Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Mano on October 06, 2011, 12:23:37 PM
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At the very least......turn them off for a couple months and see if the game is has been enhanced
or adversely affected.
Planes can still find them, but they will have to get closer and see them visually. Getting closer
makes the a/c targets for all the GV's. That levels the playing field.
Planes look down and see an icon for a Tiger, Panther, ect and GV drivers ask, "why should I
grab a perked tank?" Tank drivers can't always tell if the enemy tank is a Panther or a Tiger....why should
the a/c see an icon labeling what kind of tank it is?
The diversity of GV's running is around is what makes the Tanking fun.
I don't want to only fight M-4's, T-34, and Panzers IV, but all the tanks available. They all
have a role and some are more of a challenge to kill than others.
How many times have you seen a GV'er with a Tiger II stay on the pavement at his field, then bail before the bombs hit?
I can imagine bombers hitting empty barns looking for tanks with enemy GV Icons turned off, especially when a field is flashing.
The same would be true for a flashing town. Planes would have to get down low to find enemy GV's and become targets as well.
Your comments for or against are appreciated.
<S>
Mano
:salute
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Mano, I would like to see that aswell but i think the main reason it is still up is because some people have low resolution screen and just would not be able to see the pixelized gv until it was REALLY close and some other people with high resolution screens would see it from far away, when icons are on it is equal to everybody, a good thing would be to lower the distance when the icon shows.
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Only if something is done about tanks killing aircraft with the main gun. If it was not possible in RL, it should not be possible in the game, IMHO. :salute
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Planes can still find them, but they will have to get closer and see them visually. Getting closer
makes the a/c targets for all the GV's. That levels the playing field.
...
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Mano, I would like to see that aswell but i think the main reason it is still up is because some people have low resolution screen and just would not be able to see the pixelized gv until it was REALLY close and some other people with high resolution screens would see it from far away, when icons are on it is equal to everybody, a good thing would be to lower the distance when the icon shows.
yup, until everyone playing AH is able to have exactly the same video resolution, then GV icons will continue to be enabled; until all players have the same internet latency, the GV icons will continue to show at 1.5k.
until tanks stop shooting main gun rounds at planes, i'll continue bombing GVs...... :bolt:
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I agree Mano
+1
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I have no problem with fighters bombing tanks but heavy bombers dive bombing using F3 mode is complete BS.
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nm
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I am cool with them on or off.
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-1
In real life it's a lot easier to spot objects than on a computer screen. We have icons to compensate for that.
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-1
In real life it's a lot easier to spot objects than on a computer screen. We have icons to compensate for that.
you don't really want to go there when it comes to gv's do you?
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on one condition.....make it so all guns of the tank cannot kill a plane...... :old:
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you don't really want to go there when it comes to gv's do you?
I do.
At 10,000 feet, a car IRL doesn't look like this .
It looks like a car.
In game at 5000 feet, a tank looks like this .
If you wish to discuss "under a tree" or "in a barn" I still contend that in game if you cannot see it, LOS, there is no icon.
wrongway
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-1
In real life it's a lot easier to spot objects than on a computer screen. We have icons to compensate for that.
IMO the icons (we have now) over compensate for this.............
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IMO the icons (we have now) over compensate for this.............
I agree
especially in a plane.
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I agree Mano
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IMO the icons (we have now) over compensate for this.............
+1 would be nice if the icons weren't like giant neon signs.
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Only if something is done about tanks killing aircraft with the main gun. If it was not possible in RL, it should not be possible in the game, IMHO. :salute
Agreed
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I think that a icon should still be present however at shorter range. See the tank before the icon, then get closer to identify. Your hearing this from a player who's main activity in game is air to ground support.
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This has been brought up countless times before, and those threads have had many valid, reasonable, and viable points (all the while being polite and cordial) to have the gv icon reduced or even removed.
However, it is not what HTC wants, so it I am doubtful it is going to happen. :( This is one of those arbitrary figures that only HTC knows why they settled on the value they did.
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No.
If the aircraft is low enough to see icon it's close enough to be shot down by Flack Panzer's.
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No.
If the aircraft is low enough to see icon it's close enough to be shot down by Flack Panzer's.
Ok but what if the layout of the icon was not like it is, what if it is only a discrete "<" pointed at the gv and it is up to you to know wich tank that is.
Or at least maybe change it to the name of the tank only when REALLY close and low speed. i mean i has to be hard to I.D. thru the icon wich specific tank that is (using the panther or tiger logic)
what could also be done would be relative to the speed and altitude,if you are under 1.5 distance of the gv but you are way to fast the lil icon still wont show :D
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you don't really want to go there when it comes to gv's do you?
Sure, why wouldn't I? I might not know s**t about GVing but I sure do know something about flying.
Sure from 10,000ft it might be a little difficult to spot a car (never tried spotting tanks in real life), but from 5,000ft it can be easily done. In AH from 5,000ft I wouldn't be able to tell the difference between a tree and a tank (which is a lot bigger than a car). I'm even going to go as far as saying that it's easier to spot a horse (which is the same color as the ground) in real life than it is to spot a tank in Aces High.
HiTech knows this, that's why he added icons.
The only problem I have with our icons is when your flying at 10ft AGL you should not be able to see an icon for a tank 3.5K out, especially when you have trees in the way. So when your bellow 500ft the icon range for GVs should be reduced. Everything else should stay the way it is.
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Only way no icon would even work is if you have a AvA style fight. Your flying along over a GV fight with Tiger IIs all over the place which one do you bomb or shoot? Not all GV fights are two lines shooting at each other. 200 would be ablaze if you bombed one of you own.
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The only problem I have with our icons is when your flying at 10ft AGL you should not be able to see an icon for a tank 3.5K out, especially when you have trees in the way. So when your bellow 500ft the icon range for GVs should be reduced. Everything else should stay the way it is.
Icon range for GVs from aircraft is 1.5K.
What's the secret to seeing an GV icon from 3.5K?
wrongway
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Icon range for GVs from aircraft is 1.5K.
What's the secret to seeing an GV icon from 3.5K?
wrongway
It's 1.5K? Really?
I was sure that it's 3.5K...
If it is indeed 1.5K that it should defiantly stay the way it is.
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sure remove icon from gv's, but also dont allow the gv's to have access to their location on the clipboard. just let them know where they're spawning and let them find their own way to the base/town. also gv's cant see icons either. that includes friendly or foe. if we cannot tell our gv's apart from theirs, since there's no icon, they shouldnt be able to tell their own airplanes from enemies. and btw kill shooter is on :D.
semp
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I'd like to see the GVs' icon range made into a variable based on what it is doing at the time. A stationary non-firing GV's icon is visible over the shortest range, while a moving GV's icon is visible further out the faster it goes. Firing the main gun gives the biggest jump, but only for a few seconds. A newly spawned GV has no icon for say 10 seconds unless it moves off or until it fires or moves its turret.
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-1 GV's need to be seen otherwise they will take all of our bases and sit on the end of runways all day long.
It would be a new low for Aces High.
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I'd like to see the GVs' icon range made into a variable based on what it is doing at the time. A stationary non-firing GV's icon is visible over the shortest range, while a moving GV's icon is visible further out the faster it goes. Firing the main gun gives the biggest jump, but only for a few seconds. A newly spawned GV has no icon for say 10 seconds unless it moves off or until it fires or moves its turret.
Is that (variable icons) possible with the coding? I can't think of anything else in the game that is variable in a similar manner.
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It would need new code to be written, but I think it would be more realistic than what we have now. In RL moving or firing GVs would be a lot more visible than stationary ones. It shouldn't need any more net traffic as position and speed data etc. gets transmitted to other players in the vicinity anyway.
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+1 I would love having no icons on GV's.
Only if something is done about tanks killing aircraft with the main gun. If it was not possible in RL, it should not be possible in the game, IMHO. :salute
Well I think I a pilot is dumb enough to come in shallow enough to be killed by a main gun he deserves it lol. I know better than to attack a tank in a shallow dive. Its not a hard concept to understand. The pilot knows the risk he's taking and sometimes pays for it.
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I think the question was more pertaining to the give away
of the type of gv? Not whether they are on or off?
Why bother taking a perk ride only to be attention
of the bombers/attackers. I would just have the icon be general,
has in displaying tank or ack. Something to to that effect anyway.
Tokenjo
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I think the question was more pertaining to the give away
of the type of gv? Not whether they are on or off?
Why bother taking a perk ride only to be attention
of the bombers/attackers. I would just have the icon be general,
has in displaying tank or ack. Something to to that effect anyway.
Tokenjo
We can make it like airplanes. Lets take Spitfire for example, when you see it from 5K out it just says "Spit", but when you get close enough you it tells you whether it's 5 or 14. We can make the same with tanks that look alike, but not all. You should be able to easily tell the difference between a T-34 and a Tiger.
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The only tanks that are hard to see are the ones in a cluster of trees.
Those would be impossible to see at nearly any range.
Probably should leave friendly icons on, though.
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Only if something is done about tanks killing aircraft with the main gun. If it was not possible in RL, it should not be possible in the game, IMHO. :salute
moin
the guner of otto carius killed a IL2 with his 8,8 gun in real live.
its just not inposible ;).
i would like to see the ikon of or just down to 500 yards or so, it will help the hole game play i think.
in real live it was realy hard to find enemy gvs only if thay made mistakes you were able to find them.
at the moment its not nice to take cover under trees or bridges but my red ikon shows everone were i em :-(.
cu christian
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NO! shortening the visual distance was enough of a hindrance. You can't even see the con until 2k, if you start your dive on a field at 6k you can barely maneuver enough to drop without re-climbing and diving again after spotting. This game is in NO WAY equal visually, so these icons make up for that reality loss. IMO :banana:
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If the Icon cannot be turned off because of coding issues, at least reduce visibility to the minimum setting for one Tour of Duty
and observe the results. It does not have to be permanent.
The bomb-guys were in full force last night LOL.
:salute
Mano
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IMO GV icons are too short as-is. Especially since you don't SEE a wirbl icon until you're inside lethal range for the guy shooting at you. They should be 3.0 if not more for enemy GVs.
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I do.
At 10,000 feet, a car IRL doesn't look like this .
It looks like a car.
In game at 5000 feet, a tank looks like this .
My main reason for saying NO! The icons give data that would be able to be seen IRL that can't be due to the graphical limitations of our monitors and how display works. Distance is overdone by the size of the object. From the air, you'd be able to ID the country, tank type, color of the paint, and if Fritz has his head poking out of the hatch or not. In here, if you're not 5Ft AGL going >100MPH, you'll never be able to get that information.
Second reason, most airstrikes on enemy vehicles were done either by 1) Attacking convoys (most of our players don't really travel in convoys) spotted in flight. 2) Attacking know movement patterns of vehicles (in which case, we'd know where, when and what) or 3) Requests called in by ground units which would include location, type, and how many. None of this information we can gather accuratly without the icons.
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I've decided to help AH reduce GV icon complaints by bombing only GV hangers for awhile.
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Well, that's only fitting, as you fly bombers most of the time....
:bolt:
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IMO GV icons are too short as-is. Especially since you don't SEE a wirbl icon until you're inside lethal range for the guy shooting at you. They should be 3.0 if not more for enemy GVs.
Don't you love it when you are chasing an enemy on the deck and he runs to a Wirble you can't even see?
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Maybe a quicker fix that would work would be to eliminate the icon that specifies what type of GV it is (i.e. Tiger, Panther) and replace it with a general icon that say "AFV" (Armored Fighting Vehicle). That way you see the GV icon but you dont know what it is unless you go close in and see. What do you guys think?
BigKev
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Maybe a quicker fix that would work would be to eliminate the icon that specifies what type of GV it is (i.e. Tiger, Panther) and replace it with a general icon that say "AFV" (Armored Fighting Vehicle). That way you see the GV icon but you dont know what it is unless you go close in and see. What do you guys think?
BigKev
No, anything that allows Whirbelwinds and Ostwinds to hide is bad.
In my prior post, it wouldn't be as bad if the friendly aircraft also had a 1k icon range to his Whirbel friend, but he has a magical 6k icon where I have a 1K icon. I might not even see the Whirbel until it is firing at me.
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boo-hoo? :ahand :cry
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Icons for GV at 1000 would be fine if F3 was removed.
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+1
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Was totally hidden by trees the other day..... I had squeezed into a space between shrubbery that I could not see out of at all and on film I was totally invisible from any external view more than a few feet off the ground. (you had to look under the tree foiliage to catch a glimpse of the M3 rear track)
Yet both an Il2 and an A20 found me. As I cant see my icon on film I can only assume they could see it in game.
For me this is where the icons fail now............
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course you could pork ord.
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Was totally hidden by trees the other day..... I had squeezed into a space between shrubbery that I could not see out of at all and on film I was totally invisible from any external view more than a few feet off the ground. (you had to look under the tree foiliage to catch a glimpse of the M3 rear track)
Yet both an Il2 and an A20 found me. As I cant see my icon on film I can only assume they could see it in game.
For me this is where the icons fail now............
Or maybe somebody spotted you from lower, sideways where they COULD see you, or a GV reported you on range, or they had seen you there the last time they died... or any other number of explanations other than "The icons are getting me killed!"...
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I'm all for GVs not being bombed. To facilitate this we could set it so GVs could not attack bases or shoot planes. They could only shoot eachother. This would take away any reason to bomb them..... all would be happy.
What do yall think? :)
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Not sure if this was mentioned, I was to lazy to read the whole post :D,
GVs can see AC from 6k, AC can't see GVs til 1.5k. To make it fair, make it where GVs cant see AC icons til 1.5k, or remove from both.............. :noid :huh :aok :O :salute
NOT
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Icons for GV at 1000 would be fine if F3 was removed.
No F3 in a P-51, P-47, FW190F, Spit XVI, Tempest, Typhoon, N1K2.... Shall I go on?
Was totally hidden by trees the other day..... I had squeezed into a space between shrubbery that I could not see out of at all and on film I was totally invisible from any external view more than a few feet off the ground. (you had to look under the tree foiliage to catch a glimpse of the M3 rear track)
Yet both an Il2 and an A20 found me. As I cant see my icon on film I can only assume they could see it in game.
For me this is where the icons fail now............
Icons are Line of Sight. Any bit showing will pop up an icon when that bit is in the Line of Sight of the viewer.
I have seen icons flash on and off from different viewing perspectives as I flew low over a gv battle.
wrongway
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I, personally, can give a testimony saying icons DO disappear under thick trees. I was in an SDK on a hotly contested airfield the knits were trying to take. I managed to get AROUND the field to the town side and parked in a thick canopy of trees outside range of the town ack that had just popped. I stayed there for well over 20 minutes waiting for the Knits to get it together and finish the town off, deack so I could roll in. Despite my time there JUST outside the border of the town, in line of sight of parts of the enemy field (close enough to worry about GVs, not close enough to worry about ack), I had swirling dogfights over my head and many quite low. It wasn't until 15 minutes they realized the town was still blinking in between knit waves and started hunting for me. 2 planes circled for over 5 minutes looking hard for me and only finally found me through one narrow angle of the trees. They made several strafing attempts. I pinged 3, got 2 kills as 2 augered trying to get me and finally had to bring out a bomber to dive bomb me. They got me, but they had no clue where I was for the longest time.
It's because I wasn't giving my position away by firing. It wasn't because of the icon.
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Air to Ground/Ground to Air - No icon (and more fun + challenging IMO)
Ground to Ground Icons On - Max range 1.5k (in cojunction with the first change - it really sounds worse than it ever will be, while also giving a chance to defenders who will loose their GPS-armed friends in the sky)
My 2cents.
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Air to Ground/Ground to Air - No icon (and more fun + challenging IMO)
Ground to Ground Icons On - Max range 1.5k (in cojunction with the first change - it really sounds worse than it ever will be, while also giving a chance to defenders who will loose their GPS-armed friends in the sky)
My 2cents.
Hi res I can see ground vehicles way before I get icon.
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I am not saying that icons are not masked by foiliage......I am suggesting its not sufficient.
I too have hidden under a bridge in a town never to be found...........
I have flown over some shubbery and an icon has briefly popped out telling me something is there. Sometimes i have difficulty finding it again because I do not quite get the right angle.
IMO I should not have been given the icon clue in the first place.
Actually its not "true" line of sight if that were the case I would only see these " near hidden" icons in (or near) the centre of my screen.
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No F3 in a P-51, P-47, FW190F, Spit XVI, Tempest, Typhoon, N1K2.... Shall I go on?
Use deductive reasoning to figure out that I was not referencing those planes instead of typing something so obviously stupid.
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Use deductive reasoning to figure out that I was not referencing those planes instead of typing something so obviously stupid.
Icons are @ 1500 now. So icons are OK if you are in a fighter-bomber but not OK if you are in a bomber with F3?
Remember, keep it simple. I'm stupid.
wrongway
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Icons are OK as of now at 1500 but I think F3 mode should be available only to the positions other than the pilot.
This keeps the heavy bombers from performing unrealistic missions because they are aided by a view that is historically innacurate.
If they want to see GV's, then they need to bank or use a different position.
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Follow up on an earlier post. Drop the icons we have now for Gv's and go with "AFV" if it is a tank, and "AAA" if it is a flak. That way you dont know if its a tiger or another perked tank until you fly over it. It would I think bridge a gap between those who want the icons off to hide you vehicle type and those who want them on for GV's.
BigKev
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Follow up on an earlier post. Drop the icons we have now for Gv's and go with "AFV" if it is a tank, and "AAA" if it is a flak. That way you dont know if its a tiger or another perked tank until you fly over it. It would I think bridge a gap between those who want the icons off to hide you vehicle type and those who want them on for GV's.
BigKev
+1 this sounds best. As a gv'er and a bomb****, I think this is one of the best solutions I've heard in a long time. There really is no point in attacking with a high value tank unless you want to lose the perks. Heck just the other day I took a tiger II out from an airfield to drive in to a vbase, one P51 who was porking ord saved a 1000lbs bomb and killed me 500ft from the runway. Had he just seen "AFV" id bet he would have contiued to drop the ord on the large field he was at. Insted he got a hardon for me. (Then I uped anotherone, after 4 kills he came looking for me and missed). Point being guys go out of there way to kill a tiger or perk tank even change there intended mission to do so. Id love icons off but changing to "AFVL and "AAA" is imho a nice comproise
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+1 I can see this. I do both as well and nothing's more aggravating than having a Hvy Ftr divert from the base to your Panther/Tiger, etc. from the drool of perky points...But why different for a Wirble/Ossie/M-16 vs tank? Could real attack ac see if it was Ack, or tanks from far away? Hmmmm? Food for thought. I have no firm opinion yet. :old:
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If the icons that enemy aircraft get are limited, so too do the icons that friendly aircraft get need to be limited. None of this "Drag that Spitfire over me." crap we have now. Why should the friendly airplane magically be able to see where a friendly AA vehicle is 6000 yards away when the enemy cannot? These things didn't have GPS and satellite communications updating their positions for each other.