Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: wil3ur on January 31, 2012, 06:22:37 PM
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When the newest patch was released, I experienced a slight drop in frame rate, but was able to overcome this by turning off my bump map terrain which was previously enabled. This was fine, and I enjoyed 60FPS for the rest of the day no problems, and flew fine all weekend. I downloaded the newest patch today, and without any changes to video settings, I'm hitting 45FPS sitting in the tower with nothing going on around it. If I look around, it drops to 30FPS. If I continue to look around, the video memory indicator continues to fill up like it's not dumping data or something.
I'm running 512 shadow, detailed terrain and water, no bumping, no ground clutter, anti aliasing turned off
Processor: Intel(R) Core(TM)2 CPU 4400 @ 2.00GHz (2 CPUs)
Memory: 3070MB RAM
Page File: 441MB used, 10468MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found. DirectDraw test results: All tests were successful. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful.
Sound Tab 1: DirectSound test results: All tests were successful.
Music Tab: DirectMusic test results: All tests were successful.
Input Tab: No problems found.
Network Tab: No problems found. DirectPlay test results: The tests were cancelled before completing.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GT 220
Manufacturer: NVIDIA
Chip type: GeForce GT 220
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0A20&SUBSYS_830F1043&REV_A2
Display Memory: 1024.0 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0012.8558 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 10/7/2011 20:50:00, 4226688 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 10/7/2011 20:50:00, 12791488 bytes
Device Identifier: {D7B71E3E-4960-11CF-9D52-03A303C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0A20
SubSys ID: 0x830F1043
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: All tests were successful.
D3D7 Test Result: All tests were successful.
D3D8 Test Result: All tests were successful.
D3D9 Test Result: All tests were successful.
AH Profile Settings for NVidia Control Panel:
Anisotropic Filtering --Off
Antialiasing/Gamma Correction -- Off
Antialiasing Mode -- Off
Antialiasing Settings -- None
CUDA GPUs -- Use All
Extension Limit -- Off
Maximum Pre-rendered Frames -- 3
Multi-Display/Mixed-gpu acceleration -- Single Display performance mode
Texture Filtering -- Anisotropic sample Optimization -- On
Texture Filtering -- Negative LOD bias -- Allow
Texture Filtering -- Quality -- High Performance
Texture Filtering -- Trilinear optimization -- On
Threaded Optimization -- On
Tripple Buffering -- On
Texture Filtering -- Anisotropic filter optimization -- Off
Vertical Sync -- Force On
[EDIT:] I tried flying and was getting frame rate drops and frame freezes so severe it was impossible to see what was going on. This was translating into command inputs being disregarded by the game while the frame was frozen. Game is pretty much unplayable right now. I hope you can help out with this.
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Turn all shadows and reflections off. Turn textures (before you log in to an arena) to 256 max. Make sure AA is off completely. You should be able to run bump mapping but detailed water may be too much. Detailed terrain may be pushing it as well. Make sure ground clutter is off.
Turn your distance slider most of the way to the performance (short distance) side.
You have a pretty slow processor and a very low end video card. Don't expect much.
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I'll wait to see what the developers have to say. Like I said, everything worked flawlessly with the current release up until latest patch release ...and considering you told me to do half of what is already NOT active according to my first post, I'll say kindly remove yourself from this thread and go badmouth someone elses system.
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Im getting something very similar primarily in the tower or while in god view from the tower. Normally the computer holds at 59fps but the latest updates have brought something on that causes the frame rate to drop to 10-14 for a short period and then jumps back to normal.
Its possible that what ever is causing it also causes the micro-freezes and stutters I see in the air. I am using Alacrity to watch films lately and even during film playback the problem occurs where prior to the latest version everything was smooth. My current settings are identical to those prior to the latest version and updates.
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Quote from Tigger29
You have a pretty slow processor and a very low end video card. Don't expect much.
I don't think Tigger meant to put down your system. It might be time to start looking around for a new video card.
You could get a GTX 550 from Amazon for around 130 dollars.
Just make sure you find out how many Watts your power supply
puts out before you order a new video card.
<S>
Mano
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OK... to reiterate my post:
Everything was running fine all weekend with the NEW stuff. Patch 0 and Patch 1 played fine. Patch 2 has caused display issues. As there was not an entire graphics package upgrade between patch 1 and patch 2, one of the tweaks they made in the patch has caused problems. In reading, it appears I am not the only one who had a problem once patch 2 started.
If it was a video related issue on my end, then I would have had these issues when the latest graphics update was released last week, which I did not. These issues did not start until patch 2 was released.
So thanks for your concerns. If you want to buy me a new computer, please feel free. Otherwise, I'll wait to see what HiTech and crew has to say.
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wil3ur,
I didn't see it in the dxdiag but what OS are you running? I assume XP but I just wanted to be sure. And another question is that a 32 bit processor or a 64 bit processor?
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If you want to talk to the HTC directly about this feel free to email them. If you're going to post your problems on a public forum like this then expect the public to reply. If you don't like what the public has to say then you have the option of not reading it.
Here is their email address, accessible from the ABOUT US link on their main webpage: support@hitechcreations.com
I don't understand why this is so hard to understand.
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If you do not enable any of the new features of this release, your frame rate should be the same as before, maybe even slightly better.
Skuzzy -- I'd appreciate some feedback. As stated in my post, I'm not running anything that wasn't previously activated and have had a HUGE drop in frame rate since Patch 2 of the current release. I've had to go from running Detailed Water/Terrain w/ bump map terrain and 512 Shadow to 128 Shadow, and everything deactivated and am STILL getting frame rate drops to 30FPS and below with freezes. This was not present in Patch 0 and Patch 1 which ran flawlessly for me.
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wil3ur: We are not sure what the issue is yet, right now we are trying to gather information on what systems have the issue.
We are also looking for someone with the issue to test with.
HiTech
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Chilli seemed to be having the same issue, the commonality I see between our systems is we're both on Dell's, and both running a 200 series Nvidia card. I'm running the most up to date drivers for my card.
As an FYI, I've tried a complete uninstall, reinstall of the game since it'd been about a year and a half since I'd done it, that didn't correct any issues, but someone else had mentioned this corrected their issue so I gave it a shot.
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wil3ur, try this once.
Go into the game online sitting in the tower with the slow FPS condition.
Alt tab out and then back in.
Does the fps change?
HiTech
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This is weirdness. I reset my texture from 128 back to 512 before loading the game then loaded up the arena. Turned back on detailed terrain, bump terrain and detailed water, and am sitting at 60FPS flawlessly. Looking around is no longer causing the video memory List to fill up and spike and I'm not getting any frame freezes. :noid
Alt-tabing in an out didn't seem to affect anything after it was running properly again.
[EDIT:] They are different maps from yesterday... would the terrain itself cause any issues?
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I have noticed similar problems. Stable performance for years at 60 fps. after latest version, i enabled bump map on planes and others, and got and occasional reduction in framerates with the somewhat expected large drop over a burning large field with many players around, not a problem. after last patch (2) frame rate drop 10-15 fps, disabled bump map for planes and brought in the object draw distance, resulted in frame rates similar to Pre-patch release, tho the micro freezes are starting to become more frequent and annoying.
512 max textures, 1680x1020, no anti-aliasing, custom field of view 100. detailed terrain and water. display horizon.
Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.111025-0338)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Inspiron 530
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 3326MB RAM
Page File: 1326MB used, 5552MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 7.00.6002.18107 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: ATI Radeon HD 2600 XT
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x9588)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9588&SUBSYS_25421028&REV_00
Display Memory: 1650 MB
Dedicated Memory: 242 MB
Shared Memory: 1407 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor: Dell E228WFP
Driver Name: aticfx32.dll,aticfx32.dll,atiumdag.dll,atidxx32.dll,atiumdva.cap
Driver Version: 8.17.0010.1077 (English)
DDI Version: 10
BGRA Supported: Yes
Driver Attributes: Final Retail
Driver Date/Size: 4/20/2011 02:09:06, 676864 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-D6C8-11CF-AD77-4805BEC2C535}
Vendor ID: 0x1002
Device ID: 0x9588
SubSys ID: 0x25421028
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
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It's exactly opposite for me: orig and patch 1 gave me very bad fps and stuttering in god view while patch 2 seems to have fixed it. E8400@3G, 4850 w 512M, 4G RAM, XP SP3, everything max except 2048 shadows and 4xAA. I do get some weirdness with VidMem readings, often it will be 512M VidMem and like 560M Used. I thought Patch 2 fixed this as Used seem to peg at 512M but I still sometimes see it go above.
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Hope this helps. We all seem to have a Dell system and intel chips. Also, comparing the page file size and asking if that is a concern for each OS.
Nat or Wilbur, would you please try what HiTech has requested (Sit in tower, turn stuff on untill low FPS occur, then alt tab out of online tower and back in, then report FPS before and after). Sorry, I won't be able to go online until the weekend.
I am not familiar with the ATI cards, but I suspect that Wilbur and I have very similar nVidia cards also. I believe EVGA is the manufacturer of my card.
Most important to note, HiTech and Skuzzy are devoting time and energy to look into possible solutions for such a small group of clientelle. :salute This is once again is an example of the "Can Do" attitude that has served the AH community for more than a decade. They realize that the community is a mix of some hard core gamers and is driven by the WW2 engineering enthusiasts and history buffs, not all of whom dish out a buck fiddy everytime a new piece of eye candy comes along.
Lucky I had it in que .... no harm no foul :lol
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EEEK Sorry, I was just deleteing the 2nd double for you
HiTech
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I was going to try what HiTech suggested, unfortunately (Fortunately), for some reason after turning my graphics all the way down, turning them back up to where they were previously didn't cause the slow down I was experiencing. I'm at work now and didn't have time to test flight before I left, but before my issues were present in the tower, and they seem to have gone away... Not sure why this is. I'll update later.
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So, back home and everything is still running great. Alt-Tab gives me about 5 seconds of white screen, 3 seconds of 0 FPS, then up to 45 then to 60 in less than a second.
It seems to me that somehow the update caused my settings to run higher than what was registered from my personal settings. In turning them down, then exiting, and turning back up to normal, it 'reset' the settings to where they were. Honestly, I'm not a coder so I can't say if that's what happened, but it's really weird it corrected itself.
I had a squaddie who was getting 2FPS do the same thing, and is now up to 25FPS, still not great, but a marked improvement.
Turn off all graphics, and turn down shadow to 128.
Load Game, then Exit
Reload Graphics back to previous settings (For me 512 w/ Bump Map, Detailed Terrain and Water)
I was back to even 60.
I'm about to try a few flights, I'll update if there are any spikes.
[EDIT] Everything seems fine so far, same map as ealier, so I'm not sure if it's a map issue, but if this fixed it than awesome.
[EDIT 2] Played all night, even flew a few 262 sorties, no jitters, no drops. :noid
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First time online and :aok everything ran Suh-wEET!
My only issue continues to be level of detail and ghosting of field guns. Speaking of which, scored a kill in the new 88 first time I was in one online. It took me quite some time and the joystick movement of the gun made it very difficult to track fighters on the move in close, but well worth the effort.
:salute Nice job with this patch.
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same here and this system i believe is mid range for gaming. i get frame rate shutters close to the ground rest is solid 60fps i can not count the fights Ive lost dude to this
system specs:
CPU=AMD athlon x4 630 @ 3.4ghz
GPU=HIS Radeon 6790 @ 920mhz core clock, 1160mhz memory clock & 1gb of GDDR5
RAM=8GB of DDR3 @ 960mhz (cant go higher than 1333mhz)
CHIPSET=AMD 880G northbridge & AMD 700 southbridge
PSU=termaletake TR2-600W (600 watt)
SOUNDCARD=creative SB X-Fi
MB=gigabyte GA-800GM-UD2H
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same here and this system i believe is mid range for gaming. i get frame rate shutters close to the ground rest is solid 60fps i can not count the fights Ive lost dude to this
system specs:
CPU=AMD athlon x4 630 @ 3.4ghz
GPU=HIS Radeon 6790 @ 920mhz core clock, 1160mhz memory clock & 1gb of GDDR5
RAM=8GB of DDR3 @ 960mhz (cant go higher than 1333mhz)
CHIPSET=AMD 880G northbridge & AMD 700 southbridge
PSU=termaletake TR2-600W (600 watt)
SOUNDCARD=creative SB X-Fi
MB=gigabyte GA-800GM-UD2H
Olds if you have ground clutter on when in flight, it almost assuredly stutter . That's why there is a check box disable clutter in flight.
HiTech
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I am Having Issues With Stutters all advansed graphics turned down this is my specs an dx diag i start to freeze up the most when in a dogfight an most of all when firing its very bad when shooting.
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System Information
------------------
Time of this report: 2/6/2012, 15:48:59
Machine name: UNCLBONE-PC
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
Language: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: 122-CK-NF68
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs), ~3.2GHz
Memory: 4096MB RAM
Available OS Memory: 4094MB RAM
Page File: 1218MB used, 6968MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9400 GT
Manufacturer: NVIDIA
Chip type: GeForce 9400 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0641&SUBSYS_0562196E&REV_A1
Display Memory: 2796 MB
Dedicated Memory: 1005 MB
Shared Memory: 1791 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: HP vs19
Monitor Id: HWP264C
Native Mode: 1280 x 1024(p) (60.020Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0012.8562 (English)
Driver Version: 8.17.12.8562
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 10/15/2011 00:53:00, 15693120 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-4501-11CF-AC5B-6E251FC2C535}
Vendor ID: 0x10DE
Device ID: 0x0641
SubSys ID: 0x0562196E
Revision ID: 0x00A1
Driver Strong Name: oem2.inf:NVIDIA_SetA_Devices.NTamd64.6 .1:Section005:8.17.12.8562:pci\ven_10de&dev_0641
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
-
Posts: 3875
(No subject)
« Sent to: UnclBone on: Today at 05:47:24 PM »
--------------------------------------------------------------------------------
Mother Board:
Your EVGA Product #1
Serial Number: 7072681412929
Part Number: 122-CK-NF68-A1
Part Desc: nForce 680i SLI
Place Purchased: NewEgg
CPU:
Intel Core2Duo E8500 3.16, 6 Mb cache, 3.16 GHz
Case:
ANTEC Nine Hundred
Video Card:
Nvidia 9400gt 1 gig
Media readers:
(1) Lite-one CD burner (1) Lite-on CD player
(1) Flash media reader.
Power source:
500 Watt CPS (do not remember manafacture)
Hard Drive:
(1) Western Digital
Memory:
2 X 2 Gb Believe manufacture is OCZ
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last few times ive played, not had much of a frame rate problem.
I was downloading skins before and that could of been the cause of my problems. all skins have been down loaded and i have unchecked download skins.
thanks for the help
NatCigg
:bhead
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Olds if you have ground clutter on when in flight, it almost assuredly stutter . That's why there is a check box disable clutter in flight.
HiTech
but i like ground clutter on :(
if it helps im running the game at
1920x1080
AA=FULL
texture size= 2048
shadow texture size 4096
all sliders to left in graphic section
all checked off in the advanced graphics settings.
EDIT: by all checked off in advanced graphic settings i mean all on.
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Which is why you have stutters. Your over working your computer.
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I'll wait to see what the developers have to say. Like I said, everything worked flawlessly with the current release up until latest patch release ...and considering you told me to do half of what is already NOT active according to my first post, I'll say kindly remove yourself from this thread and go badmouth someone elses system.
I have had the exact same issue with this patch I'll be flying along great for hours then all the sudden things go on the fritz. The mountains go white and the fps is 1-2 :frown:
It does not help to re-log only a full boot takes care of it.
I thought it was a map as you did as last night it became unplayable twice. Tried fooling around with the settings that worked just fine and ended up logging :mad:.
I have a lower end system than you but I run about the same in game settings you run except for resolution, 1028x760, and I was getting around 75 to 85 fps no lower than 55/60 in the fur. I have my monitor set to 85hz. I have an older monitor but at its highest settings I can only run at 60hz.
Something I noticed about your dxdiag you are running your monitor at near max 1600x1050 and 60hz is the same as 60fps in game. If you were to lower your monitor res, you may be able to raise your Hz to 75, in turn, possible raising your in game FPS to 75 as well may be higher. It might not be quite as pretty but the improvement in fps is well worth it.
Good luck,
:salute
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Which is why you have stutters. Your over working your computer.
yep becuase last pacth it was fine. over working yep. one pacth makes a machine useless.
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Geez .... Olds :rofl
Useless :headscratch:
Heck, I don't have any of that stuff turned on, except detail terrain and water and very low texture size. If I need to see every little bit I film it, turn the eye candy on and watch it at my leisure.
If I had your machine, I would definitely be posting some kick arse films, rendering times must be awesome for film editing. As for your playing with all the bells and whistles..... word to the wise..... start putting some $$$ away .....
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yep becuase last pacth it was fine. over working yep. one pacth makes a machine useless.
Just the ground clutter can have a huge impact on how your computer handles the game. And yes, one update is all it takes to push you over the edge. Before an update it's working fine, after your pushing it too hard and you get stutters. You turn down some of the eye candy and the stutter "may" go away.
Of course, you know everything and us "old guys" couldn't possible know what we are talking about. On the other hand, my computer runs the game fine. Good Luck!
-
I'm thinking the issue is related to ground objects not included in the clutter system, specifically near airfields (perhaps even more specifically near towns). The CTD issue USRanger was having while building his map (http://bbs.hitechcreations.com/smf/index.php/topic,317136.msg4300263.html#msg4300263) may be related. I say this because the only times I have out-of-VRAM errors or heavy stuttering occur when I'm on final approach to land or I enter the bomb sight on approach to bomb an airfield. The issue has been mostly fixed by halving my ground draw distance slider.
I've run with 80% sliders, 512 textures, the middle setting for antialiasing, other players' skins and effects enabled, and detailed water and terrain enabled since the detailed options were added. No shadows, no bump maps. With this last patch, I suffered constant out-of-VRAM errors and turned my detailed terr/water off. The problem stayed away for a while, but still happened once, at which point I lowered my sliders to about 40%, turned off AA, and disabled other players' skins. I was then able to turn the detailed terr/water options back on. Since, I have very rare stutters and no out-of-VRAM issues. I haven't tried to see if I can re-enable others' skins.
DXDiag here (http://docs.google.com/Doc?docid=0ATam1FPVA5R_ZGMzc21jYnFfMTQ3ZzZkbnpkaGQ). Yes, peanut gallery, it's a dinosaur. I can't afford a whole new machine. And, as stated, it worked fine before. :neener:
-
Last night I had my video memory go into a huge spike again. I'd played the same map the night before with no problems, but had stuck to the edges and coastline. Once I got over the middle of the map with the 4-6k hills it started up again. I've had the same problems in areas with really fjordy coastlines with advanced water turned on. The only thing I can think is that it's loading undisplayed layers, and when you have a lot of hills, or a lot of changing water terrain, there's a lot of excess graphics being loaded that aren't actually displayed. *shrug*
-
I did the same as Wil3ur after Hitech suggested it. Changing views rapidly will result in seeing sticky views and frame freezes.
-
I have the same issues as Wil3er. In addition I have been getting spikes and out of VRAM crashes since the last patch. My system ran pretty smoothly prior to patch 2. I use detailed terrain, detailed water and bump mapping and all other boxes unchecked (shadow texture size 512). My distance sliders are set around halfway. After the patch I added bump mapping on my plane and ground clutter off when airbourne. I get micro stutters frequently and out of VRAM usually around the 30 to 45 minute mark of flying. I also get a crash about every second time I window out of AH then back in.
Additionally I run a very "clean" system with most background services and processes disabled, even explorer.exe when I will only be gaming. Aces is even on it's own HDD. I have really never had the graphics performance I thought I should have for my GPU and RAM but I attribute that to my proccessor.
Anyway, I digress. Bottom line, same issues as Wil3er here.
-----------------
System Information
------------------
Time of this report: 2/9/2012, 10:20:21
Machine name: ARTVANDALAY-PC
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
Language: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: DX4200-09
BIOS: Default System BIOS
Processor: AMD Phenom(tm) 9150e Quad-Core Processor (4 CPUs), ~1.8GHz
Memory: 8192MB RAM
Available OS Memory: 7936MB RAM
Page File: 2897MB used, 15035MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 120 DPI (125 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: ATI Radeon HD 5570
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x68D9)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_68D9&SUBSYS_30501682&REV_00
Display Memory: 626 MB
Dedicated Memory: 1010 MB
Shared Memory: 3711 MB
Current Mode: 1920 x 1080 (32 bit) (30Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: SONY TV
Monitor Id: SNY01F8
Native Mode: 1920 x 1080(i) (60.053Hz)
Output Type: HDMI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1114 (English)
Driver Version: 8.930.0.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 12/5/2011 22:16:00, 933888 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-2B99-11CF-6871-5A10BEC2C535}
Vendor ID: 0x1002
Device ID: 0x68D9
SubSys ID: 0x30501682
Revision ID: 0x0000
Driver Strong Name: oem20.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:8.930.0.0:pci\ven_1002&dev_68d9
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
-
I found a big difference in frame rates with different ATI drivers.
I tried 11.8, 11.9, 11.10, 11.12, 12.1 and 12.2 beta preview.
In my system 11.8 and 11.9 had fairly poor performance.
12.1 and 12.2 both had stutters (a known driver problem on some systems and not AH related)
11.10 had decent performance.
11.12 worked the best.
I7 2600K, HD6950 2gb crossfire
-
before last patch, was all ok. Now i have 14 frame rate
:(
System Information
------------------
Time of this report: 2/13/2012, 01:18:26
Machine name: TOMASZ-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
Language: German (Regional Setting: German)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 01/26/11 18:07:46 Ver: 08.00.14
Processor: AMD Phenom(tm) II X6 1055T Processor (6 CPUs), ~2.8GHz
Memory: 8192MB RAM
Available OS Memory: 8192MB RAM
Page File: 2230MB used, 14149MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: ATI Radeon HD 5800 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x689E)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_689E&SUBSYS_30701682&REV_00
Display Memory: 754 MB
Dedicated Memory: 1010 MB
Shared Memory: 3839 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: PnP-Monitor (Standard)
Monitor Model: VW225
Monitor Id: ACI22A0
Native Mode: 1680 x 1050(p) (59.954Hz)
Output Type: DVI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1114 (English)
Driver Version: 8.930.0.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 12/6/2011 04:16:00, 933888 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-2BDE-11CF-6871-7A10BEC2C535}
Vendor ID: 0x1002
Device ID: 0x689E
SubSys ID: 0x30701682
Revision ID: 0x0000
Driver Strong Name: oem17.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:8.930.0.0:pci\ven_1002&dev_689e
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-
Same here...Stable 75 fps for years, update after update never a problem. Got online to check out the latest and WOW .... down to 22 23 fps. Same setting I always use never change a thing in the vid settings and now its like... really?
How do I post the dxDiag information?
-
On a side note ...even if I disable shadows and bump mapping and turn down textures to 512 from 1024 it doesn't really seem to affect things either way. Not sure what else to try.
It took a long time to configure setting on my vid card to get it just perfect. Maybe I'll start changing things one at a time and see what happens.
Really big change between the last two patches I really dont think its my system.
-
Same here...Stable 75 fps for years, update after update never a problem. Got online to check out the latest and WOW .... down to 22 23 fps. Same setting I always use never change a thing in the vid settings and now its like... really?
How do I post the dxDiag information?
Run the dxdiag. When it is done, on the bottom there is a button to save the info as a text file. Save it someplace you can find it and close out the dxdiag window. Double click the text file you just saved and open it with "notepad". Copy and paste the top third, up to and including "sound devices" here on the message board.
...or you could email the whole thing to Skuzzy.
-
Where do I run it from? Seriously I've never done it before, so I'm not sure how or where.
Any help would be appreciated
Thanks
-
How do I post the dxDiag information?
Run the dxdiag.
My...how detailed. :D
Instructions on how to generate a DxDiag report can be found in the sticky (http://bbs.hitechcreations.com/smf/index.php/topic,270056.0.html) at the top of this forum.
-
He asked how to "post" it, not how to run it, so ya I think it was more than detailed enough for what he asked. :D
-
My...how detailed. :D
Instructions on how to generate a DxDiag report can be found in the sticky (http://bbs.hitechcreations.com/smf/index.php/topic,270056.0.html) at the top of this forum.
Take a chill pill Dude! Fugi was just trying to be helpful. You should buy a clue rake and try and help out here.
All the Best...
Jay
-
Take a chill pill Dude! Fugi was just trying to be helpful. You should buy a clue rake and try and help out here.
Telling someone who's calm and being helpful to "take a chill pill" while directly insulting them (especially when one hasn't even posted in the thread yet) is slightly contradictory, for future reference. :p
Since the trolling has begun, it appears this thread has neared the end of its useful lifetime. Unfortunate, too, since there still doesn't seem to be a consensus on what's causing the problem, other than something having to do with the ground.
-
I'd be almost willing to bet that when he does post his dxdiag that we see he is.running an AMD system. Just guessing.
-
It's 5:3 Intel:AMD so far, so I dunno. I don't think CPU architecture would have much effect on VRAM, though, assuming the video stutters and out-of-VRAM issues are connected.
-
I've got a semi related question. I get constant micro stutters on some maps. But I never get out of VidMem errors even though, if I select bump map bldgs and vehicles, it sometimes gives Used values way above what the Video card actually has. Example CTRL-I reading: VidMem 512M Used 620M. (I get the micro stutters even if I disable the new features, i.e. grass and bump mapped objects.)
E8400@3GHz, 4G RAM, 4850 w 512M, XP 32bit SP3, 1920x1080, HiRes textures, 1024 smooth shadows, 4xAA, 8xAF
-
Thanks for the help.
Hope all this means something
System Information
------------------
Time of this report: 2/14/2012, 15:05:13
Machine name: HOMEPC
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.111025-1629)
Language: English (Regional Setting: English)
System Manufacturer: INTEL_
System Model: DP35DP__
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs)
Memory: 2030MB RAM
Page File: 498MB used, 3423MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: The file ctaud2k.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9800 GTX/9800 GTX+
Manufacturer: NVIDIA
Chip type: GeForce 9800 GTX/9800 GTX+
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0612&SUBSYS_057710DE&REV_A2
Display Memory: 512.0 MB
Current Mode: 1024 x 768 (32 bit) (85Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0012.8558 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 10/7/2011 20:50:00, 4226688 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 10/7/2011 20:50:00, 12791488 bytes
Device Identifier: {D7B71E3E-4552-11CF-0052-7B2503C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0612
SubSys ID: 0x057710DE
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
-------------
Sound Devices
-------------
Description: SB X-Fi Audio [1000]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0005&SUBSYS_00311102&REV_00
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1375 (English)
Driver Attributes: Final Retail
WHQL Logo'd: No
Date and Size: 5/5/2010 21:24:24, 526296 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 1, 192000
Static/Strm HW Mix Bufs: 128, 128
Static/Strm HW 3D Bufs: 128, 128
HW Memory: 0
Voice Management: Yes
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run
-
page2
ound Capture Devices
---------------------
Description: SB X-Fi Audio [1000]
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1375 (English)
Driver Attributes: Final Retail
Date and Size: 5/5/2010 21:24:24, 526296 bytes
Cap Flags: 0x41
Format Flags: 0xFFF
-----------
DirectMusic
-----------
DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
DLS Version: 1.00.0016.0002
Acceleration: Enabled
Ports: SB X-Fi DMusic Synth [1000], Hardware (Kernel Mode), Output, DLS, Internal, Default Port
SB X-Fi Audio [1000], Software (Kernel Mode), Output, DLS, Internal
Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB X-Fi Synth B [1000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB X-Fi Synth A [1000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal
Registry: OK
Test Result: Not run
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: 5400 Series
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x043D, 0x00F7
FF Driver: n/a
Device Name: Saitek X52 Flight Controller
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0x075C
FF Driver: n/a
Device Name: Saitek Eclipse II Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0x8021
FF Driver: n/a
Device Name: Saitek Eclipse II Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0x8021
FF Driver: n/a
Device Name: Saitek Eclipse II Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0x8021
FF Driver: n/a
Device Name: Saitek Eclipse II Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0x8021
FF Driver: n/a
Poll w/ Interrupt: No
Registry: OK
-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x2936
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 4/13/2008 16:15:38, 59520 bytes
| Driver: usbd.sys, 2/28/2006 03:00:00, 4736 bytes
----------------
Gameport Devices
----------------
------------
PS/2 Devices
------------
+ HID Keyboard Device
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| Driver: kbdhid.sys, 4/13/2008 23:09:50, 14592 bytes
| Driver: kbdclass.sys, 4/13/2008 23:09:48, 24576 bytes
|
+ HID Keyboard Device
| Vendor/Product ID: 0x06A3, 0x8021
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| Driver: kbdhid.sys, 4/13/2008 23:09:50, 14592 bytes
| Driver: kbdclass.sys, 4/13/2008 23:09:48, 24576 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 4/14/2008 04:43:22, 40840 bytes
| Driver: kbdclass.sys, 4/13/2008 23:09:48, 24576 bytes
|
+ HID-compliant mouse
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouclass.sys, 4/14/2008 04:51:44, 23040 bytes
| Driver: mouhid.sys, 2/28/2006 03:00:00, 12160 bytes
|
+ HID-compliant mouse
| Vendor/Product ID: 0x046D, 0xC040
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouclass.sys, 4/14/2008 04:51:44, 23040 bytes
| Driver: mouhid.sys, 2/28/2006 03:00:00, 12160 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 4/14/2008 04:43:22, 40840 bytes
| Driver: mouclass.sys, 4/14/2008 04:51:44, 23040 bytes
----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)
DirectPlay Voice Wizard Tests: Full Duplex: Passed, Half Duplex: Passed, Mic: Passed
DirectPlay Test Result: Not run
Registry: OK
-------------------
DirectPlay Adapters
-------------------
DirectPlay8 Serial Service Provider: COM1
DirectPlay8 Serial Service Provider: COM2
DirectPlay8 TCP/IP Service Provider: Local Area Connection - IPv4 -
-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech(TM) 8.6 kbit/s
-------------------------
DirectPlay Lobbyable Apps
-------------------------
------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 406.7 GB
Total Space: 476.9 GB
File System: NTFS
Model: WDC WD5000AAKX-001CA0
Drive: D:
Model: Optiarc DVD RW AD-7190S
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/13/2008 23:10:48, 62976 bytes
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There is a bunch more but I dont think its needed correct?
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Nope, just the first page is all you need.
That is an old computer. Maybe not "old", but it's on the low end of the performance scale. I retired mine like that 2 years ago and I was turning down eye candy back then. With todays game you need even more ummph.
My suggestions are first clean out your computer. Get the processes running down under 20 (hit control, alt, delete. when that window opens click on the processes tab at the top. In the lower left it will tell you how many you have running) BlackViper has a site on how/what to turn off to stream line your computer and get that number down. Next, turn down everything in the game, texture size and eye candy. Load the game and test. If FR are up start adding stuff until you see a drop in FR. The biggest hogs are the ground clutter and shadows.
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System only couple years old. Funny thing is I went over what I wanted to build with Skuzzy when I bought the parts and discussed processor (Wolfdale E8400. Vid card etc. Then again"Old" in tech is like yesterday. I've been using Black Viper for a lonnng time. I also use end it all.
I have a profile I use when playing AH so my process are minimal when I run it for AH.
I thank you very much as your info is right on.
But I really think that there is more than meets the eye ...candy
I have the same setting as always.. all detail and distance full, Shadow's and bump mapping on . 1024 textures and never ever an issue. always 75 FPS.
After the latest patch things have changed. Looking around causes serious frame rate drop and sitting in the tower is down to 14. Once Airborne (Hooya) things are still shaky. Still have ground clutter off and didn't change a thing any where else and frame have taken a serious hit.
I am going to turn down AA and see if I get a change
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Again....
Thanks for the help.
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If I've been playing for nearly a decade on the same box and only just got nudged over with a problem lots of people are having, one would think a machine with only a couple years under its belt should work fine, especially when properly optimized.
It's pretty obvious a bug exists here, the problem is finding out where it's hiding. Even if everybody upgraded their computers to get over the issue, it'd still be there.
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It should OOZ. The whole point of the way HTC is doing this is to give users the ability to selectively turn off graphics options. If you had never moved anything from before the new additions came in then your system should be performing the same. That said... the stutter issues are affecting systems with the new options off.
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My PC is about 7 years old, dual core pentium, GEforce 7300 Video card. Not the best but has served me well.
After the Patch I could not play the game. I was frustrated, I didn't have money to throw at the hobby, it must be HTC's Fault! :furious
.......takes a few deep breaths........
Read the Tips on PC settings....42 processes running....got it down to 29 (not sure what else to turn off)
Found new driver for Vid card...installed from Nvidia site, cool
Ran Disk clean up, had too much clutter, 1.3 GB wow must have forgot Maintenence?
Defrag disk, (just in case)
Start game, It's Alive! I can fly again on my old box. :airplane: Frame rate at 33 avg just like before and turn off detailed terrain and water it will jump to 50.
It's more important than ever that the older PC's need to be running at peak performance. The margin for error has shrunk. Sorry HTC if your ears were ringing. :D