Aces High Bulletin Board

General Forums => Wishlist => Topic started by: earl1937 on March 27, 2012, 03:53:34 PM

Title: Aircraft repair and refuel and rearm
Post by: earl1937 on March 27, 2012, 03:53:34 PM
I can't wait to hear the comments on this! How about, since we have big old empty hangars sitting around doing nothing except taking up field space, I would like to see Hi Tech program the game where you could taxi a damaged aircraft into one of these hangars, sit 3 minutes and the aircraft would be made "whole" again, with rearm and refuel functions included. Of course, you would be able to keep your "kills" or damage points until you finally ended your "sortie". Many aircraft during WW2 were repaired with the pilot sitting in the aircraft, waiting to take off again. Of course these were mostly fighters of the RAF and the U.S. forces in the South Pacific. As for Navy Aircraft off of a carrier, how about taxi to elevator, press "tab" 8 or something, aircraft lowers to maintenance area, wait 3 minutes, taxi back to elevator, be upped to flight deck, taxi into position and take off again. Sounds to me like it would add something to the game. How about it guys, or you all "kick the tires, light the fires and leap into the blue to dogfight some more" type "pilots"
Title: Re: Aircraft repair and refuel and rearm
Post by: Pigslilspaz on March 27, 2012, 03:58:01 PM
I don't know where you got the whole "pilots would sometimes sit in the cockpit while their planes got repaired." Repairs to pretty much ANY damage took days, especially losing a major part like an elevator, flap, etc.

This won't happen, sorry to burst your bubble.

Title: Re: Aircraft repair and refuel and rearm
Post by: colmbo on March 27, 2012, 04:49:49 PM
I don't know where you got the whole "pilots would sometimes sit in the cockpit while their planes got repaired." Repairs to pretty much ANY damage took days, especially losing a major part like an elevator, flap, etc.

This won't happen, sorry to burst your bubble.



Oh good grief.  Why not?  The guy is suggesting an option that will take longer to repair the aircraft than .ef and reupping. 

While coding resources might be better utilized on other things, adding this certainly wouldn't hurt the game and for some would make it more enjoyable.

+1 from me
Title: Re: Aircraft repair and refuel and rearm
Post by: Rino on March 27, 2012, 04:53:58 PM
     Strangely enough, in the USAF anyway, when your plane landed your sortie ended.  While all repairs didn't require hours I can
safely say that the pilots NEVER sat in the cockpit while I was working on the aircraft.  Of course I was a radar mechanic, so having
a pilot in the way sure wouldn't have sped things along very much  :D

     Also it was generally a given that the crew would have to explain to the MX guys what was broken <obviously missing parts are
pretty clear malfunctions>, so shutting off the powerplant would definitely make this process alot easier.  Hollywood aside, flightlines
are remarkably poor places to communicate due to noise.
Title: Re: Aircraft repair and refuel and rearm
Post by: Devonai on March 27, 2012, 09:50:57 PM
Aces High has always been a compromise between playability and realism.  As such, I see no problem with this idea as long as the repair time is proportional to the damage.  Just as rearming benefits the patient and methodical pilot, so should repairs.

Maximizing a sortie is something only hardcore score junkies will bother to do.  Implementing a system that takes several minutes for minor repairs, and even longer for major ones, makes sense if for no other reason than our fuel burn rate is X2 in the main arenas.  If a few pilots want to sit in a hangar (and risk getting dropped on or vulched) to continue their sortie, then I say let them.  It doesn't effect the rest of us at all.
Title: Re: Aircraft repair and refuel and rearm
Post by: PFactorDave on March 27, 2012, 09:55:02 PM
I'm not opposed to it, if...

1)  The repair time is based upon damage.
2)  Repairs are done in one of the hangars and re-arms are in the current place.
3)  Some damage is too severe for such repairs, like missing half a wing etc.
Title: Re: Aircraft repair and refuel and rearm
Post by: major347 on March 28, 2012, 08:32:02 AM
+1 for me
as someone has already said this is not a true simulation. if it was we would run into our teammates, engine management would be a lot more complex, refueling re-arming would take longer than 30 seconds and the game would not as enjoyable to such a wide variety of people.

but this is a game, so it is meant to be fun.

so if someone had the skill or luck to make it back to a friendly base and wants to risk the multiple minutes on the ground unable to defend themselves. Everyone that plays this game know how quickly the tides can turn. Planes on the tarmac that aren't moving are awfully tasty targets. Now before everyone goes half crazy about vultures let me just remind everyone that it happened in WWII. Why can't it happen  in this game?
Title: Re: Aircraft repair and refuel and rearm
Post by: guncrasher on March 28, 2012, 10:30:42 AM
Hitech has mentioned several times that the only way he could implement something like this, it would have to end the flight and start a new one while you wait.


semp
Title: Re: Aircraft repair and refuel and rearm
Post by: icepac on March 28, 2012, 10:38:47 AM
Definately +1.

The naysayers who argue the realism routinely rearm thier entire loadout in 30 seconds multiple times per sortie and that's nowhere near realistic either.
Title: Re: Aircraft repair and refuel and rearm
Post by: Pigslilspaz on March 28, 2012, 10:41:30 AM
Definately +1.

The naysayers who argue the realism routinely rearm thier entire loadout in 30 seconds multiple times per sortie and that's nowhere near realistic either.

I never re-arm.
Title: Re: Aircraft repair and refuel and rearm
Post by: Karnak on March 28, 2012, 11:42:16 AM
-1

The huge kill totals obtainable by rearming and counting it a single sortie should reflect the skill, or timidity to be fair, needed to keep the aircraft in working condition.  Some of the damage we land with would take days or even write the aircraft off.

Johnnie Johnson's airplane was only hit once, he took a 20mm round to the main spar of his Spitfire in an HO with an Fw190.  That one hit didn't shoot him down, but the Spitfire was a writeoff after landing it.
Title: Re: Aircraft repair and refuel and rearm
Post by: hitech on March 28, 2012, 12:09:13 PM
Hitech has mentioned several times that the only way he could implement something like this, it would have to end the flight and start a new one while you wait.


semp

I would not have said that.

I would have said something similar to ,I would not implement this, unless the repair would count as a sortie, just like exiting and starting a new sortie.

HiTech
Title: Re: Aircraft repair and refuel and rearm
Post by: Nathan60 on March 28, 2012, 12:24:14 PM
Hitech has mentioned several times that the only way he could implement something like this, it would have to end the flight and start a new one while you wait.


semp

(http://upload.wikimedia.org/wikipedia/en/8/86/BrainySmurf.jpg)
Title: Re: Aircraft repair and refuel and rearm
Post by: ImADot on March 28, 2012, 12:32:20 PM
I would have said something similar to ,I would not implement this, unless the repair would count as a sortie, just like exiting and starting a new sortie.

Sounds reasonable. Once you're on the ground and stopped, the sortie should end no matter what. If you get repaired (or even re-arm), your kill streak should end and a new sortie should start. Then we'd see more true numbers for kill streaks and kills per sortie.

Taxi to the repair hangar and wait for repairs; taxi to the re-arm pad and wait for fuel and ammo; take off; "new" sortie starts when your wheels leave the ground. Once you finally land and tower out, the system message can spam with however many re-arms/repairs you did, and we can see how many "sorties" were actually flown.

Player2: Hey did you see those silly bombers?
Player3: Yeah, they're silly.
SYSTEM: Player1 landed 3 kills in his plane
SYSTEM: Player1 landed 5 kills in his plane
SYSTEM: Player1 landed 2 kills in his plane
Player2: What about those GV's?
Player2: WTG Player1
Player3: WTG Player1

Title: Re: Aircraft repair and refuel and rearm
Post by: curry1 on March 28, 2012, 12:53:31 PM
Sounds reasonable. Once you're on the ground and stopped, the sortie should end no matter what. If you get repaired (or even re-arm), your kill streak should end and a new sortie should start. Then we'd see more true numbers for kill streaks and kills per sortie.

Taxi to the repair hangar and wait for repairs; taxi to the re-arm pad and wait for fuel and ammo; take off; "new" sortie starts when your wheels leave the ground. Once you finally land and tower out, the system message can spam with however many re-arms/repairs you did, and we can see how many "sorties" were actually flown.

Player2: Hey did you see those silly bombers?
Player3: Yeah, they're silly.
SYSTEM: Player1 landed 3 kills in his plane on Sortie 1
SYSTEM: Player1 landed 5 kills in his plane on Sortie 2
SYSTEM: Player1 landed 2 kills in his plane on Sortie 3
Player2: What about those GV's?
Player2: WTG Player1
Player3: WTG Player1



That would be cool.  But I can imagine someone landing 20 2 kill sorties and spamming the feed lol.  Or a squad doing something similar.
Title: Re: Aircraft repair and refuel and rearm
Post by: USAF2010 on March 28, 2012, 01:55:04 PM
SYSTEM: PLAYER1 landed 25 victories over 6 sorties
Title: Re: Aircraft repair and refuel and rearm
Post by: earl1937 on March 28, 2012, 02:57:01 PM
I would not have said that.

I would have said something similar to ,I would not implement this, unless the repair would count as a sortie, just like exiting and starting a new sortie.

HiTech
This is a GREAT game and for 50 cents a day, this is a steal for entertainment! There are some of us USAF, Navy and Marine and Army veterans who would like to think of this as more than a game! That's why I have made several suggestions on adding realism to the game. I admit that it will always be 2 dimensional and will never be just like the real thing, but: there are number of things which can be done to really improve the looks of game! Example, in over 22,000 hours of flight time, I have never seen a airport with no aircraft sitting on the ramp or in the hangars! There are "dumbie" ships sitting at the ports, which of course are there for looks only, so why not aircraft sitting at airports? How about a rotating beacon during twilight hours on top of the control tower? I realize the game is aimed at air to air combat, but in the real world of aviation and military flying, there is a whole lot more to see and explore, if a person is really interested in enjoying this GREAT, GREAT combat sim!!!
Title: Re: Aircraft repair and refuel and rearm
Post by: Arlo on March 28, 2012, 02:59:55 PM
Please. Please make it stop.
Title: Re: Aircraft repair and refuel and rearm
Post by: Shuffler on March 28, 2012, 05:01:24 PM
I would not have said that.

I would have said something similar to ,I would not implement this, unless the repair would count as a sortie, just like exiting and starting a new sortie.

HiTech

This HiTech guy always posting on OUR boards.... tsk tsk.....   he's never in the arena flying.  :D
Title: Re: Aircraft repair and refuel and rearm
Post by: fuzeman on March 28, 2012, 08:59:40 PM
This HiTech guy always posting on OUR boards.... tsk tsk.....   he's never in the arena flying.  :D
He can't get in, he keeps misspelling his password.
Title: Re: Aircraft repair and refuel and rearm
Post by: PFactorDave on March 28, 2012, 09:02:45 PM
He can't get in, he keeps misspelling his password.

Oh no he didn't!  ::rainbow snap, sideways head smiley::
Title: Re: Aircraft repair and refuel and rearm
Post by: Midway on March 28, 2012, 10:58:36 PM
This is a GREAT game and for 50 cents a day, this is a steal for entertainment! There are some of us USAF, Navy and Marine and Army veterans who would like to think of this as more than a game! That's why I have made several suggestions on adding realism to the game. I admit that it will always be 2 dimensional and will never be just like the real thing, but: there are number of things which can be done to really improve the looks of game! Example, in over 22,000 hours of flight time, I have never seen a airport with no aircraft sitting on the ramp or in the hangars! There are "dumbie" ships sitting at the ports, which of course are there for looks only, so why not aircraft sitting at airports? How about a rotating beacon during twilight hours on top of the control tower? I realize the game is aimed at air to air combat, but in the real world of aviation and military flying, there is a whole lot more to see and explore, if a person is really interested in enjoying this GREAT, GREAT combat sim!!!

+1
Title: Re: Aircraft repair and refuel and rearm
Post by: MK-84 on March 29, 2012, 01:47:24 AM
One of the biggest bonuses I was so excited to see in AH after AW3 was the ability to rearm.

You can say it's all about score, which is fine.  But for me It's an awesome challenge to see just how far I can push it.  A standard for me that it wickedly fun to try to beat.  How many kills can I get in a streak??  That's one of my favorite features of AH.

My best is 25 kills landed in a tempest twice.  I got 18 in a 262 and a 110G once each, but I got shot down.  All required multiple rearms for me.

Sometimes you get a ton of kills in one sortie...sometimes not so much due to fuel ammo, and available targets. 

Regardless It's one of the most brilliant aspects of AH for me, a way for me to set a goal that can be unlimited (in theory)  Which is a hell of alot of fun to practice. 

So why complain about it just because you do not fly that way?  You can land, and immediately re-upif you want to.  I'd rather up a flyable aircraft again risking my perk bonus to see how many more kills I can get.  And do it again if I can :)  Thats fun for me.

Dont get all  :ahand because you landed 5 kills in a sortie and I only got 5 in three sorties.  No one is detracting from what you did, which IS what you are saying.
Title: Re: Aircraft repair and refuel and rearm
Post by: Slate on March 29, 2012, 10:08:25 AM
   I just want a can of stop leak for my FW-190d's Radiator on the rearm pad.    That is all.  :D

   Rearming bombs on a field that just had the ord taken down is not realistic but helpful sometimes.  :aok
Title: Re: Aircraft repair and refuel and rearm
Post by: TequilaChaser on March 29, 2012, 05:12:25 PM
This is a GREAT game and for 50 cents a day, this is a steal for entertainment!

Heya earl1937............... absolutely...... one seriously can not find a cheaper version of an adrenaline rush, for sure...

 
Quote
There are some of us USAF, Navy and Marine and Army veterans who would like to think of this as more than a game! That's why I have made several suggestions on adding realism to the game.

 
Quote
I admit that it will always be 2 dimensional


you have to be talking about the scenery here, and scenery only...... if you are speaking 2 dimensional......... because there is nothing 2 dimensional about the actual air combat in Aces High, it is in fact in 3 dimensions, ( only thing missing is the seat of the pants feel of the G's in use )  thinking you are fighting in 2 dimensional environment will only hurt your overall skill...... my thoughts anyhows

Quote
I realize the game is aimed at air to air combat, but in the real world of aviation and military flying, there is a whole lot more to see and explore, if a person is really interested in enjoying this GREAT, GREAT combat sim!!!

I might be the only one who thinks like the following....... but seriously I am not concerned about what their is to see or explore while I am in a confrontation/dog fight/duel while playing this game...... however, my main concern is

-how much E do I have ( compared to him(her)
-what are my strengths/weaknesses verse his(her) aircraft
-ok, that window of opportunity for me to reverse the role of defense to offense is fixing to start when?

and so forth......

I know people love eye candy, hell they been hollering more eye candy for over 20 yrs in games like these...... but for some of us, the game is so much more than how beautiful the scenery looks for me to go exploring

my apologys if I sound a lil ruff in conveying my thoughts on the matter


I do however like hitech's post..of if you hit the landingstrip regardless if you rearm, etc..... the sortie ends..... ( not his actual words per say...... )

cheers

TC
Title: Re: Aircraft repair and refuel and rearm
Post by: AirLynx on March 29, 2012, 06:16:00 PM
I would just like it if some of those bullet holes on the windscreen would disappear after rearming.
Title: Re: Aircraft repair and refuel and rearm
Post by: MK-84 on March 29, 2012, 06:45:46 PM
I would just like it if some of those bullet holes on the windscreen would disappear after rearming.

Naw, just duct tape over em.
Title: Re: Aircraft repair and refuel and rearm
Post by: AirLynx on March 29, 2012, 07:49:20 PM
Naw, just duct tape over em.
HiTech, give me duct tape or give me death!
Title: Re: Aircraft repair and refuel and rearm
Post by: Hotrod1 on March 30, 2012, 10:39:10 AM
Rearm pad at a V base??
Title: Re: Aircraft repair and refuel and rearm
Post by: AustinAustin on March 30, 2012, 10:49:09 AM
+1
Title: Re: Aircraft repair and refuel and rearm
Post by: Karnak on March 30, 2012, 11:33:45 AM
Rearm pad at a V base??
Why would a V Base stock aviation fuel, ammo for aircraft guns (I know the Brownings use the same ammo, that is not true of most aircraft guns), bombs and rockets?

No, this is not a good idea.