Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Bruv119 on March 24, 2012, 05:16:14 PM
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Please improve the placement of Shore Battery's so they can be used for their intended purpose. (shooting at ships, not defending the field)
It is very annoying to, kill the VH, de-ack the whole place, drop the 1-2 wirbs that got out, kill the 3 extra 88mms, save some ord for the supporting GV spawn, maintain an aerial cap of the nearest enemy airfield AND HAVE TO DO the SB!!!
Then one guy hops in the SB and 1 shots the goon at map room. Takes the dweeb 10 seconds to ruin 20 minutes of flying time.
and yes a whine has been recorded :ahand
Next time lancs will be coming and we will do it the American way mark my words! :old:
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actually i wish the sb should actually work for what they were intended to do. in ww2 sb had overlapping fields of fire. the position of some sb makes them pretty much useless other than for shooting at the town.
semp
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+1
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+1
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+1
Next time lancs will be coming and we will do it the American way mark my words! :old:
SB's being on top of a slope, are nearly invulnerable to level bombing, as near hits will do no damage.
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+2
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Who says shore batteries are supposed to be easy to knock out? I'm sure the guys landing at Omaha or Iwo Jima would have
been thrilled to discover that little factoid.
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Who says shore batteries are supposed to be easy to knock out? I'm sure the guys landing at Omaha or Iwo Jima would have
been thrilled to discover that little factoid.
Those SB were covering the water and the beach (exactly what SB is supposed to do), not the town.
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Who says shore batteries are supposed to be easy to knock out? I'm sure the guys landing at Omaha or Iwo Jima would have
been thrilled to discover that little factoid.
have no problem with the hardness just the placing. Firing on friendly objects such as your own map room / town just wouldn't have been cricket.
I put this right up there with Zeros that used to flame for 2 minutes before dying, (fixed to 3 seconds or so)
and LVT's spawning feet dry (fixed for the most part some maps still have a dry spawn but nowhere near as bad as before)
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Didn't Hitler order the destruction of all German infrastructure and cities as one of his final orders after the German People failed him?
(Playing Devil's advocate on self targeting civilian areas...)
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No need to play devil's advocate when it's a legitimate flaw.
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I was actually pointing out why it may not be a 'flaw'... or maybe I completely misunderstood the term 'Devil's Advocate'.
It must have something to do with vTards. :devil
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I don't know that I have an issue with this.
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I don't see a problem with the SB firing on the maprooms... heck, I feel ack should be increased, including man able ack in towns with many more 88mm/37mm/20mm guns in town and the field.
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-1
I'd like to see all shore batteries capable of covering all maprooms.
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+1
SB's being on top of a slope, are nearly invulnerable to level bombing, as near hits will do no damage.
This I think is the bigger issue imho currently, that or their toughness is just too much. SBs are very tough, and an absolute b!@#$ to hit with level or anything but straight dive bombing.
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I routinely take out shore batteries that are close to shore with a PT boat.
Sure it takes 1 minute longer than the 45 seconds it takes to down one with M4's rockets but it's still cake.
Probably have a film or two.
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LVT's take them down rather quickly as well....
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In the Pacific, the Japanese would routinely position their shore batteries and other big artillery so guns could fire at both maritime targets and targets on the invasion beach and inland.
ack-ack
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Give SBs kill-shooter on friendly targets (players, AA, buildings).
Problem solved.
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And a new problem emerges when the enemy occupies the SB and purposely gets it killshot.
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not defending the field
SB's are supposed to be able to do this right? Irony :) +1
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-1 do it right the 1st time, next time.
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Problem solved.
no problem to be solved, IMO.. kill the sb.
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no problem to be solved, IMO.. kill the sb.
^This.^ When it doubt, blow it up. :D
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Find and SB, blow it up, and all day you'll have god luck!
I hope that helps you Bruv.
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Then one guy hops in the SB and 1 shots the goon at map room. Takes the dweeb 10 seconds to ruin 20 minutes of flying time.
Heheh - the dweeb might've been me :D
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+10 for common sense
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Find and SB, blow it up, and all day you'll have god luck!
I hope that helps you Bruv.
yes ill make sure to clone myself and bring lancs to level it. I prefer commando raids where the defenders stand a remote chance but would like them to have a little risk involved if they want to stop us.
Maybe my next wish should be that gunners on the ground should count as victories for the plane or GV that kills them. I just find people tower sitting all over the map when I play and it does anger me a little that they do not up and prefer to sit warm and snug in their gun and still manage to foil what was a well planned and executed attack with a small force.
You cannot seriously argue that SB's aren't put on the terrain to kill Ships otherwise every field on the map would have them perched over town!!!
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yes ill make sure to clone myself and bring lancs to level it. I prefer commando raids where the defenders stand a remote chance but would like them to have a little risk involved if they want to stop us.
Maybe my next wish should be that gunners on the ground should count as victories for the plane or GV that kills them. I just find people tower sitting all over the map when I play and it does anger me a little that they do not up and prefer to sit warm and snug in their gun and still manage to foil what was a well planned and executed attack with a small force.
You cannot seriously argue that SB's aren't put on the terrain to kill Ships otherwise every field on the map would have them perched over town!!!
I have mixed feelings about this. I'd be willing to make a trade off. Keep the SB's from firing on town but allow them full access to the shore and full range of the water off of the base. There are many maps where the SB's don't cover squat.
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Coastal guns were used not only for engaging ships during any amphibious assault....this is 100% correct. But, Shore Batteries were also used to to repel the invading troops, armor, etc while landing and then crossing the beach to their objectives. Case in point, D-Day. Yes, the Germans had batteries of large calibre cannon to duel the big ships in the Channel. Some of them were also sighted on the beach flat itself to provide grazing and plunging fire onto the advancing Allies as they made there way onshore. So, while I agree with Bruv that it sucks to have a goon/M3 sitting at the Map Room ready to disembark those waiting troops for that all important base take, only to be disintegrated by a 5" shell, those SB's did in fact at many times fire on troops and vehicle's trying to take that objective.
So, not a -10, but a -1 :salute
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If we want to get all "real life" with this, then those SB guns would turn the entire town into an unusable crater in short order.
Send shovels with your troops, so they can excavate the map room!
From a GAMEPLAY standpoint, having such a fortified stronghold capable of just robotic lobbing shells into the same area repeatedly, for area denial, is lame.
The other big problem with the way SBs are used is that coastal defenses dedicated to defense against naval attack (such as shore batteries) were armed with armor-piercing rounds to take on ships, not high explosive anti-personnel rounds to deal with area targets.
Also: Shore Batteries would indeed fire on any enemies they could, but many dedicated coastal defenses were not capable of traversing and/or depressing far enough to reach targets that close.
See: Singapore.
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Also: Shore Batteries would indeed fire on any enemies they could, but many dedicated coastal defenses were not capable of traversing and/or depressing far enough to reach targets that close.
See: Singapore.
Using Singapore as an example is a bad one. The Japanese approached Singapore from inland, completely bypassing Singapore's coastal defenses, which made the large British shore batteries useless in Singapore's defense.
ack-ack