Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: SELECTOR on September 20, 2011, 03:35:30 PM

Title: trinity map
Post by: SELECTOR on September 20, 2011, 03:35:30 PM
Hello all,
Don't post much these days because i don't have the time with work and things. But, i have to vent my frustration with the Trinity map. I remember when this map was released, there were double the amount of players, and tank town was in use. What would make this map better is lowering the mountains by 10k or so, if that is possible.
My other option is play a different room, but i like the late war and chatting to other players which you can't do in other rooms because they are allways empty.

HTC as a long standing member i plead with you to remove this map.. pretty please

sel
Title: Re: trinity map
Post by: Debrody on September 20, 2011, 03:36:34 PM
After the Beta2, the trinity is like heaven.
Still, +1
Title: Re: trinity map
Post by: kilz on September 20, 2011, 05:39:30 PM
Trinity is not going no where

we fought and fought to get trinity back aint no way its going anywhere
Title: Re: trinity map
Post by: crazyivan on September 20, 2011, 05:51:24 PM
I got an idea for a map lets put all the bases in the rear. Make the gv spawns 20min drives except for 1 you fight over,so you can camp with 100 tanks. WTH, lets top it off with 20k mountains as barriers surronding the forward bases. Oh boy this map sounds fun. :banana:
Title: Re: trinity map
Post by: caldera on September 20, 2011, 05:54:58 PM
Trinity is not going no where

we fought and fought to get trinity back aint no way its going anywhere

Somewhere out there, an elementary school English teacher is about to have a breakdown.
Title: Re: trinity map
Post by: crazyivan on September 20, 2011, 05:57:41 PM
Trinity is not going no where

we fought and fought to get trinity back aint no way its going anywhere
Really Kilz, really? :bhead

I've been tould we have new player submitted maps for the MA. Isn't it time to throw one into the mix and retire another. I mean take it out behind the barn and put it down.
Title: Re: trinity map
Post by: bj229r on September 20, 2011, 08:33:10 PM
Gver's piss and moan about being harassed by bomb****s....Trinity has an area designed exACTLY to address that.....none of them goes there. That was the only thing I ever liked about it...the arrangement of the mountains negates a lot of fighting, as you have to hit 20k to pass into enemy territory, save a few places
Title: Re: trinity map
Post by: guncrasher on September 20, 2011, 09:14:39 PM
trinity is the place where I bomb more gv's than any other map.  it takes me 5 minutes to get there with a heavy pony.  or I can up and shoot other tanks like hell.  it has the best of both worlds.
Title: Re: trinity map
Post by: icepac on September 21, 2011, 12:07:15 AM
I think it's a good map.

Only the people lacking in tactical sense and motivation suffer on that map.
Title: Re: trinity map
Post by: PanosGR on September 21, 2011, 07:42:59 AM
With all due respect Sir, Trinity map is one the best in game. High mountains provide great opportunity for high altitude fights, since the trend in AH is fight low as possible near fields.

And im a Bishop not a rook altitude monkey.  :D

Please leave Trinity as is.

PS Btw thanks for the great skins that you have provide for the game
Title: Re: trinity map
Post by: crazyivan on September 21, 2011, 04:44:19 PM
I think it's a good map.

Only the people lacking in tactical sense and motivation suffer on that map.
Or people who enjoy a good fight not just coming in with all the "tactical", lol advantages ie numbers. :rofl

Hey look I can talk out my bum too.
Title: Re: trinity map
Post by: SmokinLoon on September 21, 2011, 05:11:39 PM
So what exactly is wrong with Trinity? 

The only thing I can suggest for Trinity is to move the vehicle bases CLOSER in the tank town area so they blink quicker.  There is a reason that vile spawn camper paradise spot near V135 is used instead of the TT: ease of entering action.  I for one would really like to see the TT in Trinity be used just like the other major TT we have on another map.  The terrain is PERFECT for tank battle (town in center, light trees, gentle contours, long sight plains, etc), but for some odd reason the circle jerkers gravitate towards V135.

Trinity is fine.  If HTC needs to get rid of any map it is that fiasco of a map called Mundanao.  There is nothing balanced about that map.
Title: Re: trinity map
Post by: Babalonian on September 21, 2011, 05:23:09 PM
So what exactly is wrong with Trinity? 

The only thing I can suggest for Trinity is to move the vehicle bases CLOSER in the tank town area so they blink quicker.  There is a reason that vile spawn camper paradise spot near V135 is used instead of the TT: ease of entering action.  I for one would really like to see the TT in Trinity be used just like the other major TT we have on another map.  The terrain is PERFECT for tank battle (town in center, light trees, gentle contours, long sight plains, etc), but for some odd reason the circle jerkers gravitate towards V135.

Trinity is fine.  If HTC needs to get rid of any map it is that fiasco of a map called Mundanao.  There is nothing balanced about that map.

I thought the spawns in Trinity's TT were pulled further back intentionally to lessen the frequency and prevalence of spawn campers....    :ahand
Title: Re: trinity map
Post by: crazyivan on September 21, 2011, 05:23:39 PM
So what exactly is wrong with Trinity?  

The only thing I can suggest for Trinity is to move the vehicle bases CLOSER in the tank town area so they blink quicker.  There is a reason that vile spawn camper paradise spot near V135 is used instead of the TT: ease of entering action.  I for one would really like to see the TT in Trinity be used just like the other major TT we have on another map.  The terrain is PERFECT for tank battle (town in center, light trees, gentle contours, long sight plains, etc), but for some odd reason the circle jerkers gravitate towards V135.

Trinity is fine.  If HTC needs to get rid of any map it is that fiasco of a map called Mundanao.  There is nothing balanced about that map.
Yes, that's what I was trying to say in an nutshell. I'm not trying to get this map replaced, and my barn comment was probably about Madanao.
I also thought the same thing about revamping TT and spawn points. I'm sure someone at the office could do that in a matter of hours.

The way the map is now it's just stalemate for a week. Unitll a big enough horde gets on a roll, or is reset.
Title: Re: trinity map
Post by: Devil 505 on September 21, 2011, 05:44:44 PM
I thought the spawns in Trinity's TT were pulled further back intentionally to lessen the frequency and prevalence of spawn campers....    :ahand
And that explains why it's never used. It's too hard to get kills in a GV and not see combat.
Title: Re: trinity map
Post by: waystin2 on September 21, 2011, 06:44:05 PM
After the Beta2, the trinity is like heaven.
Still, +1

After Beta2 anything is heaven Debrody. :aok
Title: Re: trinity map
Post by: SmokinLoon on September 21, 2011, 07:14:04 PM
The TT on Trinity is a dream for tankers.  The sad thing is, there really isnt anything to fight over and it isnt easy for tankers to just "meet" there.  It is... but it isnt for some reason.  I've upped there and put an invite out on 200 for peeps to spawn in and simply duel it out for a bit, but no one bites.

Spawn camping is a joke. 

Title: Re: trinity map
Post by: icepac on September 21, 2011, 07:15:58 PM
Or people who enjoy a good fight not just coming in with all the "tactical", lol advantages ie numbers. :rofl

Hey look I can talk out my bum too.

I have never once flown with a horde in my entire time in aces high.

Maybe if you flew planes, you could form an opinion on what it's like to fly certain maps.
Title: Re: trinity map
Post by: perdue3 on September 21, 2011, 08:18:49 PM
ah beta isnt that bad. Lot of good action to be had. Trinity blows, move on.
Title: Re: trinity map
Post by: DREDIOCK on September 21, 2011, 08:29:37 PM
Trinity is ok. but I get tired of looking at it after a few days.
I'd given it some thought as how to improve this map. First I though if they only made a couple of morecanyon type passes through the mountains.

Second thougt and even better. It needs more CVs. Like 4 or 5 per side per ocean. Maybe make a couple of up river ports so the ports couldnt so easily be taken. Would make for some really nice CV vs CV battles
Title: Re: trinity map
Post by: drfritz on September 22, 2011, 01:43:53 AM
 whant a good tank battle with out the bomb tards? limit the movement of the tanks some what at tt. make it were they have to pass of a bidge or two to get to a base.in other word crowd the fight. guys dont want to have to drive 20 min to the fight get killed and have to do it all over again. thats what the spawn camping is really all about. TIME. give them a quick fight and something to fight for. taking  a bidge and holding it or trying to take it back.  or something in that matter. even throw in few of the towns we have at the bases to fight it out in would be a nice change of base. kind of capture the flag  base take of a sort that dosnt count towards the war effort... just a thought from a long time player..
Title: Re: trinity map
Post by: lunatic1 on September 23, 2011, 06:25:27 AM
what the heck is a bidge