Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Grundle1 on November 10, 2011, 09:25:20 PM
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A really simple aid to realism would be to turn on friendly collisions and the ability to shoot friendlies. You'd have to be more careful in furballs and especially when five of you are ganging up on that lone con that's desperately trying to avoid a certain death. You'd have to be careful landing and taking off - and you'd be cursing the friendly wirble sitting in the middle of the runway. The key thing is that this wouldn't take any HTC time to accomplish. Switch 'em on HiTech!
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...and if your wing man wants the kill bad enough all he has to do is shoot you down before he shot the enemy down. No thanks. I have enough trouble dodging enemy attacks, don't need to add friendlies too.
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it is just a game...
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...and if your wing man wants the kill bad enough all he has to do is shoot you down before he shot the enemy down. No thanks. I have enough trouble dodging enemy attacks, don't need to add friendlies too.
You might get a bit of that, but the community would police itself. Those that purposefully shot down their countrymen would find themselves victimized by their own guys. The upside would be a much less gamey environment, which I would welcome.
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The upside would be a much less gamey environment, which I would welcome.
it is just a game...why would you expect non-gamey anything from a game?
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You might get a bit of that, but the community would police itself. Those that purposefully shot down their countrymen would find themselves victimized by their own guys. The upside would be a much less gamey environment, which I would welcome.
It would rapidly turn into a free for all. There would be no effective community policing. Bob shoots Joe down. Joe goes to shoot Bob down in retribution, but Frank sees this and, having not been online for the instigating incident, shoots Joe down to defend Bob. It escalates from there.
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I dont know why people keep calling the MA's "realistic", their the farthest thing from that in this game. (other than maybe the DA)
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A really simple aid to realism would be to turn on friendly collisions and the ability to shoot friendlies.
And every new player would a dire threat to everyone because he will run into or shoot you just because he doesn't know better.
Apart from that, Karnak mentioned the main reason: The carnage would be of epic proportions. It did not work in the small DA, it will not work in the MA.
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It is something that would put an end to Aces High. So I'll file this wish under, "Hell No". :aok
Wow Lusche. Doubt the new guy much? :lol
Though I would have to admit, more than a few times I'd see some new guy start taking shots at friendlies only to find themselves in the tower. Seems to be a growing trend too... :noid Then again, I've only been playing since T113, minus a little gap where RL hit like a brick wall.
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Wow Lusche. Doubt the new guy much? :lol
It's a natural thing. People download the game and then just hop into a plane. I did so too. "Oops... Did I do that?" :confused: :bolt:
How many new players can control their plane perfectly before taking off for the first time?
With friendly collisions and kills, you would have to do the real thing: Train new players for extended times before entrusting them a plane for the first time, Set up STRICT rules of engagement, and massively enforce them by a higher hierarchy of players.
Or you can just accept human nature and let killshooter do the work ;)
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The very first thing I did when I got online was shoot at an orange colored stuka (was friendly on same vox channel, 101), and when I went down I thought "Hmm got me with his tail gun."
It was a few minutes later when I discovered the difference between the icon colors in the GUI options menu. I then apologized on country channel saying "was that a friendly i just shot at? sorry"
Nowadays I like to think about how :rofl that apology must've looked to everyone else.
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...and if your wing man wants the kill bad enough all he has to do is shoot you down before he shot the enemy down. No thanks. I have enough trouble dodging enemy attacks, don't need to add friendlies too.
hmmm sound like your pretty worried bout folks on your own team shootin you down. Now why would they ever want to do that? :noid
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leave the killshooter on but turn on friendly crashes
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leave the killshooter on but turn on friendly crashes
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Has pretty much the same result. "Friendly" players try to ram you just because they can: "Look there's that Snailman clown coming home with his 262... watch this, gonna be funny!".
Or because they can't control the plane good enough yet. You would have treat any unknown (and many known) green guy like an enemy. Same chaos & carnage as with killshooter off. It simply doesn't work in an unstructured game with several thousand players of whom several hundred are online.
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I dont know why people keep calling the MA's "realistic", their the farthest thing from that in this game. (other than maybe the DA)
excuse me but...WHAT? are you saying the da is more realistic than the main arenas?
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excuse me but...WHAT? are you saying the da is more realistic than the main arenas?
:headscratch: are you saying his post was too complicated for you to understand correctly?
try reading it again, just give a shout if you need help with any of the longer words
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I wonder how a large mission would look launching with friendly collisions enabled.
I know I would definately be hiding with my .45 nearby to collect my 37 proxy kills.
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If you want killshooter off (in other words being able to shoot down a friendly), fly FSO with a registered squad. Just dont think it will go well for you if it becomes a pattern.
As for friendly collisions... the carnage on take off from spawning in on top of each other is enough to say no to that alone.
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If you want killshooter off (in other words being able to shoot down a friendly), fly FSO with a registered squad. Just dont think it will go well for you if it becomes a pattern.
As for friendly collisions... the carnage on take off from spawning in on top of each other is enough to say no to that alone.
Killshooter is on for the first few minutes of FSO - sometimes people dropped their ords on the runway or had a sticky fire button and hosed down the whole mission.
Friendly collisions and spawning on the runway? Anyone want to volunteer to be assigned ATC for the night? :D
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If you want killshooter off (in other words being able to shoot down a friendly), fly FSO with a registered squad. Just dont think it will go well for you if it becomes a pattern.
As for friendly collisions... the carnage on take off from spawning in on top of each other is enough to say no to that alone.
I do fly FSO. The killshooter being on adds to the realism and doesn't hurt the fun one bit. We'll just have to agree to disagree. I think friendly collisions would add to the game and I'd like them to be enabled for a week just to see.
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I do fly FSO. The killshooter being on adds to the realism and doesn't hurt the fun one bit. We'll just have to agree to disagree. I think friendly collisions would add to the game and I'd like them to be enabled for a week just to see.
The biggest problem I see with friendly collisions is that lots of people would be killing each other just by spawning onto the runway. Heck, you could shut a runway down by just sitting on it with your engine off.
If it weren't for that, I'd like to see friendly collisions enabled, just because it would add an element to getting ganged...
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Well, at what airport have you ever seen the aircraft spawn onto the runway? The problem of collisions between friendlies could be controled by removing the spawing points on the runways and only allow the aircraft to spawn at the hangers. A small airfield has three Fighter hangers and two bomber hangers. Spawning could be changed so that only one aircraft at a time would spawn and the next aircraft could not spawn in that hanger, until the first aircraft had cleared the hanger. The aircraft would then have to taxi to the end of the runway to takeoff. Just as they did during WWII.
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Well at what airport have you ever seen a cold start done in less than five seconds?
Just sayin...
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This is a solution in search of a problem.
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Well, at what airport have you ever seen the aircraft spawn onto the runway? The problem of collisions between friendlies could be controled by removing the spawing points on the runways and only allow the aircraft to spawn at the hangers. A small airfield has three Fighter hangers and two bomber hangers. Spawning could be changed so that only one aircraft at a time would spawn and the next aircraft could not spawn in that hanger, until the first aircraft had cleared the hanger. The aircraft would then have to taxi to the end of the runway to takeoff. Just as they did during WWII.
So you can shut down an airfield by spawning in the hangars and sitting there with your friends. Yup... it would happen too.
I do fly FSO. The killshooter being on adds to the realism and doesn't hurt the fun one bit. We'll just have to agree to disagree.
I agree that it doesnt hurt FSO... I fly there too and its nice having it on... it does add to it.
But in the MA's you are only going giving those that love to ruin the enjoyment of the game for others a new toy to play with... Bad... bad idea for main arenas. You think you would see a mass exodus of paying customers if they were on in the MA's.
This is a solution in search of a problem.
You can say that again.
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So you can shut down an airfield by spawning in the hangars and sitting there with your friends. Yup... it would happen too.
That's when you need killshooter, so someone can up a jeep and take 'em out. Like me. :D
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A really simple aid to realism would be to turn on friendly collisions and the ability to shoot friendlies. You'd have to be more careful in furballs and especially when five of you are ganging up on that lone con that's desperately trying to avoid a certain death. You'd have to be careful landing and taking off - and you'd be cursing the friendly wirble sitting in the middle of the runway. The key thing is that this wouldn't take any HTC time to accomplish. Switch 'em on HiTech!
you need to stop smoking twinkies and droppin' kool-aid.
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I think friendly collisions would add to the game and I'd like them to be enabled for a week just to see.
Flown with friendly collisions on the AVA in the past and its not worth the trouble. People getting killed cobnstantly because they spawn on the RW at the same time somebody else does is a real buzzkill.
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Not much to say about friendly collisions just collisions in general I hate the one being shot down and the one that collided flies home
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Friendly collisions on?
Now imagine a mission of 10 jabos starting up...
You must like "Megadeth" :rock
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Not much to say about friendly collisions just collisions in general I hate the one being shot down and the one that collided flies home
Read this thread:
http://bbs.hitechcreations.com/smf/index.php/topic,325218.0.html
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A really simple aid to realism would be to turn on friendly collisions and the ability to shoot friendlies. You'd have to be more careful in furballs and especially when five of you are ganging up on that lone con that's desperately trying to avoid a certain death. You'd have to be careful landing and taking off - and you'd be cursing the friendly wirble sitting in the middle of the runway. The key thing is that this wouldn't take any HTC time to accomplish. Switch 'em on HiTech!
IMHO, for the MA, this is a Very Bad Idea. All it would take is one nasty griefer to spoil the fun for a whole lot of folks.
FSO, however, normally is run with the "kill-shooter" turned off. This encourages careful selection of targets, yet even though everyone knows it is there, this still causes one or two friendly fire deaths almost every frame. I don't know if the friendly collision thing has ever been tried in FSO. The mass take-off at the beginning of a frame would be a disaster, so I suspect this has not been tried, for good reason.
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FSO, however, normally is run with the "kill-shooter" turned off. This encourages careful selection of targets, yet even though everyone knows it is there, this still causes one or two friendly fire deaths almost every frame. I don't know if the friendly collision thing has ever been tried in FSO. The mass take-off at the beginning of a frame would be a disaster, so I suspect this has not been tried, for good reason.
In FSO, killshooter is turned on for the first few minutes of the frame - in case someone's trigger button is stuck or dropping bombs on the runway explode. After the chaos of mass-takeoffs, killshooter is turned off for the rest of the night.
To my knowledge, friendly collisions has never been enabled, but could be after everyone is in the air (just like killshooter is adjusted after takeoff). I don't think it's a good idea though, many in FSO strive to fly like the real thing and try to stay in tight formations. Due to hiccups and lag, it would be too easy to have a friendly collision while trying to maintain a close formation.
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Do you plan on adding an air traffic controller? Half the damn population would be towering because of collisions on the runway :rofl