Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Tilt on September 05, 2011, 09:42:38 AM
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Would this be more accurate a measure if the maths were configured to reflect kills per life.
if, death = zero, then life = 1, else, life = death.
call me a pedant............. :t
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i saw we take out score all togethor. just something people need to get perfected when it doesnt do squat.
but, +1 if its for more accuracy.
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Would this be more accurate a measure if the maths were configured to reflect kills per life.
if, death = zero, then life = 1, else, life = death.
call me a pedant............. :t
you can't divide by 0 so you have to have a plus 1
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you can't divide by 0 so you have to have a plus 1
This is true
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I think you can divide by zero with the plural math that's taught in England.
:salute
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Math = language.
Language = whatever we want it to be.
We *can* divide by zero if we wanted. :noid
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As AH can only record deaths the logic above adds one when deaths = zero but then does not add one when death is one or more............
In this way if a player at the end of a tour has 500 kills and one death his/her KD ratio is seen as 500:1 and not 250:1 as would be recorded now.
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You can divide by zero, you get infinity. Think I'm wrong, prove it. (see signature)
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you are wrong a number divided by zero has no solution that is different than infinity which means an infinite number of solutions.
semp
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thing is AH doesnt actually use K/D, so its correct as it is.
the stat is K/(D+1), or as a better way of looking at it, K/L where L=lives.
this is how its done IRL too - a pilots victory score is K/L, where L is always 1.
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this is how its done IRL too - a pilots victory score is K/L, where L is always 1.
This is of course quite correct and now thru logic everyone will hence forth refer to said ratio as K:L and never again as K:D........................ won't they? :aok
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when people say "KD" they are actually just using a contraction of the more clumsy expression "K divided by (brackets) D+1" ... ;)
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when people say "KD" they are actually just using a contraction of the more clumsy expression "K divided by (brackets) D+1" ... ;)
But that is still wrong. If I kill 500 people without dying, my kills per life is 500/1 = 500. Then if I get killed it becomes 500/2 = 250. But I never got kills with the second life, so why is it relevant or more acurate?
If it is Kills per life, a life is defined as the interval between deaths. It starts as a default of 1, but doesn;t become two until you die the second time.
That's what Tilt's math would do.
I agree :aok
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#if it wasnt Deaths + 1 getting 1 kill and no deaths would mean KD = infinity, I think the symbol for infinity would screw up the rankings.
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But that is still wrong. If I kill 500 people without dying, my kills per life is 500/1 = 500. Then if I get killed it becomes 500/2 = 250. But I never got kills with the second life, so why is it relevant or more acurate?
no it isnt. 500K, no Deaths = 500K/1L = 500K/L. then you get killed and you get another life so now its 500K/2L = 250K/L.
If it is Kills per life, a life is defined as the interval between deaths.
no it isnt, thats a lifetime. eg. you havent died yet, but you've still had a life ...
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But that is still wrong. If I kill 500 people without dying, my kills per life is 500/1 = 500. Then if I get killed it becomes 500/2 = 250. But I never got kills with the second life, so why is it relevant or more acurate?
If it is Kills per life, a life is defined as the interval between deaths. It starts as a default of 1, but doesn;t become two until you die the second time.
That's what Tilt's math would do.
I agree :aok
yup if you havent died then your kills per life is 500. if you died once, it means you are on your second life so it's 250. if kd was to change only until after you died twice, then whoever hasnt died would have a lower score than whoever has at least one death. since the person who hasnt died would have no kd ratio. k/0=no solution.
what gets you confused is they using the term kill to death. if you havent died then you have no deaths so your score would be 500 kills and no deaths but then you would have no kills to death ratio as you cannot actually divide by zero (500/0). that's why they add the +1. as somebody else mentioned it before, the proper way to abbreviate it would be "kd+1" as "kd" is misleading.
semp
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the proper way to abbreviate it would be "kd+1" as "kd" is misleading.
semp
or K:L ratio
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no it isnt. 500K, no Deaths = 500K/1L = 500K/L. then you get killed and you get another life so now its 500K/2L = 250K/L.
no it isnt, thats a lifetime. eg. you havent died yet, but you've still had a life ...
Life span is what matters. A life is an undefined time period, and as such can't be used in the denominator of a fractional ratio because it is continuously variable, ruining the point of the ratio which is to define the number of things you do per a a unit of something else.
Before your first death, you have not completed a full unit, and how far along the unit you are is indeterminable. It is defined at death. The death is what makes the units consistant. Without the death there is no fractional ratio.
So it should be life spans. And again Tilt is correct. :salute
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Life span is what matters. A life is an undefined time period, and as such can't be used in the denominator of a fractional ratio because it is continuously variable, ruining the point of the ratio which is to define the number of things you do per a a unit of something else.
Before your first death, you have not completed a full unit, and how far along the unit you are is indeterminable. It is defined at death. The death is what makes the units consistant. Without the death there is no fractional ratio.
So it should be life spans. And again Tilt is correct. :salute
No matter how long, a life is still 1. Otherwise you haven't actually lived until you are dead.
:angel:
wrongway