Objective is the destruction of the enemies factories, city and headquarters. Resupply will be an important consideration. If a bases ammo bunkers are destroyed they will not be re-enabled automatically. Field supplies must be driven or flown in to bring ords back up. Top priority: Protect Headquarters. Engineers decide it will take 37,000lbs of ords to destroy. HQ destruction will disrupt radar and engineers will need seven loads of field supplies to repair it. Base capture of certain key bases, A21 and A22 deep within enemy territory, will provide strategic position from which to attack the enemy's strats. These key bases are enemy defensive positions and once captured must be improved. Two loads of field supplies are needed before bomber Operations can be launched from them. | (http://i1236.photobucket.com/albums/ff457/avacmstaff/twinriverlayout.jpg) |
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Didnt some hurricane MK IIC and D's fly with the USAAF in north africa tho? :salute
can you yup the amount of convoys/trains? and apply points to them?
Will you continue with Your rolling plane set as we have been doing for weeks now in the AvA.. So that your country's appropriate air craft is automatically enable or disable upon base on capture?
Objective is the destruction of the enemies factories, city and headquarters.
Resupply will be an important consideration.
If a bases ammo bunkers are destroyed they will not be re-enabled automatically.
Field supplies must be driven or flown in to bring ords back up.
Top priority: Protect Headquarters. Engineers decide it will take 37,000lbs of ords to destroy. HQ destruction will disrupt radar and engineers will need seven loads of field supplies to repair it.
Base capture of certain key bases, A21 and A22 deep within enemy territory, will provide strategic position from which to attack the enemy's strats.
These key bases are enemy defensive positions and once captured must be improved. Two loads of field supplies are needed before bomber Operations can be launched from them.
Thanks for the input guys
That's intriguing, but the way it currently is, it's really easy to track, for the players as well as admins.
Keeping track of the number of trains destroyed would be significantly harder and players wouldn't be able to track that at all, but I will think about if there is a way it could be added for the future.
Motivation for You
http://www.youtube.com/watch?v=kYTaddev6KQ&feature=related (http://www.youtube.com/watch?v=kYTaddev6KQ&feature=related)
not many trains being hit but I like it heh.
http://www.youtube.com/watch?v=JhreZIk07pI (http://www.youtube.com/watch?v=JhreZIk07pI)
Allright, tell ya what, I'll put trains in as a tie breaker.