Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Citabria on April 04, 2012, 07:22:04 PM
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Ever wonder what makes people play the game the way they do?
The simple truth of it is the game is difficult. its realistic flight model and ballistics often frustrate and confuse players. However it also keeps them interested due to the desire to master a difficult set of variables.
Almost everyone starts off flying into the enemy and fighting till they die but after a bit of this and lots of dying and no killing the frustration level rises and their tactics change over and over until they learn to be part of a large friendly group.
This allows them time to use their guns and not be a target. they even may get a kill once in a while.
Once in a while they will get brave and try to use their increasing flying skills to take on an opponent solo but more often than not they will be killed by an interloper or their 1v1 target. so they revert back to what has worked. fly in large groups and run from anything that could be too difficult to defeat (almost anything that shoots back)
The irony of these sound real world tactics keeping noob players from being destroyed as quickly is it makes the more experienced players aggrivated. The experienced players that want relatively easy kills in 1v1 knife fights are in turn frustrated by the tactics of massed amounts of running enemies that evade when attacked and attack when they feel the safety of numbers and an energy advantage.
The experienced player will then often counter the noob tactic of flying in the horde by rejoining the horde themselves and then going on a killing spree when afforded the same safety of numbers and energy advantage.
It would seem that the entire cycle and flying styles are a result of total frustration in the face that although it is possible to suceed in the face of overwhelming odds... the path of least resistance is to be on the side with overwhelming numbers.
The end result in the MA is a great many hordes to timid to find and attack an opposing horde but instead feeding off a few rare stubborn noob or experienced defenders who prefer the challenge of surviving and fighting against a numerically superior force.
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Well stated.
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Totally agree. Experienced pilots hunting for 1v1's and shaming less skilled players in the MA can be silly at times also. What exactly is fair about fighting someone one half your experience/skill level in a 1v1? You will crush them everytime. As long as you challenge yourself and still manage to balance that challenge with still having fun without getting too frustrated, that is the ticket to being healthy for the game as well as having fun on a personal level.
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Just fly and kill things. In the horde out of the horde 1v1 does not matter.
Why people feel the need to wax eloquent on the nature of the game is a question I can't answer.
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Just fly and kill things. In the horde out of the horde 1v1 does not matter.
Why people feel the need to wax eloquent on the nature of the game is a question I can't answer.
Perhaps to 1) give newer or frustrated players some perspective and shared insight into the game and/or 2) uncover flaws in the current game design in an effort to keep it fresh and fun for everyone.
One of the best things about HTC is their willingness to take input from players and adapt the game, IMO.
I for one think this was an accurate and well-stated post. (You did say it was eloquent, didn't ya?) It also explains why hording is a part of the game.
I personally believe that having smaller (or spread out) hordes would be better for the game and could be accomplished simply by limiting the number of aircraft that can operate from a base. Unfortunately, I believe this idea has already been summarily rejected by HTC. So, in the meantime, we all have to adapt to how Aces Horde is played.
<S>
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Its fun to think about stuff that does not make sense until broken down into its causes and effects or component elements. not very eloquently, a bit waxy maybe but still what makes people do what they do is interesting.
the simple truth is very few will spawn and fly in the face of a huge red bar despite the heroic claims of fly and shoot and it does not matter. for the majority of the current players it seems to define where they wish to play in the arena.
they will look for the largest green bar with at least some shades of red then spawn and fly from this area.
its not a question of if they do this but why.
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Humm, an issue that the vets have is not finding an equal opponent. Maybe that is why so many people come and go on AH, the vets just :ahand each and every time.
Most of the time I come in contact with a con, I know that I will likely be shot out of the sky, but will try my best to not be shot out of the sky. At time, i know will will have no chance to win after the first merge seeing what that con will do next. Other times, i know what my AC (mostly P-47D-25) is capable of doing up against 109K-4, F4UA-1 or Ki-84. The only thing that i can do is learn from my mistakes and find another way to last longer.
Wonder if the real combat vet of the war find the same problem too?
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Meh; Expectations, best live without them, they only ruin stuff.
The moment you worry about dying is the moment you have died (in virtual terms).
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I honestly think this is all a result of the game doing a very poor job at forcing a fight. This free for all system just doesn't work as well from a gameplay standpoint as something like a round based system such as battlefield 3 etc.
If the game took an even numbered/balanced round based approach, and gave various scenarios (FSO formats etc) I think it would be a completely different gameplay experience.
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I don't think its a manner of situation, more of persistance. The illusion of a persistant world makes you think more then instance based ones, since it convinces your brain that its "real" and a centre of continuity, thus making your gains/loss more profound in the personal sense.
Basically, it can turn you into a little snivelling coward, given enough time and punishment.
(Just like the continuous slapping of "rule 4" can do, I found myself questioning the last sentence for possible ways of misinterpretation... Weird stuff aint it?)
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Simply put people fly where they get the most kills the easiest, without being killed themselves.
The why seems is obvious they just do not want to put in the time to get better. That is not a bad thing because this is a game where you come to relax. I do not always get on and want the intensity that some sorties bring. When I feel like just half-a$sing it I fly in the horde.
I will be admit I do every thing that is considered lame. I try to limit hoing not out of honor but out of self preservation in game.
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Its fun to think about stuff that does not make sense until broken down into its causes and effects or component elements. not very eloquently, a bit waxy maybe but still what makes people do what they do is interesting.
the simple truth is very few will spawn and fly in the face of a huge red bar despite the heroic claims of fly and shoot and it does not matter. for the majority of the current players it seems to define where they wish to play in the arena.
they will look for the largest green bar with at least some shades of red then spawn and fly from this area.
its not a question of if they do this but why.
The unexamined game is not worth playing?
-vSocrtes
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all i know is me and 2 noobs are getting our arse kicked in there trying to defend a field with a full dar bar of high red bad guys, and 20 friendlies are sitting in trucks watching us as they shoot BBs into space thinking they'll get a kill :rolleyes: :joystick: :furious :bhead :cry
SERENITY NOW!
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Kazaa, Bruv, DrBone, and Grizz have layed major smack downs on me in my early days of AH. Seeing how good they were inspired me to try to one day be like them and spread the teachings of newer guys the art of AH dogfighting. Yes for anyone who has seen me ingame or on bbs sees me complain about people not fighting, but in all reality it's my inflated ego in my head that makes me get angry when they kill me with (in my opinion) are lame tactics.
I need to learn that everyone plays the game how they like it and I can't change that.
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Its a "gamepad" world boys...easy = fun. Games that require rinse and repeat themes with little or no time invested are the rage. This game takes work to become proficient, more work to become good enough to offer a vet a fight, and a lot of time and more work to reach a level that would put you in the top 10%.
So, if easy = fun and this game isn't easy then this game quite possibly can't be too much fun for new folks. I hope they stay and try and I hope the community gives them help when they ask...because flying home and running into a vet with killing on his mind when you're new is a short-walk back to the bench and unbelievably frustrating...but it is, none-the-less, the game isn't it?
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Completely agree w original post, people will invariably take the path of least resistance towards what they see as the most satisfying aspect of the game be it mastery of the 1v1 or swarming airfields. I also think that if you're in love with a given plane your choice of aircraft can drive play style as much as play style drives aircraft selection. Most of my early time was spent in the 47D-25 and F6F. During that period my ideal sortie involved flying into an even numbered furball and walking away with 7 kills. I always assumed the other pilot to be my equal or better and generally avoided 1v1s against K-4s and Spixteens. I think starting in the Jug made me a better pilot (E-awareness!) than if I'd started in a Spixteen but definitely delayed my interest and proficiency in 1v1s. Later on I got into the Yak-9U/109G2 a bit and found I couldn't rack up 7 kills in a furball due to ammo and subsequent lack of bread and butter deflection shots. I found myself running around in the 9U and preferring three or four 1v1s in a :backwater sortie" vice the large furball. Equally satisfying sortie profiles due as much to different aircraft as to skill level imho.
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Don't get why you play a combat game to run away from every single combat opportunity that isn't a 2+ vs 1.
Heck, I've had guys run away in 2 v 1s when they realize they were about lose. How does anyone expect to get better if all they do is fly like the game is real life?
When I fly into hordes, it's my decision and I understand that if I get picked, fine.
It's when I fly into a 1 v 1 and halfway through, the guy either runs, or brings a buddy in that makes me go :bhead.
When I see a 1 v 1, I'll usually ask before engaging unless it's a lemming on my team that I could care less about.
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To Bad :aok
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Don't get why you play a combat game to run away from every single combat opportunity that isn't a 2+ vs 1.
Heck, I've had guys run away in 2 v 1s when they realize they were about lose. How does anyone expect to get better if all they do is fly like the game is real life?
When I fly into hordes, it's my decision and I understand that if I get picked, fine.
It's when I fly into a 1 v 1 and halfway through, the guy either runs, or brings a buddy in that makes me go :bhead.
When I see a 1 v 1, I'll usually ask before engaging unless it's a lemming on my team that I could care less about.
:headscratch: Some people like being chased? It's fun for them to evade capture (kind of like playing tag)? :headscratch:
:banana: :airplane: :airplane: :joystick:
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Totally agree. Experienced pilots hunting for 1v1's and shaming less skilled players in the MA can be silly at times also. What exactly is fair about fighting someone one half your experience/skill level in a 1v1? You will crush them everytime. As long as you challenge yourself and still manage to balance that challenge with still having fun without getting too frustrated, that is the ticket to being healthy for the game as well as having fun on a personal level.
Dunno about that. Not everyone learns 1v1 in the DA. I spent a lot of time at first getting killed by vets in 1v1s and had a fine time. Still do actually.
Looked at it as a learning experience and free training. For example, I remember you brutally reversing and tatering me in that K4 once when I caught you low. I didn't mind at all, quite the opposite.
And who wouldn't rather lose a 1v1 than get picked or ganged? At least you have some fun before you're sent to the tower.
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Never went to the DA for the sake of a 1v1. I'm a stats junky, I want everything I do recorded and available for reference in one spot. Only times I ever went to the DA was when reputable players would accuse me of cheating. It would be cool if the DA recorded your stats in the same manner it does the other arenas.
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All communities eventualy have segments who compete to define the reality of what it means to be a proper and right minded member if there is no super controlling body forcing the definition onto the community as a membership due. The segment with the most emotionaly satisfying definition tends to wrest tacit control. Being rewarded with the subsiquent favor of the community body via shared identity. Sheep reward sheep or sheep dogs. Not wolves and lions who dine on sheep while telling them they suck for being sheep. High Risk Takers who were needed to found the community.
Historicly high risk takers have never ruled mature communities. The risk takers have no tollerence for the masses of the less inclined and tend to abuse them for the difference. Then the risk takers become relegated to the side lines and the past if they don't incurr a bloody revolution or a rope. They are eventualy enshrined as the legends of the founding of the communities because high risk takers generaly blase the trail for the future stages of communities development. Or they go start their own company with a name like frappel or micro plop.
The sheep sacrafice them on the alter of their own success or make them irrelevant to the realities of being a good and proper sheep. Along the way nativistic resurgences will happen generaly being treated as extreamists. But, the cycle of community evolution plods forward and over them.
Welcome to the new stampeed and thank you for blazing the trails. Now get back up on your shiny gold plated pedistals, strike another heroic pose, and quit being annoying. The sheep are here to stay and they like being in flocks. Sheep taste like sheep always has. Eat or don't eat. I doubt if they care in an unlimited lives game.
I will bet them not caring is the real source of this overall posting. The old gods and spirits died out because nobody cared anymore.
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I need to learn that everyone plays the game how they like it and I can't change that.
Take this throughout your life! :)
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All communities eventualy have segments who compete to define the reality of what it means to be a proper and right minded member if there is no super controlling body forcing the definition onto the community as a membership due. The segment with the most emotionaly satisfying definition tends to wrest tacit control. Being rewarded with the subsiquent favor of the community body via shared identity. Sheep reward sheep or sheep dogs. Not wolves and lions who dine on sheep while telling them they suck for being sheep. High Risk Takers who were needed to found the community.
Historicly high risk takers have never ruled mature communities. The risk takers have no tollerence for the masses of the less inclined and tend to abuse them for the difference. Then the risk takers become relegated to the side lines and the past if they don't incurr a bloody revolution or a rope. They are eventualy enshrined as the legends of the founding of the communities because high risk takers generaly blase the trail for the future stages of communities development. Or they go start their own company with a name like frappel or micro plop.
The sheep sacrafice them on the alter of their own success or make them irrelevant to the realities of being a good and proper sheep. Along the way nativistic resurgences will happen generaly being treated as extreamists. But, the cycle of community evolution plods forward and over them.
Welcome to the new stampeed and thank you for blazing the trails. Now get back up on your shiny gold plated pedistals, strike another heroic pose, and quit being annoying. The sheep are here to stay and they like being in flocks. Sheep taste like sheep always has. Eat or don't eat. I doubt if they care in an unlimited lives game.
I will bet them not caring is the real source of this overall posting. The old gods and spirits died out because nobody cared anymore.
High risk takers have been the greatest leaders. You cannot get to a leadership position without taking risk so I disagree with that point.
It was not not caring but simple change that killed "the old gods."
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All communities eventualy have segments who compete to define the reality of what it means to be a proper and right minded member if there is no super controlling body forcing the definition onto the community as a membership due. The segment with the most emotionaly satisfying definition tends to wrest tacit control. Being rewarded with the subsiquent favor of the community body via shared identity. Sheep reward sheep or sheep dogs. Not wolves and lions who dine on sheep while telling them they suck for being sheep. High Risk Takers who were needed to found the community.
Historicly high risk takers have never ruled mature communities. The risk takers have no tollerence for the masses of the less inclined and tend to abuse them for the difference. Then the risk takers become relegated to the side lines and the past if they don't incurr a bloody revolution or a rope. They are eventualy enshrined as the legends of the founding of the communities because high risk takers generaly blase the trail for the future stages of communities development. Or they go start their own company with a name like frappel or micro plop.
The sheep sacrafice them on the alter of their own success or make them irrelevant to the realities of being a good and proper sheep. Along the way nativistic resurgences will happen generaly being treated as extreamists. But, the cycle of community evolution plods forward and over them.
Welcome to the new stampeed and thank you for blazing the trails. Now get back up on your shiny gold plated pedistals, strike another heroic pose, and quit being annoying. The sheep are here to stay and they like being in flocks. Sheep taste like sheep always has. Eat or don't eat. I doubt if they care in an unlimited lives game.
I will bet them not caring is the real source of this overall posting. The old gods and spirits died out because nobody cared anymore.
You're leaving out the vulchers. Where there are sheep and wolves, there are vulchers. Those that eat at someone elses risk...the ones that only come down to dine after the hard work is complete or who take back to the skies if too many live sheep return. They neither help the wolves nor help the sheep. Parasites. Explain them please or explain why you left them out.
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I would classify my self in game as a high functioning vulture.
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And looking back at my days as a Trainer, most new people didn't want to even put in the time to learn much.
Many would ask for 'cheat codes' which are readily available in other games but NOT in Aces High. You DO have to put in the time and effort to learn stuff which is tough to do with the attention span of a gnat; however, when you do put in that time and effort you reap rewards the gnats never get.
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Kazaa, Bruv, DrBone, and Grizz have layed major smack downs on me in my early days of AH. Seeing how good they were inspired me to try to one day be like them and spread the teachings of newer guys the art of AH dogfighting. Yes for anyone who has seen me ingame or on bbs sees me complain about people not fighting, but in all reality it's my inflated ego in my head that makes me get angry when they kill me with (in my opinion) are lame tactics.
I need to learn that everyone plays the game how they like it and I can't change that.
I use to be the same way bro it would to piss me off why people would run from a 1v1 or ho, if you think about it though hoing or running from you is usually the right thing to do in the MA because trust me they are not going to learn much from a 2 turn fight lol. Me on the other hand I think a lot like you and although i no longer have the time or patience to be that good its still what i enjoy most about the game and the only reason im still paying my subscription.
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High risk takers have been the greatest leaders. You cannot get to a leadership position without taking risk so I disagree with that point.
Spoken by a High Risk Taker.
Most of the complaints brought to this forum are by the risk takers complaining about the sheep. The majority of every group are sheep unless you talk special units, specialised organisations or entrepreneurs. Risk Takers admire but dislike each other. It's the nature of the meat eater in them. Mature societies do not tollerate risk takers outside of narrow venues because they create strife and discord in their pursuit of their next goal(meal). They sound exactly like the "gods of fight" in this game when they grouse about the unmotivated sheep who hold back their dreams.
Leadership in a mature society is not leadership. It's management of people, processes, and resources to maintain a stable order. You don't need a risk taker to ensure the sewer works, children get to school on time, and food makes it to the stores. Even businesses mature and the risk taker of the startup days cannot recognise the risk taker of the maturity phase as the same species.
This game is maturing and the sheep are breeding. You have to care to beleive in anything that takes faith, and the sheep no longer care about the old school AH gods of fight. They have their flock and their own heros who in turn will become legends and gods of the game in their memories. What does anyone remember of AW and it's gods of fight, unless someone gathers a group of old timers to sit around and reminice? They do not exist anymore because too few care to keep them alive in their memories.
It takes an audience to care that you spent all that time in the DA becoming a fight god of Aces High and keep that memory alive to validate your effort. Your fellow carnivors want the same validation so won't be giving any away other than recognition of being the same breed. Otherwise the sheep have decided to counter you with the flock and pursuit what ever makes them happy in the non fight god world of Aces High. Gods cannot exist if they are ignored no matter how loudly they deride the mortals for who they are or threaten them with their lofty judgement over the order of things.
Them sheeps don't care and are happily enjoying the way they play the game. They seem to be happier than you by having less self image on the line tied to the proper order of the Aces High Universe.
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JOACHIM,
With all the respect for giving a personal opinion about you.....
You (IMO) are an excellent pilot, but I'm liking your latest posts here and there.....you're about to get the whole picture and become as a good player as the excellent virtual pilot you are... :)
As I said, with respect, and hoping It didn't bother you.
One Salute Sir
:salute
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I agree pretty much with initial Citabria's post.
In AW I managed to kill 95% of enemies 1 vs 1. Then I moved to AH. I tried to do the same thing here. But due to the different flight model...and due to the fact that I had to start from scratch again...I got so frustrated that, well, what Citabria is saying...happened to me...
Nice macro-micro link stablished there Citabria (S).
:aok
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Some of the really good players have put a lot of time into learning ACM and put in a lot of practice time. What is the player who can't put in that amount of time to do? They may never be good enough to challenge the Vets of AH. Thats where you need to change tactics as the Allies did in WW2. We did not try to turn fight a Zero in a P-40.
The noobs need to protect themselves from the wolves and learn not to put themselves in bad situations or they will be killed time after time, frustrated, losing interest in the game. You must survive first to be able to score a kill. Once they LAND two kills their journey to AH addiction will be complete.
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Some of the really good players have put a lot of time into learning ACM and put in a lot of practice time. What is the player who can't put in that amount of time to do? They may never be good enough to challenge the Vets of AH. Thats where you need to change tactics as the Allies did in WW2. We did not try to turn fight a Zero in a P-40.
The noobs need to protect themselves from the wolves and learn not to put themselves in bad situations or they will be killed time after time, frustrated, losing interest in the game. You must survive first to be able to score a kill. Once they LAND two kills their journey to AH addiction will be complete.
Very well said. :aok
In my case I got frustrated with the constant dying so focused exclusively on fighter skills which took months of much time to get to an above average level with a lot of help from TA and DA pilots. Finally I have a decent chance against the vets. :)
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In my case I got frustrated with the constant dying so focused exclusively on fighter skills which took months of much time to get to an above average level with a lot of help from TA and DA pilots. Finally I have a decent chance against the vets. :)
^This is what I did more than 10 years ago. Too tired to do it again :frown:
:salute
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<snip>, if you think about it though hoing or running from you is usually the right thing to do in the MA because trust me they are not going to learn much from a 2 turn fight lol.<snip>
Just what are they going to learn from Hoing or running? And if you look at why you died in a 2 turn fight , you can learn something, if you want to.
EDIT-Midway, did you ever get in touch with a Trainer and spend time with them?
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...it's like they all want to shoot me down......................... .......................... :uhoh
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...it's like they all want to shoot me down......................... .......................... :uhoh
Of course, you are the crown jewel to someone like me who knows 1 wrong move and you'd flame me in a heart beat.
I have a bucket list of players I drop everything to go after, those B-38s are ALL on my list :angel:
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Just what are they going to learn from Hoing or running? And if you look at why you died in a 2 turn fight , you can learn something, if you want to.
EDIT-Midway, did you ever get in touch with a Trainer and spend time with them?
I did. Several of them and still go to the TA to learn. I had great sessions with Badboy and Pervert recently but visited with morfiend, bigrat, and others as well in the past.
Most important thing I learned recently is when slow turn fighting to not let your aeroplane roll slightly due to a stall, instead hold her steady as you can right on th edge of the stall horn/buffet line. My trainer counted each time I rolled slightly and the third time said "Ok, you're done" and shot me down. Reason is that the stall recovery causes material loss of E. When I corrected that, he couldn't get a shot. :)
TA is great when you can find a trainer. :aok
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With so little time to fly during the summer (kids baseball, biz travel) this thread has helped me make the decision to spend all of my time in the TA with Morf, BigRat, Bighorn (I hope) and others. Those guys, and opinions vary, will carve anyone up....back-channel discussions with old sticks included in that opinion. There are the players of this game and then there are the true students of the game and they are the latter. One hour with any of them will make you a better pilot.
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excellent thread in that there does not seem to really be a complaint or a criticism but an observation.
Overall I try to limit my calling out people to 200 since I believe that it is the community that needs to do quality control. If I work my way up from 6k to 15k dodging several picking attempts along the way, then the opponent dives out and returns 5/10 mins later to pick again - that is not wolf or sheep, that is simply unacceptable and it is up to the community to call that behavior out. The difference between extension and running is a fine line and older more experienced pilots have to take the time to point out the differences. It is a small community here, so it is what we make it.
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JOACHIM,
With all the respect for giving a personal opinion about you.....
You (IMO) are an excellent pilot, but I'm liking your latest posts here and there.....you're about to get the whole picture and become as a good player as the excellent virtual pilot you are... :)
As I said, with respect, and hoping It didn't bother you.
One Salute Sir
:salute
:salute :airplane:
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With so little time to fly during the summer (kids baseball, biz travel) this thread has helped me make the decision to spend all of my time in the TA with Morf, BigRat, Bighorn (I hope) and others. Those guys, and opinions vary, will carve anyone up....back-channel discussions with old sticks included in that opinion. There are the players of this game and then there are the true students of the game and they are the latter. One hour with any of them will make you a better pilot.
BigRat has been helping me for the last couple of weeks I can see some improvement in my merges and stall fighting tools already. I actually work up a sweat during those training sessions just trying to do what he makes look so easy. :lol Those trainers are great and I'm glad they're so willing to help folks out like they do.
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BigRat has been helping me for the last couple of weeks I can see some improvement in my merges and stall fighting tools already. I actually work up a sweat during those training sessions just trying to do what he makes look so easy. :lol Those trainers are great and I'm glad they're so willing to help folks out like they do.
I wish Bruv, Kazaa, Leviathn, and Grizz were trainers, on occasion.
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I wish Bruv, Kazaa, Leviathn, and Grizz were trainers, on occasion.
All of them would DA you or TA if you just would ask...
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All communities eventualy have segments who compete to define the reality of what it means to be a proper and right minded member if there is no super controlling body forcing the definition onto the community as a membership due. The segment with the most emotionaly satisfying definition tends to wrest tacit control. Being rewarded with the subsiquent favor of the community body via shared identity. Sheep reward sheep or sheep dogs. Not wolves and lions who dine on sheep while telling them they suck for being sheep. High Risk Takers who were needed to found the community.
Historicly high risk takers have never ruled mature communities. The risk takers have no tollerence for the masses of the less inclined and tend to abuse them for the difference. Then the risk takers become relegated to the side lines and the past if they don't incurr a bloody revolution or a rope. They are eventualy enshrined as the legends of the founding of the communities because high risk takers generaly blase the trail for the future stages of communities development. Or they go start their own company with a name like frappel or micro plop.
The sheep sacrafice them on the alter of their own success or make them irrelevant to the realities of being a good and proper sheep. Along the way nativistic resurgences will happen generaly being treated as extreamists. But, the cycle of community evolution plods forward and over them.
Welcome to the new stampeed and thank you for blazing the trails. Now get back up on your shiny gold plated pedistals, strike another heroic pose, and quit being annoying. The sheep are here to stay and they like being in flocks. Sheep taste like sheep always has. Eat or don't eat. I doubt if they care in an unlimited lives game.
I will bet them not caring is the real source of this overall posting. The old gods and spirits died out because nobody cared anymore.
It's nice to have insight from the timid cannon fodder point of view. To each their own I guess but to run and go hide before you get hurt in a video game that's about figthing seems odd and a waste of time. Unless of course it's just for the social aspect of it. Getting drunk and blithering on for hours talking to the computer isn't appealing either in my opinion. Maybe this game needs an arena where you sit around a virtual table and try to bs others in to how smart and enlightened you are. Maybe throw a deck of cards in or something. Possibly make it to where you ride around on a train through the MA country side safe and sound while the fight rages in the distance?
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2 words DA or midwar arena. some good 1vs1 :bolt:
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It's nice to have insight from the timid cannon fodder point of view. To each their own I guess but to run and go hide before you get hurt in a video game that's about figthing seems odd and a waste of time. Unless of course it's just for the social aspect of it. Getting drunk and blithering on for hours talking to the computer isn't appealing either in my opinion. Maybe this game needs an arena where you sit around a virtual table and try to bs others in to how smart and enlightened you are. Maybe throw a deck of cards in or something. Possibly make it to where you ride around on a train through the MA country side safe and sound while the fight rages in the distance?
:O Trains? I wanna bomb and straife trains! Can I bomb tracks so said trains run off the rails, or bomb bridges so I can watch them fall in the water? Trains would be fun. :x
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:O Trains? I wanna bomb and straife trains! Can I bomb tracks so said trains run off the rails, or bomb bridges so I can watch them fall in the water? Trains would be fun. :x
We used to have bombable bridges. With the old Strat system you would run into trains often.
And I miss the wind :cry
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We go around the question but no-one want to center the target ...
On the opposite I will see some post by so-called expert pilots in which they
tell us ALL about they fly and in which plane.
As to me, this is one of the major AH community's bug.
Who want to start to explain in details about his experiences?
:salute
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If the game took an even numbered/balanced round based approach, and gave various scenarios (FSO formats etc) I think it would be a completely different gameplay experience.
sounds familiar.....
http://bbs.hitechcreations.com/smf/index.php/topic,331672.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,331672.0.html)
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It's nice to have insight from the timid cannon fodder point of view. To each their own I guess but to run and go hide before you get hurt in a video game that's about figthing seems odd and a waste of time.
It depends what you're trying to accomplish. I agree with you when it comes to the guy that sees you co-alt and inbound alone and immediately heads for the deck to get to his ack. That makes absolutely no sense to me.
However, just for example take a guy that sees you inbound with a couple friends and starts engaging you gradually pulling the three of you down lower and tries to bleed some of your E so his two high buddies can get over the three of you... To me that's smart gameplay. That's the kind of fight I look for in the MA. Side based, kill them how you can.
That's how some people get their fun, is flying somewhat like it's 'real life'. To me personally, diving into a crowd of reds and trying to take as many of them with you as you can is nearly as pointless as HOing everything you see. It's a coin flip, and you're eventually going to get overwhelmed and die. I get why it's fun for them, but it's just not for me.
Wiley.
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It depends what you're trying to accomplish. I agree with you when it comes to the guy that sees you co-alt and inbound alone and immediately heads for the deck to get to his ack. That makes absolutely no sense to me.
However, just for example take a guy that sees you inbound with a couple friends and starts engaging you gradually pulling the three of you down lower and tries to bleed some of your E so his two high buddies can get over the three of you... To me that's smart gameplay. That's the kind of fight I look for in the MA. Side based, kill them how you can.
That's how some people get their fun, is flying somewhat like it's 'real life'. To me personally, diving into a crowd of reds and trying to take as many of them with you as you can is nearly as pointless as HOing everything you see. It's a coin flip, and you're eventually going to get overwhelmed and die. I get why it's fun for them, but it's just not for me.
Wiley.
Agreed.
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I run away?
Yes, expecially from entire squadron - Hey I said SQUADRON not hordes.
Neg, I agree very little with Citabria observations.
Here hordes are function of map's targets, and pilots fairplay when it's possible.
:salute
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I run away?
Yes, expecially from entire squadron - Hey I said SQUADRON not hordes.
Neg, I agree very little with Citabria observations.
Here hordes are function of map's targets, and pilots fairplay when it's possible.
:salute
Who are you talking to?
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:O Trains? I wanna bomb and straife trains! Can I bomb tracks so said trains run off the rails, or bomb bridges so I can watch them fall in the water? Trains would be fun. :x
For trains try the TRAINing Arena :P
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2 words DA or midwar arena. some good 1vs1 :bolt:
More often than not when I went there it was the third word, pick.
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I run away?
Yes, expecially from entire squadron - Hey I said SQUADRON not hordes.
Neg, I agree very little with Citabria observations.
Here hordes are function of map's targets, and pilots fairplay when it's possible.
:salute
:headscratch: What are you talking about? And as far as Festers comments go, what he describes in his 1st post is a mirror of my experiences in this game so far. Very well thought out and written.
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sounds familiar.....
http://bbs.hitechcreations.com/smf/index.php/topic,331672.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,331672.0.html)
Once per week? Zzzzzz.
Every time I fly it should be something like this, which is probably why I don't fly anymore. It's so boring and pointless to enter an unbalanced fight every single time your wheels leave the ground whether it be against a horde or with the horde. This game (The MA where most people spend 99% of their game time) is about numbers the way it's currently structured, not about superior fighting tactics.
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What am i talking about?
I don't think that hordes depend on players skills.
It depends on map's targets (as to me we need other type of targets - little targets i think to reduce ganging);
and a bit on players fairplay. A squadron is normally an horde. I never found a squadron that
fight vs me in a 1 vs 1 duel. This is a fact not a whine. If I spot a bishop in trouble, I go to help.
I think that wars dogfight based are basically cooperative games. If you need a 1 vs 1, you must have
the proper conditions as I said more up before.
:salute
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Once per week? Zzzzzz.
Every time I fly it should be something like this, which is probably why I don't fly anymore. It's so boring and pointless to enter an unbalanced fight every single time your wheels leave the ground whether it be against a horde or with the horde. This game (The MA where most people spend 99% of their game time) is about numbers the way it's currently structured, not about superior fighting tactics.
not once a week if more people could get in there and try it they may like it, and basically you have a week long FSO that changes on a weekly basis and you can come and go as ya please there have been Axis and Allied AVA threads on this BBS for awhile people could use those to coordinate and plan. You use period specific planes and would expose more people to ac other than spixteens, ponys, la's and 190's. Also I think you can also fly the SEC as walk on anytime(correct if wrong)
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Once per week? Zzzzzz.
Every time I fly it should be something like this, which is probably why I don't fly anymore. It's so boring and pointless to enter an unbalanced fight every single time your wheels leave the ground whether it be against a horde or with the horde. This game (The MA where most people spend 99% of their game time) is about numbers the way it's currently structured, not about superior fighting tactics.
Agreed. It doesn't even have to be "balanced", just not so lopsided as it always seems to be.
not once a week if more people could get in there and try it they may like it, and basically you have a week long FSO that changes on a weekly basis and you can come and go as ya please there have been Axis and Allied AVA threads on this BBS for awhile people could use those to coordinate and plan. You use period specific planes and would expose more people to ac other than spixteens, ponys, la's and 190's. Also I think you can also fly the SEC as walk on anytime(correct if wrong)
I wish more people would try it as well. It would give them a taste of something different, and maybe wet their appetite a bit. If it does they could bring that same mentality back to the mains as well. Personally I haven't found game play to my liking in there. I get HOed, picked and have to chase targets. All of which I can get in the mains with out hunting much.
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not once a week if more people could get in there and try it they may like it, and basically you have a week long FSO that changes on a weekly basis and you can come and go as ya please there have been Axis and Allied AVA threads on this BBS for awhile people could use those to coordinate and plan. You use period specific planes and would expose more people to ac other than spixteens, ponys, la's and 190's. Also I think you can also fly the SEC as walk on anytime(correct if wrong)
Battles last for weeks, engagements usually last a matter of minutes. When I really think about it, the times I had the most fun playing AH was in FSO. Those fights got my heart pumping because there was an actual mission, there was a point for the fight, there was a purpose for staying alive and hitting your targets. The fight is won through superior engagement tactics, not just through sheer numbers. The MA is completely pointless when you put the two scenarios side by side and I guess that was my original point. The MA has no real purpose and neither do week long scenarios from a 'game' perspective.
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Battles last for weeks, engagements usually last a matter of minutes. When I really think about it, the times I had the most fun playing AH was in FSO. Those fights got my heart pumping because there was an actual mission, there was a point for the fight, there was a purpose for staying alive and hitting your targets. The fight is won through superior engagement tactics, not just through sheer numbers. The MA is completely pointless when you put the two scenarios side by side and I guess that was my original point. The MA has no real purpose and neither do week long scenarios from a 'game' perspective.
I understand and agree that's why I hyped the AVA as an alternative. 2 side maps generally set up with objectives in the notes, a place to plan, strats spread out along the map and your gonna have to get out of the usually ac suspects. Plus the maps are pretty dang nice in there. I go in the MA and try to find a fight away from the horde but I usually get destroyed(used to be in like 1-2 turns now I usually last like 4!) but I do get away from the herd when I cant take it anymore. I guess Im one of the stubborn noobs somebody talked about before.
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I wish more people would try it as well. It would give them a taste of something different, and maybe wet their appetite a bit. If it does they could bring that same mentality back to the mains as well. Personally I haven't found game play to my liking in there. I get HOed, picked and have to chase targets. All of which I can get in the mains with out hunting much.
not saying it's perfect but I find the fights usually better and the crowd a lil more laid back. as for hunting yes, the icons are set to short but the dar does show dots and bases flash so you can find the area to be in.
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The dominant culture in the LWMA right now is the sheep. Some years back it was the worshipors of the fight and now that time has passed. The sheep only know their now and don't care about your past.
You are blaming them for your unhappiness with how the game has turned out influenced by their numbers. The majority of them are happy with their current game play philosophy and don't care to become converts to yours. Most of you probably won't answer the door when the Jehovas come knocking. You expect different from the sheep when it's you knocking? A few will always go looking for something else, and will join you. But, the vast majority like what they are doing. Calling them names over it just like when someone insults you here in the forum, hardens their resolve to stay where they are and irritate you as much as they can. If you are here in the forum complaining, they must be doing something right by their philosophy.
It's obivious they are enjoying themselves. This game is not going to dry up and blow away becasue of them. You minority of fight worshipers may leave but, in time a portion of the sheep will become better at the game, gain confidence and split off looking for the fight to enhance their experience. It's up to you if you want to wait around for the next turn of the cycle.
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(http://www.blogography.com/photos42/NetherlandsGold.jpg)
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This game is was and always will be about the FIGHT. The only reason I log on is to get into a fight. Sure I like to win but, even when I lose, I still have a good time uder the right conditions.
The reason many of us "fighters" cry foul to the "sheep" is they DO need to learn to break away from the flock to promote the game. If AH degrades to nothing but hordes avoiding each other and clubbing the minor resistance they encounter, eventually the minor resistance will disappear. Without ANY resistance the game will dry up and die. After all, what's the point of a multiplayer game where you never run into another player? Think about that the next time you're in the tower looking for that friendly darbar, or saddle up for that mission to wipe out an undefended base, or dive on that lone con with three enemies already on his six.
There is a large learning curve to this game and it takes a good amount of time to get proficient. So roll with the crowd till you get comfortable. But eventually you need to test yourself oudside the the flock. Trust me, it's much more fun to be a wolf than it is to be a sheep.