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General Forums => Wishlist => Topic started by: wil3ur on September 15, 2011, 12:30:42 PM

Title: Cool Down Time in MA
Post by: wil3ur on September 15, 2011, 12:30:42 PM
I've thrown this idea out a few times, but never posted it to the Forums.  I'd like to see what others have to think about the idea.  Basically, and simply put, you have a 5 Minute cool down between flights that are not a successful landing.  There are way too many instances of people who'll drop bombs and bail from their bombers, take off and simply ram a target, Dive Bomb/Auger against GV's, Dive for the Deck and Ditch or Bail once a few KM in front of your plane to avoid giving a kill, and a myriad of other Gamey actions players take because they know they can simply reup a second later without any penalty for their lack of skill.  

This ruins the overall immersion of the environment, detracts from combat, rewards unsportsmanlike behavior and gives a massive advantage to defenders of a base which I feel in turn causes Hording on the part of the attackers.

Having a Cool Down for an unsuccessful landing would still Favor the defense, as a downed attacker would have 5M+Flight time to return to battle.  This would hopefully lead to a reduction in vulching (because field ack might get ya and you'd have to sit out for 5 Minutes), and the other actions described above as players seem more keen on playing the game than sitting and waiting (whether it be a cooldown or waiting for hangars to pop).

I understand that the majority of players in here will be against the idea, but lets [EDIT:] hear some feedback.
Title: Re: Cool Down Time in MA
Post by: gyrene81 on September 15, 2011, 12:34:58 PM
5 minutes?

how long would are you willing to sit in the tower for augering during a fight? or having to ditch because you're plane is shot up?

especially if you only have a short amount of time to be on and attempt to enjoy yourself...
Title: Re: Cool Down Time in MA
Post by: wil3ur on September 15, 2011, 12:37:34 PM
5 minutes?

how long would are you willing to sit in the tower for augering during a fight? or having to ditch because you're plane is shot up?

especially if you only have a short amount of time to be on and attempt to enjoy yourself...

Dueling Arena tends to have really fast fights whereas you normally have to fly to one in the MA.  If you're short on time and looking for fast fights, DA might be the place to go...  I don't see a need for a 5Min cool down in there.  It's already gamier than the MA.
Title: Re: Cool Down Time in MA
Post by: ImADot on September 15, 2011, 12:55:38 PM
So defenders get shot down by the horde and would have to wait 5 minutes before they can re-up to continue defending. In that 5 minutes the horde can capture the base. It's a game, and games get gamed by gamers all the time. What you're proposing is to penalize those of us who don't game the game.
Title: Re: Cool Down Time in MA
Post by: Debrody on September 15, 2011, 01:03:49 PM
5 minutes?

how long would are you willing to sit in the tower for augering during a fight? or having to ditch because you're plane is shot up?

especially if you only have a short amount of time to be on and attempt to enjoy yourself...
This.
Wilbur, that idea is a fail.
Title: Re: Cool Down Time in MA
Post by: gyrene81 on September 15, 2011, 01:06:11 PM
Dueling Arena tends to have really fast fights whereas you normally have to fly to one in the MA.  If you're short on time and looking for fast fights, DA might be the place to go...  I don't see a need for a 5Min cool down in there.  It's already gamier than the MA.
didn't say anything about really fast fights...and i asked you two direct questions, which you failed to answer. it's obvious by your op that you didn't really consider the consequences, nor do you care about much more than win de warz. i know i'm not alone in saying, i am not willing to be forced to wait any amount of time to re-up from a base.
Title: Re: Cool Down Time in MA
Post by: wil3ur on September 15, 2011, 01:08:44 PM
I've seen similar cooldowns used in special events that seem to work just fine.  Maybe even a 2 Deaths every 5 minutes cool down.  As far as the Defense being penalized, I think you're completely wrong.  If the field is capped and vulched, you should probably up from another field, or you'll be dieing a lot more than once or twice every 5 minutes, and there's a definite chance you'll never roll a foot.
Title: Re: Cool Down Time in MA
Post by: wil3ur on September 15, 2011, 01:13:05 PM
didn't say anything about really fast fights...and i asked you two direct questions, which you failed to answer. it's obvious by your op that you didn't really consider the consequences, nor do you care about much more than win de warz. i know i'm not alone in saying, i am not willing to be forced to wait any amount of time to re-up from a base.

You actually asked two hypothetical questions...  but to answer:

I am willing to sit 5 minutes and wait to up again because I 'died'.

I have no thoughts one way or the other on 'Winning teh Warz'.  I remain loyal to one country, and do not switch sides for quick perks.  I do not join up with horde missions to take bases.  Most often you will find me in a 262 hunting bombers.  So keep your opinions to yourself.

I have considered the consequences of what I proposed, as was stated in my original post, which you quite obviously have failed to read.  Instead, you hear '5 minute cooldown.  Oh Noes!  Now I can't spambomb cariers and Augerbomb GV's w/ my Lancstuka!!!!'.

There is MY opinion.  :P
Title: Re: Cool Down Time in MA
Post by: Reaper90 on September 15, 2011, 01:40:31 PM
Really.
Bad.
Idea.

Title: Re: Cool Down Time in MA
Post by: Shane on September 15, 2011, 01:52:15 PM
-1

this would serve no useful purpose in the MA.
Title: Re: Cool Down Time in MA
Post by: Ardy123 on September 15, 2011, 01:54:38 PM
no,
this would making hording bases even worse.
Title: Re: Cool Down Time in MA
Post by: gyrene81 on September 15, 2011, 01:55:21 PM
actually i did read your entire idea and it fails in several ways. you're focused on the gamey behavior of a few, that by your own description of your usual activity you should not encounter enough to even matter. the bomb and bail lancstuka kamikaze dweebs are usually squeakers, mixed into a horde trying to over run a base. it's one thing to choose not to up from a capped field, it's another to be forced to wait in tower for 5 minutes because you got rammed, hit a tree, missed the runway deadstick, got ho'd by a tempest dweeb, or any of the other undesirable things that happen. your grand idea would not prevent the behavior you find offensive more than it would penalize people who don't have the patience to tolerate such a nonsensical setting.

no offense but if you're flying around in a 262 looking for bombers, below 20k, i think points are more of a factor than "immersion". when i hunt bombers, it's at 30k in a ta152, 110g2 or 190d9, hour or more flying around actually looking for bombers, not lancstuka kamikaze dweebs in the horde at 5k. but that's just me, i enjoy the immersion.
Title: Re: Cool Down Time in MA
Post by: ink on September 15, 2011, 01:57:08 PM
ya...bad idea


where is the thumbs down smiley?




which is wrong....thumbs down actually meant sheath your blade, thumbs up meant to sheath it in your opponent :aok
Title: Re: Cool Down Time in MA
Post by: gyrene81 on September 15, 2011, 01:58:54 PM
which is wrong....thumbs down actually meant sheath your blade, thumbs up meant to sheath it in your opponent :aok
interesting...what era was that?
Title: Re: Cool Down Time in MA
Post by: Tyrannis on September 15, 2011, 01:59:48 PM
ya...bad idea


where is the thumbs down smiley?




which is wrong....thumbs down actually meant sheath your blade, thumbs up meant to sheath it in your opponent :aok
Wasent it the other way around?
Title: Re: Cool Down Time in MA
Post by: ink on September 15, 2011, 02:02:26 PM
Wasent it the other way around?

nope that's why I said it was wrong..... :D


at some point it got turned around in meaning :headscratch:
Title: Re: Cool Down Time in MA
Post by: wil3ur on September 15, 2011, 02:05:28 PM

no offense but if you're flying around in a 262 looking for bombers, below 20k, i think points are more of a factor than "immersion". when i hunt bombers, it's at 30k in a ta152, 110g2 or 190d9, hour or more flying around actually looking for bombers, not lancstuka kamikaze dweebs in the horde at 5k. but that's just me, i enjoy the immersion.


Have you ever shot something down in a 262?  Points obviously are very NOT the factor.  If you want some vids of my 262 hunting I'd be more than happy to provide them.  Though I tend to stay between 12-18K.  Above 20K and it's performance suffers unless it's to conserve fuel and fly straight.
Title: Re: Cool Down Time in MA
Post by: AKP on September 15, 2011, 02:27:11 PM
interesting...what era was that?

Ancient Rome...
Title: Re: Cool Down Time in MA
Post by: waystin2 on September 15, 2011, 02:36:46 PM
I am actually agreeing with Muppets here.  A hell 2 the NO.  I do not pay $15.00 bucks a month to sit and watch the fake sunshine in the tower.  Further I bail (land unsuccessfully as you say) regularly if a fight dissolves so I can immediately get into another.
Title: Re: Cool Down Time in MA
Post by: Guppy35 on September 15, 2011, 02:50:12 PM
Considering how many times I died fighting superior numbers last night, I'd have spent an hour of my 2 hours flying time in the tower :)

Nah, bad idea
Title: Re: Cool Down Time in MA
Post by: ink on September 15, 2011, 03:16:06 PM
interesting...what era was that?
ya someone answered already....didn't see the question sorry :o
Title: Re: Cool Down Time in MA
Post by: Ack-Ack on September 15, 2011, 03:24:39 PM
If this was put in place the OP would be spending most of his time in the tower waiting.  In any event, this idea is bad for one primary reason...it will encourage players not to fight.

ack-ack
Title: Re: Cool Down Time in MA
Post by: waystin2 on September 15, 2011, 03:31:17 PM
If this was put in place the OP would be spending most of his time in the tower waiting.  In any event, this idea is bad for one primary reason...it will encourage players not to fight.

ack-ack

I'd argue with you, but that might lead to a fight... :uhoh    :rofl
Title: Re: Cool Down Time in MA
Post by: tmetal on September 15, 2011, 06:13:06 PM
nope that's why I said it was wrong..... :D


at some point it got turned around in meaning :headscratch:

The way it was explained to me is this: thumbs up = death/use your weapon, thumbs down = life/sheath your weapon (just like ink said).  This makes us think that thumbs up was a bad sign back then (and of course it was for the downed fighter), but since this thumbs up/down gesture was used to determine the ultimate end to a bloody fight for entertainment of a crowd; of course the crowd would see a thumbs down as a bad sign because it was less fun to watch. So as far as the crowd was concerned thumbs up = good, thumbs down = bad. If you look at the meaning of the gestures from the perspective of the spectators (which if you think about it the whole thumb up/down was always just a way to play to the crowd), I don't think there ever was a switch in meaning of the gesture.

......aaaaaand -1 to the OP, I spend too much time getting shot down anyway. I wouldn't play if there was a respawn wait time.
Title: Re: Cool Down Time in MA
Post by: gyrene81 on September 15, 2011, 06:24:45 PM
nope that's why I said it was wrong..... :D


at some point it got turned around in meaning :headscratch:
should see what thumb up means in australia, iran, iraq and thailand...  :lol
Title: Re: Cool Down Time in MA
Post by: caldera on September 15, 2011, 06:41:34 PM
(http://i343.photobucket.com/albums/o460/caldera_08/samir.jpg)
Title: Re: Cool Down Time in MA
Post by: Karnak on September 15, 2011, 07:05:55 PM
Oops.
Title: Re: Cool Down Time in MA
Post by: Karnak on September 15, 2011, 07:10:40 PM
Excessive penalties for death make people even more timid about actually fighting.

Definitely not a good idea.  Particularly considering that the flight out for offensive fights in AH already makes this game slower than most would like as compared to FPSs and such.
Title: Re: Cool Down Time in MA
Post by: Raptor05121 on September 15, 2011, 10:45:43 PM
Let me get this straight,

So your neighbor gets arrested for drunk driving and loses his license. What you're saying is that the cops should go to your house and everyone in the states house and pull their license too?
Title: Re: Cool Down Time in MA
Post by: RTHolmes on September 16, 2011, 04:10:16 AM
(http://i343.photobucket.com/albums/o460/caldera_08/samir.jpg)

I hear Samir saying that in my head almost every dept meeting I go to :lol


good idea for several reasons although 5mins is too long, 60s would be much better. it will never sell to this air-quake crowd though ...
Title: Re: Cool Down Time in MA
Post by: ozrocker on September 16, 2011, 07:23:31 AM
I would say no thanks to this idea.


                                                                                                                                             :cheers: Oz
Title: Re: Cool Down Time in MA
Post by: FLS on September 16, 2011, 09:15:35 AM
I've thrown this idea out a few times, but never posted it to the Forums.  I'd like to see what others have to think about the idea.  Basically, and simply put, you have a 5 Minute cool down between flights that are not a successful landing.  There are way too many instances of people who'll drop bombs and bail from their bombers, take off and simply ram a target, Dive Bomb/Auger against GV's, Dive for the Deck and Ditch or Bail once a few KM in front of your plane to avoid giving a kill, and a myriad of other Gamey actions players take because they know they can simply reup a second later without any penalty for their lack of skill.  

This ruins the overall immersion of the environment, detracts from combat, rewards unsportsmanlike behavior and gives a massive advantage to defenders of a base which I feel in turn causes Hording on the part of the attackers.

Having a Cool Down for an unsuccessful landing would still Favor the defense, as a downed attacker would have 5M+Flight time to return to battle.  This would hopefully lead to a reduction in vulching (because field ack might get ya and you'd have to sit out for 5 Minutes), and the other actions described above as players seem more keen on playing the game than sitting and waiting (whether it be a cooldown or waiting for hangars to pop).

I understand that the majority of players in here will be against the idea, but lets [EDIT:] hear some feedback.

As a general rule, any idea that limits legitimate behavior by all players in order to stop behavior you don't like by a few players is always a really bad idea.

Consider base defense when all the defenders have a 5 minute timeout after each death.
Title: Re: Cool Down Time in MA
Post by: FBCrabby on September 16, 2011, 09:16:35 AM
Here is what will personally be the statistics for logged in time for me then...

5 hours in-flight

67 hours in tower due to cool-down...  :noid :noid
Title: Re: Cool Down Time in MA
Post by: surfinn on September 16, 2011, 09:24:25 AM
 There are way too many instances of people who'll drop bombs and bail from their bombers, take off and simply ram a target, Dive Bomb/Auger against GV's, Dive for the Deck and Ditch or Bail once a few KM in front of your plane to avoid giving a kill, and a myriad of other Gamey actions players take because they know they can simply reup a second later without any penalty for their lack of skill.  

This ruins the overall immersion of the environment, detracts from combat, rewards unsportsmanlike behavior and gives a massive advantage to defenders of a base which I feel in turn causes Hording on the part of the attackers.

Kinda sounds like using A20's with f3 mode for base defense :t

 I would hate to try to take a mission off from a cv only to have some tard turn the cv, wreck the ac in the mission, but yet the cv's location was just given away to enemy.

-1
Title: Re: Cool Down Time in MA
Post by: wil3ur on September 16, 2011, 11:19:52 AM
Yeah...  I apologize, this was written in the heat of a "Stupid ace pilot didn't even pull the trigger!" moment of being rammed from behind.  Still, perhaps HTC could track "Collisions" as part of your stats the same as ditches and bails.  The game already can't tell who's doing the ramming.  I often get the "You have collided" message when some noob flys up the 6 of my buffs... but it'd be a funny stat regardless.
Title: Re: Cool Down Time in MA
Post by: Karnak on September 16, 2011, 02:00:07 PM
Yeah...  I apologize, this was written in the heat of a "Stupid ace pilot didn't even pull the trigger!" moment of being rammed from behind.  Still, perhaps HTC could track "Collisions" as part of your stats the same as ditches and bails.  The game already can't tell who's doing the ramming.  I often get the "You have collided" message when some noob flys up the 6 of my buffs... but it'd be a funny stat regardless.
If the game tracked collisions, any collision in which you took damage would be a ding on your record.  The guy you claim rammed you did no such thing, you rammed him with your tail.  He was flying in a virtual world where your tail wasn't there and thus he didn't ram it.

The error I see most newer people make is that they think of collisions in AH in the kind of terms one thinks of real world accidents, in terms of fault and such.  That is all wrong and needs to be abandoned in the context of internet collisions.
Title: Re: Cool Down Time in MA
Post by: pembquist on September 16, 2011, 02:05:16 PM
what about making it so if you get killed by a bomber you can't kill that bomber if you reup? probably irrelevant but it does seem a little cheesy to have the same pilot leapfrog along the path of the bomber after getting killed, pecking away with a new plane and fresh ammo.  since i'm so bad at bomber shooting i've done this before and the guilt haunts me terribly.

on the other hand maybe we should just have a tribunal for the people who play like we dont want them to and condem the guilty to a 2 week tour of nothing but pt boat driving, on inland bodies of water?