Aces High Bulletin Board

General Forums => Wishlist => Topic started by: caldera on March 21, 2012, 03:14:21 PM

Title: maps stay up at least 24 hours
Post by: caldera on March 21, 2012, 03:14:21 PM
Please coad things, so that the "win teh warz" crowd doesn't blow through maps before you can play on them.  Just logged in to see my favorite map - SMPizza, get reset moments after getting in the tower. 
Title: Re: maps stay up at least 24 hours
Post by: Wiley on March 21, 2012, 03:17:02 PM
Just for curiosity, how would that work?  The front becomes static, bases become uncapturable once the war is won?  The front is allowed to be pushed further and further back until a country or two has only one or two bases?

Wiley.
Title: Re: maps stay up at least 24 hours
Post by: Delirium on March 21, 2012, 03:20:11 PM
I think he means the map would reset, but reload again for 24 hours instead of a bigger map loading.

I have mixed emotions about the maps; small maps are too small during prime time, but the big maps are too big during off peak hours.
Title: Re: maps stay up at least 24 hours
Post by: caldera on March 21, 2012, 03:32:20 PM
I think he means the map would reset, but reload again for 24 hours instead of a bigger map loading.

Exactly what I mean.
Title: Re: maps stay up at least 24 hours
Post by: Wiley on March 21, 2012, 03:40:43 PM
It's not a terrible idea.  I've seen maps rolled in a couple hours start to finish.  Would mean a lot more war win perks flying around though, as the small maps would likely be rolled repeatedly over the course of that 24 hours.

It would suck for those who dislike certain maps though.

Wiley.
Title: Re: maps stay up at least 24 hours
Post by: Chilli on March 21, 2012, 04:10:18 PM
 :pray  I like the idea of specific time for map "rotation".  After the number of fields have been taken the map would have to "reset" but could stay the same map until it's "scheduled" retirement.

* Very important:  The map rotation should occur at a time during the day that players would not log off and retire for the day.  Thus, I would recommend a time closer to noon CST.

I feel that it is just as important for players to know they are against a time constraint to conquer their objective.  Randomly booting players at a time when there has been a build up of game play enthusiasm could end up being worse than the effects of split arenas on numbers.  The same problem would occur if the numbers were low and game play was very slow (like it may be in early morning EST and Euro time zones), resulting in players logging off or worse, not bothering to log on after being conditioned to expect interruptions of the sort.

Although the original post was over the concern of maps being reset too soon, I have another concern over maps that run too long (in my opinon).  An example of a map that has worn out its welcome, could be a very large map that has a very difficult possibility in being "conquered".  There are very good maps that just linger on a bit too long.  Especially, if a particular map is not very conducive for ground battles or quick furball action in early morning play times (where I log a lot of time with my buds).
Title: Re: maps stay up at least 24 hours
Post by: caldera on March 21, 2012, 04:14:33 PM
It's not a terrible idea.  I've seen maps rolled in a couple hours start to finish.  Would mean a lot more war win perks flying around though, as the small maps would likely be rolled repeatedly over the course of that 24 hours.

It would suck for those who dislike certain maps though.

Wiley.

Kind of how it sucks to have Trinity and Tagma for a week.  :)
Title: Re: maps stay up at least 24 hours
Post by: Wiley on March 21, 2012, 05:01:04 PM
Kind of how it sucks to have Trinity and Tagma for a week.  :)

LOL Touche.

The map generally doesn't bother me one way or the other, they all have sky over them, but I guess my personal bias filtered in.  I don't mind the big maps, but for some reason the really really small one with the mountain in the middle irks me slightly and I am always happy when a horde starts rolling it.

If I owned the place, maps would be on a 3 day rotation, then switch.

Wiley.
Title: Re: maps stay up at least 24 hours
Post by: Rob52240 on March 22, 2012, 02:50:21 PM
my favorite map - SMPizza  

She's a witch!!!
(http://4.bp.blogspot.com/_WMpSC7nK3os/SpMpv2NTUQI/AAAAAAAAD38/g7lqAcWusqs/s400/monty_python_witch-701441.jpg)
Title: Re: maps stay up at least 24 hours
Post by: Volron on March 22, 2012, 03:42:02 PM
This was one of the reasons I posted this wish...

http://bbs.hitechcreations.com/smf/index.php/topic,329633.0.html

It would at least slow down the small maps being reset within a couple of hours.

Personally, I prefer the larger maps but once in a blue moon, a small map is nice. :aok
Title: Re: maps stay up at least 24 hours
Post by: LeDragon on March 22, 2012, 03:55:46 PM


Personally, I prefer the larger maps but once in a blue moon, a small map is nice. :aok

Just not on a Saturday night with 600 players in game.


Title: Re: maps stay up at least 24 hours
Post by: climber on March 22, 2012, 04:59:41 PM
Just go to the DA!  That map has been the same for as long as I can remember and probably will not see a change in the near future.  There are those of us who like the challenge of taking bases.  We don't go into the dueling arena and try to take bases there. 

I love these whines about players getting upset because someone upset their "furball".  If you don't like it then don't let the door hit ya where the good lord split ya!


-Climber
Title: Re: maps stay up at least 24 hours
Post by: Babalonian on March 22, 2012, 05:55:14 PM
Kind of how it sucks to have Trinity and Tagma for a week.  :)

zing
Title: Re: maps stay up at least 24 hours
Post by: caldera on March 22, 2012, 05:58:58 PM
Just go to the DA!  That map has been the same for as long as I can remember and probably will not see a change in the near future.  There are those of us who like the challenge of taking bases.  We don't go into the dueling arena and try to take bases there. 

I love these whines about players getting upset because someone upset their "furball".  If you don't like it then don't let the door hit ya where the good lord split ya!


-Climber



Huh?  Where is there a whine about a furball?  Try reading the topic before posting.
Title: Re: maps stay up at least 24 hours
Post by: ImADot on March 22, 2012, 06:01:17 PM
Just go to the DA!  That map has been the same for as long as I can remember and probably will not see a change in the near future.  There are those of us who like the challenge of taking bases.  We don't go into the dueling arena and try to take bases there. 

I love these whines about players getting upset because someone upset their "furball".  If you don't like it then don't let the door hit ya where the good lord split ya!


-Climber


I don't think you read this thread very well. He's not asking for a way to stop people from taking bases. He's asking that the map only reset - not change to the next in line - after a side fulfilled the "win the war" criteria. There are many maps that can be rolled in a couple of hours, so are only up a very short time and then are never seen again for weeks. You would still be able to capture all the bases you want and win the war as much as you want - but on the same map for a 24-hour period.
Title: Re: maps stay up at least 24 hours
Post by: Peyton on March 22, 2012, 10:16:58 PM
When will there be new maps added?
Title: Re: maps stay up at least 24 hours
Post by: climber on March 22, 2012, 10:43:27 PM
I read the OP's topic clearly.  He seems to be upset that people are using the MA like it was intended; take bases through air and ground "warfare" thus gaining bases to the point that one particular country has 90% of their bases and at least 20% of each of the other countries. 

The "win teh warz" comment is clearly saying that those players who are using the MA as previously stated are wrong and should be punished because he didn't get to play on his favorite map. 

I agree with the OP that some maps are more fun to play on than others.  If I don't like it, I'll either join missions in hopes that the aforementioned base percentages can be reached to hopefully gain a better map, go check out current happenings in the SEA, check out the other arenas, or (wait this is a new one for everyone) go out and get some fresh air. 

This seems like a very unlikely wish.  It goes against the basis for the main arenas.  If a country manages to team together and win the map (even if a country different than my own) kudos to them.  I may get a bit upset but I'll get over it.

-Climber
Title: Re: maps stay up at least 24 hours
Post by: guncrasher on March 23, 2012, 12:40:35 AM
caldera I totally agree with you.  but with one addition.  if the map resets then perks get awarded only the first time.  otherwise they will keep rolling the map over and over for an ever bigger bonus.


semp
Title: Re: maps stay up at least 24 hours
Post by: Tilt on March 23, 2012, 03:54:20 AM
I think we may all have "favourite" maps but this should not influence land grab IMO.

If a  map is gonna get rolled then so beit IMO............ far to much side balancing / ENY stuff in place already.

A side will win the "war" and all to the good. The aspect of most concern to me is the quality of game play during the conflict.
Title: Re: maps stay up at least 24 hours
Post by: caldera on March 23, 2012, 05:25:24 AM
I read the OP's topic clearly.  He seems to be upset that people are using the MA like it was intended; take bases through air and ground "warfare" thus gaining bases to the point that one particular country has 90% of their bases and at least 20% of each of the other countries. 

The "win teh warz" comment is clearly saying that those players who are using the MA as previously stated are wrong and should be punished because he didn't get to play on his favorite map. 

I agree with the OP that some maps are more fun to play on than others.  If I don't like it, I'll either join missions in hopes that the aforementioned base percentages can be reached to hopefully gain a better map, go check out current happenings in the SEA, check out the other arenas, or (wait this is a new one for everyone) go out and get some fresh air. 

This seems like a very unlikely wish.  It goes against the basis for the main arenas.  If a country manages to team together and win the map (even if a country different than my own) kudos to them.  I may get a bit upset but I'll get over it.

-Climber

Not quite what I'm getting at.  I just want to have a chance to play on my favorite map, instead of it being rotated out in a few hours.  You could still win your war, but any win inside of 24 hours would keep the same map.  Why is that bad, when some maps lag around so long?  I like the "win teh warz" people, because my enjoyment in this game revolves around base defense.  I really don't care how many bases you take or wars you win.  I want a chance to fight in those canyons.

BTW, the game is intended to promote combat.  Winning the war is just a combat setting, not the main point of the game.
Title: Re: maps stay up at least 24 hours
Post by: Tilt on March 23, 2012, 06:22:13 AM
You could still win your war, but any win inside of 24 hours would keep the same map. 

Seems reasonable.............
Title: Re: maps stay up at least 24 hours
Post by: ImADot on March 23, 2012, 08:34:13 AM
This seems like a very unlikely wish.  It goes against the basis for the main arenas.

The basis for the main arenas is combat. Taking bases is one mechanism given to us to generate combat. To add variety for all of us, HTC has several maps available and happened to use the "win the war" criteria as the trigger to give us a new map. They could have just as easily left the map in place and reset the base ownership to default and let us play the map again, until the next day when they would force a map change.

And what if we only had one map? We wouldn't be having this discussion.

Title: Re: maps stay up at least 24 hours
Post by: HawkerMKII on March 28, 2012, 05:34:26 AM
When will there be new maps added?


never, unless YOU have a year to make one