Aces High Bulletin Board

General Forums => Wishlist => Topic started by: USBP1969 on February 15, 2012, 06:19:19 AM

Title: Runway Cratering
Post by: USBP1969 on February 15, 2012, 06:19:19 AM
Yep - I know.  But...it's real and has been uesd by every country's military for years. All the enemy had to do was be able to take off on the taxi ways instead, unless they were cratered as well.  In AH, since grass and asphalt have the same texture, one could just take off on the grass parellel to the runway, unless that was cratered as well.

It was great fun in Fighter Ace back when and I don't even like to fly bombers.  The crater duration in Fighter Ace depended on the ordnance used.  As I recall, one Lancaster with 100# bombs (I think) could be dropped across one runway and both taxi ways and shut down a field for about 10-15 minutes.

Real? Yep. 
Fun? Yep.

USBP1969
Title: Re: Runway Cratering
Post by: MAINER on February 15, 2012, 06:30:59 AM
+1
Title: Re: Runway Cratering
Post by: 1Nicolas on February 15, 2012, 06:47:59 AM
Very good, Definitely deserves +1
Title: Re: Runway Cratering
Post by: prowl3r on February 15, 2012, 08:22:23 AM
-1 we dont need a cheap way to set up a field to be deacked and vulched. i believe that this has been brought up many times before and the communnity has been in agreement that this not wanted muchless needed.
Title: Re: Runway Cratering
Post by: AHTbolt on February 15, 2012, 08:29:33 AM
In FA it was always fun to plant a 1000 pounder on the runway and watch the traffic jam. Then roll back in and drop your second bomb on the jam, most kills I got with 1 bomb was 9. You should have heard whines, it was epic.
Title: Re: Runway Cratering
Post by: Karnak on February 15, 2012, 11:13:21 AM
No, this would make shutting a base down a lot easier.  Just one crater on each spawn point and in front of each fighter hangar and presto, no more airplanes.
Title: Re: Runway Cratering
Post by: MAINER on February 15, 2012, 12:25:57 PM
No, this would make shutting a base down a lot easier.  Just one crater on each spawn point and in front of each fighter hangar and presto, no more airplanes.

exactly +1   :neener:
Title: Re: Runway Cratering
Post by: guncrasher on February 15, 2012, 01:31:37 PM

exactly +1   :neener:

That's exactly why it will never be implemented  :P


semp
Title: Re: Runway Cratering
Post by: waystin2 on February 15, 2012, 02:21:42 PM
A hell to the no... -1
Title: Re: Runway Cratering
Post by: B4Buster on February 15, 2012, 03:17:35 PM
Heh, thought the topic read "Runway Catering" at first glance.
Title: Re: Runway Cratering
Post by: titanic3 on February 15, 2012, 03:20:30 PM
Heh, thought the topic read "Runway Catering" at first glance.

SEEEEEERRRRVIIIIIICEEEEEEEEEE EEEEE?  :D
Title: Re: Runway Cratering
Post by: B4Buster on February 15, 2012, 03:21:07 PM
SEEEEEERRRRVIIIIIICEEEEEEEEEEEEEEE?  :D

 :lol
Title: Re: Runway Cratering
Post by: Brownien on February 15, 2012, 04:07:53 PM
could make the craters act like speed bumps so if ya go over it slow enough it wont cause damage.
Title: Re: Runway Cratering
Post by: PFactorDave on February 15, 2012, 04:10:53 PM
Heh, thought the topic read "Runway Catering" at first glance.

 :rofl  I did too.  My first thought was milk and cookies at Flower Aviation.

http://www.floweraviation.com/
Title: Re: Runway Cratering
Post by: AHTbolt on February 15, 2012, 04:50:36 PM
We need donut dollies!

(http://galenf.com/eh73/war14.jpg)
Title: Re: Runway Cratering
Post by: B-17 on February 15, 2012, 05:28:35 PM
could make the craters act like speed bumps so if ya go over it slow enough it wont cause damage.

+1 I like it.. Drop one every 100 ft and laugh hysterically from 20,000 ft
Title: Re: Runway Cratering
Post by: Scotty55OEFVet on February 15, 2012, 11:04:29 PM
Forgot who said it (and I am very leery of this comment), but I was told that I think it would take 200,000 lbs of ord to "negate a runway in AH," lol. To which I made the comment (due to my utter disbelief that this was even remotely possible) "well, why don't you find 10 friends who can all line up perfectly down the Axis of a runway, all upping B29's, and all dropping all 40 of your 500 lbers on the runway, while not allowing 1 to miss and tell me what happens." The reply I recieved was, "Ya, your probably right, that was a dumb idea." I think that if this were to be somehow implemented, then why not drop a bombin front of and behin d the spawn Hangar of a V base, or take some MANaLANCS to the Vehicle Spawn and saturate the spawn point with 1k bombs and then troll above it to see the 10 or 15 GVers all flipped on their backs like a turtle with bad luck.

BAD IDEA -100
Title: Re: Runway Cratering
Post by: thndregg on February 16, 2012, 07:35:42 AM
Requsted before. Denied before. No.
Title: Re: Runway Cratering
Post by: B-17 on February 17, 2012, 08:47:13 AM
Forgot who said it (and I am very leery of this comment), but I was told that I think it would take 200,000 lbs of ord to "negate a runway in AH," lol. To which I made the comment (due to my utter disbelief that this was even remotely possible) "well, why don't you find 10 friends who can all line up perfectly down the Axis of a runway, all upping B29's, and all dropping all 40 of your 500 lbers on the runway, while not allowing 1 to miss and tell me what happens." The reply I recieved was, "Ya, your probably right, that was a dumb idea." I think that if this were to be somehow implemented, then why not drop a bombin front of and behin d the spawn Hangar of a V base, or take some MANaLANCS to the Vehicle Spawn and saturate the spawn point with 1k bombs and then troll above it to see the 10 or 15 GVers all flipped on their backs like a turtle with bad luck.

BAD IDEA -100

You don't even need 10, only 3 and a couple of B-17s ;)

Or just 11 B-17 pilots with formations :devil
Title: Re: Runway Cratering
Post by: USBP1969 on February 19, 2012, 09:48:43 PM
Well, here we are again with "Realism Vs "Gamism".  (probably not a real word, but...)

Yes AH is a game, but it prides itself on realistic flight models and reaistic damage models. Cratering (not catering) is real, but for reasons stated is not permitted because of the "game balance" aspect, or possibly more accurately as seen by AH as "game abuse" aspects.

I first flew AH in about 2000 and then from 2004 on.  I believe what I have witnessed is a shift from realism towards gameism, though AH is still #1.

I once asked an AH exec about why the Ki-43 was not represented when so many were in service in WW-II.  He stated that they would then have to introduce another plane to "counter" the Ki-43 to keep a "balance" in the game  No clue on that one.

My vote FWIW is to keep it real as possible, except for having only one life.
Title: Re: Runway Cratering
Post by: RedBull1 on February 20, 2012, 05:16:54 PM
+1!
Title: Re: Runway Cratering
Post by: B-17 on February 21, 2012, 04:19:15 PM
I once asked an AH exec about why the Ki-43 was not represented when so many were in service in WW-II.  He stated that they would then have to introduce another plane to "counter" the Ki-43 to keep a "balance" in the game  No clue on that one.

By that logic, we should be getting the Meteor and the He-177... :rolleyes
Title: Re: Runway Cratering
Post by: Babalonian on February 21, 2012, 04:47:38 PM
I've always wanted runways that are damageable.  (Not like "craters" last in this game for more than a few generous minutes anyways)

No, this would make shutting a base down a lot easier.  Just one crater on each spawn point and in front of each fighter hangar and presto, no more airplanes.

If it's a large enough bomb/crater, the concept makes sence to me.  Make hangars immune to it though maybe so it's not absolutley debilitating? (so say it's a small runway, both spawns on teh main runway get shutdown, you can still spawn on the pad, even if the spawning hanger is bombed out, but other FHs are up)

The only con, and it's vaguely in support of your argument, is I think bomb/object damage value will need to be re-adjusted across most the scale - as two/three large bombs at a small field and you shut down the runway and can conentrate the vulch on the pads, and compared to the 2500lb min needed for a single hanger or 8500lb min for a single CV... well, it does seem too easy in perspective to alternatives.
Title: Re: Runway Cratering
Post by: USBP1969 on February 22, 2012, 12:51:39 PM
In reality (there's that word again) if one sees a crater in AH it would require taxiing (sp) around it or parellel to it to take off since all ground in AH is the same whether it's off-field grass or runway.  Every now and then I'll land on a high mesa to wait for enemy A/C to up for an and attack. (No Radar blip and no DAR Bar that-a-way.)

In another flight sim I used to fly, anything off runway was like trying to takeoff / land in loose sand or mud.  That was tricky as one could taxi at full power to get past the crater, but not take off except on the runway.  Many times I have had to pop flaps on landing to hop over a crater or take off with full flaps to get off before encounering a crater.

Just part of the challenge and saticfaction.

"Damage value" is something I never considered.  Thanks for bringing it up.  It's out of my pay grade I think.
Title: Re: Runway Cratering
Post by: matt on February 22, 2012, 01:31:07 PM
In FA it was always fun to plant a 1000 pounder on the runway and watch the traffic jam. Then roll back in and drop your second bomb on the jam, most kills I got with 1 bomb was 9. You should have heard whines, it was epic.
+100 :rofl
Title: Re: Runway Cratering
Post by: Cheese on February 22, 2012, 02:00:59 PM
+1 in FA it was just another tactic to 'delay' response, not shut it down entirely.  It was actually fairly easy to taxi around most of the craters.  Added a bit of realism we don't have here in AH.  Craters are just bmp's here.  You don't even feel a bump when you drive over them in a GV...LOL.

Runway cratering wasn't rampant, and you didn't get points for cratering the runway.  If I recall, rockets wouldn't actually crater the runways - it had to be an egg. The cratering culprits were usually easy prey for the CAP.   

I don't think they lasted 15 minutes though...more like 5.


Title: Re: Runway Cratering
Post by: Babalonian on February 22, 2012, 06:22:16 PM
I think there are two suggestions going on here now which are related but handled seperatley on the program's side - one is impactable runways, the other is physical craters (which can impact the operability of a runway).
Title: Re: Runway Cratering
Post by: guncrasher on February 23, 2012, 12:23:19 AM
why can you guys just vulch like normal players do?  no need to be a dweeb about it  :angel:.


semp
Title: Re: Runway Cratering
Post by: Babalonian on February 24, 2012, 06:18:53 PM
why can you guys just vulch like normal players do?  no need to be a dweeb about it  :angel:.


semp

but, but, but... nothing says vulch dweeb like a b-29 carpet bombing from one end of the tarmac to the other in a single pass.  :devil
Title: Re: Runway Cratering
Post by: caldera on February 24, 2012, 07:04:50 PM
but, but, but... nothing says vulch dweeb like a b-29 carpet bombing from one end of the tarmac to the other in a single pass.  :devil

That is the only way I vulch and the best use for the B-29.  :D
Title: Re: Runway Cratering
Post by: Tupac on February 24, 2012, 07:06:42 PM
Heh, thought the topic read "Runway Catering" at first glance.

Me too. "Where is my caviar, Jeeves?"
Title: Re: Runway Cratering
Post by: USBP1969 on February 26, 2012, 08:22:32 AM
Thanks much for the responce gentleman.  There's always hope.  I found in my 33 years of federal service that if one just keeps trying, at one time or another the suggestion / request will hit fertile ground and sprout.

That's funny about the crater and the nine A/C jammed up behind it.