes or flop battles than run resupply to fields.

Must....resist......temptatio n................
Title: Re: Alchemists gone rook
Post by: A8TOOL on August 21, 2011, 04:41:53 PM
i think you need to remove at lest one squad from that list


and someone said it was 39 months ago he has a point, i could post some of LTARs stats from our glory days and put a ton of the modern squads to shame. however now a days its a lot harder to take a base with a hand full of people.

L.T.A.R. is not dead disbanded nor lacking Leadership, L.T.A.R. is reforming and rebuilding and retraining right now. we are unsure of what country we are going to settle with but when we do L.T.A.R. will be back in full force soon

I did not write the letter or make that list. It was an internal vSquad letter leaked by a former member to the public.

It fell into the hands of a Pig i believe and only lasted a few hours before being locked.

The letter 1st appeared on: July 26, 2011, 01:35:56 PM  in full ( including vDallas's personal email and phone #) and one of the main reasons it was locked.

There were lots of things said that should not have been and some people got in trouble...Hope I don't

http://bbs.hitechcreations.com/smf/index.php/topic,317314.0.html  >Topic name was  vKnights or vRooks, that is the question.

My cut down version only includes the meat of the full letter received from a copy and paste earlier today. From memory, it's the same letter from 6/26

I posted A8's Tour 100 because I'm very proud to have been a part of them and of what they accomplished..even if it was their heyday.  Unlike LTAR, the squad is no more and I miss those days.

The LTAR were formidable foes having Character and honor. In many ways the A8's were created using characteristics of squads like the LTAR, Arabian Knights, 68 Lancers, 71 Raf and The Few to name a few. Teamwork, Honor and Respect were not only our code but Squad motto... and we stuck to it.  As Character goes the VGuys amassed  nearly the same respect as The S.O.A.R. did back in 07. Actually, the Tards are a much better squad but IMO like the SOAR, unable to remove the stigma associated with them no matter how good they get. The Alch's are a sister squad.

There are all types of players for all types of squads and all squads have decent people in them. Who they choose to follow is their business.
Title: Re: Alchemists gone rook
Post by: 68ZooM on August 21, 2011, 04:42:06 PM
Must....resist......temptation................

Dan it's ok we'll let you  :D
Title: Re: Alchemists gone rook
Post by: 68ZooM on August 21, 2011, 04:42:58 PM
You got to be kidding me, just because we don't take bases or horde we are not a factor, what scale do you have or what right do you have to belittle my Squad, Rolling Thunder focuses more air to air combat rather land grabbing. What's you excuse for being a non factor in the game. We don't really care anymore who takes what base, we generally look for a good defense fight or offensive one, sometimes we will take a base so we can have a good fight sometimes we won't. If you think we are push overs join the SDL we love to have some matches with you and your guys.

DCCBOSS
Rolling Thunder
 :salute


 :salute   Great approach to the game Sir and very much like how we think to  :cheers:
Title: Re: Alchemists gone rook
Post by: crazyivan on August 21, 2011, 05:13:40 PM
you squad doesnt hold a candle to the vtards or alchemists, together they have over a million buildings killed every tour   :devil.

semp
Yes, but how many kills do the buildings have? :D   Poor, poor Rooks, if you can't beat them join and spam them with ENY.

Alchemists + vtards= 140 members

Hooray for the mega horde squads yeahhhhhhh.

(http://i729.photobucket.com/albums/ww295/thedukeofhurl/Lemmings.jpg)
Title: Re: Alchemists gone rook
Post by: SunBat on August 21, 2011, 05:20:59 PM
HTC, do yourself a favor and ban all these a--hats.  That's the "change" that needs to be made.
Title: Re: Alchemists gone rook
Post by: crazyivan on August 21, 2011, 05:34:54 PM
HTC, do yourself a favor and ban all these a--hats.  That's the "change" that needs to be made.
Quote from: Superfly
The rules are simple:  Don't be a dick.
Title: Re: Alchemists gone rook
Post by: Slash27 on August 21, 2011, 05:44:39 PM
Sideswitching noob scumbag spies!!! I'm squelching all of you!!!
Title: Re: Alchemists gone rook
Post by: BaldEagl on August 21, 2011, 05:50:27 PM
We will hit you where your are not

So you like to play with yourself?    :uhoh
Title: Re: Alchemists gone rook
Post by: HawkerMKII on August 21, 2011, 05:50:58 PM
Incoming transmission:  Here is copy and pasted parts of that letter I was asking for. (Alchs Follow Tards) Thanks but you should have removed phone #


Players and squads come and go in this game and a once powerful Bishop nation has really eroded over the passed year. Consider the following squads that are either disbanded or really no longer a factor due to a lack of leadership, numbers or talent:

91st Bomber Group
The Dickweeds
L.T.A.R.
Rolling Thunder
Dirty Devils
 
The Devil's Brigade and the Alchemists, whom most of you know members of, are essentially the only two squads which mean anything from an offensive standpoint for the Bishops. Even the Alchemists are without their founder, Falcon23 (the only other CO I would ever fly under) and we can even look at ourselves in the mirror and see the same issue concerning vDOGFITE himself.

In the wake of this development within the Devil's Brigade, I am assuming the role of Commanding Officer and also Supreme Commander of the Universe!

Don't expect major changes to this squad as I like who we are while still knowing that we can improve in several areas. Having said that, there will be some changes associated with how we operate, especially in fighter roles. A number of you have embraced the boom and zoom sermons I've given in the passed and the results speak for themselves. You know who you are and if you don't fit this category then be prepared to advance in this method of combat. If this is unacceptable then you need to find somewhere else to fly.

I'm not flexing an inch towards any other style of combat or aircraft. I want us to get lighter, faster and landing more kills as a group and part of that goal will be achieved, I believe, by moving to a stronger country that doesn't leave us constantly having to be the spearhead of every attack.

Finally, I do anticipate that the Alchemists will also make the move with us, so we'll have lots of friends on our side as we move into more unfamiliar territory for the first week or two. Soon the change will be forgotten and we'll enjoy the competition even more. I do not always have to win but I must be in contention, period. Getting blown out the way the Bishops have recently is not tolerable and I can't put it more simply than that.

<S>
 
vDALLAS
Executive Officer
Devils =v= Brigade
1-760-xxx-xxxx

and you think everything what they say in Washington is true also :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
Title: Re: Alchemists gone rook
Post by: Delirium on August 21, 2011, 06:17:35 PM

Hooray for the mega horde squads yeahhhhhhh.

(http://i729.photobucket.com/albums/ww295/thedukeofhurl/Lemmings.jpg)


I like the picture I posted last week, much better.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/vlemmings.jpg)
Title: Re: Alchemists gone rook
Post by: SEseph on August 21, 2011, 06:19:22 PM
I like the picture I posted last week, much better.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/vlemmings.jpg)

sorry Ivan, I must agree with Del.  :D
Title: Re: Alchemists gone rook
Post by: A8TOOL on August 21, 2011, 06:33:48 PM
I like the picture I posted last week, much better.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/vlemmings.jpg)


WOW!....You can't describe it any clearer than that, it's just missing little green name tags.
Title: Re: Alchemists gone rook
Post by: Canspec on August 21, 2011, 06:35:31 PM
You guys all really need to get a life.....its a game...who cares who goes where....
Title: Re: Alchemists gone rook
Post by: LCADolby on August 21, 2011, 06:36:04 PM
Great, 2 sets of bishtards on the rooks... Alchemists were always 2nd  in "ability" (I use the term ability rather loosely,) to the ultra n00b "For the Motherland, Russian Charge" vGuys.
I'm not surprised they changed to unbalance the numbers in protest to thier beloved vGuys swapping country. Such a selfish group on n00bs, punishing the rooks even more by joining them, don't you think they've been soiled enough by the vGuys!?

Well, good luck fighting in high ENY aircraft, nits and bish will be padding their scores rather well this month.

 Duck shoot

 :bolt:
Title: Re: Alchemists gone rook
Post by: Mayhem on August 21, 2011, 06:41:00 PM

"Alch's left to hold hands with the tards plain and simple. W/O the tards your missions were nothing. Neither of you can complete a mission without overwhelming #'s."

Yup oozes class.



How about this one ......

As most of you who frequent the BBS know, the Alchemists have switched to the rooks.

Guess the vGuys got lonely without their comfort girls.  :neener:
Title: Re: Alchemists gone rook
Post by: Masherbrum on August 21, 2011, 06:43:52 PM
Guess the vGuys got lonely without their comfort girls.  :neener:

 :rofl :rofl
Title: Re: Alchemists gone rook
Post by: RELIC on August 21, 2011, 06:57:58 PM
Been Bish for 10+ years now so could someone explain to me why I should care?  Some squads switch sides all the time.  Get over yourselves.
Title: Re: Alchemists gone rook
Post by: guncrasher on August 21, 2011, 07:11:28 PM
I did not write the letter or make that list. It was an internal vSquad letter leaked by a former member to the public.

It fell into the hands of a Pig i believe and only lasted a few hours before being locked.

The letter 1st appeared on: July 26, 2011, 01:35:56 PM  in full ( including vDallas's personal email and phone #) and one of the main reasons it was locked.

There were lots of things said that should not have been and some people got in trouble...Hope I don't

http://bbs.hitechcreations.com/smf/index.php/topic,317314.0.html  >Topic name was  vKnights or vRooks, that is the question.

My cut down version only includes the meat of the full letter received from a copy and paste earlier today. From memory, it's the same letter from 6/26

I posted A8's Tour 100 because I'm very proud to have been a part of them and of what they accomplished..even if it was their heyday.  Unlike LTAR, the squad is no more and I miss those days.

The LTAR were formidable foes having Character and honor. In many ways the A8's were created using characteristics of squads like the LTAR, Arabian Knights, 68 Lancers, 71 Raf and The Few to name a few. Teamwork, Honor and Respect were not only our code but Squad motto... and we stuck to it.  As Character goes the VGuys amassed  nearly the same respect as The S.O.A.R. did back in 07. Actually, the Tards are a much better squad but IMO like the SOAR, unable to remove the stigma associated with them no matter how good they get. The Alch's are a sister squad.

There are all types of players for all types of squads and all squads have decent people in them. Who they choose to follow is their business.


it wasnt released to us, it was posted in our website by a vtard (who also happens to have the id vtard  :rofl).  he was on vdallas's email list, but either left or got kicked out several months ago but was never removed from the list.  we thought it was a request from vdallas to the ah community, so we posted it in the ah bb.  later we realized vtard had posted the letter to make fun of vdallas.  by then most knights had already voted for vguys to go to rook, as the vguys had flown knight and they literally had gotten boo'd on range.

semp
Title: Re: Alchemists gone rook
Post by: crazyivan on August 21, 2011, 07:16:33 PM
I like the picture I posted last week, much better.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/vlemmings.jpg)
Yes I do concur, but still BOOOOO HiSSSSS BOOO <throws tomato> :D
Title: Re: Alchemists gone rook
Post by: hotard on August 21, 2011, 07:20:23 PM
Well, good luck fighting in high ENY aircraft, nits and bish will be padding their scores rather well this month.

 Duck shoot

 :bolt:

High ENY A/C??? LMAO you can have a  40-50 player advantage  and the ENY never get above 5.0. If you refer to my original post that's one of the beef's I have with the system.
Title: Re: Alchemists gone rook
Post by: PFactorDave on August 21, 2011, 07:35:18 PM
High ENY A/C??? LMAO you can have a  40-50 player advantage  and the ENY never get above 5.0. If you refer to my original post that's one of the beef's I have with the system.

I agree here.  The ENY system is too slow to kick in.  So slow that it is virtually useless, in my opinion.

I would like to see the ENY system act a lot more aggressively, and then put the side switching clock back to an hour so folks who like to fly the low number country have the freedom to move easily when imbalances dictate.

Keep in mind however, I like to fly high ENY planes anyway (such as the Ki61 lately), so this will pretty much never affect what plane I choose to fly.
Title: Re: Alchemists gone rook
Post by: LCADolby on August 21, 2011, 09:35:48 PM
Alchemists lose their Hording buddies, get a taste of their own medicine, get a little  :ahand, and after a few days are all  :cry :cry :cry

 :rolleyes:  ;)

Title: Re: Alchemists gone rook
Post by: MajWoody on August 22, 2011, 12:00:13 AM
So the vTURDS and alkies decide to make a point & ruin the game for most of the rooks. What a bunch of Dicks.

Perhaps I will spend my ah time ruining their fun. Anyone want to know where the next mission is headed to?
Title: Re: Alchemists gone rook
Post by: guncrasher on August 22, 2011, 12:05:08 AM
So the vTURDS and alkies decide to make a point & ruin the game for most of the rooks. What a bunch of Dicks.

Perhaps I will spend my ah time ruining their fun. Anyone want to know where the next mission is headed to?

dood dont encourage it, i am tired of seeing rooks typing noe's out in code in 200.

semp
Title: Re: Alchemists gone rook
Post by: MajWoody on August 22, 2011, 12:08:47 AM
I would spell it out plain and simple. No code.
Title: Re: Alchemists gone rook
Post by: A8TOOL on August 22, 2011, 01:38:24 AM
I think the Alch's went back to Bish to wk with tards cross channel. Poor alch's left to play alone against nobody and barely succeed. Bet some of them will be changing their name to Vtard soon enough. Late night is rampant with those sleep all day play all night jobless f's
Title: Re: Alchemists gone rook
Post by: matt on August 22, 2011, 02:05:45 AM
  stfu and just play the game any guess who i talking 2
 
Title: Re: Alchemists gone rook
Post by: JunkyII on August 22, 2011, 02:51:27 AM
  stfu and just play the game any guess who i talking 2
 
Grammar Nazis....please flame this man!!!
Title: Re: Alchemists gone rook
Post by: JunkyII on August 22, 2011, 02:54:28 AM
91st Bomber Group
The Dickweeds
L.T.A.R.
Rolling Thunder
Dirty Devils
 
Surprised the Jokers weren't put up there for a Bish squad.....
Title: Re: Alchemists gone rook
Post by: oTRALFZo on August 22, 2011, 03:32:31 AM
my first encounter with the vtards was vDallas in 20k b24s. I shot down all 3 in 3 passes without a scratch in my 262.

I ran into him again about the same altitude a while later that day and again destroyed all 3 of his b24s without a scratch.

he then went on a rampage in private text about how people like me are the reason his squad left the rooks and how I have ruined everything.

I found this odd because I had not been online much in months lol.

so vDALLAS is the CO?

lol   good luck with that guy. my own personal encounter with vDALLAS and his inability to validate his ego through this game makes me think the letter posted above is actually from him...


he's nuts.

 :rofl :rofl :rofl :rofl

I love how he put in "Executive Officer".  I think Tween Queen would of been more fitting
Title: Re: Alchemists gone rook
Post by: oTRALFZo on August 22, 2011, 04:17:35 AM

We welcome any Rooks wishing to switch Bish due to the recent developments.

<S>

Dan
 
:salute Dan and the other classy bunch of RT.

What you are seeing develop is last ditch feeble attempt at world domination through a video game. History has shown that mega squads dont have a long life here in AH and although fun in the first few months of the AHer's career being devoted to conquering land with overwhelming #s soon becomes extremly boooring, they move on to other aspects of the game. Its the cruel yet wonderful circle of life that is typical in most ppl that play ( Lynchmob/RT are squads that are perfect examples)

Vtards/Alchafairies are prime examples that they are groups thar cant handle loosing. Their myoptic and tunnel vision of what the game "should" be to them is that everyone around them play their game and be on the same page. Ive been bish and seen the constant cries on country when friendlies are having fun doing their own thing, meanwhile not worrying about joining mishunz or what the map is doing. THey are not happy unless they get the 40+ guys in their missions and as soon as they start to fail...they blame it on ENY, lazy countrymates and the other 2 countries ganging up on them.

People need to let go and have fun. The war is always going to be there. If the map isnt going your way, then that means others are having fun...let them. Your chesspiece is getting ganged, you have choices. Fact is that yes AH is group and team game to win the war. But you really cant rely on anyone else to have fun but yourself so you have to make the most of it or you will end up loosing alot of hair.

Title: Re: Alchemists gone rook
Post by: VonMessa on August 22, 2011, 04:59:29 AM

"Alch's left to hold hands with the tards plain and simple. W/O the tards your missions were nothing. Neither of you can complete a mission without overwhelming #'s."

Yup oozes class.



It also exudes with truth at the same time  :aok
Title: Re: Alchemists gone rook
Post by: M1A1 on August 22, 2011, 06:32:10 AM
I gotta say who cares one bit who is flying where, really it means squat. It's the same thing time and again in the game. Nothing has changed and nothing will. Egos will still be large, this one's a noob that one is a picker.ad nausium. The squeaking and flaming will continue and internet muscles will be flexed to infinity. Life in the sandbox at the schoolyard will go on.
 I fly rook, and not one thing has changed for me, I fly, I shoot folks down ( on occasion when I get lucky) or I get shot down. I curse then get another plane/tank and do it again no biggie, so tell me for real what the ruckus is about? Some guy writes a letter to his squad over inflating his selfworth??? Take a look around it happens everywhere here! It's a game and has squat to do with anything of real worth. Is it that important to anyone to win that we all look like a Bunch of pimplefaced 15 yearolds in the lunchroom flexing and posing to impress folks who outside of the game mean nothing?
 I say let'em switch, some of you'll will switch to counter, who cares?? Shut up and I fly I say...
Title: Re: Alchemists gone rook
Post by: hotard on August 22, 2011, 09:16:19 AM
Our foray into rooklandia is done. Good to be back home. So much for those troll faries who think the Alchemists and Devil's are joined at the hip. :banana:

Our first night back:

We held the line at 133 against the Devils (and others) missions. Lots of scalps had there.
A handfull of us snached v145. So much for not being able to take a base without overwhelming #'s.

Knitghts were on a roll, taking bases on both fronts. I was actually happy to see them as significant instead of being the Rook's minions.

Gotta wonder if our little band is so insignificant why did this thread stretch to 6 pages in under 24 hours?? hmmm

As for all you trolls out there who have filled this thread with your hate and envy, tisk tisk.  Especially you crak ack. Perhaps at one point in the distant past you posted something constructive on these boards, but if so, I have never seen it. Your petty sniping is pathetic and insignificant, much like your game play in the MA, and no doubt like your life :joystick:.  And do you know what the funniest thing about this whole thread is? Do you???????

It's the fact that I KNOW you are reading this, and are going to want soooo bad to come back with some lame retort, AND I'M NOT COMING BACK TO THIS THREAD TO READ IT  :neener:

Title: Re: Alchemists gone rook
Post by: VonMessa on August 22, 2011, 09:46:38 AM
Our foray into rooklandia is done. Good to be back home. So much for those troll faries who think the Alchemists and Devil's are joined at the hip. :banana:

Our first night back:

We held the line at 133 against the Devils (and others) missions. Lots of scalps had there.
A handfull of us snached v145. So much for not being able to take a base without overwhelming #'s.

Knitghts were on a roll, taking bases on both fronts. I was actually happy to see them as significant instead of being the Rook's minions.

Gotta wonder if our little band is so insignificant why did this thread stretch to 6 pages in under 24 hours?? hmmm

As for all you trolls out there who have filled this thread with your hate and envy, tisk tisk.  Especially you crak ack. Perhaps at one point in the distant past you posted something constructive on these boards, but if so, I have never seen it. Your petty sniping is pathetic and insignificant, much like your game play in the MA, and no doubt like your life :joystick:.  And do you know what the funniest thing about this whole thread is? Do you???????

It's the fact that I KNOW you are reading this, and are going to want soooo bad to come back with some lame retort, AND I'M NOT COMING BACK TO THIS THREAD TO READ IT  :neener:




Which is the epitome of maturity...   :rolleyes:

(http://i239.photobucket.com/albums/ff107/tymekeepyr/neenerneener128495056120937500.jpg)
Title: Re: Alchemists gone rook
Post by: MrMeanie on August 22, 2011, 10:11:16 AM
  stfu and just play the game any guess who i talking 2
 


(http://2.bp.blogspot.com/_MYIRgn9jFKI/TE20mTg1GeI/AAAAAAAAADk/EYqt961ePWw/s1600/grammar_nazi2.jpg)
Title: Re: Alchemists gone rook
Post by: grizz441 on August 22, 2011, 10:12:21 AM
Bish's stock is rising.
Title: Re: Alchemists gone rook
Post by: VonMessa on August 22, 2011, 10:17:16 AM
Bish's stock is rising.

Where do I go to make some trades?
Title: Re: Alchemists gone rook
Post by: grizz441 on August 22, 2011, 10:29:47 AM
Where do I go to make some trades?

TOONTrade
Title: Re: Alchemists gone rook
Post by: 1ybuzz on August 22, 2011, 11:04:39 AM
So vDallas said that he wants to go to a country with bigger Sqds and bigger hordes so his Sqd can pick more easily ? And get better scores cuz it was too hard fighting two side at one time therefore limiting his ability to pick easily ? Did I get that right ?   :headscratch:
Title: Re: Alchemists gone rook
Post by: Citabria on August 22, 2011, 11:13:20 AM
wait those guys that made a big stink about their glorious crossing that was mundane to the rest of us in squads that have been here a decade looking for the low numbered country are now back on their origional chess piece because it is what they call home?


gtfo bish side. your screwing up my 2.0 eny bonus. I need 40+ perks a sortie in t34/76s, 190a8s and il2s to support my tigerII/262 addiction!

Im down to only 7000 perks per category argh!!!

you've ruined everything!

Therefore I must now order all muppets to vacate bishlandia in the grand historic exodus that is no longer to be conducted more than once daily as per the former 12 times a day tradition to the country of their chosing in search of perks, fights, the posibility of female intelligence or reasons of their chosing.


<S>
 
vFestardbria Esquire
Executive Officer, Champion of the Universe,
Lord of the Manor, His Excellency,
Das =v= Muppets
1-666-xxx-xxxx
Title: Re: Alchemists gone rook
Post by: 68ZooM on August 22, 2011, 11:15:50 AM
wait those guys that made a big stink about their glorious crossing that was mundane to the rest of us in squads that have been here a decade looking for the low numbered country are now back on their origional chess piece because it is what they call home?


gtfo bish side. your screwing up my 2.0 eny bonus. I need 40+ perks a sortie in t34/76s, 190a8s and il2s to support my tigerII/262 addiction!

Im down to only 7000 perks per category argh!!!

you've ruined everything!

Therefore I must now order all muppets to vacate bishlandia in the grand historic exodus that is no longer to be conducted more than once daily as per the former 12 times a day tradition to the country of their chosing in search of perks, fights, the posibility of female intelligence or reasons of their chosing.


<S>
 
vFestardbria Esquire
Executive Officer, Champion of the Universe,
Lord of the Manor, His Excellency,
Das =v= Muppets
1-666-xxx-xxxx


And here i thought the number was always BR549
Title: Re: Alchemists gone rook
Post by: Shuffler on August 22, 2011, 11:27:58 AM
 :rofl












 :neener:
Title: Re: Alchemists gone rook
Post by: VonMessa on August 22, 2011, 11:59:47 AM
TOONTrade

What rate are the perk dividends paying out at right now?
Title: Re: Alchemists gone rook
Post by: Citabria on August 22, 2011, 12:09:54 PM
And here i thought the number was always BR549

I had to wikipedia that one....

reference from from Hee-Haw:
Quote
Samples Sales : Used car salesman role for Junior Samples, with Misty Rowe as his later assistant, in his guise as a magician called Junior the Great, would try to palm off a major 'clunker' and then hold up a sign to remind viewers that his phone number was "BR-549". It was changed to "BR-1Z1Z", in the show's later seasons. (At that time, local phone calls in virtually all of the US required dialing seven-digit numbers.) The reason for the change from BR-549 to BR-1Z1Z was during the 1980 season, Junior gave up the car lot and became a "consumer advocate" whose job was to save the public from dishonest people like himself. The next season he went back to the car lot gig but changed the number. (Hee Haw tapes were later sold using the "800" number 1-800-BR54949; also, the country music group BR5-49 adopted the number as the name of their band.)


http://www.youtube.com/watch?v=5S2z8rDL9Hg
Title: Re: Alchemists gone rook
Post by: Stoliman on August 22, 2011, 12:55:52 PM
Surprised the Jokers weren't put up there for a Bish squad.....

Yup, we suck.  Ask anyone.
Title: Re: Alchemists gone rook
Post by: PFactorDave on August 22, 2011, 04:02:21 PM
there will be some changes associated with how we operate, especially in fighter roles. A number of you have embraced the boom and zoom sermons I've given in the passed and the results speak for themselves. You know who you are and if you don't fit this category then be prepared to advance in this method of combat. If this is unacceptable then you need to find somewhere else to fly.

I'm not flexing an inch towards any other style of combat or aircraft. I want us to get lighter, faster and landing more kills as a group and part of that goal will be achieved,vDALLAS

This has been gnawing on me a bit since I read it.

It boggles my mind that you vGuys tolerate being dictated to in this manner.  Your boss is telling you what you can fly and how you have to fly it.  He is stunting any hopes of growth.  You'll never get good if all you ever do is B&Z in late war monsters.  Heaven help you if you get caught low or slow, since you aren't allowed to learn to fly your plane at the ragged edge, you are going to have your lunch handed to you by just about everyone else in the game.

I feel bad for you guys.  You're denied some of the best aspects of the game by your fearless leader.

Do you even realize what you are missing?
Title: Re: Alchemists gone rook
Post by: Guppy35 on August 22, 2011, 04:16:03 PM
This has been gnawing on me a bit since I read it.

It boggles my mind that you vGuys tolerate being dictated to in this manner.  Your boss is telling you what you can fly and how you have to fly it.  He is stunting any hopes of growth.  You'll never get good if all you ever do is B&Z in late war monsters.  Heaven help you if you get caught low or slow, since you aren't allowed to learn to fly your plane at the ragged edge, you are going to have your lunch handed to you by just about everyone else in the game.

I feel bad for you guys.  You're denied some of the best aspects of the game by your fearless leader.

Do you even realize what you are missing?

The running joke that is the 80th continues to have the policy that the last guy into the squad is in charge.  If a number of us are on together, its the poor sucker who forgets and ups first that is in charge.  Funny how long we can sit in the tower before someone finally concedes and takes off first.   For quite a while Zap was the CO and he was in the Muppets.  Then again I think the whole rank and medals bit is a silly too.

I guess I need to take this much more seriously!
Title: Re: Alchemists gone rook
Post by: MarineUS on August 22, 2011, 04:22:52 PM
P.S. Some of you might be interested to know Chewie has retired from the game.
WHAT?!?!?!?!???????????????????
Title: Re: Alchemists gone rook
Post by: Raptor05121 on August 22, 2011, 04:28:39 PM
WHAT?!?!?!?!???????????????????

And I thought I was crazy for not quoting this. We want details, damnit
Title: Re: Alchemists gone rook
Post by: fuzeman on August 22, 2011, 04:31:51 PM
Read the first page, then went  :lol and stopped.

blah blah blah.
Title: Re: Alchemists gone rook
Post by: truss51 on August 22, 2011, 04:49:37 PM
This has been gnawing on me a bit since I read it.

It boggles my mind that you vGuys tolerate being dictated to in this manner.  Your boss is telling you what you can fly and how you have to fly it.  He is stunting any hopes of growth.  You'll never get good if all you ever do is B&Z in late war monsters.  Heaven help you if you get caught low or slow, since you aren't allowed to learn to fly your plane at the ragged edge, you are going to have your lunch handed to you by just about everyone else in the game.

I feel bad for you guys.  You're denied some of the best aspects of the game by your fearless leader.

Do you even realize what you are missing?

I couldn't make much sense out of his incoherent rant about his "boom and zoom sermons" he has given and their results. What the hell was he talking about? Does he even know?
Title: Re: Alchemists gone rook
Post by: Citabria on August 22, 2011, 05:14:11 PM
omg

v is for VOSS!!!

vDALLAS IS VOSS OMG WITCH HUNT BURN HIM BURN HIM!
Title: Re: Alchemists gone rook
Post by: wil3ur on August 22, 2011, 05:26:29 PM
omg

v is for VOSS!!!

vDALLAS IS VOSS OMG WITCH HUNT BURN HIM BURN HIM!

(http://matrixresources.files.wordpress.com/2010/05/monty-python-holy-grail-05.jpg)

There are ways of telling whether one is a witch...
Title: Re: Alchemists gone rook
Post by: MarineUS on August 22, 2011, 05:40:58 PM
I want to know what happened to, Chewie......
Title: Re: Alchemists gone rook
Post by: vNUCKS on August 22, 2011, 06:16:53 PM
I want to know what happened to, Chewie......

He finally succumbed to the Evil Empire
Title: Re: Alchemists gone rook
Post by: VonMessa on August 22, 2011, 06:57:38 PM
This has been gnawing on me a bit since I read it.

It boggles my mind that you vGuys tolerate being dictated to in this manner.  Your boss is telling you what you can fly and how you have to fly it.  He is stunting any hopes of growth.  You'll never get good if all you ever do is B&Z in late war monsters.  Heaven help you if you get caught low or slow, since you aren't allowed to learn to fly your plane at the ragged edge, you are going to have your lunch handed to you by just about everyone else in the game.

I feel bad for you guys.  You're denied some of the best aspects of the game by your fearless leader.

Do you even realize what you are missing?


While not ALL bad, there IS something to be said about learning what the limits of one's favorite ride is and pushing them to the edge.

Squad rules are o.k. if the members of said squad are in agreement.  One of the rules of our squad (actually the ONLY "requirement" come to think of it) is that we fly only Luft planes in the Late war arena.  All planes are allowed in any other arena.  The only time we really deviate from this is on April 1st and Halloween.  However, there are no official "doctrines" about how we fly.  We traditionally have an Order of Battle and are loosely assigned a wingman/Schwarm leader but for me at least, this brings more immersion and a general squad cohesiveness which becomes glaringly evident and lets us reap the benefits of such when we fly as a unit during FSO/scenarios but a rule dictating "how" one flies in the MA, with penalty of dismissal is almost laughable if it is true.
Title: Re: Alchemists gone rook
Post by: Slash27 on August 22, 2011, 08:57:08 PM
wait those guys that made a big stink about their glorious crossing that was mundane to the rest of us in squads that have been here a decade looking for the low numbered country are now back on their origional chess piece because it is what they call home?


gtfo bish side. your screwing up my 2.0 eny bonus. I need 40+ perks a sortie in t34/76s, 190a8s and il2s to support my tigerII/262 addiction!

Im down to only 7000 perks per category argh!!!

you've ruined everything!

Therefore I must now order all muppets to vacate bishlandia in the grand historic exodus that is no longer to be conducted more than once daily as per the former 12 times a day tradition to the country of their chosing in search of perks, fights, the posibility of female intelligence or reasons of their chosing.


<S>
 
vFestardbria Esquire
Executive Officer, Champion of the Universe,
Lord of the Manor, His Excellency,
Das =v= Muppets
1-666-xxx-xxxx


aye aye

(http://files.sharenator.com/BennyHillSalute_RE_To_our_sharenator_Veterans-s296x296-173190-580.jpg)
Title: Re: Alchemists gone rook
Post by: Citabria on August 22, 2011, 09:36:03 PM
you know its funny you should post Benny Hill because when I made that joke post you quoted thats what was going through my head... the theme song and the running around like idiots skits.

but now that I think of it this captures the moment better...

http://www.youtube.com/watch?v=PvX4AiGY5dY&feature=related

(http://i1.ytimg.com/vi/PvcVJ-1_NaQ/default.jpg)
Title: Re: Alchemists gone rook
Post by: Rob52240 on August 22, 2011, 10:02:34 PM
Chewie is playing WOT with Falcon23
Title: Re: Alchemists gone rook
Post by: Stogie on August 23, 2011, 12:51:24 AM
Training them to fly that way would not be very difficult.  Might take me a whole 10 minutes.
Title: Re: Alchemists gone rook
Post by: BigR on August 23, 2011, 01:58:40 AM
MA play needs to be totally revamped. Taking bases is what it is. I dont really care about who wins the war, but the problem we have now days is that no one wants to learn how to fight anymore. People take the easy way out, which in this case is to join a mega squad, and fly in the middle of a horde where they will never have to encounter an enemy. Hardly anyone is interested in the history or the tactics that this game represents. Everyone is just looking for the quickest way to "win". It didn't used to be like this. The mentality of the average player has changed dramatically over the years. People are a lot less eager to learn than they used to be. The horde is just a means to an end for them...."winning". Only a very few value the journey anymore.
Title: Re: Alchemists gone rook
Post by: Citabria on August 23, 2011, 07:20:23 AM
nothing in regards to the human nature of the players playing this game has changed since 1999.

they play because its fun. they play because they like the toys. they want to defeat the other players on the other team and through trial and error they learn the methods that can best accomplish this.

they will often burn out and then think everything has changed. but in reality they have changed. the diminishing returns effect has run its course and their loss of satisfaction is often displaced and rationalized to explain somthing that they are aware of only on a subconcious level.

in short their perception alone has changed and because of this effect the game is always needing new recruits to replace the ones that have taken themselves out of action in order to remain viable.

funny that this aspect of the game mimics the attrition of real wars so well.
Title: Re: Alchemists gone rook
Post by: bj229r on August 23, 2011, 08:30:50 AM
nothing in regards to the human nature of the players playing this game has changed since 1999.

they play because its fun. they play because they like the toys. they want to defeat the other players on the other team and through trial and error they learn the methods that can best accomplish this.

they will often burn out and then think everything has changed. but in reality they have changed. the diminishing returns effect has run its course and their loss of satisfaction is often displaced and rationalized to explain somthing that they are aware of only on a subconcious level.

in short their perception alone has changed and because of this effect the game is always needing new recruits to replace the ones that have taken themselves out of action in order to remain viable.

funny that this aspect of the game mimics the attrition of real wars so well.
I can buy that. I also think there are various levels of experience where people make this realization, and quit, the most common being, those who dip their toe in the MA, learn how to take off...(maybe land...) then join one of the many whorde squads. They start getting kills....getting precious points, and rightly assume they've mastered this game. What they fail to take note of, is nearly all their kills come in situations where their group has a huge numerical advantage, and they enjoy the luxury of targeting planes, without having to worry about BEING targeted. Reality sets in.....winning even fights is HARD, being one of 5 Lgays chasing Fester, or one of 50 vulching a base is unfulfilling.....and they quit
Title: Re: Alchemists gone rook
Post by: VonMessa on August 23, 2011, 08:31:30 AM
nothing in regards to the human nature of the players playing this game has changed since 1999.

they play because its fun. they play because they like the toys. they want to defeat the other players on the other team and through trial and error they learn the methods that can best accomplish this.

they will often burn out and then think everything has changed. but in reality they have changed. the diminishing returns effect has run its course and their loss of satisfaction is often displaced and rationalized to explain somthing that they are aware of only on a subconcious level.

in short their perception alone has changed and because of this effect the game is always needing new recruits to replace the ones that have taken themselves out of action in order to remain viable.

funny that this aspect of the game mimics the attrition of real wars so well.

Quite deep for a guy that stick light bulbs n his mouth  :P
Title: Re: Alchemists gone rook
Post by: grizz441 on August 23, 2011, 09:15:13 AM
Changing player behavior is impossible.  The only thing you can do is create a game that caters to as many people as possible.  IMO HTC falls short of this.  While the war machines are incredible along with the flight model, the game using these war machines is too simple. Take horde to base, take base, move on to next ad nauseum.  All this does is stack combat on top of a base which, well, isn't combat.  As result you are forced to take off from an adjacent base to defend said base.  As soon as the base is captured though, all the defense is magically up, therefore defense of that captured base is not warranted, so the attackers can go elsewhere, leaving the defenders with nothing to shoot.  I find it incredibly ridiculous that I find myself sitting in the tower looking at a giant horde one base over and I decide NOT to take a plane over there because I know they will have the base captured soon and all landed and gone.  That is absurd.

Do I blame the attackers for this whack a mole style of game play?  Honestly, not so much.  They are trying to win the war in an efficient manner within the confines of the game. That's how they have fun.  I don't think you can blame them for that.

Do I blame the mechanics of the game itself for the shortcomings of game play?  Heck yes I do.  I've posted my idea(s) in the appropriate forum how to address this issue, which is at the core of the way of the game functions.  But since my ideas go upon deaf ears I see no reason to rehash them.  

The strategy itself of AH needs a major overhaul and is at the core issue of all the bickering and shabby game play.

This game blossoms when similar forces are battling one another at a stalemate away from bases, bombers and tanks battle one another for a base.  After a while a team wins that territory and the fight rages somewhere else.  This seems to be as rare as a lunar eclipse though.
Title: Re: Alchemists gone rook
Post by: icepac on August 23, 2011, 09:22:49 AM
My experience as a rook is completely unaffected by the change other than the fact that I now see manned ack that actually shoots when it's occupied as an enemy approaches.


Whenever there is a large amount of people moving to another country, we have an opportunity to note potential spy accounts which must also change countries in order to spy.

You could probably put together a list by comparing roster now to a roster from before the big switch.
Title: Re: Alchemists gone rook
Post by: matt on August 23, 2011, 09:54:19 AM
i guess in real life war we would not horde but wait for them to get defenders
so their's was fairness in getting killed. : :aok
                             flak
Title: Re: Alchemists gone rook
Post by: Shuffler on August 23, 2011, 09:57:44 AM
Last night was a good case in point. Map changed to small terrain and everyone went to 20k. There were no fights unless you like to spend time climbing. Very boring. On the flip side MW seemed to pick up.
Title: Re: Alchemists gone rook
Post by: grizz441 on August 23, 2011, 10:02:10 AM
Last night was a good case in point. Map changed to small terrain and everyone went to 20k. There were no fights unless you like to spend time climbing. Very boring. On the flip side MW seemed to pick up.

I would also imagine a map change that happens a little later at night (11est-ish last night wasn't it?) isn't very good for game play in itself.  But that's something out of control.
Title: Re: Alchemists gone rook
Post by: Rich52 on August 23, 2011, 10:06:14 AM
Actually flew WW1 last night a bit, "never saw anyone in there before". There was no HO'ing and no ganging, at last where I was at. If I saw two fighting I waited until their fight was over before getting into it, assuming the BG won. It was actually refreshing to play actual skilled air to air combat and a nice break from 10 run-90s and Mustangs coming in at 400 mph to pick you off the runway.
Title: Re: Alchemists gone rook
Post by: doc1kelley on August 23, 2011, 10:37:44 AM
i guess in real life war we would not horde but wait for them to get defenders
so their's was fairness in getting killed. : :aok
                             flak

This has never been real WAR and never will be.  It's a simulation of what could be, and not what actually happened.  Like in real WAR, we wouldn't take time off to take our families out to dinner or a movie or stop playing to go to a real job, as our real job would be WAR, but we surely do so in here.  The Allies "Horded" all their enemies during WWII and eventually neutered the Luftwaffe and we didn't consider morality in the conflict or fairness.  That is NOT what this game is about!  I get soooooooo tired of folks coming here and saying that this or that was not possible or was done during the conflict of WWII.  Actually this is part GAME and part SIMULATION.  The really neat part of it all is that it's up to the individual player as to which experience he wants to participate in.

All the Best...

   Jay
Title: Re: Alchemists gone rook
Post by: IrishOne on August 23, 2011, 10:57:38 AM
This has never been real WAR and never will be.  It's a simulation of what could be, and not what actually happened.  Like in real WAR, we wouldn't take time off to take our families out to dinner or a movie or stop playing to go to a real job, as our real job would be WAR, but we surely do so in here.  The Allies "Horded" all their enemies during WWII and eventually neutered the Luftwaffe and we didn't consider morality in the conflict or fairness.  That is NOT what this game is about!  I get soooooooo tired of folks coming here and saying that this or that was not possible or was done during the conflict of WWII.  Actually this is part GAME and part SIMULATION.  The really neat part of it all is that it's up to the individual player as to which experience he wants to participate in.

All the Best...

   Jay


QFT
Title: Re: Alchemists gone rook
Post by: Guppy35 on August 23, 2011, 11:07:18 AM
i guess in real life war we would not horde but wait for them to get defenders
so their's was fairness in getting killed. : :aok
                             flak

Since its a game consider that you've signed up to play an 11 v 11 football game on the same field.  You get there and it turns out your team only has 4 players and the other team has 15.  You go out on to the field to play anyway, as you were really looking forward to playing.  But because the 4 of you on your team decided to play, the other team grabs the ball and runs to another field.  You shake your head, but you really wanted to play football today so you run over to that field with your 4 guys and line up.  The other team grabs the ball and races off to another field.  This goes on a few more times until finally you reach the conclusion that the other team never really wanted to play in the first place and you go home.
Title: Re: Alchemists gone rook
Post by: PFactorDave on August 23, 2011, 11:12:05 AM
Since its a game consider that you've signed up to play an 11 v 11 football game on the same field.  You get there and it turns out your team only has 4 players and the other team has 15.  You go out on to the field to play anyway, as you were really looking forward to playing.  But because the 4 of you on your team decided to play, the other team grabs the ball and runs to another field.  You shake your head, but you really wanted to play football today so you run over to that field with your 4 guys and line up.  The other team grabs the ball and races off to another field.  This goes on a few more times until finally you reach the conclusion that the other team never really wanted to play in the first place and you go home.

Best analogy ever!
Title: Re: Alchemists gone rook
Post by: grizz441 on August 23, 2011, 11:13:03 AM
Since its a game consider that you've signed up to play an 11 v 11 football game on the same field.  You get there and it turns out your team only has 4 players and the other team has 15.  You go out on to the field to play anyway, as you were really looking forward to playing.  But because the 4 of you on your team decided to play, the other team grabs the ball and runs to another field.  You shake your head, but you really wanted to play football today so you run over to that field with your 4 guys and line up.  The other team grabs the ball and races off to another field.  This goes on a few more times until finally you reach the conclusion that the other team never really wanted to play in the first place and you go home.

 :lol
I like the analogy but I think it is the game at its core which is the issue, not human nature.  As you have mentioned before, there was a set up in AW3 that produced very good fights and also a war, and this was based on the set up of the map, not because human nature was any different.  I forgot the exact details sorry, but the point is, until HTC decides to change the way the war functions and is fought, this crap will always be around in strong force.
Title: Re: Alchemists gone rook
Post by: bj229r on August 23, 2011, 11:28:47 AM
Since its a game consider that you've signed up to play an 11 v 11 football game on the same field.  You get there and it turns out your team only has 4 players and the other team has 15.  You go out on to the field to play anyway, as you were really looking forward to playing.  But because the 4 of you on your team decided to play, the other team grabs the ball and runs to another field.  You shake your head, but you really wanted to play football today so you run over to that field with your 4 guys and line up.  The other team grabs the ball and races off to another field.  This goes on a few more times until finally you reach the conclusion that the other team never really wanted to play in the first place and you go home.
you omitted where the big team high-fives themselves with each touchdown, and berates the small team for not trying.....
Title: Re: Alchemists gone rook
Post by: SEseph on August 23, 2011, 12:38:22 PM
you omitted where the big team high-fives themselves with each touchdown, and berates the small team for not trying.....

 :rofl
Title: Re: Alchemists gone rook
Post by: 321BAR on August 23, 2011, 01:49:58 PM
He finally succumbed to the Evil Empire
he ain't a NY Yankee... :furious

guys. let them play the way they want, fight them the way you want. what could be more simple?
Title: Re: Alchemists gone rook
Post by: Rino on August 23, 2011, 03:47:09 PM
This has never been real WAR and never will be.  It's a simulation of what could be, and not what actually happened.  Like in real WAR, we wouldn't take time off to take our families out to dinner or a movie or stop playing to go to a real job, as our real job would be WAR, but we surely do so in here.  The Allies "Horded" all their enemies during WWII and eventually neutered the Luftwaffe and we didn't consider morality in the conflict or fairness.  That is NOT what this game is about!  I get soooooooo tired of folks coming here and saying that this or that was not possible or was done during the conflict of WWII.  Actually this is part GAME and part SIMULATION.  The really neat part of it all is that it's up to the individual player as to which experience he wants to participate in.

All the Best...

   Jay


     Apparently WW2 started in 1944?  The Allies certainly didn't "horde" the Germans during the Battle of Britain,
or the Japanese over the Solomon Islands or over France from 41 to 43. 
Title: Re: Alchemists gone rook
Post by: crazyivan on August 23, 2011, 04:27:55 PM
    Apparently WW2 started in 1944?  The Allies certainly didn't "horde" the Germans during the Battle of Britain,
or the Japanese over the Solomon Islands or over France from 41 to 43.  
Well I'm sure they didn't bomb N' auger into hangars, towns, and then reup a goon.Better yet augering their torpedo bombers in the sea, so that lone zero behind them doesn't get a kill. :D

Corkyjr. That made a funny visual and good timing with football upcoming.
Title: Re: Alchemists gone rook
Post by: The Fugitive on August 23, 2011, 06:34:27 PM
I agree with bigr that the game needs a revamp. Fester, while I believe what you say is possible, I also believe it doesn't work for everyone. In the 10 years I have played here I have seen a major change in game.play as well as players. In the old days we played like we were re-enactors reliving the glory days of wwii pilots. Today players couldn't name three battles.that happened during the war. Today's players are playing a game.that you capture land to.win for them they might as well be playing Risk.

Grizz, I think HTC could very easily control game play. A horde enters a radar circle sci auto doubles, and the percentage for a white.flag goes.up. this wouldn't stop the horde, but it would.make.it work harder and give defenders a chance to.defend. it would also let smaller groups a chance.to.take.bases as well.

I think there are a lot of things HTC could do, will they, who knows.
Title: Re: Alchemists gone rook
Post by: grizz441 on August 23, 2011, 06:36:38 PM
Grizz, I think HTC could very easily control game play. A horde enters a radar circle sci auto doubles, and the percentage for a white.flag goes.up. this wouldn't stop the horde, but it would.make.it work harder and give defenders a chance to.defend. it would also let smaller groups a chance.to.take.bases as well.

I think there are a lot of things HTC could do, will they, who knows.

Yep, that would be an improvement, but it still would be working in the confines of the simple, mundane strategy we have in aces high. 
Title: Re: Alchemists gone rook
Post by: Rob52240 on August 23, 2011, 09:03:10 PM
he ain't a NY Yankee... :furious

guys. let them play the way they want, fight them the way you want. what could be more simple?

+(http://mmii.info/_ign/17269.gif)
Title: Re: Alchemists gone rook
Post by: Butcher on August 24, 2011, 12:44:14 AM
:lol
I like the analogy but I think it is the game at its core which is the issue, not human nature.  As you have mentioned before, there was a set up in AW3 that produced very good fights and also a war, and this was based on the set up of the map, not because human nature was any different.  I forgot the exact details sorry, but the point is, until HTC decides to change the way the war functions and is fought, this crap will always be around in strong force.

The problem is with all the cheat codes out there and "E z" games the trend hasn't changed for years on end. Can't beat a Level? use a cheat code - it lets you by pass the same way hordes deal with "defended" bases. It takes motivation, practice and most important education to be successful in life, however it does not apply for a video game in our era such as Aces High where joining a horde allows you to simply overwhelm lesser numbers for a victory. The learning curve isn't to steep to where someone cannot learn, but I guess the age of the push button arcade games has taken over.
Title: Re: Alchemists gone rook
Post by: grizz441 on August 24, 2011, 08:11:34 AM
The problem is with all the cheat codes out there and "E z" games the trend hasn't changed for years on end. Can't beat a Level? use a cheat code - it lets you by pass the same way hordes deal with "defended" bases. It takes motivation, practice and most important education to be successful in life, however it does not apply for a video game in our era such as Aces High where joining a horde allows you to simply overwhelm lesser numbers for a victory. The learning curve isn't to steep to where someone cannot learn, but I guess the age of the push button arcade games has taken over.


Solution?
Title: Re: Alchemists gone rook
Post by: VonMessa on August 24, 2011, 08:17:53 AM
Capturing bases can be fun.

Furballing is a blast.

Kicking someone's arse in a protracted dogfight that gives an adrenaline rush is awesome.

All of that aside, a true victory for me is defined as spending a few hours with good friends of mine that I've made over the last 7 + years  (some whom are closer than folks I actually see more often, in person) drinking, shooting down red things, getting shot down by red things, swapping tall tales and generally having a good time.  

That is winning, to me...
Title: Re: Alchemists gone rook
Post by: Guppy35 on August 24, 2011, 09:48:02 AM
Capturing bases can be fun.

Furballing is a blast.

Kicking someone's arse in a protracted dogfight that gives an adrenaline rush is awesome.

All of that aside, a true victory for me is defined as spending a few hours with good friends of mine that I've made over the last 7 + years  (some whom are closer than folks I actually see more often, in person) drinking, shooting down red things, getting shot down by red things, swapping tall tales and generally having a good time.  

That is winning, to me...

Amen
Title: Re: Alchemists gone rook
Post by: IrishOne on August 24, 2011, 10:05:57 AM
Capturing bases can be fun.

Furballing is a blast.

Kicking someone's arse in a protracted dogfight that gives an adrenaline rush is awesome.

All of that aside, a true victory for me is defined as spending a few hours with good friends of mine that I've made over the last 7 + years  (some whom are closer than folks I actually see more often, in person) drinking, shooting down red things, getting shot down by red things, swapping tall tales and generally having a good time.  

That is winning, to me...

QFT
Title: Re: Alchemists gone rook
Post by: matt on August 24, 2011, 10:41:58 AM
 :aok :cheers: :joystick:

                  flak
Title: Re: Alchemists gone rook
Post by: Scotty55OEFVet on August 24, 2011, 11:23:00 AM
Flame On! I will throw my 2 cents in this one. While I did not know the Alchemists were Midwayesque in their ankle humping ways, I find this topic quite funny. I have the dubious distinction of having trained the vTARDS Planning Officer (great guy and not your average vTARD), another one of their command staff as well as 2-3 of their Minions when I was the CO of the 1st Special Service Force. While I hold no ill will towards them, I do hate the fact that they are inable to take a single base unless it is completely leveled and even then it takes them an hour because of lack of basic offensive pressure. If the base is showing anymore than a smidge of resistence, then they leave the guys who just happened to show up their to fight with them alone to die or be pushed back while they look for another base that is either defenseless or held by only a few defenders. Kinda takes the fun out of having a good time fighting for an hour or 2 over a base, win or lose.
Title: Re: Alchemists gone rook
Post by: BigR on August 24, 2011, 11:46:22 AM
Flame On! I will throw my 2 cents in this one. While I did not know the Alchemists were Midwayesque in their ankle humping ways, I find this topic quite funny. I have the dubious distinction of having trained the vTARDS Planning Officer (great guy and not your average vTARD), another one of their command staff as well as 2-3 of their Minions when I was the CO of the 1st Special Service Force. While I hold no ill will towards them, I do hate the fact that they are inable to take a single base unless it is completely leveled and even then it takes them an hour because of lack of basic offensive pressure. If the base is showing anymore than a smidge of resistence, then they leave the guys who just happened to show up their to fight with them alone to die or be pushed back while they look for another base that is either defenseless or held by only a few defenders. Kinda takes the fun out of having a good time fighting for an hour or 2 over a base, win or lose.

Command staff....LMAO. I just picture that episode of Southpark where that fat dude is playing WOW in his basement with chip crumbs all over him.
Title: Re: Alchemists gone rook
Post by: Raptor05121 on August 24, 2011, 11:50:20 AM
Command staff....LMAO. I just picture that episode of Southpark where that fat dude is playing WOW in his basement with chip crumbs all over him.

Thats EXACTLY what I was thinking when picturing Dallas.

RT: can Vtards stay rook? I'm enjoying an 80-perk 262 and Spit14s for 1 perk each.
Title: Re: Alchemists gone rook
Post by: Guppy35 on August 24, 2011, 02:40:55 PM
Command staff....LMAO. I just picture that episode of Southpark where that fat dude is playing WOW in his basement with chip crumbs all over him.

RAGS lives
Title: Re: Alchemists gone rook
Post by: A8TOOL on August 24, 2011, 04:03:11 PM
Capturing bases can be fun.

Furballing is a blast.

Kicking someone's arse in a protracted dogfight that gives an adrenaline rush is awesome.

All of that aside, a true victory for me is defined as spending a few hours with good friends of mine that I've made over the last 7 + years  (some whom are closer than folks I actually see more often, in person) drinking, shooting down red things, getting shot down by red things, swapping tall tales and generally having a good time.  

That is winning, to me...


Truly awesome statement........I usually never use the word awesome btw

Title: Re: Alchemists gone rook
Post by: A8TOOL on August 24, 2011, 04:16:12 PM
Command staff....LMAO. I just picture that episode of Southpark where that fat dude is playing WOW in his basement with chip crumbs all over him.


Anyone want to remake this? heheheh http://www.youtube.com/watch?v=fdBrYfxSXWc&feature=relmfu
Title: Re: Alchemists gone rook
Post by: Zoney on August 24, 2011, 05:06:08 PM
The problem is with all the cheat codes out there and "E z" games the trend hasn't changed for years on end. Can't beat a Level? use a cheat code - it lets you by pass the same way hordes deal with "defended" bases. It takes motivation, practice and most important education to be successful in life, AND BE AN F16 PILOT however it does not apply for a video game in our era such as Aces High where joining a horde allows you to simply overwhelm lesser numbers for a victory. The learning curve isn't to steep to where someone cannot learn, but I guess the age of the push button arcade games has taken over.


Yeah, who raised these dadgum kids anyways ?
Title: Re: Alchemists gone rook
Post by: Shifty on August 24, 2011, 05:17:28 PM
Yeah, who raised these dadgum kids anyways ?

(http://www.geekologie.com/2010/07/08/geek.jpg)

The leader of the Command Staff did.
Title: Re: Alchemists gone rook
Post by: Becinhu on August 24, 2011, 05:21:09 PM
How did you get vDALLAS's pic anyway?
Title: Re: Alchemists gone rook
Post by: 1Boner on August 24, 2011, 05:28:55 PM
(http://www.geekologie.com/2010/07/08/geek.jpg)

The leader of the Command Staff did.

By the looks of it, that poor schmuk hasn't seen his "command staff" for quite some time. :bolt:
Title: Re: Alchemists gone rook
Post by: Shifty on August 24, 2011, 05:29:52 PM
By the looks of it, that poor schmuk hasn't seen his "command staff" for quite some time. :bolt:

 :lol
Title: Re: Alchemists gone rook
Post by: killrDan on August 24, 2011, 05:59:19 PM
RT: can Vtards stay rook? I'm enjoying an 80-perk 262 and Spit14s for 1 perk each.

you dam skippy they can!   :salute
Title: Re: Alchemists gone rook
Post by: IrishOne on August 24, 2011, 06:12:35 PM
By the looks of it, that poor schmuk hasn't seen his "command staff" for quite some time. :bolt:


 :lol :lol :lol
Title: Re: Alchemists gone rook
Post by: JunkyII on August 25, 2011, 05:07:42 AM
i guess in real life war we would not horde but wait for them to get defenders
so their's was fairness in getting killed. : :aok
                             flak
Boy, you don't know anything about fighting a real war...
Title: Re: Alchemists gone rook
Post by: JunkyII on August 25, 2011, 05:11:15 AM
Capturing bases can be fun.

Furballing is a blast.

Kicking someone's arse in a protracted dogfight that gives an adrenaline rush is awesome.

All of that aside, a true victory for me is defined as spending a few hours with good friends of mine that I've made over the last 7 + years  (some whom are closer than folks I actually see more often, in person) drinking, shooting down red things, getting shot down by red things, swapping tall tales and generally having a good time.  

That is winning, to me...
You forgot to mention taking hits from the bong :aok
Title: Re: Alchemists gone rook
Post by: VonMessa on August 25, 2011, 07:15:06 AM
You forgot to mention taking hits from the bong :aok

That's just a given  :aok
Title: Re: Alchemists gone rook
Post by: 321BAR on August 25, 2011, 05:00:41 PM
Yeah, who raised these dadgum kids anyways ?
(http://www.geekologie.com/2010/07/08/geek.jpg)

The leader of the Command Staff did.
i think shifty missed zoney's low blow in the quote he changed...
Title: Re: Alchemists gone rook
Post by: Zoney on August 25, 2011, 06:01:14 PM
i think shifty missed zoney's low blow in the quote he changed...

I'm cleverly subtle with just a hint of disdain :)