Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Rob52240 on March 01, 2012, 11:54:14 PM

Title: Hanger Synchronization
Post by: Rob52240 on March 01, 2012, 11:54:14 PM
I wish that people wouldn't drop on 1 or 2 hangers at a vehicle field, with no plan whatsoever for getting the rest of them and think that they're helping out the overall effort.

We are thwarted by our friendlies more often than the enemy because hangers either only stay down for a few minutes at a time, or the enemy gets a ton of time to mount a counter attack while the strike group is holding their ords above the field waiting for, and wondering when the rest of the hangers will come back up.  Meanwhile ack is also out of synchronization with the attack and will certainly pop while troops are on the field ready to take it.   :old:

<S> all those who do not do this and $*&%# those who do if they've been playing long enough to know better.

It's enough to make me wish for a 4th country to be in by myself with 3 others who are interested in team play and willing to fly as a team.
Title: Re: Hanger Synchronization
Post by: Rob52240 on March 02, 2012, 12:24:47 AM
With a bit more thought, instead of just complaining and being a squeak about it.  I'd like for some type of more detailed status.  I think it should also be conditional with actually having a set of eyes on the field in question that would give a better idea of how many hangers are up.
Title: Re: Hanger Synchronization
Post by: JunkyII on March 02, 2012, 12:53:12 AM
My squad leader likes to say this to people when they complain about dumb stuff...

"Your Stupid"

 :salute
Title: Re: Hanger Synchronization
Post by: guncrasher on March 02, 2012, 03:09:04 AM
see the problem is that there are so many types of hangers that people get confused.  perhaps if you issue new guidelines to all the noobs it would stop.


(http://i1072.photobucket.com/albums/w365/mldtech/Moving%20Sale/_MG_6812.jpg)

(http://i347.photobucket.com/albums/p447/groupsallen/Things%20for%20Sale/101_2677.jpg)

(http://i1072.photobucket.com/albums/w365/mldtech/Moving%20Sale/_MG_6811.jpg)

and they have different uses

(http://i347.photobucket.com/albums/p447/groupsallen/Things%20for%20Sale/100_4046.jpg)

(http://i159.photobucket.com/albums/t123/robyjessica_/hangers.jpg)

(http://i115.photobucket.com/albums/n286/tiavanberg/hangers.jpg)

semp
Title: Re: Hanger Synchronization
Post by: Bruv119 on March 02, 2012, 03:38:49 AM
whilst I don't agree with your wish I do have some sympathy for what you describe.  

It is pretty annoying when you organise a raid with nothing on the map and when you get to the town or vbase in question some guy 30 minutes prior to you has milked the centre of town or killed one gun and died in spectacular fashion and not re-upped.  With a bit of persistence you can usually overcome the problem however sometimes if you only have one or two guys involved with the capture anymore than one defender that knows what they are doing and it's game over.  

I do think HT knows his stuff but in recent updates it has become increasingly difficult for one man base takes/sneaks.   It is just too easy for the noob defenders to sit in their wirb/manned gun for 20 minutes.  If anything the changes have increased the chances of a hangar busting horde to make sure of the capture.  When you have a map with 200 bases and 80 players with very little movement maps can stagnate badly.   I cant speak for prime time.

Moving towns a mile or two further from base might help.  

Maybe a town percentage down like the strats have.   If it isn't 100%  up  the mission planner can go elsewhere.  

edit:  I have no sympathy for hangar bangers though absolutely no need for that to take a base.  The beauty of a good base take for me is to combine air/land/sea with the enemy attempting to defend whilst earning your kills and then taking it from underneath them when they think it's safe.
Title: Re: Hanger Synchronization
Post by: Rob52240 on March 02, 2012, 04:08:02 AM
I think a good deal of that frustration was it happening twice at the same field within an hour of each other.  Same issue both times.

Attempt 1:  Attacking base on ground with squad in jabos.  I managed 8 kills in my tiger2 only to have it all unravel due to hangers out of sync.

Attempt 2:  Squad disabled hangers and I manged  swoop in with my jug to clean up vehicles.  Killed 3 flaks on the dive only to have vehicles enabled less than a minute later.  Film recorder didnt save it :(. 
Title: Re: Hanger Synchronization
Post by: SELECTOR on March 02, 2012, 05:19:01 AM
i've always beenin favour of if its destroyed then it stays destroyed untill a player resuplies the base. i'm not a fan of the auto base fix..
I think it would be good to try this one day,
Title: Re: Hanger Synchronization
Post by: Tilt on March 02, 2012, 06:09:23 AM
My view is that if a hanger is hit whilst "under repair" (in game parlance its still down) then the clock is restarted.

This would be more representative of actuality. To keep it simple the ordinance required to reset the clock would be the same.

From a game play point of view we can visualise this by the smoke.

If a hanger has stopped smoking and its hit by another 3000lbs (or what ever the arena threshold is) then it starts smoking again............... none of this silly waiting for insta spawn when the hanger clicks back into life...............

If we think that this makes hanger suppression too easy then up hanger hardness appropriately............. they are too delicate now IMO anyway.
Title: Re: Hanger Synchronization
Post by: AHTbolt on March 02, 2012, 07:07:29 AM
So you want to tell players they cant hit a base unless there in a horde or check with you to get the OK to hit a base?
Title: Re: Hanger Synchronization
Post by: JunkyII on March 02, 2012, 07:27:33 AM
So you want to tell players they cant hit a base unless there in a horde or check with you to get the OK to hit a base?
I used to get flamed by the same people when I vented about dropping hangars at a furball...
Title: Re: Hanger Synchronization
Post by: titanic3 on March 02, 2012, 07:48:49 AM
Stop hording and you won't have that problem. Fly to a base with dar up by yourself, chances are, some one is going to up for you.

I can't stand people that drop hangars during fights either. Learn to get a cap if you want to take a base.

Although hey, it's your 15 bucks, bomb and auger into hangars all you want.
Title: Re: Hanger Synchronization
Post by: PFactorDave on March 02, 2012, 08:42:10 AM
Sounds like the OP is asking for new tools to make it easier for the horde to avoid fighting.   :rolleyes:

I wonder what would happen to the hordes if a small group of players made an effort to keep hangars and town centers out of sync along the fronts for awhile...
Title: Re: Hanger Synchronization
Post by: IrishOne on March 02, 2012, 08:51:15 AM
stop dropping every hangar at every base and you wont have this problem.    if there are 50 planes in your raid and only 5 uppers to defend, here's a newsflash: YOU DONT NEED TO DROP THE HANGARS.   if you cant deal with those 5 uppers you aren't worth the mouse click it took to spawn you on the runway.  the measures people take to avoid any kind of fight...... :old:
Title: Re: Hanger Synchronization
Post by: tmetal on March 02, 2012, 09:38:16 AM
how dare some player attack a base and drop hangars or ack out of sequence to my convenience! :furious everybody should time their actions in game to coincide with my goals and objectives; this is the only logical resolution.

Come on guys, yeah this can be annoying and it has resulted in many a failed base take before; but that is just the "human factor" playing its part in the game. Plan ahead and overcome; and don't make the mistake of thinking that every raid/base take/mission you attempt will or should work out the way you want it to.
Title: Re: Hanger Synchronization
Post by: shiv on March 02, 2012, 09:50:54 AM
I wish that people wouldn't drop on 1 or 2 hangers at a vehicle field, with no plan whatsoever for getting the rest of them and think that they're helping out the overall effort.


How do you know they think they're helping? Maybe they're just having fun.
Title: Re: Hanger Synchronization
Post by: VonMessa on March 02, 2012, 10:59:15 AM
How do you know they think they're helping? Maybe they're just having fun.

Fun is VERBOTEN! (unless it coincides with vTard doctrine, of course)
Title: Re: Hanger Synchronization
Post by: BowHTR on March 02, 2012, 11:00:07 AM
Good wish rob. I love easy it is to make everyone bash the vTards. Its perfect. Look at all of them jumping into the boat. This is excellent!!  :D :D Lets go start a wish that if you bail you go straight back to the tower as if you never took off. Then we wont have to worry about loosing a life. If we come across a defender we can just bail and it wont effect our score or anything!!
Title: Re: Hanger Synchronization
Post by: guncrasher on March 02, 2012, 11:15:10 AM
Good wish rob. I love easy it is to make everyone bash the vTards. Its perfect. Look at all of them jumping into the boat. This is excellent!!  :D :D Lets go start a wish that if you bail you go straight back to the tower as if you never took off. Then we wont have to worry about loosing a life. If we come across a defender we can just bail and it wont effect our score or anything!!

your wish is granted nobody loses a life in ah.   we may waste ours but that is different.


Semp
Title: Re: Hanger Synchronization
Post by: Wiley on March 02, 2012, 11:49:43 AM
My view is that if a hanger is hit whilst "under repair" (in game parlance its still down) then the clock is restarted.

This would be more representative of actuality. To keep it simple the ordinance required to reset the clock would be the same.

From a game play point of view we can visualise this by the smoke.

If a hanger has stopped smoking and its hit by another 3000lbs (or what ever the arena threshold is) then it starts smoking again............... none of this silly waiting for insta spawn when the hanger clicks back into life...............

If we think that this makes hanger suppression too easy then up hanger hardness appropriately............. they are too delicate now IMO anyway.

I think this would be a good idea.  The only issue I can see with it is how would it be scored?  No points unless the hangar's actually up?  Maybe you only get points after its stopped smoking?  Otherwise I can see it being pretty easy to game for score.

Wiley.
Title: Re: Hanger Synchronization
Post by: Rino on March 02, 2012, 04:10:51 PM
see the problem is that there are so many types of hangers that people get confused.  perhaps if you issue new guidelines to all the noobs it would stop.


(http://i1072.photobucket.com/albums/w365/mldtech/Moving%20Sale/_MG_6812.jpg)

(http://i347.photobucket.com/albums/p447/groupsallen/Things%20for%20Sale/101_2677.jpg)

(http://i1072.photobucket.com/albums/w365/mldtech/Moving%20Sale/_MG_6811.jpg)

and they have different uses

(http://i347.photobucket.com/albums/p447/groupsallen/Things%20for%20Sale/100_4046.jpg)

(http://i159.photobucket.com/albums/t123/robyjessica_/hangers.jpg)

(http://i115.photobucket.com/albums/n286/tiavanberg/hangers.jpg)

semp

     You make an excellent point Semp...I don't even know how to crank my hangers up, much less synch them  :D
Title: Re: Hanger Synchronization
Post by: JunkyII on March 03, 2012, 12:53:30 AM
stop dropping every hangar at every base and you wont have this problem.    if there are 50 planes in your raid and only 5 uppers to defend, here's a newsflash: YOU DONT NEED TO DROP THE HANGARS.   if you cant deal with those 5 uppers you aren't worth the mouse click it took to spawn you on the runway.  the measures people take to avoid any kind of fight...... :old:
:rofl so true
Title: Re: Hanger Synchronization
Post by: Rob52240 on March 03, 2012, 01:48:28 AM
:rofl so true

You really have no clue do you.

This is about vehicle bases, as mentioned at the top of the thread.  Tanks are impossible to vulch like planes and if you knew anything about divebombing vehicles you'd understand that at best 1 plane can be expected to get 3 tank / flak kills.  When they're fighting at their own vehicle base, they can reup and cover the maproom in armored vehicles in seconds.

It doesn't cost anything to pay attention but you still seem to be running a deficit.
Title: Re: Hanger Synchronization
Post by: JunkyII on March 03, 2012, 02:01:13 AM
You really have no clue do you.

This is about vehicle bases, as mentioned at the top of the thread.  Tanks are impossible to vulch like planes and if you knew anything about divebombing vehicles you'd understand that at best 1 plane can be expected to get 3 tank / flak kills.  When they're fighting at their own vehicle base, they can reup and cover the maproom in armored vehicles in seconds.

It doesn't cost anything to pay attention but you still seem to be running a deficit.
Have the number of VHs changed in the last year? 3 hangars per base? Even if they get out of sync...it really isn't hard to keep them down....you have a 5 minute warning that a hangar is about to come up....and the tanks all come from the same spot...I've gotten 5+ kills with one bomb on the main vh when a hangar has popped, many have. If your so good at dive bombing...you wouldn't let planes get close to maproom. It's not hard killer, and my statement still stands...what Irish said is still  :rofl and true.
Title: Re: Hanger Synchronization
Post by: Rob52240 on March 03, 2012, 02:12:29 AM
Hanging out above an enemy field loaded with ords, waiting for a hanger to come back up while the red icons are streaming in light.....  You may as well be trolling because you obviously don't understand the mechanics of taking a vehicle field with a lot of defenders.
Title: Re: Hanger Synchronization
Post by: JunkyII on March 03, 2012, 05:40:24 AM
Hanging out above an enemy field loaded with ords, waiting for a hanger to come back up while the red icons are streaming in light.....  You may as well be trolling because you obviously don't understand the mechanics of taking a vehicle field with a lot of defenders.
:rofl :rofl :rofl I'm definately not going to get into a pissing contest about who can capture a field better with a horde
Title: Re: Hanger Synchronization
Post by: Rob52240 on March 03, 2012, 05:42:25 AM
OK, next time I attack one I'll go off what you said and assume all the enemies will be parked at the spawn hanger.

<S?
Title: Re: Hanger Synchronization
Post by: JunkyII on March 03, 2012, 05:43:57 AM
OK, next time I attack one I'll go off what you said and assume all the enemies will be parked at the spawn hanger.

<S?
:rolleyes:
Title: Re: Hanger Synchronization
Post by: LCADolby on March 03, 2012, 05:50:14 AM
A change in philosophy is in order for the base takers.
Perhaps they will finally appoint a scout to double check on the status of hangers and town at bases... Perhaps a duel role for the DAR killer guys that are sent in first with regularity.
Title: Re: Hanger Synchronization
Post by: flatiron1 on March 03, 2012, 07:23:05 AM
4 vh's and one storch hanger now junky, plus 2 new 88mm flak guns
Title: Re: Hanger Synchronization
Post by: Rino on March 03, 2012, 08:33:16 AM
     Doesn't sound like a big deal for the 12+ guys they are going to bring to drop em.  Still can't see the big deal...oh wait...it's starting
to become visible.

(http://upload.wikimedia.org/wikipedia/commons/9/92/Easy_button.JPG)

 :lol

Title: Re: Hanger Synchronization
Post by: waystin2 on March 03, 2012, 08:43:39 AM
Have the number of VHs changed in the last year? 3 hangars per base? Even if they get out of sync...it really isn't hard to keep them down....you have a 5 minute warning that a hangar is about to come up....and the tanks all come from the same spot...I've gotten 5+ kills with one bomb on the main vh when a hangar has popped, many have. If your so good at dive bombing...you wouldn't let planes get close to maproom. It's not hard killer, and my statement still stands...what Irish said is still  :rofl and true.

It's the Wirbelgawds fault for this wish Junky.  I'll own this one... :devil  WAMMO!!!!

PS-Yes, there are now 4 vehicle hangars and a Storch hangar as well. 
Title: Re: Hanger Synchronization
Post by: The Fugitive on March 03, 2012, 09:26:40 AM
Hanging out above an enemy field loaded with ords, waiting for a hanger to come back up while the red icons are streaming in light.....  You may as well be trolling because you obviously don't understand the mechanics of taking a vehicle field with a lot of defenders.

No, YOU don't understand the mechanics of taking a VB. Adapt!

5 guys maybe 6 are assigned hangers, 3-4 have high cap, and a couple come in in vehicles. The guys assigned to the hangers drop hangers THATS IT! If their hanger is down when they get there then they hold ord and wait for it to pop. The problem is no discipline, no"plan" to stick to. When ruining a mission this is what the "leader" is suppose to spell out to those in the missions. Those the drop add to the cap and you have more than enought to hold off the in coming to effect your capture.... as long as you have a plan and execute it.  Count on the hangers being out of sync and you won't have an issue when they are.

Poor leadership leads to hordes. Too many guys join the mission hoping to be there when the tanks come rolling out so they can get 3 or 4 easy kills as they are clustered together. They aren't there for the capture. 
Title: Re: Hanger Synchronization
Post by: JunkyII on March 03, 2012, 10:53:51 AM
It's the Wirbelgawds fault for this wish Junky.  I'll own this one... :devil  WAMMO!!!!

PS-Yes, there are now 4 vehicle hangars and a Storch hangar as well. 
HAHA always glad I'm on the same side of that  :D
4 vh's and one storch hanger now junky, plus 2 new 88mm flak guns
I like it  :aok
No, YOU don't understand the mechanics of taking a VB. Adapt!

5 guys maybe 6 are assigned hangers, 3-4 have high cap, and a couple come in in vehicles. The guys assigned to the hangers drop hangers THATS IT! If their hanger is down when they get there then they hold ord and wait for it to pop. The problem is no discipline, no"plan" to stick to. When ruining a mission this is what the "leader" is suppose to spell out to those in the missions. Those the drop add to the cap and you have more than enought to hold off the in coming to effect your capture.... as long as you have a plan and execute it.  Count on the hangers being out of sync and you won't have an issue when they are.

Poor leadership leads to hordes. Too many guys join the mission hoping to be there when the tanks come rolling out so they can get 3 or 4 easy kills as they are clustered together. They aren't there for the capture. 
More Truth

 :salute
Title: Re: Hanger Synchronization
Post by: ScottyK on March 04, 2012, 12:48:12 AM
 So what if someone is new to the game and is trying to learn the game on their own pace decides to drop on a VH hangar/hangars at a base that is being attacked by friendlies....we as a country are suppose to frown upon that? Maybe the new player even a vet player thinks they are contributing and giving their best effort. 

 If or When this games dies off, im curious as what everyone is gonna complain about.


 this is just my opinion.
Title: Re: Hanger Synchronization
Post by: 4Prop on March 04, 2012, 06:08:17 AM
aww did someone bomb a hangar before your horde came in and then someone upped a brew or la7 and gotcha goons? sounds to me like the answer is "affirmative"

heres the answer: too bad.

the game is free rain to do whatever the player wants. if they want to join a squad that likes augering into hangars cool, but dont force everyone to. theres always gonna be people trying to get bomber points. how dare you try to tell them what to do. its his 15$ vs yours.
Title: Re: Hanger Synchronization
Post by: 4Prop on March 04, 2012, 06:10:20 AM
You really have no clue do you.

This is about vehicle bases, as mentioned at the top of the thread.  Tanks are impossible to vulch like planes and if you knew anything about divebombing vehicles you'd understand that at best 1 plane can be expected to get 3 tank / flak kills.  When they're fighting at their own vehicle base, they can reup and cover the maproom in armored vehicles in seconds.

It doesn't cost anything to pay attention but you still seem to be running a deficit.

kill the hangars first and then vehicles. have you tried putting 2 and 2 together before stating something?
Title: Re: Hanger Synchronization
Post by: Rob52240 on March 04, 2012, 06:18:36 AM
(http://static.fjcdn.com/pictures/Brawndo_df5cc5_887063.jpg)