Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Wiley on January 27, 2012, 02:05:29 PM
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So I sat in an 88mm for a half hour or so the other night making pretty black puffs in the general vicinity of the enemy. Anybody else notice at really far distances, the icons fade gradually to grey before they go out of range? That just struck me as interesting, as if it's in the code now, it could possibly be applied in scenarios or custom arenas to try the idea of fading in icons at long ranges to make them harder to see/spot.
The storch being 'part of a new class of vehicles', what do you guys make of that? Possible addition of the PBY down the road?
Anyone else noticed any other things that weren't specifically in the patch notes but have potential to be applied in new and different ways for gameplay?
Wiley.
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This space for rent.
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I've heard a lot of discussion the night of the release regarding the Storch & how it would be neat to implement the ability to rescue a downed pilot with one.
If the storch gets the downed pilot back to a friendly base he would land the kills he had accumulated on that sortie.
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Wiley,
I am assuming that you know that you set the fuse distance on the 88s. At first, I was just making black puffy and no damage until I started paying closer attention to distance and fuse settings as well as target lead. I suck and am the absolute worst field gunner, but I thought the fuse setting was interesting, and not certain if it was mentioned in the readme.
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The storch being 'part of a new class of vehicles', what do you guys make of that? Possible addition of the PBY down the road?
The PBY in no way is in the same class as the Fi156.
I've heard a lot of discussion the night of the release regarding the Storch & how it would be neat to implement the ability to rescue a downed pilot with one.
If the storch gets the downed pilot back to a friendly base he would land the kills he had accumulated on that sortie.
Waste of coding efforts and no, a rescued pilot would still not get to land their kills. They lost the plane.
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always thought that a pilot that bailed has landed once it touches the ground.
semp
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The PBY in no way is in the same class as the Fi156.
You're right. It's classier. :D
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I've heard a lot of discussion the night of the release regarding the Storch & how it would be neat to implement the ability to rescue a downed pilot with one. If the storch gets the downed pilot back to a friendly base he would land the kills he had accumulated on that sortie.
That would be very cool!
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The amount of puffy low level clouds has been up too all week. I'm loving it. Fun to fly in and looks great.
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I've heard a lot of discussion the night of the release regarding the Storch & how it would be neat to implement the ability to rescue a downed pilot with one.
If the storch gets the downed pilot back to a friendly base he would land the kills he had accumulated on that sortie.
And the pilot of the Storch should receive the downed pilots perks for doing it.
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Waste of coding efforts and no, a rescued pilot would still not get to land their kills. They lost the plane.
That could be recoded...and no waste if it promoted fun. If I was down I'd up a Storch to rescue someone no differently than I would drop sups to them. That's kinda close minded to say its a waste.
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How does a Stork pilot gather perks as things stand now?
I dropped markers on numerous NME tanks which were quickly sent back to the tower through such marking. I promptly landed and saw 0.00 everytime.
Bearly worth the effort when a couple of pings can kill you. Risk > Reward
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Tailgun.
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How does a Stork pilot gather perks as things stand now?
Perks?
What are these perks you speak of? :devil
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So I sat in an 88mm for a half hour or so the other night making pretty black puffs in the general vicinity of the enemy. Anybody else notice at really far distances, the icons fade gradually to grey before they go out of range? That just struck me as interesting, as if it's in the code now, it could possibly be applied in scenarios or custom arenas to try the idea of fading in icons at long ranges to make them harder to see/spot.
The storch being 'part of a new class of vehicles', what do you guys make of that? Possible addition of the PBY down the road?
Anyone else noticed any other things that weren't specifically in the patch notes but have potential to be applied in new and different ways for gameplay?
Wiley.
I notice that too. I was offline playing with the 88, taking shots at the Russian tank. Most of the rounds bouncing off would make the pretty little black clouds at so point after about 10 seconds after hitting the tank. Odd. Of course I knew I was using the AA mode.
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You're right. It's classier. :D
:aok
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I notice that too. I was offline playing with the 88, taking shots at the Russian tank. Most of the rounds bouncing off would make the pretty little black clouds at so point after about 10 seconds after hitting the tank. Odd. Of course I knew I was using the AA mode.
That's very interesting. I wonder who is going to kill the first plane with an 88 round that ricocheted off of a tank up into the air! :rofl :rofl
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I notice that too. I was offline playing with the 88, taking shots at the Russian tank. Most of the rounds bouncing off would make the pretty little black clouds at so point after about 10 seconds after hitting the tank. Odd. Of course I knew I was using the AA mode.
I can hit tanks okay with the 88. It's aircraft that is a large challenge. Constantly adjusting range is a pain in the neck. So, I decided to concentrate on direct hits on planes flying directly at me or directly away and have had some success. 88s are far less effective than the 5" naval gun, and it's because the 5" shoot VT fused rounds that use a small radar to detonate the shell. Thus, range is never and issue.
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I've managed a few air kills in 88's. So far my longest range shot was just under 6K out, puffy instakill. I haven't had a chance to shoot at any GV's yet with it, but I'm very much looking forward to it. :)
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The PBY in no way is in the same class as the Fi156.
Waste of coding efforts and no, a rescued pilot would still not get to land their kills. They lost the plane.
I don't know; seems like in real life, a rescued downed pilot does not loose credit for accumulated kills from the sortie regardless of loosing his plane.
And the pilot of the Storch should receive the downed pilots perks for doing it.
:aok Why not? There should be a reward involved for the Storch pilot for sticking his neck out for the rescue.
This bird has added a new twist to the game. And I think has potential to add down the road in future patches / versions. From someone who enjoys tanking, I haven't heard the question "anybody need supplies?" asked near as much lol
This is a good thing
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I've finally managed to kill a few planes using the 88's. The "interesting but not flashy" aspect that I was surprised was modeled is that virtually all of the planes I killed were by direct hits of the shell before the timer went off. In other words I had the range wrong (it's hard to predict and set the range properly on a moving target) but apparently HTC doesn't just model the damage done by the timed flak burst at one point in space, they actually model the whole travel of the shell.
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If allow pilots to be rescued, all you're going to see is "PICK ME UP! I HAVE 2 KILLS!!!!". It'd be annoying as hell.
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If allow pilots to be rescued, all you're going to see is "PICK ME UP! I HAVE 2 KILLS!!!!". It'd be annoying as hell.
No more annoying than someone claiming to be sexy all de time :D
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Only on Tuesdays :D. If you're sexy and you know it, clap your hands!
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I don't know; seems like in real life, a rescued downed pilot does not loose credit for accumulated kills from the sortie regardless of loosing his plane.
:aok Why not? There should be a reward involved for the Storch pilot for sticking his neck out for the rescue.
This bird has added a new twist to the game. And I think has potential to add down the road in future patches / versions. From someone who enjoys tanking, I haven't heard the question "anybody need supplies?" asked near as much lol
This is a good thing
Im agreeing with you
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I don't know; seems like in real life, a rescued downed pilot does not loose credit for accumulated kills from the sortie regardless of loosing his plane.
You don't lose credit for them in AH either, even as it stands now.
Once you destroy an enemy in AH there is no way to lose credit for it.
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What an awesome idea...rescue downed pilots in a Storch! That would be great if it could be used in FSO. You could have a squad dedicated to Air Rescue. That would mean near the end of the night there would be an increasing number of pilots instead of decreasing. Could actually change the outcome. It would be a fun mission to head out to rescue your squaddie. Low level...sneak in...land...pick him up...and out you go! Sounds great to me!
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Im agreeing with you
I know... and I was agreeing with you
Only on Tuesdays :D. If you're sexy and you know it, clap your hands!
Clap Clap :rofl
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I've finally managed to kill a few planes using the 88's. The "interesting but not flashy" aspect that I was surprised was modeled is that virtually all of the planes I killed were by direct hits of the shell before the timer went off. In other words I had the range wrong (it's hard to predict and set the range properly on a moving target) but apparently HTC doesn't just model the damage done by the timed flak burst at one point in space, they actually model the whole travel of the shell.
That's interesting. Some squaddies and I were knocking around in the training arena the other night, and what we thought we saw was that the AP rounds would impact a plane with a direct hit, the AA rounds would pass through it with no hit if you hit them directly with the shell.
Wiley.
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That's interesting. Some squaddies and I were knocking around in the training arena the other night, and what we thought we saw was that the AP rounds would impact a plane with a direct hit, the AA rounds would pass through it with no hit if you hit them directly with the shell.
Wiley.
I was using AA and they directly impacted the targets and killed them immediately without a puffy ack burst (just a small hit graphic). Did it last night again at very short range (less than the 1.5K minimum).
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There is an illegal plant growing in the woods.
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Nope, done picked, dried and smoked it :banana: :banana: :neener:
:cheers: Oz
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I was using AA and they directly impacted the targets and killed them immediately without a puffy ack burst (just a small hit graphic). Did it last night again at very short range (less than the 1.5K minimum).
Hmp. I must've been missing with the AAs then.
Another thing I noticed last night, though it does kind of qualify as 'flashy'. Concrete really seems to stick out like a sore thumb with bump mapping turned on. Where before I had to look for roads in towns, now they're much much more visible.
Wiley.