Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: shotgunneeley on February 19, 2012, 02:03:51 PM
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I created a spreadsheet table with the explosion time delay and shell drop to the nearest tenth of a fuse length. The minimum fuse length is 1.5k yards and the maximum is 12k yards. The 88mm flak gun I used was at a ground elevation of 0.0k and was elevated to an angle of approximately 45 degrees (had to guestimate this as the 88mm flak gun does not show your angle or orientation.) For example: if a target is 8k out, you'll have to aim for the spot where you think the target will be 15.4 seconds after you fire. Also, the shell drop for that distance is 1.8 cm (from the perspective of your computer screen). So not only will you have to give the target substantial horizontal lead, but also vertical. Hope this helps, I'm itching to get back into the game.
http://www.mediafire.com/?1m26019yshm3bvt
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Well done sir :)
:salute
Darkdiz
CO 144th CW
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For example: if a target is 8k out, you'll have to aim for the spot where you think the target will be 15.4 seconds after you fire. Also, the shell drop for that distance is 1.8 cm (from the perspective of your computer screen). So not only will you have to give the target substantial horizontal lead, but also vertical. Hope this helps, I'm itching to get back into the game.
:) Lotsa luck. I only use that gun if I can get a shot at a GV. Other then that its about as useless as a gun can be.
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What is the maximum effective range of the 88 AP against armor?
I was dropping AP on tanks at 7-8k last night and getting nothing but ricochetts. I was defending an airfeild against tanks spawning about 15,000yds up in a valley between two ridges over looking my airfeild. I could lob rounds up to them that mostly missed by 10-20 yards. 7-8k was where I could start zeroing in on them.
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I did download this but can't open it. How do you open a .xlsx file?
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I did download this but can't open it. How do you open a .xlsx file?
Excel I would think
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That is what I thought but when I try it says " It is not A recognizable Format". Maybe I need a newer version? Mine is 2003.
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i shot down 7 a/c attackin a port two days ago, 2 were direct hits under 1k I like it!
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That is what I thought but when I try it says " It is not A recognizable Format". Maybe I need a newer version? Mine is 2003.
HARDLIQR,
It's M$'s "new Excel 2007+ open XML" format...open HA... Couple things, There is a "Compatibility pack for Work/Excel and PowerPoint 2007 file formats" you should be able to get from here http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=3 . My preferred option is to use Openoffice http://www.openoffice.org or LibreOffice http://www.libreoffice.org and forget M$ and the high prices they charge... I have had great success with Openoffice, and since I use Linux more than Winders, I have something I can use cross platform...
Great work on the chart shotgunneeley! Thanks
See-ya
Mitch
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That is what I thought but when I try it says " It is not A recognizable Format". Maybe I need a newer version? Mine is 2003.
Yeah I used excel 2010. You might be able to download a patch from the microsoft office homepage to bridge the formatting between 2003 and 2010.
The main thing I'd like to see added to the 88mm flak HUD is an angle gauge to display the gun's angle of elevation (between 0-90 degrees i guess, I don't know if the gun could be aimed below 0 degrees.) If we had the angle, we could accurately determine the altitude of incoming aircraft and the shell drop. The shell velocity and drops rate is different based on the angle of the gun. (straight up at a 90 degree angle and with no wind, the shell doesn't drop at all.)
If we knew the angle of the gun and the distance to the enemy buffs it was pointing at, we can determine the altitude of those buffs. By knowing the altitude of the target, we could find the distance setting and shell drop based on any degree of elevation. Also, if we know the altitude and aircraft type, we could get an estimate on the rate at which the target is closing to your position (derived from the speed charts).
Think of all of this as an "analog" targeting system. The trick is can we compute the range and lead settings fast enough to stay ahead of the target while it is constantly moving. The best thing to do is to fire shells in the path of the bombers and hope they fly into the flak. After pass the point of impact, reset and recalibrate to a new position in front of their path. Where this all goes to hell is if the target is not flying directly at you, so the path and closure rate would hard to determine.
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shotgunneeley
You can "Save As" and choose .xls and not .xlsx format and it will be compatible with older versions of Excel..
Thanks again for the info..
--Mitch
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Nicely done. Thanks. That gun drives me up a wall. Think I have one kill in it.
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shotgunneeley,
It seems that You have created a bunch of killers.
lol
:salute
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88mm Flak Range Chart 2.0 has been released:
This is the new link. My original link does not work anymore.
http://www.mediafire.com/?pc3ufdb7dgqjd
I have posted an .xls version (for excel 2003 and older) and an .xlsx version (for excel 2007 and newer). In addition to the shell flight time and drop chart, I've included the average flight speeds for the four heavy bombers at 5k intervals derived from the AHII speed chart. Based on the estimated speed of the aircraft at a certain altitude, I calculated what fuse and drop setting the gunner should use to hit the aircraft at the displayed range. For example, a set of b-24's at an estimated altitude of 15k is traveling at around 275 mph (0.134 Kyards/second). If you want to fire the flak cannon when the buffs are at a direct distance of 8.7 Kyards, then you should use the shell settings and drop distance of 7 Kyards. That is the estimated direct distance the enemy will be from you when the shell explodes (hopefully right in his/her face). If a range setting is grayed out, that means that the direct distance via line of sight is greater than 9.0 Kyards, the shell at a certain fuse setting cannot reach that distance even fired straight up, or the aircraft will only come within a distance of direct sight (less than 9.0k) after the gunner should have fired the 88mm flak.
Unfortunately, due to the variables we do not know (actual aircraft velocity and altitude, angle of the 88mm flak, actual shell drop based on the angle of the gun), I can only come up with this chart to give a guestimation for settings the gunner should use. If you're serious about it, you can tape something to your screen to be used as a measurement tool for shell drop. What you'll have to do as the gunner is have your the gun settings pre-calibrated for a certain aiming point and fire when the target reaches that point. Don't try to calibrate "on the fly", there is no way you can perform these range calculations, aim and fire before the target has already moved significantly.
Hope these help and thanks for the feedback :salute
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shotgunneeley,
Thank you.
I had started to do one of these, but I'm a big fan of not reinventing the wheel!
To make sure I understand your system ... the CM of drop is CM of drop as displayed on our screen -- is that correct?
-Rodent57
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shotgunneeley,
Thank you.
I had started to do one of these, but I'm a big fan of not reinventing the wheel!
To make sure I understand your system ... the CM of drop is CM of drop as displayed on our screen -- is that correct?
-Rodent57
Right, the amount of drop is the length (cm) from the point of aim to the actual point where the flak shell bursts measured on your computer screen. To continue my example from above, if you use the shell setting of 7 to hit a set of b-24's at an alt of 15k that is at a direct distance of 8.7 Kyards to your gun, then you will need to aim 2.1 cm above the aircraft (the drop distance for 8.7 Kyards). If you use the drop distance for the fuse setting (7 Kyards = 1.4 cm), you will be behind the target. The way i figure it, the shell will travel along the path to hit the point 8.7 Kyards away, but will blow up short (at 7 Kyards) and in the buffs face. Determining the correct amount of lead to put on the aircraft is difficult because of the unknown variables. Its also insanely difficult because you're just one flak cannon shooting at one set of buffs, where as in WW2 there would have been hundreds of cannons shooting at hundreds of buffs.
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If guestimating, at 15 sec, where you think they might be? Could be a success if the target would travel in a straight predictable line for that time period or is it really just a close guess?
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Great work on the chart. :salute
Allow me to share a short story on the 88 mm. My father was at Anzio as an ammo carrier. His job was to run ammo up to the line in a Jeep with 2 wheel ammo carrier attached. After the first few days, the Germans held the Alban Hills looking down on the American/British positions. They saw my father pull up to a farm house and lobbed an 88 MM shell. It landed between the jeep and the ammo carrier! Fortunately, the round just kicked up dirt - a dud. And thanks to someone (at Schindler's factory perhaps?) and to the German's lack of ammo, I am here today (having been born after the war). :aok
My thanks to the AH team for adding one of the most prolific, most versatile, and most devastating weapons of WWII to our game scenario. I know this is not the proper forum but maybe we could urge a change or two. Gunsights for one, a la the 17lber. I assume that is in the works. Also, hopefully without seeming to be ungrateful, I had suggested in my request for the 88's that one player should control battery (2 to 4 88's in WWII) similar to controlling set of bombers. That however may pose too great a risk to the base takers. But according to my Uncle, a P-38j pilot with the 364th FS of the 368th FG, 8th AF, German flack was "no picnic."