Aces High Bulletin Board

General Forums => Wishlist => Topic started by: zenzen on December 09, 2011, 03:33:56 PM

Title: Pilot rescue
Post by: zenzen on December 09, 2011, 03:33:56 PM

I imagine this has come up before, however with the Storch soon to arrive is pick up downed pilots a possibility? 
Title: Re: Pilot rescue
Post by: Debrody on December 09, 2011, 03:37:26 PM
That was one of the Storch's historical dutyes.
Anyway, a sector and back would be like 35-40 minutes... quite a lot, i would rather .ef and reup.
Title: Re: Pilot rescue
Post by: Karnak on December 09, 2011, 03:45:46 PM
That was one of the Storch's historical dutyes.
Anyway, a sector and back would be like 35-40 minutes... quite a lot, i would rather .ef and reup.
That, and the fact that if my rather survivable fighter got shot down in that area, why do I want to get into a 109mph death trap?
Title: Re: Pilot rescue
Post by: tmetal on December 09, 2011, 03:49:06 PM
Yeah, what Debrody said is probably accurate for most players.  I do think that pilot rescue combined with the storch would be a great new thing to add into FSO and scenarios with limited life rules.
Title: Re: Pilot rescue
Post by: Lusche on December 09, 2011, 03:51:11 PM
On top of that, it still would not be a successful ending for the "rescued" player, but rather more like changing "captured" into "bailed" (over friendly territory), as you still were shot down & lost your plane.

In MA, game terms that hardly makes a difference.  :old:
Title: Re: Pilot rescue
Post by: Debrody on December 09, 2011, 03:57:56 PM
Yeah, what Debrody said is probably accurate for most players.  I do think that pilot rescue combined with the storch would be a great new thing to add into FSO and scenarios with limited life rules.
Thats not a bad idea.
But think about it: one life FSO or scenario. The bases are real far from each other. Who would risk his life with a hour of flight in a defenseless death trap? Maybe the downed pilots can reup in Storches and save their squaddies?
Title: Re: Pilot rescue
Post by: Chilli on December 09, 2011, 04:32:25 PM
How about, it drops a life raft, smoke grenade or float of some kind (just for sakes of animation).  If the downed pilot is in range of the smoke grenade (on land), jack in the box says, "load supplies" in the upper left hand corner.  Click on it and you are popped into the driver seat of a jeep.  From there you are on your own but at least you can drive and shoot.  The same with a water rescue, except the jeep would be replaced by a PT boat.

Your chances might be better in the defenseless bird  :D but at least you stand a chance of doing some damage again, and have the choice to rejoin the battle in enemy territory.
Title: Re: Pilot rescue
Post by: tmetal on December 09, 2011, 04:38:35 PM
I figure a safely rescued and returned pilot would be a score modifier to the event.  For example shoot down a fighter and score 10 points for your side, if the pilot of that downed fighter is successfully rescued and returned then you only get 5 points for your side for shooting down the fighter. Or just award a certain amount of points for each downed pilot returned to base.   This way rescued pilots could be the deciding factor in a tactical victory for one side or the other after all 3 frame scores are totaled.  (FSO events used as the example)   I don't think that certain players or squads should be assigned to fly the storch or rescue missions as their primary order; however they could let each squad (again FSO used as the example event) up one or two storches (optional to the squad) per frame, flown by whomever the squad selfdesignates to be the rescue pilot. (probably the first guy shot out of their assigned ride for the frame).

Also something that would be cool, but is probably even less likely to happen:
Since this would encourage people to bail out (instead of riding the doomed plane into a crater) and then wait for possible pick up; there could be a "capture" mechanism implemented so that defenders could then up a jeep or half track and go try to find and capture the pilot who bailed out nearby before the rescue plane showed up.  Think of the additional fights/action these changes could bring to FSO and scenarios.  Squads trying to stay on station to help protect a downed squadmate and run off any would be captors while the rescue bird is en route. Or defenders slowly circling over a downed enemy pilot trying to direct their capture guys to him (of course most people would just end flight in that situation).  I think there would also have to be a change made to show a difference between the end flight capture, and the capture mechanism described in this paragraph.




*edited to expand on my original post
Title: Re: Pilot rescue
Post by: Chilli on December 09, 2011, 05:02:41 PM
How about, it drops a life raft, smoke grenade or float of some kind (just for sakes of animation).  If the downed pilot is in range of the smoke grenade (on land), jack in the box says, "load supplies" in the upper left hand corner.  Click on it and you are popped into the driver seat of a jeep.  From there you are on your own but at least you can drive and shoot.  The same with a water rescue, except the jeep would be replaced by a PT boat.

Your chances might be better in the defenseless bird  :D but at least you stand a chance of doing some damage again, and have the choice to rejoin the battle in enemy territory.

(http://farm4.static.flickr.com/3463/3362707230_66f32907ea_z.jpg)(http://www.combatreform.org/PBYpilotRESCUE.jpg)(http://img399.imageshack.us/img399/2278/dsc00773by3.jpg)
Title: Re: Pilot rescue
Post by: cactuskooler on December 09, 2011, 06:52:57 PM
I think it would be fun.
Title: Re: Pilot rescue
Post by: Easyscor on December 09, 2011, 09:05:59 PM
It seems to me that if a downed pilot could join the storch, then he could exit with the same attributes as a gunner, ie Landed Successful. That could be very useful to events in the SEA.
Title: Re: Pilot rescue
Post by: wooks on December 10, 2011, 03:41:50 AM
Not a bad idea    would be cool to go out and try to capture  ebemy pilots or dave a friendly
Title: Re: Pilot rescue
Post by: bc21 on December 10, 2011, 10:40:29 AM
with the Storch soon to arrive

When is this going to happen?
Title: Re: Pilot rescue
Post by: bc21 on December 10, 2011, 10:41:40 AM
When is this going to happen?

Never mind!  :huh :rofl
Title: Re: Pilot rescue
Post by: Seanaldinho on December 10, 2011, 12:02:36 PM
When is this going to happen?

About 2 weeks.  :old: :noid
Title: Re: Pilot rescue
Post by: gyrene81 on December 10, 2011, 10:34:31 PM
Not a bad idea    would be cool to go out and try to capture  ebemy pilots or dave a friendly
didn't know they added the ebemy country when did that happen? anyone dave a friendly before? sounds...eh...somewhat nasty...
Title: Re: Pilot rescue
Post by: icepac on December 11, 2011, 07:55:24 AM
I'd like the storch to drop a few clips for the .45.
Title: Re: Pilot rescue
Post by: mensa180 on December 11, 2011, 03:42:57 PM
I think it would be fun.

Agreed, I don't care if it has a score functional use whatsoever, it would just be fun.
Title: Re: Pilot rescue
Post by: MAINER on December 12, 2011, 10:02:16 AM
+1
Title: Re: Pilot rescue
Post by: Krusty on December 12, 2011, 10:40:49 AM
No, it wouldn't be very fun. It's also not very realistic, nor very useful. It doesn't matter if you use a storch or a c-47 or a b-17. It's the same old tired suggestion and it goes nowhere. The few times it's been implemented it's a mess and a total waste of time. It is, quite literally, BUSY WORK for the pilots already shot down. It doesn't change anything else. All it does is keep people from logging from the SEA once their job is done.
Title: Re: Pilot rescue
Post by: zenzen on December 17, 2011, 09:05:31 AM


My apologies Krusty for bring up a tired old subject, I shall en-devour to be more entertaining!  Some insightful comments.  I was thinking of the times RTB and ditching not far away from the field due to damage. I'd go get a squadie, if not for any score just for the camaraderie.  Perhaps I'm just sentimental I use to live on a fast boat that saw action picking up downed pilots.  Hours of playing captain.  As for the SEC/SEA I like the idea.  Last one I did AKpepper   lost her engine about 3/4 way home. Plenty of game time left to go back and collect pepper. 
Title: Re: Pilot rescue
Post by: Drano on December 17, 2011, 10:05:06 AM
OK so you collect a downed pilot. How does that work? How is it scored? Is the pilot now un-ditched? Do you get credit? Do they get credit? How is that scored? Does the pilot that maybe damaged or shot down the pilot's plane you rescued get their kill somehow de-valued because you "saved" the pilot? Just tryin to get my head wrapped around how you intend it might be implemented into the game. And make no mistake I could give a rat's pittootie about points of any kind. But there's a lot here that do. Here's the forum in which you can state your case, so state away.
Title: Re: Pilot rescue
Post by: guncrasher on December 17, 2011, 03:27:09 PM
it works like this:  it takes you 1/2 to 1 hr to go pick up a downed pilot you get there and the pilots needs to press J on keyboard for <j>ump in.  but it took you so long that he got bored and went to sleep.  so you sit there looking at some cartoon pilot and decide that it was so stupid to fly so long then you are looking at another 1hr to come back so you just decide to ditch the stoch and press .ef


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