Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Rob52240 on March 11, 2012, 09:34:20 PM
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I wonder if we could incorporate manned heavy-ish weapons in towns.
Randomly along the main roads in towns we could have manned guns inside the windows of buildings. We could have bazooka teams, machine guns, guys with Malatov cocktails etc...
Basically anything a few grunts can lug up the stairs, set up in a room and fire out a window.
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I would have thought that you would have been around the forums long enough to know better.
Start with the basics, improve on the basics, then advance a concept. If you wish for infantry to have an expanded role, then first think of how they are a part of AH now and think in terms of how to broaden the coding we already have. Currently, infantry is wired to run from the transport to the map room. That is it. Your wish to have them bunker up on main street and fire bazookas at tanks if a bit of a stretch with the current coding, agreed?
How about expanding infantry to destroy AA guns (commandos), or infantry to destroy town buildings (engineers). I say keep them simple and out of the bases and in the towns.
Let HTC tinker with this idea. I bet they could code that a lot better than devising an all new FPS shooter. Just a hunch.
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Well the problem there is that a man carrying a gun can't move as fast as say...
Ok... Instead of taking the manned gun approach, perhaps a jeep could carry some things to a town, a halftrack could carry larger things into town. I fail to see how infantry can participate in a vehicle based game beyond the use of ambush tactics since even the fastest of men carrying guns can't keep up with the slowest vehicles in Aces High.
I keep wondering why we don't have a sniper in the bell tower in the current town as I blow it up. Such a person could easily only allow 9 troops in the maproom which would stave off the field capture if they only bring 1 m3.
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+1
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Its kinda like TF2 :D :D :D
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Whats TF2?
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Whats TF2?
Team Fortress 2, very popular Capture the flag type game
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Team Fortress 2, very popular Capture the flag type game
Good job now heres your cookie :P
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HiTech has expressed in the past his desire at one point to add player controlled troops that would fight it out in the town.
ack-ack
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HiTech has expressed in the past his desire at one point to add player controlled troops that would fight it out in the town.
ack-ack
Well whats Aces High without troops... its like Darth Vader without the stormTroopers :uhoh
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Well whats Aces High without troops... its like Darth Vader without the stormTroopers :uhoh
Aces High without troops would still be Aces High as troops aren't really a needed portion of the game. It would be a nice feature, like submarines, but ultimately really not needed.
ack-ack
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Aces High without troops would still be Aces High as troops aren't really a needed portion of the game. It would be a nice feature, like submarines, but ultimately really not needed.
ack-ack
Subs are nice (NOM-NOM-NOM :rofl)
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Aces High without troops would still be Aces High as troops aren't really a needed portion of the game. It would be a nice feature, like submarines, but ultimately really not needed.
ack-ack
It's called Aces HIGH for a reason... if you know what I mean ;) :noid:
Subs are nice (NOM-NOM-NOM :rofl)
:rofl
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It's called Aces HIGH for a reason... if you know what I mean ;) :noid:
:rofl
HAHA i made a funny :lol
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It's called Aces HIGH for a reason... if you know what I mean ;) :noid::rofl
What have they been smoking? Given the delusional capabilities of the Lancaster, that seems a credible thought ... Infantry attacks IS probably a "pipe dream" but the 3 man squad (Commandos - AT / Sniper Team) concept (1 player, 2 drones) might be easily adapted from existing programing ??? And they can be trasported & supplied by a jeep. The same movement commands employed for downed pilots should be sufficient, though a "HIDE / PRONE" command would be a good addition ... If they could CLIMB to 2nd stories or rooftops that would be cool too ...
:cool:
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I think the planes would see anyone on a rooftop.
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+1
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My biggest problem with adding troops is the overall mechanics of it, how will frame rates handle in this? In a large engagement with tanks/aircraft were plagued with this already.
If there was a way to make the game more mechanically "improved" I wouldn't mind seeing a C-47 drop Paratroopers to defend a section of town (you drop your troops like normal, open the clipboard and "station" them in an area.
Gives tankers something to shoot at, and they would shoot at anything close, each squad comes with a bazooka/pazerfaust, per airfield a maximum of xx squads would be used (HTC would decide this)
It would be nice, but overall being the "AI" the ground troops wouldn't be so smart and make little to no impact on the game, also eating up a ton of HTC's resources.
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My biggest problem with adding troops is the overall mechanics of it, how will frame rates handle in this? In a large engagement with tanks/aircraft were plagued with this already.
If there was a way to make the game more mechanically "improved" I wouldn't mind seeing a C-47 drop Paratroopers to defend a section of town (you drop your troops like normal, open the clipboard and "station" them in an area.
Gives tankers something to shoot at, and they would shoot at anything close, each squad comes with a bazooka/pazerfaust, per airfield a maximum of xx squads would be used (HTC would decide this)
It would be nice, but overall being the "AI" the ground troops wouldn't be so smart and make little to no impact on the game, also eating up a ton of HTC's resources.
:aok
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I think we've already been over this. If we want to get player-controlled infintry that plays a significant role in the game, then all of the game dynamics will change, and we'll need a HELL of a lot of coding.
If we want player-controled troops that play a significant role in the game (as in we don't just have players run individual troops to the maproom) and a non-half-arsed backdrop for their figths:
We will need the insides of buildings modeled, the interaction of troops with vehciles modeled (ie, they die when I run them over with my Panther), a nationality for the tropper decided upon (for chits and gigs, I would go with something unexpected, like Finnish), weapons modeled for the troopers, improved trooper animations (they can crouch/lie down, and lean around corners and such) player interactions with transport vehicles (jeeps, halftracks, C-47's), and depending on where HTC wants to go with it, we'll need to model trooper-controled anti-tank weapons (be it towed AT guns, or bazookas).
And the troops will eventually relegate everything else (save POSSIBLY tanks, although I'm not sure on this) to a support role. Unless the troops have a semi-significant role to play in the game (at least as important as GV's), nobody will use them ouside of isolated instances. This means that most likely they'll have something to do with the capture and defense of bases.
GV's will then take on a mutual-support relationship with the troops (possibly, they might end up in a pure support role), since the troops protect them from enemy troops with bazookas and molotov cocktails, and GV's will be able to more effectivly deal with other GV's and aircraft.
We can also reasonably asume that groups of troops and tanks will be the most effective method of stopping enemy troops and tanks, as troops will be too small for the aircraft to target individually.
This means that the aircraft's primary role to play will be to soften up targets (for the infintry), to take out enemy tanks (because tanks are valuable support weapons for the infintry), and to shoot down other aircraft (because enemy aircraft help support enemy infintry).
CV's will shoved even further into the support role, as instead of serving as support units for the aircraft, which are the primary focus, they will be serving as support units for the other support units.
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We will need the insides of buildings modeled, the interaction of troops with vehciles modeled (ie, they die when I run them over with my Panther)
:lol how about we code that ANYWAYS? :D
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Its kinda like this http://www.youtube.com/watch?v=01bgunt3zQM
<3 Gatta love RE-enactments <3
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This is what I had in mind, with other weapons available.
(http://i972.photobucket.com/albums/ae209/thedevilsbrigade1/TownInfantry.jpg)