Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: JUGgler on December 30, 2011, 01:43:23 PM

Title: Horde
Post by: JUGgler on December 30, 2011, 01:43:23 PM
So lets just say about last night-----------> W O W  !

Last night was the epic example of "horde extreme" also the epic example of "defenders minimum". I watched I think 5-7 bases switch hands no matter what we flew, where we flew from, how mutch alt we had or however few there were to defend. There were a few of us "string pullers" on (muppets) yet no matter how many we killed, no matter how many goons were killed no matter how valiant our efforts, we FAILED! This is not a whine thread I actually  :salute these hordes as they give me something to do, yet I feel the tide has turned and "minimul defence" effort will do nothing but continue to get me vulched, gangraped etc.. The base takers have become extreme in #s and extreme in their ruthless ability.


Now how about some "game changer" that motivates more folks to defend?

How about figuring out a way "as the basetakers have" to cultivate the "common human weakness" of needing to belong to something and following the masses. How about finding a way to create some "defensive masses"!


 :aok



That is all





JUGgler
Title: Re: Horde
Post by: The Fugitive on December 30, 2011, 01:47:14 PM
View this thread here

http://bbs.hitechcreations.com/smf/index.php/topic,325985.0.html
Title: Re: Horde
Post by: grizz441 on December 30, 2011, 01:54:10 PM
Here's the fundamental issue with defense.  Inevitably you are forced to take off from an adjacent base when they destroy your hangars.  Most of the time it seems, the sheeple have your base captured by the time you can even get there from the adjacent base.  After they capture your base, they land and go fly elsewhere leaving you with nothing but an enemy base with full ack up and no enemies.  So basically, before you end up deciding whether or not to take off from the adjacent base you are forced to ask yourself, "Is it even worth it? How close are they to capturing this thing and leaving the area"?  That is a problem.

The solution is for the auto ack to not automatically pop up once a base is captured.  They should be regenerated based on the same timer they were on before they were captured, but allow the other side to resupply the base with goons.  
Title: Re: Horde
Post by: EagleDNY on December 30, 2011, 01:59:48 PM
Here's the fundamental issue with defense.  Inevitably you are forced to take off from an adjacent base when they destroy your hangers.  Most of the time it seems, the sheeple have your base captured by the time you can even get there from the adjacent base.  After they capture your base, they land and go fly elsewhere leaving you with nothing but an enemy base with full ack up and no enemies.  So basically, before you end up deciding whether or not to take off from the adjacent base you are forced to ask yourself, "Is it even worth it? How close are they to capturing this thing and leaving the area"?  That is a problem.

The solution is for the auto ack to not automatically pop up once a base is captured.  They should be regenerated based on the same timer they were on before they were captured, but allow the other side to resupply the base with goons. 

I could agree with this - having the ack pop back up all at once pretty much kills the defense as soon as the capture occurs.  If you had GVs defending the base, suddenly they are all getting wacked by the ack instead of being able to keep the base closed while defenders try to bring troops back and recapture town.

Title: Re: Horde
Post by: Debrody on December 30, 2011, 02:13:14 PM
Hey Jug, remember this picture?
All you need is a
(http://i1134.photobucket.com/albums/m601/Debrody/me262_a1a.jpg)

You can kill a smaller scale horde with this alone. If you get a wingman, you two became the horde  ;)
Isnt it enough of a motivation? Honestly i cant wait to pass my exams and face with those "extreme numbers".

People wont up only to get slaughtered by the one pass haul arse awsomeness, we all know. Noone wanna be the sheep, whatever you do; i cant even think about a way to want them to be. Whatever you up, you cant catch a 10k timid pony unless he wants to be caught, therefor there is no way to create "defensive masses". Thats my opinion.

"Be a wolf, fly Luftwaffe"  :aok

Edit:
ENY IS A JOKE ..
...buncha pics...
instant 10 kills in 30 seconds, NOM NOM NOM...   unless there is a 30k enemy jet hovering above the horde...  couse i seen that too!!! lmfao retardzz
Title: MEGA Horde
Post by: skribetm on December 30, 2011, 02:17:06 PM
ENY IS A JOKE ..

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss1.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss2.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss3.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss4.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss5.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss6.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss7.jpg)
Title: Re: MEGA Horde
Post by: JOACH1M on December 30, 2011, 02:19:30 PM
ENY IS A JOKE ..

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss1.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss2.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss3.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss4.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss5.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss6.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss7.jpg)
Where the friendly 262's?
Title: Re: Horde
Post by: The Fugitive on December 30, 2011, 02:20:24 PM
Aren't those the saddest bunch of pictures you've ever seen?

I could live with this if it was once a night, but it is becoming the norm. Twice an hour in many cases.
Title: Re: MEGA Horde
Post by: skribetm on December 30, 2011, 02:21:03 PM
Where the friendly 262's?

i was flying one fighting the horde, until it became too thick to even fly through it.
lost a wing getting rammed by a plane who knew where from.
Title: Re: Horde
Post by: skribetm on December 30, 2011, 02:22:02 PM
btw, my 110G made it up the airfield only to be HO'd by 20+ LA7's.  :cry :cry :cry
Title: Re: MEGA Horde
Post by: caldera on December 30, 2011, 02:25:28 PM
ENY IS A JOKE ..

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss1.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss2.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss3.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss4.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss5.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss6.jpg)

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss7.jpg)

You want the bishies to have ENY penalties for having 5 more players?   :headscratch:

ENY is a joke, but it doesn't apply to that event.  The nits had the numbers, according to your pic.
Title: Re: MEGA Horde
Post by: JOACH1M on December 30, 2011, 02:26:26 PM
i was flying one fighting the horde, until it became too thick to even fly through it.
lost a wing getting rammed by a plane who knew where from.
I don't think i was lucky enough a horde like that in a 262...
Title: Re: Horde
Post by: wil3ur on December 30, 2011, 02:27:10 PM
I'll have to post the video of the mass F4F raid here the other day I had the privilage of being the sole defender at.  Managed to get my 38 barely above the horde, and noticed in a group of probably 30+ F4F's, there was 1 P51 and 1 Spitfire XVI...  So I shot those two down and managed to get out of there relatively OK.  The F4F's had enough people with their 100LB bombs to drop ALL hangars as well as White Flag town, so 30 is probably being very conservative.

It was actually extremely fun to be the only Green dot in a sea of Red, especially in a 38.
Title: Re: Horde
Post by: grizz441 on December 30, 2011, 02:28:37 PM
I'll have to post the video of the mass F4F raid here the other day I had the privilage of being the sole defender at.  Managed to get my 38 barely above the horde, and noticed in a group of probably 30+ F4F's, there was 1 P51 and 1 Spitfire XVI...  So I shot those two down and managed to get out of there relatively OK.  The F4F's had enough people with their 100LB bombs to drop ALL hangars as well as White Flag town, so 30 is probably being very conservative.

It was actually extremely fun to be the only Green dot in a sea of Red, especially in a 38.

Heh, at least they were in F4F's, that's kind of cool actually.
Title: Re: MEGA Horde
Post by: skribetm on December 30, 2011, 02:31:23 PM
You want the bishies to have ENY penalties for having 5 more players?   :headscratch:

ENY is a joke, but it doesn't apply to that event.  The nits had the numbers, according to your pic.

ENY IS A JOKE WHEN IT DOES NOT ACTUALLY ACCOMPLISH WHAT IT IS DESIGNED TO DO.

"Automatic Side Balancing" ought to level the playing field and encourage even-sided fights.
It's not actually "five more knits" than rooks when you count that both knitwitss and bishes were hording both fronts of the wookies.

but, whatever ...


Title: Re: Horde
Post by: wil3ur on December 30, 2011, 02:32:16 PM
It was actually pretty damn awesome to see them all inbound.  If anyone would have responded to my howling on country channel, I figure 8 defenders could have made quick work of them.  Especially since they came in NOE.
Title: Re: Horde
Post by: skribetm on December 30, 2011, 02:34:23 PM
my suggestion,

localize ENY to the nearest large airfield!
Title: Re: MEGA Horde
Post by: caldera on December 30, 2011, 02:54:03 PM
ENY IS A JOKE WHEN IT DOES NOT ACTUALLY ACCOMPLISH WHAT IT IS DESIGNED TO DO.

"Automatic Side Balancing" ought to level the playing field and encourage even-sided fights.
It's not actually "five more knits" than rooks when you count that both knitwitss and bishes were hording both fronts of the wookies.

but, whatever ...




I feel your pain dude, but there is no local ENY and realistically no practical way to implement it or it would already be.  Automatic side balancing would be fine with me but not with most country-loyal and squad-loyal players, would it? 

Would be nice if the side switch time wasn't 12 hours, effectively discouraging switching at all (provided you are playing longer than an hour or multiple times in a day).  If one hour was a problem, why not try two hours instead of twelve?  I used to switch to the low numbered side every day, but have only once since the change.  After that switch, I was stuck on a side that went from low numbered to high numbered in short order.  So now, I stay put on the country that is usually less populated during my prime playing time. 

People have been asking for local ENY for years and there is no plan yet that doesn't cause more offsetting problems.
Title: Re: Horde
Post by: TnDep on December 30, 2011, 02:54:50 PM
Is 28 b17's a horde?

(http://i1095.photobucket.com/albums/i477/tndep/28B17S.jpg)
Title: Re: Horde
Post by: JOACH1M on December 30, 2011, 03:04:12 PM
Is 28 b17's a horde?

(http://i1095.photobucket.com/albums/i477/tndep/28B17S.jpg)
Must be the horde you guys always fly in ey?
Title: Re: Horde
Post by: ink on December 30, 2011, 03:12:56 PM
haha in a 262....flying that against a "hoard" is just as easy as being in the hoard. :aok



that's for you JO :neener:

Title: Re: Horde
Post by: JOACH1M on December 30, 2011, 03:14:56 PM
Heheheehe  :bolt:
Title: Re: Horde
Post by: skribetm on December 30, 2011, 03:15:56 PM
where's the muppets when ya need 'em.
i've heard rumours.  :uhoh :confused: :confused:
Title: Re: Horde
Post by: TnDep on December 30, 2011, 03:28:46 PM
haha in a 262....flying that against a "hoard" is just as easy as being in the hoard. :aok



that's for you JO :neener:



I get more kills in my k4 then I do the 262 I have yet to figure that plane out, only a hand full of people can get alot of kills in that bird.  Flying a 262 into 84 b17's I wouldn't call an easy task to say the least.  Got 8 kills and had to set down a wounded bird, maybe a more experienced jet pilot like grizz would have racked up
Title: Re: Horde
Post by: JUGgler on December 30, 2011, 04:08:48 PM
where's the muppets when ya need 'em.
i've heard rumours.  :uhoh :confused: :confused:

There were 2 of us in jets last night, the funny thing was some dood named deuce gave us crap for pickin in jets  :O


BTW he said this while he was with about 30 friendlies and the only rooks within a sector was changeup and I, in jets  ;)

We eventually got HOGANGRAPED to oblivian  :rofl :rofl



again EYE-ROW-KNEE




JUGgler
Title: Re: Horde
Post by: wil3ur on December 30, 2011, 05:19:06 PM
I get more kills in my k4 then I do the 262 I have yet to figure that plane out, only a hand full of people can get alot of kills in that bird.  Flying a 262 into 84 b17's I wouldn't call an easy task to say the least.  Got 8 kills and had to set down a wounded bird, maybe a more experienced jet pilot like grizz would have racked up

Flying with Thndregg in a group of B17's has taught me one thing when flying a 262 into a group...  Pick on the straggler.  If there is no straggler, go for the flanks and try and slash through and cause seperation.  it's already hard enough to hit a group of 3 17's without getting pinged up, going after a gaggle is going to be suicide.  I have had some really fun fights though stumbling upon a mission and picking and chosing targets.  It normally is mixed in with keeping an eye on the 30K ponies providing escort and getting them broken apart too.  Most I've been able to muster was 9 kills, and those were mostly off of different sets of buffs, rather than taking down 3.

As for the K4, I've actually used the 262 to help my K4 gunnery more than the other way around.  I've learned what angles work great for the 30mm, and it's a lot easier to set those up in a K4 than a 262...  unfortunately I don't see the translation back the other way on any aspect of flying the two planes.
Title: Re: Horde
Post by: TnDep on December 30, 2011, 05:27:42 PM
Flying with Thndregg in a group of B17's has taught me one thing when flying a 262 into a group...  Pick on the straggler.  If there is no straggler, go for the flanks and try and slash through and cause seperation.  it's already hard enough to hit a group of 3 17's without getting pinged up, going after a gaggle is going to be suicide.  I have had some really fun fights though stumbling upon a mission and picking and chosing targets.  It normally is mixed in with keeping an eye on the 30K ponies providing escort and getting them broken apart too.  Most I've been able to muster was 9 kills, and those were mostly off of different sets of buffs, rather than taking down 3.

As for the K4, I've actually used the 262 to help my K4 gunnery more than the other way around.  I've learned what angles work great for the 30mm, and it's a lot easier to set those up in a K4 than a 262...  unfortunately I don't see the translation back the other way on any aspect of flying the two planes.

It might be flying styles I don't know, I landed 10 in k4 two nights ago no rearms and I barely get 5 to 7 kills without rearm in 262 it's just that I don't have the practice in them I suppose to set the angles and the difference in speed between the planes.  All I know is I get more kills in the k4. 
Title: Re: Horde
Post by: wil3ur on December 30, 2011, 05:35:29 PM
It might be flying styles I don't know, I landed 10 in k4 two nights ago no rearms and I barely get 5 to 7 kills without rearm in 262 it's just that I don't have the practice in them I suppose to set the angles and the difference in speed between the planes.  All I know is I get more kills in the k4. 

Definately different styles, which is what I was trying to point out.  The only similarity is the guns, and traveling at 500mph, you have a lot less of a chance to correct with. 

I wish I was better in the K4; I quit using it to fly the P38 here recently, and am trying to get back into the plane.  They're both phenomenal planes, but the flying style is completely different.  My point was if you can setup a good angle in a 262 for an attack and learn how to get good crossing shots, it helps makeup for (my) subpar skill in the K4 simply due to reaction time and manuverability.
Title: Re: Horde
Post by: ttflier on December 30, 2011, 07:12:35 PM
In the words of Gunny Tom Highway "Improvise, adapt, overcome"
Title: Re: Horde
Post by: ttflier on December 30, 2011, 07:14:18 PM
In the words of Gunny Tom Highway "Improvise, adapt, overcome"   :salute

Sorry, lag and double post  :D
Title: Re: Horde
Post by: ScottyK on December 30, 2011, 08:38:47 PM
 (thinking outloud here)  in the mission creation box, maybe have it that if the bombers exceed 20 or 30 then they automatically go to single buffs, this might create more teamwork in bombing, but on the flipside INCREASE the horde.
Title: Re: Horde
Post by: lyric1 on December 30, 2011, 11:18:45 PM

 but on the flipside INCREASE the horde.



This is about as true a comment as it gets above.

Every time a thread we need to do something about the hoard starts & changes are made to rectify it,guess what they get only worse.

More troops needed,more base acks,acks in town,more hangars on V bases,more guns at ports,lower radar altitude settings,increase radar ring range.

Like it or not the harder it is made to take a base by putting up more obstacles the bigger the hoards.
Title: Re: Horde
Post by: realgood on December 31, 2011, 09:53:40 AM
 :old:whine same thing the city was 100% to hard the flag  was not change color ok HT gose to 50% the flag change white when ready ? then the old  :old: whine starts again to easy the horde is getting to big cannot stop the the base take so HT gose to 75 % ? now someone comes up with the very old whine again base take to easy  :old: :headscratch: :huh :ahand :old: :old: nothing to see here move a long  :ahand :neener: :neener: :old: :bolt: :salute :cheers: :ahand

Title: Re: Horde
Post by: skribetm on December 31, 2011, 11:53:21 AM
well, logged in today and nothing's changed/ knits+bish hording rook bases east and west.
not a pleasant experience fighting at multiple flashing bases.. to the point you cant even keep an eye on one v-base flashing being sneaked with vh's up.

why should a rook keep paying for this?
whats been drawing me back to AH really just was brooke's email about latest scenario. other than that. bleech.

the state of AH HIGH gameplay is pure SUCK.

stop this nonsense and make it a two-country map, instead of offending a third of your player base with your stupid map set-up.

cancelling acct. happy new FAIL.
might sign up again when next scenario at least offers a good/realistic plane set.

other than that, HTC, your MA ARENA is nothing more than arcade hording. but i guess that's what pays your mortgage.

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss1-1.jpg)

 :salute
Title: Re: Horde
Post by: ghi on December 31, 2011, 12:06:22 PM
well, logged in today and nothing's changed/ knits+bish hording rook bases east and west.
not a pleasant experience fighting at multiple flashing bases.. to the point you cant even keep an eye on one v-base flashing being sneaked with vh's up.

why should a rook keep paying for this?
whats been drawing me back to AH really just was brooke's email about latest scenario. other than that. bleech.

the state of AH HIGH gameplay is pure SUCK.

stop this nonsense and make it a two-country map, instead of offending a third of your player base with your stupid map set-up.

cancelling acct. happy new FAIL.
might sign up again when next scenario at least offers a good/realistic plane set.

other than that, HTC, your MA ARENA is nothing more than arcade hording. but i guess that's what pays your mortgage.

(http://i664.photobucket.com/albums/vv4/wuttzi/ACESHIGH/ahss1-1.jpg)

 :salute

from the front page of this BB;
"Aces High takes the art and science of vintage WW1 and WW2 air combat and sets it in a high intensity online multiplayer environment.  Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids."

Man up and and fight!
Title: Re: Horde
Post by: surfinn on December 31, 2011, 12:15:56 PM
The solution is for the auto ack to not automatically pop up once a base is captured.  They should be regenerated based on the same timer they were on before they were captured, but allow the other side to resupply the base with goons.  

I really really like this idea.  :aok
Title: Re: Horde
Post by: Wagger on December 31, 2011, 12:18:18 PM
You know I have flown with the Knights for over 2 to 3 years now.  Up untill a few months back it seemed that the Bish and Rooks ganged up on the Knights.  Probably just perceived.  Biggest thing I kept hearing was that the Knights could not work together or organize any type of offense to take bases.  Well guess that changed.  Sucks being on the other side.  I fly all sides now and can only say I got to live with it until the other countries get their heads out of rectal defilade and fight back like in the old days.
Title: Re: Horde
Post by: caldera on December 31, 2011, 01:21:04 PM
You know I have flown with the Knights for over 2 to 3 years now.  Up untill a few months back it seemed that the Bish and Rooks ganged up on the Knights.  Probably just perceived.  Biggest thing I kept hearing was that the Knights could not work together or organize any type of offense to take bases.  Well guess that changed.  Sucks being on the other side.  I fly all sides now and can only say I got to live with it until the other countries get their heads out of rectal defilade and fight back like in the old days.

Yep.  I was a nit for 3 or 4 years and we were usually outnumbered, at least during US prime time hours.  I guess Skribetim didn't notice the steamrolling last night when teh bishies lost all their captured rookie and nitwit bases in a few hours.  Massive hordes on both fronts.  But of course, only the rooks get ganged!

 Yes, even the poor, persecuted  :(  rooks horde.  They can horde with the best of them.
Title: Re: Horde
Post by: The Fugitive on December 31, 2011, 04:36:03 PM
from the front page of this BB;
"Aces High takes the art and science of vintage WW1 and WW2 air combat and sets it in a high intensity online multiplayer environment.  Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids."

Man up and and fight!

Sorry GHI, we all can't fly as well as you. I know I have trouble fighting 5-10 vs 1. Hordes suck, no matter which side they are on.
Title: Re: Horde
Post by: bmwgs on December 31, 2011, 04:51:29 PM
Sorry GHI, we all can't fly as well as you. I know I have trouble fighting 5-10 vs 1. Hordes suck, no matter which side they are on.

Then why fight them?  I keep hearing this game is only about the fight from all the old timers so which is it, the fight or win the war?  Sometimes you just can't have your cake and eat it to.

There is no reason to up against a Horde.  When the horde strikes, go find another fight, I do it all the time.  The only people who should have any concern about hording are the win the war folks.  The ones who just want to fight can do that just about anywhere.  If you are only in the game for the fight it doesn't matter if a country gets a base or not.

I can see the future.  The anti horde folks will complain, so the game will be tweaked for the defense.  Then the offensive folks are going to get bent and start complaining about how it is to easy to defend, so they complain until the game is tweaked again.  I wish AH would put out a book explaining all this stuff so everyone knows what they are suppose to do.

People talk about tactics in this game like it is some real life war.  This game is simply several hundred or thousand folks that just want to do it their way.  Which way is the correct way, I let you in on a little secret, my way is the correct way.  Think anyone will disagree with that?   :D

Fred
Title: Re: Horde
Post by: BaldEagl on December 31, 2011, 05:06:24 PM
Why do the non win the war types care so mach about horde's rolling bases?

I either dive in knowing I'm going to die but likely take a few with me or I go somewhere else.  Either way who cares?
Title: Re: Horde
Post by: guncrasher on December 31, 2011, 05:12:00 PM
Why do the non win the war types care so mach about horde's rolling bases?

I either dive in knowing I'm going to die but likely take a few with me or I go somewhere else.  Either way who cares?

 :rofl :rofl :rofl :rofl    :aok :aok :aok


semp

Title: Re: Horde
Post by: Oldman731 on December 31, 2011, 05:12:08 PM
I either dive in knowing I'm going to die but likely take a few with me or I go somewhere else.  Either way who cares?


Makes sense to me.

- oldman
Title: Re: Horde
Post by: The Fugitive on December 31, 2011, 05:20:18 PM
Why do the non win the war types care so mach about horde's rolling bases?

I either dive in knowing I'm going to die but likely take a few with me or I go somewhere else.  Either way who cares?

The problem I have with that is wheres the fight? Even with my poor aim I can pick guys all night, but it gets pretty boring after awhile. If you try to fight a guy even if you get lucky enough to drag him out aways from the horde you had better finish him quickly because 12 of his buddies are on the way( most likely because he's screamin like a little girl for help  :devil ). Even so, getting killed a bunch of times gets boring as well when you don't seen to help slow anyone down.

I like to fight, I don't mind winning the war type play as long players are working for it. If players are working for it then there are fights ebbing back and forth. A horde is just a locust attack eating up field after field. 

Title: Re: Horde
Post by: FiLtH on January 01, 2012, 01:08:38 AM
  Make it so the side with the most numbers, or the side who is grabbing the bases the quickest, has its strats enable to where if you bomb them it affects every base they have. Shut down the ammo factory no bombs for 30 minutes etc. That would weed a few away from grabbing bases and have to defend their strat, and give the other teams a mission worth doing.
Title: Re: Horde
Post by: Rob52240 on January 01, 2012, 07:55:39 AM
so what exactly is the point of looking up the arse of a dead horse?

Aces high offers multiple ways to play, which is a good thing.  We have a air combat arena (dueling) and an unopposed base taking map (mid war) yet the main arena is where the community congregates.  With that being said I don't think we should be advocating a handicap just because someone doesn't like what someone else is doing with their $15.

It's no different than whining about 262s, getting vulched, bomb****ed, spawn camped, mission jumped, goon hunted, headquarters destroyed, picked, ho'd, gangbanged or made fun of.

Title: Re: Horde
Post by: Raptor05121 on January 01, 2012, 09:41:15 AM

Aces high offers multiple ways to play, which is a good thing.  We have a air combat arena (dueling) and an unopposed base taking map (mid war) yet the main arena is where the community congregates.  With that being said I don't think we should be advocating a handicap just because someone doesn't like what someone else is doing with their $15.

It's no different than whining about 262s, getting vulched, bomb****ed, spawn camped, mission jumped, goon hunted, headquarters destroyed, picked, ho'd, gangbanged or made fun of.



/THREAD
Title: Re: Horde
Post by: caldera on January 01, 2012, 09:54:04 AM
As a footnote to this thread, I would actually like to thank the hordes for resetting Trinity in less than seven days.   :aok  :salute
Title: Re: Horde
Post by: DREDIOCK on January 01, 2012, 01:14:08 PM
As a footnote to this thread, I would actually like to thank the hordes for resetting Trinity in less than seven days.   :aok  :salute

 :aok   :aok
Title: Re: Horde
Post by: DREDIOCK on January 01, 2012, 01:23:55 PM
2 thoughts.
When being horded you really only have two options.
Attack the attacking base.
Hunt for the goons. Taking on all the attacking aircraft while fun. is more often then not a futile and suicidal effort that only gets you lost bases.

Often as not only a couple of aircraft attacking or disrupting/delaying flights from attacking bases will buy time for the attackers to die off. And your own defenders to recover and then counter. I do this regularly with some good success all by myself.

Hunting the goons has almost the same effect as it can often delay the capture and can buy time for your side to up from another base and come to your bases aid.
Title: Re: Horde
Post by: ebfd11 on January 01, 2012, 01:49:49 PM
Aren't the hordes known by another name???


TARGETS OF OPRITUNITY?

LawnDrt
Title: Re: Horde
Post by: RealDeal on January 01, 2012, 09:52:36 PM
Now how about some "game changer" that motivates more folks to defend?
JUGgler

Institute a "local" ENY to allow defenders to earn more perks in a shorter amount of time.

BParker
Title: Re: Horde
Post by: PFactorDave on January 01, 2012, 09:56:51 PM
Institute a "local" ENY to allow defenders to earn more perks in a shorter amount of time.

BParker

As stated in another thread, I doubt that more perks will motivate anyone to up for repeated vulchings.  How about local ENY that forces progressively worse aircraft on the horde.  The first couple guys get the P51s...  By the 25th guy they are flying P40s.  Then rework the ENY system so all of the late war monsters have lower ENY scores.
Title: Re: Horde
Post by: RealDeal on January 02, 2012, 06:40:13 PM
As stated in another thread, I doubt that more perks will motivate anyone to up for repeated vulchings.  How about local ENY that forces progressively worse aircraft on the horde.  The first couple guys get the P51s...  By the 25th guy they are flying P40s.  Then rework the ENY system so all of the late war monsters have lower ENY scores.

Well, I think you're wrong. You need to motive others to up when the odds are against them. I don't see any other carrot to get them motivated. Lowering the ENY at the airbase being attacked and offering more perks rewarded seems to be a solution that offers a real "carrot" for many players. I have given thought to the idea of Increasing ENY from the attacking bases as well. In this case I think you would want to adjust ENY based on the number of currently airborn aircraft launched from a particular airfield. Merging these two idea might make a sensible "local" ENY scheme.

BParker
Title: Re: Horde
Post by: Debrody on January 02, 2012, 06:53:25 PM
Ok let me think loud.
Currently there are ~470 players on. The map is a small one, with about 2 places/sides to meet. Thats (lets round the numbers, 400 players in 10 possible places) is an average 40 players in one place, 20-20, can you imagine it without a horde? How can you find a smaller-scale fight or a little furball?
Midwar!  :aok
Title: Re: Horde
Post by: Chilli on January 02, 2012, 07:32:42 PM
Stop putting lipstick on the pig.

The purpose of having huge numbers in an attack is to "cheat" the other side of having any defense period

I have been playing on and off since about 2000.  It is a myth that this is nothing new.  Sure, some squads would do joint ops from time to time in the past.  What we have now is the reverse. It is rare to log in and find anything but lopsided raids.

The above is a direct result of a number of conditions that make base captures more difficult, than they were before the new town conversion.  Players that are smart, know what it takes to get the momentum going to raise the flag on new turf.  Other smart players, realize their is little gold to be had defending against huge numbers, therefore the large force has served its purpose.
Title: Re: Horde
Post by: Lusche on January 02, 2012, 07:38:39 PM
Ok let me think loud.
Currently there are ~470 players on. The map is a small one, with about 2 places/sides to meet. Thats (lets round the numbers, 400 players in 10 possible places) is an average 40 players in one place, 20-20, can you imagine it without a horde? How can you find a smaller-scale fight or a little furball?
Midwar!  :aok


And its GREEEEEEEEEEEEEEEEEEEAAAAAAAA AAAAAAAAAAT!

That's like the old days! MY AH as I love it! I should have been in bed for 3 hours now! But once more unto the breach I say!  :x
Title: Re: Horde
Post by: RealDeal on January 02, 2012, 07:48:25 PM

Players that are smart, know what it takes to get the momentum going to raise the flag on new turf.  Other smart players, realize their is little gold to be had defending against huge numbers, therefore the large force has served its purpose.

+1

Give us more gold. :aok
Title: Re: Horde
Post by: skribetm on January 03, 2012, 02:41:19 PM
Ok let me think loud.
Currently there are ~470 players on. The map is a small one, with about 2 places/sides to meet. Thats (lets round the numbers, 400 players in 10 possible places) is an average 40 players in one place, 20-20, can you imagine it without a horde? How can you find a smaller-scale fight or a little furball?
Midwar!  :aok

nonsense! it's impossible for the hording to stop same time i canceled subscription!
the 200 attackers vs. 3-4 defenders must continue!


(see what i mean how a two-sided map vs. three sided map doesnt offend/rape/disgust a third of the HTC player base?)
Title: Re: Horde
Post by: Daddkev on January 03, 2012, 02:43:12 PM
 :noid :noid :noid :noid Hordes! Yum Yum! :O