Author Topic: Alchemists gone rook  (Read 7560 times)

Offline Rob52240

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Re: Alchemists gone rook
« Reply #135 on: August 23, 2011, 09:03:10 PM »
he ain't a NY Yankee... :furious

guys. let them play the way they want, fight them the way you want. what could be more simple?

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Offline Butcher

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Re: Alchemists gone rook
« Reply #136 on: August 24, 2011, 12:44:14 AM »
:lol
I like the analogy but I think it is the game at its core which is the issue, not human nature.  As you have mentioned before, there was a set up in AW3 that produced very good fights and also a war, and this was based on the set up of the map, not because human nature was any different.  I forgot the exact details sorry, but the point is, until HTC decides to change the way the war functions and is fought, this crap will always be around in strong force.

The problem is with all the cheat codes out there and "E z" games the trend hasn't changed for years on end. Can't beat a Level? use a cheat code - it lets you by pass the same way hordes deal with "defended" bases. It takes motivation, practice and most important education to be successful in life, however it does not apply for a video game in our era such as Aces High where joining a horde allows you to simply overwhelm lesser numbers for a victory. The learning curve isn't to steep to where someone cannot learn, but I guess the age of the push button arcade games has taken over.
JG 52

Offline grizz441

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Re: Alchemists gone rook
« Reply #137 on: August 24, 2011, 08:11:34 AM »
The problem is with all the cheat codes out there and "E z" games the trend hasn't changed for years on end. Can't beat a Level? use a cheat code - it lets you by pass the same way hordes deal with "defended" bases. It takes motivation, practice and most important education to be successful in life, however it does not apply for a video game in our era such as Aces High where joining a horde allows you to simply overwhelm lesser numbers for a victory. The learning curve isn't to steep to where someone cannot learn, but I guess the age of the push button arcade games has taken over.


Solution?

Offline VonMessa

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Re: Alchemists gone rook
« Reply #138 on: August 24, 2011, 08:17:53 AM »
Capturing bases can be fun.

Furballing is a blast.

Kicking someone's arse in a protracted dogfight that gives an adrenaline rush is awesome.

All of that aside, a true victory for me is defined as spending a few hours with good friends of mine that I've made over the last 7 + years  (some whom are closer than folks I actually see more often, in person) drinking, shooting down red things, getting shot down by red things, swapping tall tales and generally having a good time.  

That is winning, to me...
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Offline Guppy35

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Re: Alchemists gone rook
« Reply #139 on: August 24, 2011, 09:48:02 AM »
Capturing bases can be fun.

Furballing is a blast.

Kicking someone's arse in a protracted dogfight that gives an adrenaline rush is awesome.

All of that aside, a true victory for me is defined as spending a few hours with good friends of mine that I've made over the last 7 + years  (some whom are closer than folks I actually see more often, in person) drinking, shooting down red things, getting shot down by red things, swapping tall tales and generally having a good time.  

That is winning, to me...

Amen
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Offline IrishOne

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Re: Alchemists gone rook
« Reply #140 on: August 24, 2011, 10:05:57 AM »
Capturing bases can be fun.

Furballing is a blast.

Kicking someone's arse in a protracted dogfight that gives an adrenaline rush is awesome.

All of that aside, a true victory for me is defined as spending a few hours with good friends of mine that I've made over the last 7 + years  (some whom are closer than folks I actually see more often, in person) drinking, shooting down red things, getting shot down by red things, swapping tall tales and generally having a good time.  

That is winning, to me...

QFT
-AoM-

Offline matt

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Re: Alchemists gone rook
« Reply #141 on: August 24, 2011, 10:41:58 AM »
 :aok :cheers: :joystick:

                  flak

Offline Scotty55OEFVet

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Re: Alchemists gone rook
« Reply #142 on: August 24, 2011, 11:23:00 AM »
Flame On! I will throw my 2 cents in this one. While I did not know the Alchemists were Midwayesque in their ankle humping ways, I find this topic quite funny. I have the dubious distinction of having trained the vTARDS Planning Officer (great guy and not your average vTARD), another one of their command staff as well as 2-3 of their Minions when I was the CO of the 1st Special Service Force. While I hold no ill will towards them, I do hate the fact that they are inable to take a single base unless it is completely leveled and even then it takes them an hour because of lack of basic offensive pressure. If the base is showing anymore than a smidge of resistence, then they leave the guys who just happened to show up their to fight with them alone to die or be pushed back while they look for another base that is either defenseless or held by only a few defenders. Kinda takes the fun out of having a good time fighting for an hour or 2 over a base, win or lose.
"War can only be abolished through war...in order to get rid of the gun it is necessary to take up the gun."



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Offline BigR

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Re: Alchemists gone rook
« Reply #143 on: August 24, 2011, 11:46:22 AM »
Flame On! I will throw my 2 cents in this one. While I did not know the Alchemists were Midwayesque in their ankle humping ways, I find this topic quite funny. I have the dubious distinction of having trained the vTARDS Planning Officer (great guy and not your average vTARD), another one of their command staff as well as 2-3 of their Minions when I was the CO of the 1st Special Service Force. While I hold no ill will towards them, I do hate the fact that they are inable to take a single base unless it is completely leveled and even then it takes them an hour because of lack of basic offensive pressure. If the base is showing anymore than a smidge of resistence, then they leave the guys who just happened to show up their to fight with them alone to die or be pushed back while they look for another base that is either defenseless or held by only a few defenders. Kinda takes the fun out of having a good time fighting for an hour or 2 over a base, win or lose.

Command staff....LMAO. I just picture that episode of Southpark where that fat dude is playing WOW in his basement with chip crumbs all over him.

Offline Raptor05121

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Re: Alchemists gone rook
« Reply #144 on: August 24, 2011, 11:50:20 AM »
Command staff....LMAO. I just picture that episode of Southpark where that fat dude is playing WOW in his basement with chip crumbs all over him.

Thats EXACTLY what I was thinking when picturing Dallas.

RT: can Vtards stay rook? I'm enjoying an 80-perk 262 and Spit14s for 1 perk each.
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Offline Guppy35

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Re: Alchemists gone rook
« Reply #145 on: August 24, 2011, 02:40:55 PM »
Command staff....LMAO. I just picture that episode of Southpark where that fat dude is playing WOW in his basement with chip crumbs all over him.

RAGS lives
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Offline A8TOOL

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Re: Alchemists gone rook
« Reply #146 on: August 24, 2011, 04:03:11 PM »
Capturing bases can be fun.

Furballing is a blast.

Kicking someone's arse in a protracted dogfight that gives an adrenaline rush is awesome.

All of that aside, a true victory for me is defined as spending a few hours with good friends of mine that I've made over the last 7 + years  (some whom are closer than folks I actually see more often, in person) drinking, shooting down red things, getting shot down by red things, swapping tall tales and generally having a good time.  

That is winning, to me...


Truly awesome statement........I usually never use the word awesome btw


Offline A8TOOL

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Re: Alchemists gone rook
« Reply #147 on: August 24, 2011, 04:16:12 PM »
Command staff....LMAO. I just picture that episode of Southpark where that fat dude is playing WOW in his basement with chip crumbs all over him.


Anyone want to remake this? heheheh http://www.youtube.com/watch?v=fdBrYfxSXWc&feature=relmfu

Offline Zoney

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Re: Alchemists gone rook
« Reply #148 on: August 24, 2011, 05:06:08 PM »
The problem is with all the cheat codes out there and "E z" games the trend hasn't changed for years on end. Can't beat a Level? use a cheat code - it lets you by pass the same way hordes deal with "defended" bases. It takes motivation, practice and most important education to be successful in life, AND BE AN F16 PILOT however it does not apply for a video game in our era such as Aces High where joining a horde allows you to simply overwhelm lesser numbers for a victory. The learning curve isn't to steep to where someone cannot learn, but I guess the age of the push button arcade games has taken over.


Yeah, who raised these dadgum kids anyways ?
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Offline Shifty

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Re: Alchemists gone rook
« Reply #149 on: August 24, 2011, 05:17:28 PM »
Yeah, who raised these dadgum kids anyways ?



The leader of the Command Staff did.

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