Aces High Bulletin Board

General Forums => Wishlist => Topic started by: captain1ma on February 18, 2012, 11:01:41 PM

Title: towns
Post by: captain1ma on February 18, 2012, 11:01:41 PM
go back to smaller towns. maybe reduce what you have now. keep the 2 big centers, and get rid of out laying buildings maybe. just a suggestion.
Title: Re: towns
Post by: MachFly on February 18, 2012, 11:06:42 PM
Why?
Title: Re: towns
Post by: captain1ma on February 19, 2012, 12:26:45 AM
would reduce hoarding.
Title: Re: towns
Post by: MachFly on February 19, 2012, 12:35:27 AM
How?
We had hoarding long before we got new towns.
Title: Re: towns
Post by: matt on February 19, 2012, 01:15:28 AM
new maps :bolt:
Title: Re: towns
Post by: talos on February 19, 2012, 02:49:57 AM
How?

same here,

 I don't quite get how a smaller town would help  :huh
Title: Re: towns
Post by: Rob52240 on February 20, 2012, 04:48:07 AM
I'd rather see Bigger Towns, a variety of towns, bigger airfields, more types of airfields and vehicle fields.
Title: Re: towns
Post by: SELECTOR on February 20, 2012, 07:38:35 AM
i would rather see no towns and bring back old system of destroying the base..
Title: Re: towns
Post by: titanic3 on February 20, 2012, 07:54:51 AM
Small towns at small airfields. Town we have now at mediums. Cities at large airfields. Or at least bigger than the current one.
Title: Re: towns
Post by: Selino631 on February 20, 2012, 09:56:13 AM
i liked the idea someone posted a few weeks ago about having neutral airfields scattered through out the Map, and the other sides not knowing that you have captured it until they get within radar range and then that Airfields country shows up on the map.
Title: Re: towns
Post by: matt on February 20, 2012, 10:52:15 AM
i would rather see no towns and bring back old system of destroying the base..
so back in the day you droped troops on an airfield to get the capture?
Title: Re: towns
Post by: Volron on February 20, 2012, 10:56:22 AM
so back in the day you droped troops on an airfield to get the capture?

If I remember right, from reading what others have posted, yes.  The Map Room was in the middle of the field.  You just had to deack the field and let em run.
Title: Re: towns
Post by: Noir on February 20, 2012, 11:38:34 AM
If I remember right, from reading what others have posted, yes.  The Map Room was in the middle of the field.  You just had to deack the field and let em run.

seems fair, a single 109 could prep a field  :lol
Title: Re: towns
Post by: Rob52240 on February 20, 2012, 11:39:21 AM
The way vDOGFITE explained it to me:

First there were airfields with the maproom on the airfield.

Then: Ack was added to airfields.

Then: Towns were added to airfields.

Then: Ack was added to towns.

Then: Towns were made bigger.
 :noid :noid
Title: Re: towns
Post by: Volron on February 20, 2012, 11:50:58 AM
What if they were to add it so that you needed to drop at the town (10) AND field (10). 20 troops total for a base and/or made it to where it would require 10 for V-base, small field; 20 for Port and Med field, 30 for Large field?  Would likely increase the size of the horde though.

These are just questions, not a wish for implementation.


As mentioned earlier, it would be neat if the town sizes varied based off the field size. :aok
Title: Re: towns
Post by: Knite on February 20, 2012, 12:20:38 PM
If I remember right, from reading what others have posted, yes.  The Map Room was in the middle of the field.  You just had to deack the field and let em run.

That's my memory. You could drop troops right on the opponent's runway if you wanted.

Then again, if you go back far enough, there was a time before structural integrity was a component of the aircraft parts, so you could take a Goon at like 10k feet, dive down towards an airfield screaming at 500mph and drop your troops right on the main runway. =)