Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Bruv119 on March 24, 2012, 05:16:14 PM

Title: SB's firing on map rooms -1
Post by: Bruv119 on March 24, 2012, 05:16:14 PM
Please improve the placement of Shore Battery's so they can be used for their intended purpose. (shooting at ships, not defending the field)

It is very annoying to, kill the VH,  de-ack the whole place,  drop the 1-2 wirbs that got out, kill the 3 extra 88mms,  save some ord for the supporting GV spawn,  maintain an aerial cap of the nearest enemy airfield AND HAVE TO DO the SB!!! 

Then one guy hops in the SB and 1 shots the goon at map room.   Takes the dweeb 10 seconds to ruin 20 minutes of flying time.

and yes a whine has been recorded    :ahand

Next time lancs will be coming and we will do it the American way mark my words!  :old:
Title: Re: SB's firing on map rooms -1
Post by: guncrasher on March 24, 2012, 06:24:34 PM
actually i wish the sb should actually work for what they were intended to do.  in ww2 sb had overlapping fields of fire.  the position of some sb makes them pretty much useless other than for shooting at the town.


semp
Title: Re: SB's firing on map rooms -1
Post by: matt on March 24, 2012, 11:36:26 PM
+1
Title: Re: SB's firing on map rooms -1
Post by: Rob52240 on March 25, 2012, 03:32:09 AM
+1
Title: Re: SB's firing on map rooms -1
Post by: Noir on March 25, 2012, 09:22:58 AM
+1

Next time lancs will be coming and we will do it the American way mark my words!  :old:

SB's being on top of a slope, are nearly invulnerable to level bombing, as near hits will do no damage.
Title: Re: SB's firing on map rooms -1
Post by: MachFly on March 25, 2012, 09:51:29 AM
+2
Title: Re: SB's firing on map rooms -1
Post by: Rino on March 25, 2012, 01:30:03 PM
      Who says shore batteries are supposed to be easy to knock out?  I'm sure the guys landing at Omaha or Iwo Jima would have
been thrilled to discover that little factoid.
Title: Re: SB's firing on map rooms -1
Post by: MachFly on March 25, 2012, 02:27:41 PM
      Who says shore batteries are supposed to be easy to knock out?  I'm sure the guys landing at Omaha or Iwo Jima would have
been thrilled to discover that little factoid.

Those SB were covering the water and the beach (exactly what SB is supposed to do), not the town.
Title: Re: SB's firing on map rooms -1
Post by: Bruv119 on March 25, 2012, 03:48:34 PM
     Who says shore batteries are supposed to be easy to knock out?  I'm sure the guys landing at Omaha or Iwo Jima would have
been thrilled to discover that little factoid.

have no problem with the hardness just the placing.  Firing on friendly objects such as your own map room / town just wouldn't have been cricket.

I put this right up there with Zeros that used to flame for 2 minutes before dying,  (fixed to 3 seconds or so) 
and  LVT's  spawning feet dry   (fixed for the most part  some maps still have a dry spawn but nowhere near as bad as before)
Title: Re: SB's firing on map rooms -1
Post by: wil3ur on March 25, 2012, 04:11:47 PM
Didn't Hitler order the destruction of all German infrastructure and cities as one of his final orders after the German People failed him?

(Playing Devil's advocate on self targeting civilian areas...)
Title: Re: SB's firing on map rooms -1
Post by: Rob52240 on March 25, 2012, 05:12:03 PM
No need to play devil's advocate when it's a legitimate flaw.

Title: Re: SB's firing on map rooms -1
Post by: wil3ur on March 25, 2012, 06:31:56 PM
I was actually pointing out why it may not be a 'flaw'... or maybe I completely misunderstood the term 'Devil's Advocate'.

It must have something to do with vTards.   :devil
Title: Re: SB's firing on map rooms -1
Post by: clerick on March 25, 2012, 09:21:01 PM
I don't know that I have an issue with this.
Title: Re: SB's firing on map rooms -1
Post by: Delirium on March 25, 2012, 09:51:20 PM
I don't see a problem with the SB firing on the maprooms... heck, I feel ack should be increased, including man able ack in towns with many more 88mm/37mm/20mm guns in town and the field.
Title: Re: SB's firing on map rooms -1
Post by: uptown on March 26, 2012, 09:01:54 AM
-1

I'd like to see all shore batteries capable of covering all maprooms.
Title: Re: SB's firing on map rooms -1
Post by: Babalonian on March 26, 2012, 06:08:13 PM
+1

SB's being on top of a slope, are nearly invulnerable to level bombing, as near hits will do no damage.


This I think is the bigger issue imho currently, that or their toughness is just too much.  SBs are very tough, and an absolute b!@#$ to hit with level or anything but straight dive bombing.
Title: Re: SB's firing on map rooms -1
Post by: icepac on March 27, 2012, 09:29:24 AM

I routinely take out shore batteries that are close to shore with a PT boat.

Sure it takes 1 minute longer than the 45 seconds it takes to down one with M4's rockets but it's still cake.

Probably have a film or two.
Title: Re: SB's firing on map rooms -1
Post by: wil3ur on March 28, 2012, 08:08:31 PM
LVT's take them down rather quickly as well....
Title: Re: SB's firing on map rooms -1
Post by: Ack-Ack on March 28, 2012, 09:02:59 PM
In the Pacific, the Japanese would routinely position their shore batteries and other big artillery so guns could fire at both maritime targets and targets on the invasion beach and inland.

ack-ack
Title: Re: SB's firing on map rooms -1
Post by: tunnelrat on March 29, 2012, 11:41:30 AM
Give SBs kill-shooter on friendly targets (players, AA, buildings).

Problem solved.
Title: Re: SB's firing on map rooms -1
Post by: icepac on March 29, 2012, 11:58:50 AM
And a new problem emerges when the enemy occupies the SB and purposely gets it killshot.
Title: Re: SB's firing on map rooms -1
Post by: ACE on March 29, 2012, 02:03:51 PM
not defending the field
SB's are supposed to be able to do this right? Irony :) +1
Title: Re: SB's firing on map rooms -1
Post by: Nathan60 on March 29, 2012, 02:15:28 PM
-1 do it right the 1st time, next time.
Title: Re: SB's firing on map rooms -1
Post by: kvuo75 on March 30, 2012, 08:56:28 AM
Problem solved.


no problem to be solved, IMO.. kill the sb.
Title: Re: SB's firing on map rooms -1
Post by: Volron on March 30, 2012, 05:16:23 PM
no problem to be solved, IMO.. kill the sb.


^This.^  When it doubt, blow it up. :D
Title: Re: SB's firing on map rooms -1
Post by: clerick on March 30, 2012, 05:37:38 PM
Find and SB, blow it up, and all day you'll have god luck!

I hope that helps you Bruv.
Title: Re: SB's firing on map rooms -1
Post by: Barrett on March 31, 2012, 10:43:30 AM
Then one guy hops in the SB and 1 shots the goon at map room.   Takes the dweeb 10 seconds to ruin 20 minutes of flying time.

Heheh - the dweeb might've been me  :D
Title: Re: SB's firing on map rooms -1
Post by: Pand on March 31, 2012, 06:08:56 PM
+10 for common sense
Title: Re: SB's firing on map rooms -1
Post by: Bruv119 on April 01, 2012, 02:53:06 AM
Find and SB, blow it up, and all day you'll have god luck!

I hope that helps you Bruv.

yes ill make sure to clone myself and bring lancs to level it.    I prefer commando raids where the defenders stand a remote chance but would like them to have a little risk involved if they want to stop us. 

Maybe my next wish should be that gunners on the ground should count as victories for the plane or GV that kills them.    I just find people tower sitting all over the map when I play and it does anger me a little that they do not up and prefer to sit warm and snug in their gun and still manage to foil what was a well planned and executed attack with a small force.

You cannot seriously argue that SB's aren't put on the terrain to kill Ships otherwise every field on the map would have them perched over town!!!
Title: Re: SB's firing on map rooms -1
Post by: clerick on April 01, 2012, 07:26:11 AM
yes ill make sure to clone myself and bring lancs to level it.    I prefer commando raids where the defenders stand a remote chance but would like them to have a little risk involved if they want to stop us. 

Maybe my next wish should be that gunners on the ground should count as victories for the plane or GV that kills them.    I just find people tower sitting all over the map when I play and it does anger me a little that they do not up and prefer to sit warm and snug in their gun and still manage to foil what was a well planned and executed attack with a small force.

You cannot seriously argue that SB's aren't put on the terrain to kill Ships otherwise every field on the map would have them perched over town!!!

I have mixed feelings about this. I'd be willing to make a trade off. Keep the SB's from firing on town but allow them full access to the  shore and full range of the water off of the base. There are many maps where the SB's don't cover squat.
Title: Re: SB's firing on map rooms -1
Post by: Scotty55OEFVet on April 01, 2012, 10:13:25 AM
Coastal guns were used not only for engaging ships during any amphibious assault....this is 100% correct. But, Shore Batteries were also used to to repel the invading troops, armor, etc while landing and then crossing the beach to their objectives. Case in point, D-Day. Yes, the Germans had batteries of large calibre cannon to duel the big ships in the Channel. Some of them were also sighted on the beach flat itself to provide grazing and plunging fire onto the advancing Allies as they made there way onshore. So, while I agree with Bruv that it sucks to have a goon/M3 sitting at the Map Room ready to disembark those waiting troops for that all important base take, only to be disintegrated by a 5" shell, those SB's did in fact at many times fire on troops and vehicle's trying to take that objective.

So, not a -10, but a -1  :salute
Title: Re: SB's firing on map rooms -1
Post by: tunnelrat on April 03, 2012, 02:58:46 PM
If we want to get all "real life" with this, then those SB guns would turn the entire town into an unusable crater in short order.

Send shovels with your troops, so they can excavate the map room!

From a GAMEPLAY standpoint, having such a fortified stronghold capable of just robotic lobbing shells into the same area repeatedly, for area denial, is lame.

The other big problem with the way SBs are used is that coastal defenses dedicated to defense against naval attack (such as shore batteries) were armed with armor-piercing rounds to take on ships, not high explosive anti-personnel rounds to deal with area targets.

Also: Shore Batteries would indeed fire on any enemies they could, but many dedicated coastal defenses were not capable of traversing and/or depressing far enough to reach targets that close.

See: Singapore.

Title: Re: SB's firing on map rooms -1
Post by: Ack-Ack on April 03, 2012, 06:43:32 PM

Also: Shore Batteries would indeed fire on any enemies they could, but many dedicated coastal defenses were not capable of traversing and/or depressing far enough to reach targets that close.

See: Singapore.



Using Singapore as an example is a bad one.  The Japanese approached Singapore from inland, completely bypassing Singapore's coastal defenses, which made the large British shore batteries useless in Singapore's defense.   

ack-ack