Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Rebel on January 30, 2012, 01:31:26 PM
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With the views in the Hellcat having been improved I plugged my trackir back in, but as of yet cannot get it to the same positions that I have been able to with the hat switch/standard head position view mode.
I also notice that in the F4U, I am unable to achieve the same views as well.
In the F4U1, it's easier and I can see behind me fairly normally (the difference is much smaller than with the 1A, 1D, -4), but with the later Hogs and Hellcat it seems impossible to be able to get the same view with trackir that I can using the standard method.
Either I'm missing something, or am completely backwards on something.
Has anyone that uses trackir been able to get a good result in these aircraft?
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The F6 is just a lost cause for me. I either fly with a wingman or don't fly the bloody thing.
The Corsairs are easy though. Put your head's neutral position as high as you can get it. When you want to check six, move your head straight to the side, then look back. If your head's as high as you can get it, your view should be pretty decent out the back.
The only one I don't put my head as high as it can possibly go is the -1, so I can still use the sight. I have the dot just at the top of the reflector though.
Wiley.
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I believe if you turn off the roll axis it will use the same views as your hat switch does, that's what I've done on the recommendation of others.
I know it's not a popular option as you can't bob your head around, but it works for me.
Salute
Steely
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I believe if you turn off the roll axis it will use the same views as your hat switch does
It's disabling the X, Y and Z axes that leaves saved hat switch views active. I have always only used yaw and pitch axes with TrackIR for the same reason.
When I need to look around a cockpit bar, I have mapped X and Y axes to the mini-joystick on my CH Throttle.
EDIT:
Just a thought - maybe there is differences between the various versions of TrackIR, I use software version 4.1 with TrackIR 4:PRO and TrackClip
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It's disabling the X, Y and Z axes that leaves saved hat switch views active. I have always only used yaw and pitch axes with TrackIR for the same reason.
When I need to look around a cockpit bar, I have mapped X and Y axes to the mini-joystick on my CH Throttle.
EDIT:
Just a thought - maybe there is differences between the various versions of TrackIR, I use software version 4.1 with TrackIR 4:PRO and TrackClip
oops, you're quite right lengro, that's how I'm set up as well
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How does that work out for you, Lengro? I've half a mind to try it.
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How does that work out for you, Lengro? I've half a mind to try it.
for me its perfect - I get the benefit of:
- freely look around with TrackIR
- minimal look out obstruction due to saved views.
- no need to physically hold my head in the same spot to see my gun sight on the reflector plate (you can offset your head and still have the gunsight)
- the latter reduces the need to hit the recenter button.
- in hard stall fights I tend to end up in a corner of the cockpit if using full TrackIR, not so with this setup.
I see it as trading a bit of immersion for more precision - but its probably not for all, as TrackIR is much down to personal preferences.
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^^ This right here is what I'm talking about when I say TIR is the most personal setting in the game. I couldn't begin to imagine how I'd use Lengro's setup here, but it works like a top for him.
I tried experimentally disabling my roll axis last night but it messed up my SA so badly I reenabled it.
My profile is very agressive with a bit of deadband in the middle. I love it, but I've got a bit of an unusual setup. My pilot chair is a recliner. My body is pretty much immobilized from the neck down, so I have probably only about 10% of the range of motion in the x/y/z axes I'd have sitting in an office chair. I only have to move my head a couple inches to get full motion to the side of the canopy. It works just fine for me, many find it way too aggressive though. It could be smoother, but I've just gotten used to it I guess.
Wiley.
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for me its perfect - I get the benefit of:
- freely look around with TrackIR
- minimal look out obstruction due to saved views.
- no need to physically hold my head in the same spot to see my gun sight on the reflector plate (you can offset your head and still have the gunsight)
- the latter reduces the need to hit the recenter button.
- in hard stall fights I tend to end up in a corner of the cockpit if using full TrackIR, not so with this setup.
I see it as trading a bit of immersion for more precision - but its probably not for all, as TrackIR is much down to personal preferences.
My sentiments exactly, I don't feel like i'm missing out by doing this, my views are just as I'd been used to before getting track ir, it's just I don't need to use the hat, and I can track cons even better (and more easily) that I used to be able to.
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It's disabling the X, Y and Z axes that leaves saved hat switch views active. I have always only used yaw and pitch axes with TrackIR for the same reason.
When I need to look around a cockpit bar, I have mapped X and Y axes to the mini-joystick on my CH Throttle.
EDIT:
Just a thought - maybe there is differences between the various versions of TrackIR, I use software version 4.1 with TrackIR 4:PRO and TrackClip
where does one do that, disable the x, y and z axes? Is that done in AH Options or TIR???
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In TIR,
(http://users.tpg.com.au/steelyj//TrackIr.png)
These are on, mine are off, i also have roll unticked (but that's personal preference)
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I might try lengro's method when I get my system back as I really miss flying the f4u-a...about my only problem with TIR really
meanwhile I have a query for you Wiley...
I have tried setting my neutral head position very high quite a few times, as recommended by many, but if I do manage to set it high enough that the views out the back are improved, the forward view is too high to see the gunsight properly. How do you deal with this/what might I be doing wrong? :)
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Most planes I fly, I've got the dot of my sight showing just through the top of the reflector. With all F4U models but the -1, you can max your head height. With the -1, you can't go quite all the way to the top and still have the dot showing through the reflector.
Most other planes I move my head up somewhat as well, just to give me a little better visibility over the nose.
Wiley.
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Like Wiley I have my head raised so the dot sight is just at the top of the reflector. I also move my head back as far as I can. I don't have any problems with the six view in any of the corsairs or pretty much any other fighter in the game with the exception of the F6f. The six view in the hellcat with tir is awful.
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I got it working in game, however this is going to be fun to setup..
Only question is I cannot look upward, how can i fix that?
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Only question is I cannot look upward, how can i fix that?
In the TrackIR software, check if you got full movement in the heads/gauges/tracking preview. If not, you probably need to adjust the position and/or orientation of the camera.
Also make sure there is no disturbing light sources behind you.
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Any tips? I seem to be going nuts lol. Basically the default views don't stick, I'm either diving into my cockpit or obsecured by the bars.
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Also make sure there is no disturbing light sources behind you.
...Like a lava lamp? Or do you mean a strobe light? :)
Butcher- Do you have the software set to look for the correct thing you've got stuck on your head? Trackclip Pro or Trackclip that goes on a hat? If you've got the wrong one selected you can get some profoundly flaky behavior similar to being unable to look up.
Beyond that, somewhere on the forums in a TIR thread somebody had a link to a bunch of profiles, that might give you some starting points.
Wiley.
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...Like a lava lamp? Or do you mean a strobe light? :)
:furious heh - at the time of writing it made perfectly sense in my head and my language, however "interfering" was probably the word I was looking for :)
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Going to wait till tomarrow to tinker with it further, not feeling so well today and I think the constant jerking around is making me even more woozy.
thanks gents, ill research it and try again :)
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Here are the 7 profiles I've collected from the boards.
http://speedy.sh/aVPeS/7-trackIR-profiles.zip
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With the views in the Hellcat having been improved I plugged my trackir back in, but as of yet cannot get it to the same positions that I have been able to with the hat switch/standard head position view mode.
I also notice that in the F4U, I am unable to achieve the same views as well.
In the F4U1, it's easier and I can see behind me fairly normally (the difference is much smaller than with the 1A, 1D, -4), but with the later Hogs and Hellcat it seems impossible to be able to get the same view with trackir that I can using the standard method.
Either I'm missing something, or am completely backwards on something.
Has anyone that uses trackir been able to get a good result in these aircraft?
Seems to me, it's been awhile, I can toggle between TrackIR by pre-mapping my TIR presets toggle buttons to my CH Fighterstick, then use my Pro Throttle's view hat as necessary, back and forth.
Now I have 3D to use with my TrackIR---that should be fun. I will keep my puke bag handy---LOL!
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Yeesh, Track IR sucks for aces high - I can track a con in a fight - but the biggest problem is I can't keep the crosshair on the screen which is causing me to shoot all over the place like a 2 week trial member (sorry new guys).
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Yeesh, Track IR sucks for aces high - I can track a con in a fight - but the biggest problem is I can't keep the crosshair on the screen which is causing me to shoot all over the place like a 2 week trial member (sorry new guys).
You need to read how to use TrackIR properly. There are video tutorials.
You are at the beginning level of experience.
If in doubt, read the manual!
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I have trackIR, and I can't get satisfactory rear views out of either the corsairs(except the 1) or the hellcat. As such, I never fly them.
EDIT: the gun sight issue can be solved by locking some of the axises on your trackIR setup.
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EDIT: the gun sight issue can be solved by locking some of the axises on your trackIR setup.
Can you explain this further? I'm trying different things and different profiles, always looking for more tips. I tried Lengro's method yesterday, which works pretty well except you can'y lean and look down the nose of the plane like you can with the x y z boxes checked.
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Can you explain this further? I'm trying different things and different profiles, always looking for more tips. I tried Lengro's method yesterday, which works pretty well except you can'y lean and look down the nose of the plane like you can with the x y z boxes checked.
Deadband. Put in a little flat valley in the middle of your x,y, and z axes so that when your head is close to the middle, x,y, and z do not do anything. This means when you return your head to the neutral position, you've got a little globe your head can be in so the in game POV doesn't move anywhere. Then adjust the slopes up from that flat spot at the bottom to your liking.
Wiley.
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I am having trouble with Track IR as well. I just purchased the version 5 last week. I have had it for about a week now, but have not used it much because of the front over the noise and guns view. I can not get it to allow me to look over the the nose (to the left and up) as much as a saved head position. Its almost like TrackIRs field of few is just a little limited. Is there a fix for this? To clarify, I can't look outside the cockpit bar over the nose. I can do this with a saved head position, but have to turn off / pause track IR. Also, I like both x y and z on, but have tried disabiling them (where it uses your hat switch views) and I like both setups. I just wish I could fix the front over the nose view.... :bhead. The tips all you guys have suggested have been great. I have not played around with the settings until today. Just wish the trackir would allow me to slide in my cockpit seat a little more to the left of right... its like its limited just slightly, so its not as good as a saved head position.
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Brad set your forward view with the tir off using the arrow keys and page up, down keys, and F10 to save. Just like you would setting up a hat switch view. You only have to do this for the forward view. Now when you run tir and center the view it will be your saved forward view.
The only axis I disable is the roll axis.
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I have done a lot of tweaking, but I am still unable to get this right. I even tried what you said to do SIK1. While it works, im always defaulted back to that view and have no way to center myself in the cockpit. Its like your limited just a bit with trackIR. The 6 view in the F4u-1a you can't slide in your seat enough left or right like you can with a saved head position. Same goes for looking out over the nose in a p51-d. Am I missing something? Lengro, you mention that you map x and y axis to your ch throttle thumb joy. What do you mean by this? What exactly are you mapping? I really want to use trackIR, but I am about to give up.
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Is there a way I can use track IR and still be able to use the arrow keys to look around the cockpit? my biggest problem is going back to a centered view to look at my gunsight which hasn't happened - I basically snapshot back to the default view, but the problem is its never the same place.
I might think I am looking forward next thing I know my bullets are firing from a 1clock view or 11clock.
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Lengro, you mention that you map x and y axis to your ch throttle thumb joy. What do you mean by this? What exactly are you mapping?
Brad,
sorry for the late reply, I just posted the following elsewhere:
(http://i231.photobucket.com/albums/ee35/lengro/chthrjoy.png)
Just follow the numbers :)
@ 2 select which mini joystick axis you want to change
@ 4 select what you want it to do
@ 5 and 6 calibrate to your likings
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For those having trouble with 6 views, I found something in the AH settings that may help. If you open the clipboard and go to Preferences/Views, there is a check box for "TrackIR motion relative to objects" or something like that. Once I checked that box it was a lot easier to move my view around the head rest.
I didn't see it posted in this thread. Hopefully it helps.
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Is there a way I can use track IR and still be able to use the arrow keys to look around the cockpit? my biggest problem is going back to a centered view to look at my gunsight which hasn't happened - I basically snapshot back to the default view, but the problem is its never the same place.
I might think I am looking forward next thing I know my bullets are firing from a 1clock view or 11clock.
Yes, TrackIR 5 has a Pause key, a Center key, and a Precision key that you can map to. It has other keys, too. I can map the desired key within TrackIR to any game key I want, I use the number pad views, then I just modify my CH Control Manager .map to it. It works great.
I use the CH trio of FS, PT, and PP. I can go to Track IR in Pause, then use my Pro Throttle's 8-way hat for my all around views, and back-and-forth instantly.
As an aside, not really related to this thread's topic: I do not use TIR for GV'ing, but I did figure out a way to map all the GV moves to my Pro Throttle and quick GV turns using my Pro Pedal.
If you have a Logitech Keyboard, mine is a G15 with 18 programmable keys or something similar, you can map other snap views to it. I am thinking about getting that multifunction thing CH makes for additional key mappings.
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Brad,
sorry for the late reply, I just posted the following elsewhere:
(http://i231.photobucket.com/albums/ee35/lengro/chthrjoy.png)
Just follow the numbers :)
@ 2 select which mini joystick axis you want to change
@ 4 select what you want it to do
@ 5 and 6 calibrate to your likings
There is also a script you can add an 8-way hat to the Pro Throttle's mini-joystick that somebody within Aces High created---I think it was Ack Ack's creation. I think CH Hanger also has the source code for it. Google it.