Aces High Bulletin Board
General Forums => The O' Club => Topic started by: LCADolby on October 18, 2011, 09:57:16 PM
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World of Warcraft... How in the hell do people get into this poor excuse for a game?
I got to level 10 in and gave up caring in my experiment to understand how it's become a crack addiction to some.
Half a bottle of Gin later and it's still no Baldur's Gate II :confused:
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not enough booze on the planet for that game to be interesting...makes me wonder about some of the turds i work with :uhoh
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:rofl
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LOL
WoW = nerds
Sorry for all the WoW players on here. Had to say it.
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World of Warcraft... How in the hell do people get into this poor excuse for a game?
I got to level 10 in and gave up caring in my experiment to understand how it's become a crack addiction to some.
Half a bottle of Gin later and it's still no Baldur's Gate II :confused:
That's about the time I got bored with it too.. It was fun up until that point but then it was all repetitive nonsense.
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LOL
WoW = nerds
Sorry for all the WoW players on here. Had to say it.
Haha yeah, we are the coolest people alive playing our World War Two combat simulator. That doesn't make us nerds, yeah. Oh wait... this is definitely nerdy.
(http://galeri.uludagsozluk.com/26/forever-alone_110532_m.jpg)
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Haha yeah, we are the coolest people alive playing our World War Two combat simulator. That doesn't make us nerds, yeah. Oh wait... this is definitely nerdy.
(http://galeri.uludagsozluk.com/26/forever-alone_110532_m.jpg)
Not nerdy, History geeks.
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It was really good for the first year, there was a tight community (I played Arthas, EST PvP - BGC/Aurora/TC guilds) and the grind was not so bad - not a lot of items, not a lot of all this enchantment and gear and farming and whatever people do in there now. Then the game hit mass market in a big way, thy decided to let people move from different servers, th community got split up, but I was already gone by then so. . .
Like AH, if it ever had say 4000 people online at once, or even 10,000 people - it would change this community and I don't think a lot of people would be happy. Sometimes its nice like this, large enough to support the game and develop slowly, small enough to sit around and read radio Midway on 200.
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Minecraft is addicting when you have a coordinated effort going on with friends, me and my friends have been building for the past 2 weeks and we aren't even close to done, its beyond addicting :rock
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Haha yeah, we are the coolest people alive playing our World War Two combat simulator. That doesn't make us nerds, yeah. Oh wait... this is definitely nerdy.
(http://galeri.uludagsozluk.com/26/forever-alone_110532_m.jpg)
Nope!!!
In WOW I'm guessing you have to spend months or years even to be competitive compared with the other "high levels"
In AH, In theory, you have the same "stats" as oh..say Grizz...But nothing about the game would prevent you from beating him.
It's skill, patience, and experience here, not levels.
And AH does sheep, not elves
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Haha yeah, we are the coolest people alive playing our World War Two combat simulator. That doesn't make us nerds, yeah. Oh wait... this is definitely nerdy.
(http://galeri.uludagsozluk.com/26/forever-alone_110532_m.jpg)
MY TOUGTHS EXACTLY :rofl
I AM NERDY.
Nerd Pride World Wide.
There is a long time I don't play D&D with my buddies tho
EDIT: REMEMBER: 11.11.11
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I played WoW for 6 years, played with a great bunch of people.
It's kind of like AH...the people you play with make the game fun.
Not much fun solo on AH or WoW.
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Nope!!!
In WOW I'm guessing you have to spend months or years even to be competitive compared with the other "high levels"
In AH, In theory, you have the same "stats" as oh..say Grizz...But nothing about the game would prevent you from beating him.
It's skill, patience, and experience here, not levels.
And AH does sheep, not elves
Yup. AH is one of the few games left where it's actually up to you as the player to do well in the game. It's not about having the time and patience to grind up.
We're still not cool by any stretch of the imagination.
Wiley.
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I get so many ladies on WoW its because they say they like my sword...shwiiiing
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MY TOUGTHS EXACTLY :rofl
I AM NERDY.
Nerd Pride World Wide.
There is a long time I don't play D&D with my buddies tho
EDIT: REMEMBER: 11.11.11
It is so close....
D&D for the win.
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Haha yeah, we are the coolest people alive playing our World War Two combat simulator. That doesn't make us nerds, yeah. Oh wait... this is definitely nerdy.
(http://galeri.uludagsozluk.com/26/forever-alone_110532_m.jpg)
No, cause we're the small minority out of the very huge game nerd franchise. So we are actually against the "man", and subsequently, we are the cool guys. :rock :rock :rock
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The fun in WoW is working with a team to achieve a goal. Raids were a lot of fun.
Aces High is a pure meritocracy. If you get into the same plane as someone else, the only thing distinguishing the two of you at that point is skill.
WoW is a blend - it's a meritocracy and a geritocracy. Clearly those who've played for awhile have an advantage gear-wise, but Blizzard makes the previous raid tier's gear available easily for casuals/slackers. Thus there's never a massive gaping discrepancy in gear between the best-geared and the worst-geared. The thing that's overlooked though is that WoW is a game that requires quite a bit of know-how (in terms of proper specs, gear usage, swapping out gear and specs for certain fights) and skill in execution. I've seen two players in exactly the same gear do dramatically different amounts of damage; only skill accounts for that difference.
I wholeheartedly agree though that leveling in WoW is a horrible, no good, terrible thing. Yuck. Ugh. Pass.
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It is so close....
D&D for the win.
Tell me about it! I wont show up for a week! :noid
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The thing that's overlooked though is that WoW is a game that requires quite a bit of know-how (in terms of proper specs, gear usage, swapping out gear and specs for certain fights) and skill in execution. I've seen two players in exactly the same gear do dramatically different amounts of damage; only skill accounts for that difference.
I'd be willing to bet there are in the neighborhood of 20 guys that are the ones that actually come up with the best builds, gear specs, and so on in the entirety of WoW. The rest are just copying the results off the wiki.
When you can build a bot to play the game for you, it doesn't require much skill. ;)
Wiley.
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I'd be willing to bet there are in the neighborhood of 20 guys that are the ones that actually come up with the best builds, gear specs, and so on in the entirety of WoW. The rest are just copying the results off the wiki.
When you can build a bot to play the game for you, it doesn't require much skill. ;)
Wiley.
You can copy character builds off of Elitist jerks all you want, but if you don't know how to play your class (hit your rotations right etc) you're DPS will be significantly less than a game in exactly the same gear. So, levi is correct in that it does require some skill.
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yeah happens to MMO's, they all take skill and you need to think in most of them, don't expect your level to do all the job, the more level the more ways people on your same level can exploit to kill you, newer things you don't know about and etc... I never played WoW but i had my Runescape years :noid yes I said runescape.
back when they had good old wilderness pvp and other fun stuff
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EQ2>WoW
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You can copy character builds off of Elitist jerks all you want, but if you don't know how to play your class (hit your rotations right etc) you're DPS will be significantly less than a game in exactly the same gear. So, levi is correct in that it does require some skill.
Ah... going to the wiki and learning what rotation to use, and then hitting the buttons in the right order at the right times is the skill part. Got it.
You do realize if it weren't for the EULA, a bot could easily be written so all you'd have to do is keep up with the target selection. Not what I'd call skill, more repeating a series of actions ad nauseum.
WoW is a VLT in a chatroom that you rent for $15 a month, nothing more.
Wiley.
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Ah... going to the wiki and learning what rotation to use, and then hitting the buttons in the right order at the right times is the skill part. Got it.
You do realize if it weren't for the EULA, a bot could easily be written so all you'd have to do is keep up with the target selection. Not what I'd call skill, more repeating a series of actions ad nauseum.
WoW is a VLT in a chatroom that you rent for $15 a month, nothing more.
Wiley.
Please....not one word of that applies to PvP combat in WoW. Go ahead, create a bot, then watch it get roflstomped by every average player in the game.
Btw, people do write bots and they farm gear and gold with them. If they get caught the account gets banned, but it does happen.
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I wholeheartedly agree though that leveling in WoW is a horrible, no good, terrible thing. Yuck. Ugh. Pass.
It was fun on the first character. By the 5th character I seriously contemplated paying a leveling service.
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Please....not one word of that applies to PvP combat in WoW. Go ahead, create a bot, then watch it get roflstomped by every average player in the game.
Btw, people do write bots and they farm gear and gold with them. If they get caught the account gets banned, but it does happen.
Wow, really? Almost like it's 'against the EULA' as I stated above, eh?
You're right... there would have to be a bit of logic to the bot for PvP. It would have to know what class you're up against to determine which slight variant of your rotation to use.
Wiley.
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Ah... going to the wiki and learning what rotation to use, and then hitting the buttons in the right order at the right times is the skill part. Got it.
The game is harder than you're giving it credit. A LOT harder. The issue isn't necessarily hitting buttons in a right order, it's reacting and predicting while adjusting a rotation... learning how to line up cooldowns, learning how to manage limited resources. And it relies on others to be able to do the same in order to succeed. Have you ever even played WoW? If so, you either played with an amazing guild that made it seem easy, or you didn't actually raid at all.
WoW PVP bored the heck out of me FWIW. If I wanna play against another person, Aces High is the game for me.
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It was fun on the first character. By the 5th character I seriously contemplated paying a leveling service.
I was able to level two characters to 70. I only made it to 80 with one character. I couldn't even bring myself to do it again in Cataclysm, and I quit right before that expansion came out.
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EQ2>WoW
EQ>EQ2>WoW
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The game is harder than you're giving it credit. A LOT harder. The issue isn't necessarily hitting buttons in a right order, it's reacting and predicting while adjusting a rotation... learning how to line up cooldowns, learning how to manage limited resources. And it relies on others to be able to do the same in order to succeed. Have you ever even played WoW? If so, you either played with an amazing guild that made it seem easy, or you didn't actually raid at all.
WoW PVP bored the heck out of me FWIW. If I wanna play against another person, Aces High is the game for me.
I played up to Cataclysm, bought it, canceled not long after. I didn't do a lot of raiding, did some PvP toward the end.
There is a best rotation for each spec/class/enemy combination, and it's my opinion that the ability to line up the cooldowns to maximize your capability is something that could be automated. That's all I'm saying.
Wiley.
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The Elder Scrolls is enough for me. :aok
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There is a best rotation for each spec/class/enemy combination, and it's my opinion that the ability to line up the cooldowns to maximize your capability is something that could be automated. That's all I'm saying.
And I'm saying that if it can be automated with reliability, someone almost certainly would have done it already. I haven't heard or seen of any actual game play bots (simple farming bots are common though) that were capable of beating raid content and/or average players. There are really just too many variables.
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Well, it's all a moot point since it's a bannable offense, and that's probably why it hasn't happened. People wouldn't publicize the fact that their capabilities are due to a computer program.
I'm just saying for whatever class/spec you're playing you could pretty much have a set of buttons that ran scripts to run your rotation for say, 'warlock', 'pally', 'warrior', and soforth, and you'd just have to handle targeting. If you fight two similarly specced and geared warriors, you do the same things because that's the best way to beat a warrior, right?
The Elder Scrolls is enough for me. :aok
3... weeks... I think I feel a flu coming on...
Wiley.
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Wow, really? Almost like it's 'against the EULA' as I stated above, eh?
You're right... there would have to be a bit of logic to the bot for PvP. It would have to know what class you're up against to determine which slight variant of your rotation to use.
Wiley.
You won't be able to use a bot for pvp. Well, you could, but your bot would get stomped every single time by anyone that isn't a complete idiot. PvP doesn't really use a rotation at all simply because of all the variables involved.
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Well, it's all a moot point since it's a bannable offense, and that's probably why it hasn't happened. People wouldn't publicize the fact that their capabilities are due to a computer program.
I'm just saying for whatever class/spec you're playing you could pretty much have a set of buttons that ran scripts to run your rotation for say, 'warlock', 'pally', 'warrior', and soforth, and you'd just have to handle targeting. If you fight two similarly specced and geared warriors, you do the same things because that's the best way to beat a warrior, right?
3... weeks... I think I feel a flu coming on...
Wiley.
If they were computer AI opponents, then yes you'd be right but that all changes when your opponents are human. It's not really any different than playing AH. If you engage a Spit 16 you know what his capabilities are but you don't know what he is going to do first or how he is going to respond to your moves.
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I was able to level two characters to 70. I only made it to 80 with one character. I couldn't even bring myself to do it again in Cataclysm, and I quit right before that expansion came out.
I leveled characters 4 and 5 in almost exclusively in the Battlegrounds. I quit shortly after Cataclysm came out. I leveled a Goblin Mage to 65 or 66 before I quit.
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The fun in WoW is working with a team to achieve a goal. Raids were a lot of fun.
Aces High is a pure meritocracy. If you get into the same plane as someone else, the only thing distinguishing the two of you at that point is skill.
WoW is a blend - it's a meritocracy and a geritocracy. Clearly those who've played for awhile have an advantage gear-wise, but Blizzard makes the previous raid tier's gear available easily for casuals/slackers. Thus there's never a massive gaping discrepancy in gear between the best-geared and the worst-geared. The thing that's overlooked though is that WoW is a game that requires quite a bit of know-how (in terms of proper specs, gear usage, swapping out gear and specs for certain fights) and skill in execution. I've seen two players in exactly the same gear do dramatically different amounts of damage; only skill accounts for that difference.
A lot of people speaking from ignorance in this thread. The person I quoted above though gets things right.
My time in WoW was preceded by 5 years in EQ1. Then 5 years of WoW, and now I've quit. Not because I really wanted to quit, but because I knew it would interfere with my return to school. In WoW I raided the end game, didn't raid at all and just did PvP, played on an RP server, a PvP server, and an RP-PvP server, all at various times in those five years. Its not and never was a perfect game, at times it had more serious flaws then at other times, but it was fun while I played it. It is casual friendly for sure. Over time the trend has been to make things more and more casual friendly, and its a proven formula because every time they made things easier, they got more and more subscribers. But making things casual friendly doesn't appeal to everyone, certainly not the EQ1 player in me.
It is absolutely not true that WoW doesn't take skill. Refer to the quote above. Yes casuals can succeed without putting in "Grizz-like" effort or skills, but Blizzard always keep ways for the best of the best to distinguish themselves, and over time they've done a better job of doing that. The Bliz devs do a pretty good job of reviewing what they did right and wrong each expansion and make adjustments for the next expansion. I'm very critical of some of the moves they've made, and they are certainly bad at making timely releases of new content (especially for the resources they have at their disposal). But they do learn and adjust.
The PvP in WoW is a lot different than Aces High. The concept of "gearing up" is non-existent in AH other than collecting perks. There's nothing fundamentally wrong with it though. I like building a character up in RP type games like WoW. Considering the sheer number of other games that utilize this mechanic, I'm not alone in that.
I like Aces High for being able to log on for two hours randomly and not being behind the curve compared to everyone else. They are different games. If I was the type of personality that could play a game like WoW casually, I'd still be subscribed to it. But I'm not, if I'm going to do WoW, I'm going to do it 100%. Or not at all. Therefore I keep my AH sub, and not my WoW sub while I'm back in school. After I graduate I may well go back to it or a game like it.
One thing I'll disagree about is leveling in WoW. Its very very easy. Any old-school EQ1 player should agree. They keep putting new and faster ways to get to max level fast if you want to. If you want to have all the best in the game with even less work than WoW requires to get to max level, they just get in a Spit16 in Aces High and forget about WoW, its not for you.
Btw, here's my YouTube channel where I have posted many WoW videos from back when I played. Warning, some of them are sarcastic, some show behavior that you wouldn't see (other than in the O'Club or 200) in Aces High. I was writing for a different audience, you might say. On the other hand, some show the game at its very best, such as the Ashenvale series (which was a scenario very similar to something Brooke would have thought up): http://www.youtube.com/user/JagwarVenCo .
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again.
eleven
eleven
eleven.
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11.11.11
So what about it??? :D
http://vimeo.com/25681560
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Pffft. 12.12.12 will rock
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they will make a sequel to that movie in 12/12/12 its called "12.12.12, now its for REAL!" and then they will wait a whole century to launch the other sequels
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11.11.11
So what about it??? :D
http://vimeo.com/25681560
I'm sure he's talking about Skyrim. Which will be awesome indeed.
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of course I am talking about the elder scrolls! what else is there in this year to talk about?!
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Just announced today: http://www.youtube.com/watch?v=nyeZ8khSEC0
Doesn't exactly get me excited to renew any sooner. Much better as an April Fools joke than to be added to the game for real.
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kung fu panda is in tha game?! :x does it have black jack's voice?
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WoW was fun but became redundant. Dungeon dungeon dungeon BG BG dungeon etc. I came in the game to late to get into a good raiding guild so i ended up quitting. The game takes some skill but is still very very simple. Want an MMO that takes Skill go play Age of Conan. The Millions of bugs and lack of content ruined it at launch but it is free to play now and has alot of content and most of the bugs have been fixed. The kiddys don't like it because of the combo system actually takes some skill. AH by far is the GAME that takes the most skill tho. It takes months and months to get good at this game. I played nearly everyday for 2 years and couldn't touch my old Squaddys Levi, Stang, Morph, Nath, Furby, Dedalot, Superdud, and the rest....
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I've been clean 16 months
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As a 70 during BC was there anything more fun than getting your key for Kara and running through with a great 10 man crew?
WoW gave me a lot of great times but after 5 years it grew old.
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Guild Wars 2
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EvE > WoW
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Guild Wars 2
Can't wait for this. Loved GW but have been inactive since they did away with team arenas and my various builds for the underworld became obsolete.
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:aok
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As a 70 during BC was there anything more fun than getting your key for Kara and running through with a great 10 man crew?
I hate Kara after running it so many times. By the end, we would zerg the place as fast and hard as we could to see how quickly we could finish it. I think we managed to get a full clear down to under an hour, all of us gritting our teeth and destroying the place to spite it.
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When I hear about WOW all I can think of is things like this.....LOL
http://www.youtube.com/watch?v=YersIyzsOpc
or better yet
LEROYYYYYYYYYYYYYY
http://www.youtube.com/watch?v=LkCNJRfSZBU
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EvE > WoW
Have they finally fixed it to where the game won't lock up and the server node die a horrible gasping death of anguish and frustration when 200 people warp in on 200 other people?
That's really what turned me off of EvE and over to WoW. Everything I built, everything I worked for getting destroyed not because of other players, but because I would bring 300 friends to a fight, as opposed to them having 100 friends, the server node crashing, and their 100 getting back online and getting free shots off before we could.
As for WoW. WoW is done. The new expansion is going to see people leaving in droves. Cataclysm screwed up so much and imbalanced PvP so badly that a million players abandoned the game. With the new expansion... At least that will probably be gone when it comes out. It says alot that you have to bribe people with Free Diablo 3 to play WoW for another year.
"We don't like cookie cutter specs, so we're completely getting rid of talent trees and you get you pick of 1 of 3 choices per 15 levels. There no more cookie cutter specs. Even though the whole point behind not liking cookie cutter specs is that we want people to be able to have choices in their talents and we hate that someone with the ability to add more than 1+1 can find the most effective spec for that role. And thus force everyone who wants to actually be successful in any way to use that same spec."
"The new expansion will be focused entirely on a joke race that we had in Warcraft 3. Instead of following up the storylines that we established in Cataclysm, y'know with the unresolved Gilneas front, the unresolved Scourge front, the unresolved Vash'ir front, the whole Azshara storyline still to go. The return of the Titans and the continuing fight with the burning legion... no... We're not even going to resolve the troll issues that we brought up in the last patch because we wanted to redo Zul'Gurub and Zul'Aman. We're going to completely make up a new race, and a new class WHEN WE CAN'T EVEN FIX THE CLASSES WE HAVE, and we're constantly complaining of the complexety and difficulty of balancing all the classes so we're going to add another one."
And the worst part... the guy who's supposed to be writing the damn story for the whole thing doesn't even know what the hell is going on inside his own game.
I've been playing Blizzard games for 15 years now... With all this crap they've been pulling. They've lost me as a customer forever.
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I've been playing Blizzard games for 15 years now... With all this crap they've been pulling. They've lost me as a customer forever.
Sony lost me as a customer forever because of how they destroyed EQ1, but WoW hasn't gone that far off the deep end... that I know of anyways. I agree with one thing though, the game started to lean downhill when they added a "pretty" race to the Horde, and then they saw how "successful" that was. So they added more races and a class that could beat everyone else. And pretty much left it unbalanced for an entire expansion. When they can't balance the classes they have now, when they added paladins to the Horde and Shamans to the Alliance because they couldn't figure out how to balance those, when the history of MMORPGs are littered with examples of poor class balancing, it makes me mad as hell to see them adding more classes. Its a money grab that is only a sound business practice when looked in the short term.
On the other hand, Blizzard has pulled off the "impossible" in the past, and they don't usually make major mistakes twice. Whatever happens, I hope they learn their lesson before their secret MMO project unrelated to current projects comes out. That game, seeing as it isn't restricted to any previous lore and can take advantage of all the lessons learned without needing to retcon half the game, has the potential to be to WoW what WoW was to EQ. I didn't hear anything about it from coverage of this year's Blizcon, so I guess we have to wait a while longer for it.
Speaking of Blizcon, this is worth a look: http://www.legitreviews.com/article/1752/1/
The comments are usually more entertaining than the pictures, and the pictures are pretty dang funny.
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I hate Kara after running it so many times. By the end, we would zerg the place as fast and hard as we could to see how quickly we could finish it. I think we managed to get a full clear down to under an hour, all of us gritting our teeth and destroying the place to spite it.
Well sure it was boring at the end, but what isn't? When it was knew to me and most of our group it was a blast.
Blizz gave me and my guild friends many good times, Kara was one.
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Well sure it was boring at the end, but what isn't? When it was knew to me and most of our group it was a blast.
Blizz gave me and my guild friends many good times, Kara was one.
I really enjoyed BWL, AQ20, and Black Temple back in the day. Kara never really did it for me, probably because it felt a bit too random (monsters in a basement here, robot boss there, chess board here, demon over there, bone dragon on the balcony, some other dragon randomly in another room, opera ghosts, etc). Maybe I never quite got the lore of the place, but looking at it from a non-lore perspective, it felt like they threw everything but the kitchen sink into that instance without much rhyme or reason to it. Still, the fights themselves were pretty fun. Shade of Aran was a real idiot check.
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Sony lost me as a customer forever because of how they destroyed EQ1
Is it finally shut down?
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Is it finally shut down?
I have no idea, all I know is a few expansions past Luclin it was a pale imitation of the game it was before. I left during the expansion with all the dungeon and mob names that were unpronouncable. Which was also when WoW went open beta.