Aces High Bulletin Board

General Forums => Wishlist => Topic started by: mutha on September 15, 2011, 07:29:04 PM

Title: Capture Smapture
Post by: mutha on September 15, 2011, 07:29:04 PM
I know this is unusual, but I have a criticism of the design of AH.  Even more unusual - I have a simple fix to this glaring bug. 

It's about bailing. 

When you bail in enema territory, if you make it terra firma you get a nice little message saying you've been captured.  Then you're back in your base ready room for another hop.  Your k/d gets hosed even though you're not dead. 

Realistic?  No!!

Here is my solution: let a bailed pilot walk back to base to avoid the capture penalty.  It's that simple.  But think of the added gameplay - joining land battles as a gunner!  Having your squaddies send a gooney or one of those things with wheels to come get you!  Having a gunfight against other bailed pilots!  Going into cities and joining the underground to blow up a railway bridge!  Having a fling with the French resistance fighter who hasn't heard from her boyfriend since the Maginot Line was overrun!

If we're going to have a capture mode, let's have it as the same level or realism that those of us who use manual trim and actually lose consciousness during blackouts expect - you should be sent to a luftstalag and forced to tunnel your way back to the game.  Other players can be goons.  We'll need forgers and tailors.  And then there's the problem of what to do with the dirt...

It's a simple request from a simple Muskie.  Let me walk to my reward.  And save my stupid k/d.

---(-----------------

Mutha Teresa

P.S. I'm kind of serious about walking back to base to avoid capture penalty.
Title: Re: Capture Smapture
Post by: Ardy123 on September 15, 2011, 07:32:31 PM
Here is my solution: let a bailed pilot walk back to base to avoid the capture penalty. 

do you really want to virtual-walk for 2 days straight to avoid capture?
Title: Re: Capture Smapture
Post by: mutha on September 15, 2011, 07:35:11 PM
Sadly, yes.
Title: Re: Capture Smapture
Post by: Beefcake on September 15, 2011, 07:36:35 PM
Score matters that much eh?
Title: Re: Capture Smapture
Post by: DaCoon on September 15, 2011, 07:40:02 PM
Score matters that much eh?

No kidding... wish I had the time to play enough to worry about score.  I barely average an hour a day for the tour.


                :cheers:
Title: Re: Capture Smapture
Post by: mutha on September 15, 2011, 07:44:23 PM
I like the fresh air!  Plus have you ever noticed how nice it is where we're flying around?
Title: Re: Capture Smapture
Post by: JUGgler on September 15, 2011, 07:57:18 PM
Sadly, yes.


Well your honesty and passion deserve one of these----> :cheers:




 :salute



JUGgler
Title: Re: Capture Smapture
Post by: Soulyss on September 15, 2011, 08:17:00 PM
Actually if you walk back to a point where you're closer to a friendly base than the enemy wouldn't you receive a bail rather than capture?
Title: Re: Capture Smapture
Post by: cactuskooler on September 15, 2011, 08:20:03 PM
Great ideas! I like these two the best.

Having a fling with the French resistance fighter who hasn't heard from her boyfriend since the Maginot Line was overrun!

you should be sent to a luftstalag and forced to tunnel your way back to the game.  Other players can be goons.  We'll need forgers and tailors.  And then there's the problem of what to do with the dirt...

I want to be the guy that sweet talks items from the goons! They could implement a dialogue system so we could interact with the guards. We could have options to blackmail, out-think, threaten and romance them!
Title: Re: Capture Smapture
Post by: Reaper90 on September 15, 2011, 08:20:26 PM
I always try to avoid bailing in enema territory.......  :uhoh
Title: Re: Capture Smapture
Post by: titanic3 on September 15, 2011, 08:20:33 PM
No one check your scores. You're not playing Call of Duty, Battlefield, or any other shooters where score determines how good you are (or how good of a camper you are  :D). It's all about the flying.
Title: Re: Capture Smapture
Post by: HL117 on September 15, 2011, 08:23:47 PM
Great Idea!............I like it.


 Nobody says you would have to walk back, just the guys concerned about their score.


HL

Title: Re: Capture Smapture
Post by: curry1 on September 15, 2011, 08:37:30 PM
Actually if you walk back to a point where you're closer to a friendly base than the enemy wouldn't you receive a bail rather than capture?


I believe this is true so if you bail in enemy territory just tape your W key down and leave the computer for 3 hours and you'll be back in your territory.  :cheers:
Title: Re: Capture Smapture
Post by: HL117 on September 15, 2011, 08:38:10 PM
Great ideas! I like these two the best.

I want to be the guy that sweet talks items from the goons! They could implement a dialogue system so we could interact with the guards. We could have options to blackmail, out-think, threaten and romance them!


As an added bonus; there will be a perk enduro motorcycle available for the attempted jump over the compound's barbed wire fence.


HL
Title: Re: Capture Smapture
Post by: crazyivan on September 15, 2011, 08:45:18 PM
Personally I wouldn't mind taking a couple jeeps, halftracks ,and shermans 30 miles behind enemy lines to see about some booty.
Title: Re: Capture Smapture
Post by: DaCoon on September 15, 2011, 08:45:44 PM

As an added bonus; there will be a perk enduro motorcycle available for the attempted jump over the compound's barbed wire fence.


 :rofl
Title: Re: Capture Smapture
Post by: A8TOOL on September 15, 2011, 08:46:21 PM
(http://i936.photobucket.com/albums/ad204/kata25/2n1gqhxjpg.gif)
Title: Re: Capture Smapture
Post by: crazyivan on September 15, 2011, 09:14:59 PM
(http://i936.photobucket.com/albums/ad204/kata25/2n1gqhxjpg.gif)
(http://i262.photobucket.com/albums/ii99/Unplugged24/clint-1.gif)
Title: Re: Capture Smapture
Post by: B-17 on September 15, 2011, 09:21:04 PM
I like the idea about the fling with the French resistance fighter who hasn't seen her boyfriend in forever :devil:

But seriously, I like the idea of being able to join a vehicle already near you... their MG gunner has been killed, and he's looking for someone for hire. AND I also like the idea of being able to pick up downed VR pilots, just like supps/fuel.
Title: Re: Capture Smapture
Post by: BaldEagl on September 15, 2011, 10:22:17 PM
You already can walk back to base (although I suggest running) to avoid a capture.  Instead you will get a "you bailed successfully" message.  I've done this.  Once I scored six proxie kills along the way and another time I got three.  Doing this absolutely ruins your score as yor kills per time go in the toilet.

And speaking of toilets I too avoid "enema" territory.    :uhoh
Title: Re: Capture Smapture
Post by: mutha on September 15, 2011, 10:44:45 PM
Thanks BaldEagl - I had no idea!

I still think it would be fun to be able to hitch a ride or call in a dustoff.  But I also think it would be fun to farm some of God's green earth, sit the war out for a while, grow some alfalfa and forget about the killing, until some enemy squad hunts you down and you got to strap on a spit and finish what was started. 

But that's the plot to The Outlaw Josie Wales.

---(-------------

Mutha Teresa
(Walkin' the Earth like Caine in Kung Fu)
Title: Re: Capture Smapture
Post by: HL117 on September 15, 2011, 10:48:38 PM
Thanks BaldEagl - I had no idea!

I still think it would be fun to be able to hitch a ride or call in a dustoff.  But I also think it would be fun to farm some of God's green earth, sit the war out for a while, grow some alfalfa and forget about the killing, until some enemy squad hunts you down and you got to strap on a spit and finish what was started. 

But that's the plot to The Outlaw Josie Wales.

---(-------------

Mutha Teresa
(Walkin' the Earth like Caine in Kung Fu)


WOW.... you just described AH and Minecraft together,  now that would be something , probably even get my kids to play for sure   :D


HL
Title: Re: Capture Smapture
Post by: 68ZooM on September 15, 2011, 10:49:16 PM
Running ground Targets...... Interesting  :devil
Title: Re: Capture Smapture
Post by: ARSNishi on September 15, 2011, 11:38:43 PM
Years ago I played Battlefield 1942 and really enjoyed it for a time but eventually tired of it because the flying physics were just plain awful. But since then I have firmly believed that a QUALITY merging of a first person shooter format such as bf 1942 with a already well established combat flight sim such as AH would be a resounding success. BF 1942 had the right idea back then IMO but just poorly executed when it came to satisfying the avid flight sim enthusiast.  AH is already very close to delivering what I envisioned and advocated Fighter Ace doing for so long.... I wonder how hard it would be to integrate a BF 1942 style FPS into AH's coding?
Title: Re: Capture Smapture
Post by: Rob52240 on September 16, 2011, 03:29:29 AM
(http://i972.photobucket.com/albums/ae209/thedevilsbrigade1/Almost.jpg)
Title: Re: Capture Smapture
Post by: Nathan60 on September 16, 2011, 10:15:04 AM
When you bail in enema territory,

Im not  going near there! I sure  as heck aint gonna bail and  have to walk out of enema territory. I heard it was  tough terrain  lots of  swampgas and  mudslides....
Title: Re: Capture Smapture
Post by: 2ADoc on September 16, 2011, 11:53:15 AM
If you really want the ground war area, then fly to one of the towns that is white flagged, bail out and run to the map room, or do it at a V base, once you are in there hide in the map room, and wait for them to run troops, when the troops enter shoot them with your good ole 45, you save the base, and the other side is wondering what the frack just happened.  Or if you get shot down on a field that is being vulched, bail out and if the ack is down run to the spawn point and just stand there.  You can get 2 kills with a 45 then just wait till the good guys take the base, and you get to live in the glory of your own awesomeness, and brag about the fact that you got 2 or 3 kills with a pistol.
Title: Re: Capture Smapture
Post by: guncrasher on September 16, 2011, 12:06:09 PM
been playing for 5 years...

was gonna say, i have never opened the chute, but somehow it sounds nasty.  so i am not gonna say it, I will just keep typing .ef right after pressing enter.

semp
Title: Re: Capture Smapture
Post by: Bino on September 16, 2011, 02:41:11 PM
Much as I enjoyed reading your suggestion - and I really did chortle there at the bit about the lonely French girl - I'd have to say it's not likely, due to how much time it would take.

If it were implemented I'd probably try it once.  If for nothing else, the virtual French girl.  But then I'm sure I'd just go back to flyin'.

   :salute

I know this is unusual, but I have a criticism of the design of AH.  Even more unusual - I have a simple fix to this glaring bug. 

It's about bailing. 

When you bail in enema territory, if you make it terra firma you get a nice little message saying you've been captured.  Then you're back in your base ready room for another hop.  Your k/d gets hosed even though you're not dead. 

Realistic?  No!!

Here is my solution: let a bailed pilot walk back to base to avoid the capture penalty.  It's that simple.  But think of the added gameplay - joining land battles as a gunner!  Having your squaddies send a gooney or one of those things with wheels to come get you!  Having a gunfight against other bailed pilots!  Going into cities and joining the underground to blow up a railway bridge!  Having a fling with the French resistance fighter who hasn't heard from her boyfriend since the Maginot Line was overrun!

If we're going to have a capture mode, let's have it as the same level or realism that those of us who use manual trim and actually lose consciousness during blackouts expect - you should be sent to a luftstalag and forced to tunnel your way back to the game.  Other players can be goons.  We'll need forgers and tailors.  And then there's the problem of what to do with the dirt...

It's a simple request from a simple Muskie.  Let me walk to my reward.  And save my stupid k/d.

---(-----------------

Mutha Teresa

P.S. I'm kind of serious about walking back to base to avoid capture penalty.
Title: Re: Capture Smapture
Post by: alpini13 on September 16, 2011, 03:02:19 PM
ok,if that wish were granted..then they would have to add starvation,finding fresh water and maybe contaminated water...getting rolled by a farmer with a pitchfork, raped by a horde of wild pigs,...and if lucky enough to be captured and end up in a luftstalag...then become big hans' squeak too.... he will want to.. pump....you up.all that aside..its a good general idea,but we would need more rides to make it work.....what would be better would be the availability to bail from a vehicle..or plane....and enter back into a vehicle or plane on the ground..thereby extending your that sortie.....oh but wait,i think that would defy the definition of sortie.....no matter,its a game
Title: Re: Capture Smapture
Post by: fuzeman on September 16, 2011, 03:26:19 PM
[ note: idiotic suggesting forthcoming. ]

Why not have it when you bail out and are captured, you are forced to fly with that side that captured you.  :devil
Title: Re: Capture Smapture
Post by: USAF2010 on September 16, 2011, 05:03:43 PM
Obviously the guy who posted had just watched the Great Escape....awsome movie  :rock

Even so, -1