Aces High Bulletin Board

General Forums => Wishlist => Topic started by: earl1937 on January 12, 2012, 10:05:53 AM

Title: Hangar Down Time after attack
Post by: earl1937 on January 12, 2012, 10:05:53 AM
I am sure that this subject has come up many times in the past, but what the heck, lets talk about it again! When attacking bases in AH, I believe the game could be improved by increasing the down time of a hangar which has been destroyed. I would like to point out a couple of things which might be of benefit to us all. The present 15 minute down time limits the capture of a base to 2 types of attacks, i.e., a massive bombing attack followed up immediately with hvy fighter strikes, or a sneak and grab with 3 or 4 players. I think it would help the game to be able to put a little more strategy into the game by increasing the down time to 20 minutes! It would also help the defenders of a base as they would also have to employ more defensive tactics to hold a base from capture. AS it stands now, to attack a large airfield with say 9 bombers, (3 players), at best you can only hit 9 of the 13 critical targets at the large field, which means the bombers have to go out for 3 minutes or so and come back and kill the remaining 4 targets which have to go down. This doesn't include the ords, barracks or radar, or town, which must go "down" before a white flag can be displayed. This narrows down the attack window by 6 minutes, with 9 minutes left before the first hangars were destroyed. To expand this "down" time to 20 minutes would expand the attack time to 14 minutes, which would give the attacking force plenty of time to deack the base, attack and deack the town for capture. Then you could look at the "battle map" (arena map) and plot out how to win the war. As it stands now, which ever country has the most players, usually wins. Not all of time, but most of the time. The defending country or any country for that matter could also look at the map and decide where there weak points were and deploy their forces accordling. I certainly don't have all the answers, but maybe you guys that have been in here a long time, could shed some suggestions on how to improve a already great, great game!!!
Title: Re: Hangar Down Time after attack
Post by: Rino on January 12, 2012, 10:18:27 AM
     I'm not sure how increased down time would improve strategy.  All it means is that the horde monkeys have a longer
window to run the goons in.  It would actually simplify attacker's "strategy" eliminating potential defenders.
Title: Re: Hangar Down Time after attack
Post by: PFactorDave on January 12, 2012, 10:20:49 AM
It has been said that Aces High is designed to encourage air combat.  I think it's a hard sell to say that leaving hangars down longer will contribute to that.
Title: Re: Hangar Down Time after attack
Post by: caldera on January 12, 2012, 10:31:52 AM
Quote
It would also help the defenders of a base as they would also have to employ more defensive tactics to hold a base from capture.

 :rofl  You want the game to force defensive tactics on the enemy, so your lack of offensive tactics is rewarded by eliminating the opposition's ability to take off?  :rofl


Taking bases should be easier (IMO), but not by eliminating one side from the fight.  Flattening fighter hangars is for eunuchs.  Might as well play offline.
Title: Re: Hangar Down Time after attack
Post by: earl1937 on January 12, 2012, 10:54:04 AM
     I'm not sure how increased down time would improve strategy.  All it means is that the horde monkeys have a longer
window to run the goons in.  It would actually simplify attacker's "strategy" eliminating potential defenders.
I did not say that my suggestion was the perfect answer, but would like to see something changed to increase the interest of ALL players, rather than cater to the "score" hounds and the mundane monopoly of certain players of the same old game every time we play!
Title: Re: Hangar Down Time after attack
Post by: cobia38 on January 12, 2012, 11:09:47 AM
 if anything it should be reduced to 10 minutes
Title: Re: Hangar Down Time after attack
Post by: DarkHawk on January 12, 2012, 11:42:13 AM
How about adding this to the equation, any hanger that is down when a base is captured, has to stay down for 15 minutes, from the time of capture and all guns that have be destroyed are not available unless the base is resupplied.
Enable to get the town guns back up the town would also have to be supplied.  This would slow down the hord and promote a counter strike by the previous defenders. 
spam on

DHawk
Title: Re: Hangar Down Time after attack
Post by: FBCrabby on January 12, 2012, 11:49:51 AM
Or relative down time...

2/3 fighter hangers down = 15min

3/3 fighter hangers down = 10min

why the hell 10min? probably now the maintenance jocks are scared as hell and scrambling to fix the hangers...



meh either way -1
Title: Re: Hangar Down Time after attack
Post by: guncrasher on January 12, 2012, 02:27:26 PM
I did not say that my suggestion was the perfect answer, but would like to see something changed to increase the interest of ALL players, rather than cater to the "score" hounds and the mundane monopoly of certain players of the same old game every time we play!

you cant change player behavior by changing the game.  players are gong to horde no matter what and your idea of fixing it by having hangars stay down longer is not a smart one.

if we were to get rid of ho shots, then you would still have players that will try to ram you.

semp
Title: Re: Hangar Down Time after attack
Post by: Traveler on January 12, 2012, 09:49:51 PM
Hangers are down for more then 15 minutes, the down time is shortened to 15 minutes due to re-supply by truck convoys.   Kill the truck convoys and M3' resupplying, the down time is much longer for everything.
Title: Re: Hangar Down Time after attack
Post by: thndregg on January 12, 2012, 11:04:45 PM
Hangers are down for more then 15 minutes, the down time is shortened to 15 minutes due to re-supply by truck convoys.   Kill the truck convoys and M3' resupplying, the down time is much longer for everything.

 :headscratch: Ooookay?

Read chart: http://trainers.hitechcreations.com/levelbombing/levelbombing.htm
Title: Re: Hangar Down Time after attack
Post by: Lusche on January 13, 2012, 02:03:46 AM
Hangers are down for more then 15 minutes, the down time is shortened to 15 minutes due to re-supply by truck convoys.   Kill the truck convoys and M3' resupplying, the down time is much longer for everything.


Hangar downtime is fixed and not being influenced by any kind of resupply.
Title: Re: Hangar Down Time after attack
Post by: Tec on January 13, 2012, 03:15:55 AM
You had me at "it will also help the defenders".
Title: Re: Hangar Down Time after attack
Post by: PAKFRONT on January 13, 2012, 08:16:49 AM
Ever been the last wirbel on the field? With the enemy troops nearby and a swarm of Aircraft overhead?? Trying to survive till the hangers pop??? Trying to cover the maproom with your bow gun, cuz your turret crew is wasted???

Hangers down how long now???
Title: Re: Hangar Down Time after attack
Post by: RTHolmes on January 13, 2012, 10:14:35 AM
when perked ords come in and fighters are usually carrying 500lbers, bombers will become more useful. at that point I'd like to see hangars toughened a little, and downtime/resupply the same as the strat objects. I'd also like the hardened strat objects (dar and ammo) to be bombable only, no strafing down reinforced concrete bunkers.
Title: Re: Hangar Down Time after attack
Post by: Traveler on January 13, 2012, 10:53:46 AM

Hangar downtime is fixed and not being influenced by any kind of resupply.

Your correct,   Not sure what I was thinking.
Title: Re: Hangar Down Time after attack
Post by: Zodiac on January 14, 2012, 09:30:46 PM
It would also help the defenders of a base as they would also have to employ more defensive tactics to hold a base from capture.

I can't see how this 'helps' the defenders. Once hangars are down the best tactics won't get you in the air any faster.  :joystick:

Title: Re: Hangar Down Time after attack
Post by: Rob52240 on January 15, 2012, 06:06:45 AM
It's fine the way it is.  It's not as though every like type hanger at a field goes down at the same time. 
Title: Re: Hangar Down Time after attack
Post by: Traveler on January 15, 2012, 03:06:52 PM
It's fine the way it is.  It's not as though every like type hanger at a field goes down at the same time. 

Have you ever been at a field when the 113t Lucky Strikes attacks?
Title: Re: Hangar Down Time after attack
Post by: guncrasher on January 16, 2012, 01:11:34 AM
Have you ever been at a field when the 113t Lucky Strikes attacks?

I have been at a field where about 10 bishop buffs dropped all ords on the base and managed to kill 1 ack.  hell we saw a guy come back 2 or 3 times and drop all ords on the indestructible.  he should have  brought b29's as the damn hangar wouldnt go down.


semp
Title: Re: Hangar Down Time after attack
Post by: Rob52240 on January 16, 2012, 01:43:10 AM
Many times.  My personal favorite is when a 30 plane public mission shows up with 60,000 pounds of bombs.  40k goes on the indestructible and 20 k lands on the ground at random places.
Title: Re: Hangar Down Time after attack
Post by: Traveler on January 16, 2012, 09:41:11 AM
Many times.  My personal favorite is when a 30 plane public mission shows up with 60,000 pounds of bombs.  40k goes on the indestructible and 20 k lands on the ground at random places.

No, I'm talking about the 113th Lucky Strikes, when 6 guys show up in P38's and shut down a mid size base , all hangers within 30 seconds.
Title: Re: Hangar Down Time after attack
Post by: guncrasher on January 16, 2012, 12:41:42 PM
No, I'm talking about the 113th Lucky Strikes, when 6 guys show up in P38's and shut down a mid size base , all hangers within 30 seconds.

in that case no  :eek:


Semp
Title: Re: Hangar Down Time after attack
Post by: Rob52240 on January 25, 2012, 12:52:10 PM
15 Minutes is plenty of time on nearly every map.  The longer they stay down, the longer the base remains unusable after capture.