Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: Seadog36 on September 30, 2011, 09:55:40 AM
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I don't know what was changed but P-47d11s are consistently catching fire with single pings~ confirmed by several other players :old: Please fix!
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I don't know what was changed but P-47d11s are consistently catching fire with single pings~ confirmed by several other players :old: Please fix!
Perhaps they're being hit in the fuel tanks from cannon rounds? I've always found P-47's quick to catch on fire, especially with belly shots.
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Film, please?
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you may only hear one ping, but you dont really know how many bullets hit the tank. I dont think it plays a sound for every bullet that hits your plane. I have killed many planes and I see hits all up and down the plane and every now and they somebody will post on 200 about how it's bs that it was a one ping kill.
if you record your film and review them when you get this "one ping fire" i bet you will see multiple hits.
semp
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you may only hear one ping, but you dont really know how many bullets hit the tank. I dont think it plays a sound for every bullet that hits your plane.
It used to be that you heard every single ping, no matter what (barring the game crashing). Being killed by .50s popped you into the tower and you heard the banging for a good 10sec afterward. Thinking about it, I'm not sure if that's still the case. But, then again, I tend to get killed by cannon birds tearing integral parts off of me and plummeting to the ground much more often than being sprayed into the tower these days.
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Now that I posted this, can't seem to replicate it~ :aok Film running, though. I was referring to .303 pings causing flame jobs. Cannon is perfectly unsustainable.
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It used to be that you heard every single ping, no matter what (barring the game crashing). Being killed by .50s popped you into the tower and you heard the banging for a good 10sec afterward. Thinking about it, I'm not sure if that's still the case.
That still happens. At least for me every now and then, anyway.
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It used to be that you heard every single ping, no matter what (barring the game crashing). Being killed by .50s popped you into the tower and you heard the banging for a good 10sec afterward. Thinking about it, I'm not sure if that's still the case. But, then again, I tend to get killed by cannon birds tearing integral parts off of me and plummeting to the ground much more often than being sprayed into the tower these days.
It still happens... Like salt in a wound. A not-so subtle reminder that you just got owned!
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1 ping from what a/c? is it being hit with a 30mm? also the 47n catches fire easily because its a flying gas tank
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same with the D25, apart from a couple of headshots almost all my jug deaths recently have been the flaming kind. ive logged enough jug hours to know it didnt used to be this way (although I guess my style or everybody elses might have changed.). seems to only take a cannon round or 2 on the fuselage to light it up :(
edit: been back in the jug for a coupla tours now so its not very recent. I'll try to remember to save some films of it happening.
edit2: bah, wheres jugler when you need him? :D
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i just got set on fire not 3 minuets ago by a lancs top 30 cal...in a 47 didint save recording though....
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Taking a wild guess here...
If you're catching fire from .303s could it be because the % chance of "breaking a critical component" (i.e fuel leak, oil hit, catching fire, etc.) might have something to do with the volume of fire you are receiving? For example with these made up numbers
20mm = X DMG + 20% chance to cause part failure
.303 = far less X DMG and a 5% chance to cause part failure.
A small burst of .303 might have your plane receive many many many hits due to volume of fire, yet the % chance to destroy a component might be higher, even though the X DMG to your airframe might be less
Once again just, a guess. I really wish HTC would explain the dmg modeling in more detail, but then again it I think I understand why they have not.
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I really wish HTC would explain the dmg modeling in more detail, but then again it I think I understand why they have not.
Why is that?
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:furious Maybe it is just my turn to be the torch, but must have lost 4 JUGs to this with little damage in the last 24 hrs. I like the effect, just wasn't aware that JUGs didn't have the self sealing tanks.
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:furious Maybe it is just my turn to be the torch, but must have lost 4 JUGs to this with little damage in the last 24 hrs. I like the effect, just wasn't aware that JUGs didn't have the self sealing tanks.
"...self sealing tanks"
No on e ever takes into account how many holes were sealed or how big the current hole is before they start spouting "self sealing tanks".
Read it again. "Self sealing tanks", not "bullet proof tanks".
wrongway