Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: STXAce8 on August 26, 2011, 06:46:48 PM
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You tell me:
(http://i1003.photobucket.com/albums/af159/Ace891234/234.png)
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This also happened before in this sortie where i hit him square in each wing with a tater and nothing.
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Anyone?
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Do you have Vsync enabled/forced on in your vidcard settings?
looks like rubber bullet syndrom.
:salute
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Do you have Vsync enabled/forced on in your vidcard settings?
looks like rubber bullet syndrom.
:salute
How do I do that?
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Do you have Vsync enabled/forced on in your vidcard settings?
looks like rubber bullet syndrom.
Just curious how that works? Wouldn't the bullets register hits on the wing anyway regardless of the vid settings?
:salute
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Just re downloaded AH.
And I have DSL with powerboost.
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Fud,
I'm not sure of the technical aspect of it but I know Skuzzy reccomends that you enable Vsync to avoid abnomallities. Rubber bullet syndrom being one of those abnomalities. I'd assume that packets of imformation are being lost but I'm not sure of that.
STX, goto control panel find your video card settings,could be an Nvidea control or ATI depending on your vidcard,then goto 3d settings and enable Vsync or in some cases force on Vsync. this keeps frame rate tied to refreshrate so in normal systems you have 60 hz refreshrate and 60 FPS.
This is of course in laymans terms and I'm sure more inteligent guys than myself can explain it in detail if needed.
:salute
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Fud,
I'm not sure of the technical aspect of it but I know Skuzzy reccomends that you enable Vsync to avoid abnomallities. Rubber bullet syndrom being one of those abnomalities. I'd assume that packets of imformation are being lost but I'm not sure of that.
STX, goto control panel find your video card settings,could be an Nvidea control or ATI depending on your vidcard,then goto 3d settings and enable Vsync or in some cases force on Vsync. this keeps frame rate tied to refreshrate so in normal systems you have 60 hz refreshrate and 60 FPS.
This is of course in laymans terms and I'm sure more inteligent guys than myself can explain it in detail if needed.
Vsync the same as VerticalSync? (NVIDIA card)
:salute
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Fud,
I'm not sure of the technical aspect of it but I know Skuzzy reccomends that you enable Vsync to avoid abnomallities. Rubber bullet syndrom being one of those abnomalities. I'd assume that packets of imformation are being lost but I'm not sure of that.
STX, goto control panel find your video card settings,could be an Nvidea control or ATI depending on your vidcard,then goto 3d settings and enable Vsync or in some cases force on Vsync. this keeps frame rate tied to refreshrate so in normal systems you have 60 hz refreshrate and 60 FPS.
This is of course in laymans terms and I'm sure more inteligent guys than myself can explain it in detail if needed.
:salute
Thanks man. :salute
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Man still can't find vid card settings I have an ATI radeon 4300/4500 series. stupid windows 7.
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Some cards, all you have to do is right click on the desktop and there will be an option for your control panel.
At least on Nvidia cards there is, hopefully yours is the same.
Coogan
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Man I can't find anything about vsync or anything but it does give me diferent modes.
It was on 1920x1080 true color (32bit) 59 Hertz But just now I changed it to
1920x1080 true color (32 bit) 60 hertz
So is that the same thing as vsync?
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STX,
I'm not familar with ATI cards but in the control panel look to see if you have an ATI tool tray or something thats ATI related.
It would be found where you find the AA or AF settings. From the specs,1920x1080 60hz,your framerate should be at 60 max if you see framerates above that then chances are Vsync isnt on. Aslo be sure that in video sttings,on start page that the box that says disable Vsync is unchecked,this is used to test max framerate and should be uncheck for gameplay.
Hope this helps.
:salute
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Thanks mor, going to see if it works now.
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Ok disable vsync is not checked on the clipboard in the strat up menu and the frame rates on the start up menu are 59-60.
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i've seen that happen on shots like that. i generally just chalk it up to lag.
along with the vsync issue, if your monitor is running at a different resolution than what you have ah set to run, that will cause the same issue.
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i've seen that happen on shots like that. i generally just chalk it up to lag.
along with the vsync issue, if your monitor is running at a different resolution than what you have ah set to run, that will cause the same issue.
Thanks gyrene. Also I just reset the modem and found that my internet is TWC buisness class with power boost.
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Thanks gyrene. Also I just reset the modem and found that my internet is TWC buisness class with power boost.
wow, i tried to get that in my apartment but they wouldn't budge on anything faster than the top residential rate. speakeasy speedtest generally shows my connection to dallas at 20mbps down and .98mbps up...not bad.
it may not be your connection that is slow, it could the other guys, and the combined latency between the two connections can cause things like dud taters. last night i was flying a 190a8 with the 30mm guns and had a pony survive a heavy burst from all cannons at 400 yards. i saw the hit sprites all over the plane but they evidently didn't register on the other guys end and he ended up getting away. skuzzy posted a good explanation of the latency thing somewhere on the forums a few months back.
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Topic: zeeks eating tater?!?!
fixed.
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fixed.
read the second post.
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ok missed that :)
where did the other taters hit?
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hit the flap part of the wing.
semp
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ok missed that :)
where did the other taters hit?
This was the second zeek that it happened to. The first one it hit center of thw wing on both wings.
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would you expect a single 30mm to completely remove an undamaged wing?
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(http://i51.photobucket.com/albums/f351/luft11_hoflich/mk108VSblenheim.jpg)
(http://i51.photobucket.com/albums/f351/luft11_hoflich/Mk108VsSpitfire.jpg)
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:rofl
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(http://i51.photobucket.com/albums/f351/luft11_hoflich/mk108VSblenheim.jpg)
(http://i51.photobucket.com/albums/f351/luft11_hoflich/Mk108VsSpitfire.jpg)
Even though this shows the damage potential of the 30mm,it wasnt fired at the blenheim but rather suspended and electrically fire to give "ideal" blast radious.
However this is a sidetrack and better discissed in another forum.
:salute
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If it's a connection issue, then it's not latency but rather the packet containing the message from your front end saying "I just landed a 30mm on your wing" got lost.
UDP is a connectionless protocol so any packet lost is not retransmitted.........though. .......some programs can decide if a packet needs to be retransmitted but I'm not sure whether aces high keeps track of such things.
Since I have sat in the tower receiving bullets for 5 seconds after I got towered, I am going to assume the server tries more than once to send the damage data to the guy who got shot.
Now you just have to find whether this happens often and whether the packets are being dropped between your machine and the server or from the server to you opponent's machine.
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That thing with sitting in the tower still being shot has happened to me too. I don't think it's anything to do with the Internet, but rather the number of packets saying "You were shot by this/these guns" just keep on "landing" hits on you. For example, if x___x lands 15 rounds on you, but the first 2 kill the pilot, I think that the other 13 rounds are recieved by your computer, to ensure that you hear each and every hit that x___x landed on your plane.
That's just what I think.
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would you expect a single 30mm to completely remove an undamaged wing?
on a zero? yes
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30mm has been nurfed. No other way to put it, and I've been trying not to make any quick judgements, but it takes what seems like 2-3x the bullets for the same old results. Talking to Bustr, he thinks the radical switch as it is currently coincides with a respectable balistic analist's charts that places the Mk108 closer on par to a NS-37, and that it is likely HiTech is now using those balistic tables or something else similar to them.
I don't mind it's increased dispertion, but compared to the infamous blenheim photos 3+ HE rounds (and the AP in between them) to the wingroot of a B-25H shot from an attacker comming in at a high forward direction should do more than just catch on fire (the wing should be GONE). I don't know, I guess I'm just whining, don't mind its lethality being taken down a notch from where it used to be at (~90% chance to instantly jib a relatively tough fighter that happened to wander into a single 30mm tater), but its like shooting nerf footballs at buffs since and I greatly miss it's "robust" results that it used to have against the heavies in game (especialy since our radiators and oil lines are still made outa glass).
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Go ahead Babsie and make me the bad guy.
It was an anecdotal observation from compareing offline (Mk108 vs. NS-37) slow motion testing films from last October 2010 against slow motion testing films of the MK108 and NS-37 as of the 2.25 2011 release. The 2010 October MK108 dispersion patterning looks smaller than the 2011 dispersion patterning offline. In 2010 it took fewer 30mm to dismantle a Ju88 from 200 yards missing the cockpit on purpose than it did with the NS-37. Testing was in single taps from a K4 and YakT.
I repeated the tests with the 2.25 2011 release and the 30mm dispersion patterning seemed broader at 200 and beyond with more random flyers along with it taking on average the same number of 30mm rounds as the NS-37 to dismantel a Ju88. Anecdotaly this looked a bit like one of Tony Williams writeups on cannon round power comparisons for WW2. If anything as individual rounds the NS-37's power number is higher than the MK108 in the Tony Williams chart. The MK108's efficiency is better when ganged in fours because of it's low recoil. The NS-37 is a very powerful single round but the recoil makes it very inefficent for air to air combat. Thats why the NS37 came about with a smaller shell volume to reduce recoil and increase efficiency.
On the other hand there has been a really crapola router first Texas hop on ATT's path from california to the game servers all summer that is probably the real culprit behind all of this........
:noid :bolt:
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Go ahead Babsie and make me the bad guy.
It was an anecdotal observation from compareing offline (Mk108 vs. NS-37) slow motion testing films from last October 2010 against slow motion testing films of the MK108 and NS-37 as of the 2.25 2011 release. The 2010 October MK108 dispersion patterning looks smaller than the 2011 dispersion patterning offline. In 2010 it took fewer 30mm to dismantle a Ju88 from 200 yards missing the cockpit on purpose than it did with the NS-37. Testing was in single taps from a K4 and YakT.
I repeated the tests with the 2.25 2011 release and the 30mm dispersion patterning seemed broader at 200 and beyond with more random flyers along with it taking on average the same number of 30mm rounds as the NS-37 to dismantel a Ju88. Anecdotaly this looked a bit like one of Tony Williams writeups on cannon round power comparisons for WW2. If anything as individual rounds the NS-37's power number is higher than the MK108 in the Tony Williams chart. The MK108's efficiency is better when ganged in fours because of it's low recoil. The NS-37 is a very powerful single round but the recoil makes it very inefficent for air to air combat. Thats why the NS37 came about with a smaller shell volume to reduce recoil and increase efficiency.
On the other hand there has been a really crapola router first Texas hop on ATT's path from california to the game servers all summer that is probably the real culprit behind all of this........
:noid :bolt:
Thanks Bustr! Was out of town (and haven't been back long enough to play a bunch since I left).
OK, so we gotta take the AT&T snafu into account, so I'll err away from saying there has been anything changed in its reduced lethality against fighters (besides if the first HE round doesn't get them, the second one almost surely does). But changed it has, many are in agreement with this being a recent change that they have also noticed, and we're fortunate enough that you have some documented trials for comparison.
The one jaw-gaping incident from over a week ago that I remember and that caused me to be sour enough to make the above post was a pass on a B25H. I suppose the first logical thing to do is, besides realizing the B25H is supposed ot be tough, check and see if its using an older or newer damage model in the game. Then with a complete understaning of the B25H and its model, I can complain/whine/cry/bi!@# about why the wing was still attached to the plane. And we can also add for camparison the results of a single tank round (HE or AP) ripping through the same area of the wing.
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Tests carried out at Rechlin showed that with an "M-Shell" with 85 grains of explosive, five hits could destroy a B-17 or B-24 bomber. I will assume "could" came about by everything in the testing process being an ideal condition. Stringing up a MK108 round inside of a Blenhiem then remote detonating it comes to mind. I think B25's were built stronger than Bleni's.
B25's were built robust just like the B17 and B24. If there has been a game change, it should now take more than a single Mk108 round to bring down a B25H if the cockpit is never hit. Something similare to my recent 200 yard single round testing against a Ju88 missing the cockpit on purpose. On average it took 2-3 rounds idealy placed to remove a wing. Maybe I should test against a B25H..................
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I put 3x taters into the LHS of a B25 fuselage last month - he didnt even twitch :lol
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Tests carried out at Rechlin showed that with an "M-Shell" with 85 grains of explosive, five hits could destroy a B-17 or B-24 bomber. I will assume "could" came about by everything in the testing process being an ideal condition. Stringing up a MK108 round inside of a Blenhiem then remote detonating it comes to mind. I think B25's were built stronger than Bleni's.
B25's were built robust just like the B17 and B24. If there has been a game change, it should now take more than a single Mk108 round to bring down a B25H if the cockpit is never hit. Something similare to my recent 200 yard single round testing against a Ju88 missing the cockpit on purpose. On average it took 2-3 rounds idealy placed to remove a wing. Maybe I should test against a B25H..................
Well, "if" or not, 3 M-shells and everything in between them to the right wing-root general area (lets say for sure dead between the engine nacel and fueselage) from a high-forward pass, and the only thing that happened was it caught on fire.... ok, so maybe the bug/issue to complain about is how come it only took such a strong and robust wing less than 10 seconds to completely burn itself off/free from the rest of the aircraft? Given what it just chewed up and spit out, he probabley should of been able ot make it 1/2 way back to his base.
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I'm rebuilding the 9 step walk up and covered porch to my 100 year old house right now.
But, I will perform the offline testing regiment with the K4 and YakT against a B25H and post something up into the Aircraft and Vehicals section linking back to this posting. Remember that now the Mk108 dispersion cone at 200 yards is about 14 feet in diameter. If you are pulling the trigger and firing all guns, the MG131 fires an "M-Shell" if the HE version is being modeled in the game. That could be the multiple explosive contacts you are really seeing when flying the K4. Or the MG151/20 with the Ta152. I test offline firing only the MK108.
MG131 ------ 750M/sec -- 900 rnd/min
MG151/20 -- 720M/sec -- 680-750 rnd/min
MK108 ------ 500M/sec -- 650 rnd/min
I keep forgeting 8 hours of walking up and down 9 stairs is alot of stair walking......