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General Forums => Wishlist => Topic started by: Pand on April 08, 2012, 02:02:52 PM

Title: A Little more Realism (88s and Storch)
Post by: Pand on April 08, 2012, 02:02:52 PM
I understand this is a game and there are many aspects that are required to keep the game operating the way it does; however, it seems our most recent additions have added even more 'gameyness' instead of realism.

1.  When the 88's were added to this game, I imagine it was intended for attacking enemy bombers coming in, and I'm all for that.  Unfortunately, the 88s are consistently being used to down fighters going 400+ mph and killing troops in the silk over town.  Not sure how accurate these actions are if we compare them to the historical use of the 88's.

2.  When the storch was added to this game, I imagine it was intended for identifying enemy vehicles on the ground and marking them to assist other aircraft and vehicles.  Unfortunately, it appears that pilots are using the storch as defense at vehicle bases to shoot troops with their rear guns.  What is even more ridiculous, I've seen pilots up a storch and immediately bail out while still in the hangar.  They then run over on the ground and use their .45 to shoot troops entering their maproom.  I don't believe this action is historically accurate, but would love to see a pilot with a single .45 up against 10 trained paratroopers.

While I don't have a potential solution to #1, maybe someone else could share some ideas. 

I do however, propose that for #2 that troops can use their weapons!  If there is an enemy pilot's chute in range, they open fire and alleviate the situation.  If not, maybe remove the pilots ability to shoot/kill anything after he has already lost his aircraft.

Thanks all for listening, and hope to see some changes in future versions by HTC to address these concerns.

Would also like to keep this thread positive and avoid obvious responses.
  - Yes I understand if the 88s are killed they cant do #1.
  - Yes I understand if the storch hangar is killed they can't bail out of a storch and run to the maproom for #2.
Title: Re: A Little more Realism (88s and Storch)
Post by: wil3ur on April 08, 2012, 02:09:44 PM
There's nothing wrong with the 88's.  They're slow to move and if you get hit by one doing 400mph in a fighter, then you're moving in an extremely predictable flight path.  4K out is about 4 seconds lead time.  If you're where I thought you were going to be 4 seconds ago then you're doing it wrong.    :angel:
Title: Re: A Little more Realism (88s and Storch)
Post by: coombz on April 08, 2012, 02:16:37 PM
As far #1 goes, I've noticed lots of people who are unable or unwilling to fight land their plane then jump in the 88 to try to shoot me down without any risk to themselves, but to date I've never taken a hit from any of them...the 88s seem suitably inaccurate that you can just ignore them when flying a fighter

As for #2, there were a load of OMG THE GAME IS BROKEN threads after the Storch patch went live because of these issues, and some people were convinced it was a temporary aberration and would be fixed ASAP...as we're at least 3 or 4 patches down the line now and it still hasn't been changed, we can safely assume that this is another aspect of gameplay that HiTech just doesn't care about  :old:
Title: Re: A Little more Realism (88s and Storch)
Post by: Pand on April 08, 2012, 02:21:55 PM
There's nothing wrong with the 88's.  They're slow to move and if you get hit by one doing 400mph in a fighter, then you're moving in an extremely predictable flight path.  4K out is about 4 seconds lead time.  If you're where I thought you were going to be 4 seconds ago then you're doing it wrong.    :angel:
Sorry, I forgot to add that to my obvious response list before, thank you for reminding me up front!  I would like to reiterate that I'm looking for a more historical use of equipment and less gameyness.  
Title: Re: A Little more Realism (88s and Storch)
Post by: Pand on April 08, 2012, 02:24:56 PM
As far #1 goes, I've noticed lots of people who are unable or unwilling to fight land their plane then jump in the 88 to try to shoot me down without any risk to themselves, but to date I've never taken a hit from any of them...the 88s seem suitably inaccurate that you can just ignore them when flying a fighter
I suppose I'm just a crappy pilot or the guy manning the 88 is amazing, but I get downed several times per month by 88s 3-4K away from the airfield---while constantly changing my flight path/direction/altitude.

As for #2, there were a load of OMG THE GAME IS BROKEN threads after the Storch patch went live because of these issues, and some people were convinced it was a temporary aberration and would be fixed ASAP...as we're at least 3 or 4 patches down the line now and it still hasn't been changed, we can safely assume that this is another aspect of gameplay that HiTech just doesn't care about  :old:
Agree.
Title: Re: A Little more Realism (88s and Storch)
Post by: guncrasher on April 08, 2012, 02:32:31 PM
other than being anoying.  I have gotten killed by an 88 just a handful of times since they came out.  I dont think many can hit anything with them.



semp
Title: Re: A Little more Realism (88s and Storch)
Post by: RTHolmes on April 08, 2012, 02:35:42 PM
turn on killshooter for 88s :aok
Title: Re: A Little more Realism (88s and Storch)
Post by: pervert on April 08, 2012, 03:28:55 PM
turn on killshooter for 88s :aok

 :rofl
Title: Re: A Little more Realism (88s and Storch)
Post by: Pand on April 08, 2012, 04:01:59 PM
turn on killshooter for 88s :aok
I think killshooter for everything would be applicable!  Great idea!
Title: Re: A Little more Realism (88s and Storch)
Post by: tunnelrat on April 09, 2012, 09:37:13 AM
Agreed on killshooter for everything.... 

As far as 88s go, I have killed more fighters than bombers.  I was a mortarman by trade, so I was able to pick up the gist of the fuzing and trajectory pretty fast... 

Is it easy?  No.  But, when you are surrounded by the Annie Oakley AI Base ack, you have several metric tons of ammo, and Speedy Gonzales aiding your reload and proximity setting speed, it's a little ridiculous.

Fighter vs. 88, sure... fighter will most likely win.  If he has ords and/or knows what he is doing, you'll get one shot at a high rate of closure. 

On the other hand, if said fighter is in a dogfight 2-4k away you can sit and lob shells with impunity.  While I got less kills against fighters at this range than against the point blank timed shots on guys racing past the base (VERY easy to kill even high deflection fighters this way) I certainly wildly altered the latitude of their fights by popping near them.  Crippling a fighter is just as bad as destroying him outright as far as this goes.

The other issue is that with bombers you are almost always tracking them in the vertical arc... with the sun in your face half the time... and once they pass over, you have to wait a ridiculous amount of time for the gun to traverse the horizontal.  When you are tracking a fighter who is already engaged, depending upon their distance, you only need to traverse within a 10 to 30 degree window for the duration of the fight and that is no problem at all.

I stopped using 88s, and for the most part I only see them used by either people I have shot down trying to get revenge, or as a last ditch crutch against poor defensive planning (i.e., I spend 30 minutes climbing and vectoring onto target and 88 gunner starts lobbing shells ~4 seconds after manning the gun). 

Luckily, the vast majority are absolutely atrocious at using the gun. the point is that with a little practice a player can turn these guns into unrealistic and wildly non-historical "I can't do it in the air, so let's lame it up!!" guns.

And before you call me a furball whiner or whatever, go take a look at my amazing fighter stats first.
Title: Re: A Little more Realism (88s and Storch)
Post by: TheMercinary60 on April 09, 2012, 02:30:26 PM
but would love to see a pilot with a single .45 up against 10 trained paratroopers.

when did we get trained paratroopers? last i knew we camouflaged the goons to look like bars, then kicked the drunks out over the town
Title: Re: A Little more Realism (88s and Storch)
Post by: tunnelrat on April 09, 2012, 03:13:56 PM
when did we get trained paratroopers? last i knew we camouflaged the goons to look like bars, then kicked the drunks out over the town

Objection, your honor... HEARSAY!!!

Title: Re: A Little more Realism (88s and Storch)
Post by: B4Buster on April 09, 2012, 03:32:06 PM
Make it so you cannot bail out of Storches.
Title: Re: A Little more Realism (88s and Storch)
Post by: Karnak on April 09, 2012, 03:37:29 PM
I think killshooter for everything would be applicable!  Great idea!
Agreed on killshooter for everything....
This is not viable as it leads to griefing and unavoidable kill shooter incidents.

Park a GV in a hostile hangar and laugh as aircraft kill themselves on the hangar.
Title: Re: A Little more Realism (88s and Storch)
Post by: hitech on April 09, 2012, 03:43:07 PM
As for #2, there were a load of OMG THE GAME IS BROKEN threads after the Storch patch went live because of these issues, and some people were convinced it was a temporary aberration and would be fixed ASAP...as we're at least 3 or 4 patches down the line now and it still hasn't been changed, we can safely assume that this is another aspect of gameplay that HiTech just doesn't care about  :old:

Not quite correct, when the bailing out of Storch issue was found, we added a fighter hangar so the Storch could be disabled.

HiTech
Title: Re: A Little more Realism (88s and Storch)
Post by: waystin2 on April 09, 2012, 04:16:23 PM
Quote
Not quite correct, when the bailing out of Storch issue was found, we added a fighter hangar so the Storch could be disabled.


There's the solution to number 2. 

The solution to number one is easier.  Strafe down the 88's.  It's the first thing I do when capping an airfield.  Then the 37's, then the auto acks...
Title: Re: A Little more Realism (88s and Storch)
Post by: Shuffler on April 09, 2012, 04:36:55 PM
Well this thread is fixed. Another happey customer...... Next!  :D
Title: Re: A Little more Realism (88s and Storch)
Post by: Reaper90 on April 09, 2012, 07:41:43 PM
Dear HiTech,

Please do not let Spitfires attack my Typhoon. They should be used for what they historically were used for, killing those nasty German planes.

KTHANXBYE.

 :D
Title: Re: A Little more Realism (88s and Storch)
Post by: Pand on April 10, 2012, 12:45:32 PM
Dear HiTech,

Please do not let Spitfires attack my Typhoon. They should be used for what they historically were used for, killing those nasty German planes.

KTHANXBYE.

 :D

Please see my original post.  Again, obviously within reason. 

The MA is a free for all for all aircraft to be pitted against one another--- it was specifically designed for that.  The argument I have is that recent items added to the game are likely NOT being used for their intended purpose.  Even if you have destroyed a storch hangar, how do you prevent that guy who's willing to sit a gv spawn for 4 days from bailing out of a storch before he sees the attack coming in, just hiding and waiting to kill troops with his .45?   If we're going to have that, why not make it where we can bail out of gvs and execute the same line of defense?
Title: Re: A Little more Realism (88s and Storch)
Post by: Shuffler on April 10, 2012, 12:48:52 PM
Please see my original post.  Again, obviously within reason. 

The MA is a free for all for all aircraft to be pitted against one another--- it was specifically designed for that.  The argument I have is that recent items added to the game are likely NOT being used for their intended purpose.  Even if you have destroyed a storch hangar, how do you prevent that guy who's willing to sit a gv spawn for 4 days from bailing out of a storch before he sees the attack coming in, just hiding and waiting to kill troops with his .45?   If we're going to have that, why not make it where we can bail out of gvs and execute the same line of defense?

I agree. Last night I saw someone in a 38 tilling a garden.
Title: Re: A Little more Realism (88s and Storch)
Post by: tunnelrat on April 11, 2012, 08:32:07 AM
There's the solution to number 2. 

The solution to number one is easier.  Strafe down the 88's.  It's the first thing I do when capping an airfield.  Then the 37's, then the auto acks...

Awesome suggestion!!

I mean, assuming that you are attacking undefended fields (which we generally do not do)...

The only other flaw in your plan is the whole part where the auto acks will eviscerate you, regardless of speed and maneuvering, sometimes in the first pass.

But yeah, great idea!!
Title: Re: A Little more Realism (88s and Storch)
Post by: tunnelrat on April 11, 2012, 08:47:17 AM
Not quite correct, when the bailing out of Storch issue was found, we added a fighter hangar so the Storch could be disabled.

HiTech

When the issue was found?

Does this mean that spawning an aircraft with the specific intent of bailing out of it (thereby destroying it) to go stealth-infantry mode with an ammunition capacity capable of (best case) stopping 4 full loads of troops is an expected and legitimate tactic?

If that is the case, I won't even mention it again.

Because it sounds like you are saying the best way to get rid of cockroaches is to task someone with temporarily sealing up the hole in the baseboard instead of removing the rotting food from the floor.
Title: Re: A Little more Realism (88s and Storch)
Post by: tunnelrat on April 11, 2012, 08:55:17 AM
Please see my original post.  Again, obviously within reason. 

The MA is a free for all for all aircraft to be pitted against one another--- it was specifically designed for that.  The argument I have is that recent items added to the game are likely NOT being used for their intended purpose.  Even if you have destroyed a storch hangar, how do you prevent that guy who's willing to sit a gv spawn for 4 days from bailing out of a storch before he sees the attack coming in, just hiding and waiting to kill troops with his .45?   If we're going to have that, why not make it where we can bail out of gvs and execute the same line of defense?

Wow, Pand... you called it on Vox... absolutely no point in posting on here with the troll patrol about.  I can't imagine these people are truly this obtuse, at least I hope not.

It is, however, mind boggling to me that so much work goes into maintaining historical accuracy... even down to aircraft skins... and it's all a facade when it comes to employment of specific hardware.

The level of brain damage required to equate the blatantly unrealistic use of 88s and ground bailing pilots armed with the equivalent of Thompsons to a Spitfire vs a Typhoon.... 

Simply stunning....

(http://www.cinemablend.com/images/sections/17576/videos_17576.jpg)
Title: Re: A Little more Realism (88s and Storch)
Post by: FLS on April 11, 2012, 11:34:41 AM
.
Title: Re: A Little more Realism (88s and Storch)
Post by: Rob52240 on April 11, 2012, 12:15:18 PM
Troops should be running armed with M1 Carbines and Tommy guns.  They should also act like auto ack and shoot at anything within realistic range while they run.  I agree that killshooter should be on when it comes to the 88.  Did the Germans ever use flak against bombers when the bombers were being attacked by the Luftwaffe in the air?
Title: Re: A Little more Realism (88s and Storch)
Post by: Raphael on April 11, 2012, 12:22:05 PM
When the issue was found?

Does this mean that spawning an aircraft with the specific intent of bailing out of it (thereby destroying it) to go stealth-infantry mode with an ammunition capacity capable of (best case) stopping 4 full loads of troops is an expected and legitimate tactic?
Destroy the hangar, that's what he means.
Title: Re: A Little more Realism (88s and Storch)
Post by: Zodiac on April 11, 2012, 12:54:14 PM
Does this mean that spawning an aircraft with the specific intent of bailing out of it (thereby destroying it) to go stealth-infantry mode with an ammunition capacity capable of (best case) stopping 4 full loads of troops is an expected and legitimate tactic?

 :huh Where do I sign up for the .45 that holds 40 rounds of ammo?  :rock


Destroy the hangar, that's what he means.

Yep, that's why the fighter hangar was added to the Vehicle Bases,but remember this isn't a new tactic by any means, ever wonder why people strafe the maproom, which was a practice long before the Storch was added?
Title: Re: A Little more Realism (88s and Storch)
Post by: Pand on April 13, 2012, 11:46:41 AM
I was confused!   I thought I posted in the 'wishlist' forum; however, I must have posted in the 'game is operating as designed and is perfect as is' forum. 
Title: Re: A Little more Realism (88s and Storch)
Post by: tunnelrat on April 13, 2012, 03:49:36 PM
:huh Where do I sign up for the .45 that holds 40 rounds of ammo?  :rock

My bad, sir.  It would REQUIRE 4 players, you can only stop 3.  But you may want to sign up for the .45 that holds 22 rounds of ammo.  :rock

Yep, that's why the fighter hangar was added to the Vehicle Bases,but remember this isn't a new tactic by any means, ever wonder why people strafe the maproom, which was a practice long before the Storch was added?

Yeah, and the point here... the entire point here... is that it's inane.  That's the wish.  For the wishlist. To end the inanity.  Specifically related to the Storch, since it can be ground bailed a hundred feet from the map room.

Thanks for trying.

Title: Re: A Little more Realism (88s and Storch)
Post by: Plawranc on May 06, 2012, 06:19:39 AM
This is a videogame.

War is War.

Strategies applicable in war are not always applicable in a videogame. And strategies applicable in videogames (such as this one) are almost NEVER applicable in war.

Ever seen a guy hit by a 50cal round keep fighting?..... in CoD they do it on a regular basis. In real life, the respawn time is actually listing how long it takes for the flies to lay their eggs in the bloody gooed mass of what is LEFT of the guy who got hit.

*IN*

Aces High 2, we simulate WW2 EQUIPMENT not WW2 itself. Most of their "historical uses" were improvised, 88's were AA guns, and yet they were the primary AT gun. German 110 pilots in the invasion of Norway, actually ditched their 110's in crash landings, took the guns out of the rear mountings, and stormed an airfield to make way for a paradrop.

Just because "it wasn't how it was done" does not necessarily mean it couldn't be done. A squad of armed pilots from a downed bomber, if they had scavanged a gun and some ammo from the wreck, COULD feasibly hold off a unit of trained infantryman. Though that isn't factored into AH, no one came running with a whistle saying "YOU CANT DO THAT"

In AH2, the aircraft (besides the Brewster, and Dale PLEASE FIX THAT THING), the flight models are generally considered accurate. We use this "simulator" not to see what "they did" we use it to see "what they COULD THEORETICALLY DO"... and have a lot of fun while doing so.

"War is terrible, and a game is fun, to compare either to eachother is an insult to both" - Dale "HiTech
Title: Re: A Little more Realism (88s and Storch)
Post by: R 105 on May 06, 2012, 06:47:14 AM
 I find the 88s very near worthless myself. While I have never traversed a German 88 I have traversed a US 3inch 50 (75mm) anti aircraft gun that the Coast Guard was still using. It is a very similar gun to the 88 and it will turn about 3 times faster than the 88MM in Aces High. I do wish our 88s had a ground sight for the AP rounds then it would be a great addition to the game.
Title: Re: A Little more Realism (88s and Storch)
Post by: Pand on May 06, 2012, 12:09:27 PM
Aces High 2, we simulate WW2 EQUIPMENT not WW2 itself. Most of their "historical uses" were improvised, 88's were AA guns, and yet they were the primary AT gun. German 110 pilots in the invasion of Norway, actually ditched their 110's in crash landings, took the guns out of the rear mountings, and stormed an airfield to make way for a paradrop.

Just because "it wasn't how it was done" does not necessarily mean it couldn't be done. A squad of armed pilots from a downed bomber, if they had scavanged a gun and some ammo from the wreck, COULD feasibly hold off a unit of trained infantryman. Though that isn't factored into AH, no one came running with a whistle saying "YOU CANT DO THAT"

In AH2, the aircraft (besides the Brewster, and Dale PLEASE FIX THAT THING), the flight models are generally considered accurate. We use this "simulator" not to see what "they did" we use it to see "what they COULD THEORETICALLY DO"... and have a lot of fun while doing so.

"War is terrible, and a game is fun, to compare either to eachother is an insult to both" - Dale "HiTech

You're right, people 'spawning in' with storches and bailing out to kill 'defenseless' troops is fun!  Getting killed by a lucky shot (which happens quite often) 5K -10K from an enemy base in a fighter, is some of the most fun I've had in years!

It's like you didn't even read the thread all the way through while you prepared your response 3 weeks later, keep drinkin that HTC kool-aid!
Title: Re: A Little more Realism (88s and Storch)
Post by: lyric1 on May 06, 2012, 12:35:41 PM



 the blatantly unrealistic use of 88s and ground bailing pilots



(http://i1002.photobucket.com/albums/af142/barneybolac/50332_102299363074_8135_n.jpg)
Title: Re: A Little more Realism (88s and Storch)
Post by: lyric1 on May 06, 2012, 01:03:16 PM


1.  When the 88's were added to this game, I imagine it was intended for attacking enemy bombers coming in, and I'm all for that.  Unfortunately, the 88s are consistently being used to down fighters going 400+ mph and killing troops in the silk over town.  Not sure how accurate these actions are if we compare them to the historical use of the 88's.



"Through the small rectangular glass windows behind each man in the C47, ominous tell-tale grey and black puffs of smoke could be seen by the Para’s. This was German Anti-Aircraft fire from 88mm guns on the ground".



"Up above him, the C-47 spewed out Paratroopers, static lines engaging their parachutes.

Moss was in trouble, turning and twisting his rigging lines so much that his canopy is almost closed.

Bullets whizzed past him from the ground and anti-aircraft shells continued to explode all around".





I would say that there would be a very strong chance at least a few of the paratroopers might have got hit here?


http://www.bbc.co.uk/history/ww2peopleswar/stories/42/a1979742.shtml

As far as shooting fighters with 88's.

I would say yes why wouldn't they?

If you look at some facts of the 88's they could traverse much faster than what we have in game. Why would they have the option to turn faster unless it was to attack faster moving targets.

(http://i1002.photobucket.com/albums/af142/barneybolac/88mm360.jpg)

As far as the 88's are concerned consider yourself lucky that they seem to be under modeled in AHII.



http://www.lonesentry.com/manuals/88mm-antiaircraft-gun/index.html

Title: Re: A Little more Realism (88s and Storch)
Post by: Pand on May 06, 2012, 01:15:18 PM
"Through the small rectangular glass windows behind each man in the C47, ominous tell-tale grey and black puffs of smoke could be seen by the Para’s. This was German Anti-Aircraft fire from 88mm guns on the ground".



"Up above him, the C-47 spewed out Paratroopers, static lines engaging their parachutes.

Moss was in trouble, turning and twisting his rigging lines so much that his canopy is almost closed.

Bullets whizzed past him from the ground and anti-aircraft shells continued to explode all around".





I would say that there would be a very strong chance at least a few of the paratroopers might have got hit here?


http://www.bbc.co.uk/history/ww2peopleswar/stories/42/a1979742.shtml

As far as shooting fighters with 88's.

I would say yes why wouldn't they?

If you look at some facts of the 88's they could traverse much faster than what we have in game. Why would they have the option to turn faster unless it was to attack faster moving targets.

(http://i1002.photobucket.com/albums/af142/barneybolac/88mm360.jpg)

As far as the 88's are concerned consider yourself lucky that they seem to be under modeled in AHII.



http://www.lonesentry.com/manuals/88mm-antiaircraft-gun/index.html



Sigh, when a 'platinum' member posts, almost always it shows they spend more time on the forums than actually in the game.  What is your in-game ID so I may have a frame of reference?
Title: Re: A Little more Realism (88s and Storch)
Post by: lyric1 on May 06, 2012, 01:28:24 PM
Sigh, when a 'platinum' member posts, almost always it shows they spend more time on the forums than actually in the game.  What is your in-game ID so I may have a frame of reference?

(http://i1002.photobucket.com/albums/af142/barneybolac/PAND.jpg)
(http://i1002.photobucket.com/albums/af142/barneybolac/PAND1.jpg)

So now that we have established I am who I say I am.

I have provided 88mm facts.

I have provided a link from paratrooper's that were shot at by 88mm's.

So find me facts that contradict my supporting evidence.
Title: Re: A Little more Realism (88s and Storch)
Post by: Pand on May 06, 2012, 02:46:50 PM
So now that we have established I am who I say I am.
It all makes sense now---- don't take your precious 88mm away!!!!

Someone help me with the math:  If total Sortie time is 2 days, 3 hours... that's  51 hours of game time.
(http://s13.postimage.org/hyioa3t3r/lyric2.jpg)


And total time in a fighter/attacker is 17 hours, and 19 hours in a a vehicle, totaling 36 hours.
(http://s13.postimage.org/94rrt0653/lyric3.jpg)


Which means you spent 15 hours (30% of game time) as a gunner, and 34 hours (66% of game time) on the ground.   
Hey it's your $15--- to each his own I guess, but at least it enlightens me as to how you became a 'platinum member'  :rock

Unfortunately the times I killed you in a fighter were far from memorable, just another LA7 and another Spit16 down.
(http://s13.postimage.org/imrit1rtj/lyric1.jpg)



To summarize,

1.  I think the wishlist forum should be read only so HTC can get some ideas for potential changes to the game, and not some pissing contest which almost every post becomes.
2.  If a player can kill another player, there should be a kill awarded when they are destroyed (ie. a soft gun, etc).  Keep your 88mm but give me a kill when I kill you, and give you a death when you die.

Post deleted due to rule #2 and rule #4. 

<S>
Title: Re: A Little more Realism (88s and Storch)
Post by: lyric1 on May 06, 2012, 03:06:40 PM
It all makes sense now---- don't take your precious 88mm away!!!!

Someone help me with the math:  If total Sortie time is 2 days, 3 hours... that's  51 hours of game time.
(http://s13.postimage.org/hyioa3t3r/lyric2.jpg)


And total time in a fighter/attacker is 17 hours, and 19 hours in a a vehicle, totaling 36 hours.
(http://s13.postimage.org/94rrt0653/lyric3.jpg)


Which means you spent 15 hours (30% of game time) as a gunner, and 34 hours (66% of game time) on the ground.  
Hey it's your $15--- to each his own I guess, but at least it enlightens me as to how you became a 'platinum member'  :rock

Unfortunately the times I killed you in a fighter were far from memorable, just another LA7 and another Spit16 down.
(http://s13.postimage.org/imrit1rtj/lyric1.jpg)



To summarize,

1.  I think the wishlist forum should be read only so HTC can get some ideas for potential changes to the game, and not some pissing contest which almost every post becomes.
2.  If a player can kill another player, there should be a kill awarded when they are destroyed (ie. a soft gun, etc).  Keep your 88mm but give me a kill when I kill you, and give you a death when you die.

Post deleted due to rule #2 and rule #4.  

<S>



Actually I don't use the 88's very much at all 95% of those kills would be with the 37mm manned ack.

That aside you asked for historical precedents for the Storch & 88's.

I provided a couple of points that prove that there is some realism with the 88's & AHII.

I am sorry you now don't like the fact that there is facts to contradict what you feel should be right & in fact what is right.

The rest of your posting on my stats has nothing to do with the facts I have posted to your question.

So again I ask provide some documentation to counter what I have posted in regards to the 88mm's.

You want a change but have no facts to warrant a change for the 88's.

Did you even read the 88mm link I posted to see what that gun actually could do compared to what we have in AHII?

I think not.

So instead of looking at my stats go & read facts about the very thing you want changed & learn something.
Title: Re: A Little more Realism (88s and Storch)
Post by: wil3ur on May 06, 2012, 03:23:47 PM
Dear HiTech,

Please disable Anti Aircraft guns from being able to shoot at Airplanes.  This is not historically accurate.

The 88MM AAA Gun was only used as a paperweight and decoration piece for airfields.  the AAA Designation of the gun was actually to fool the allies into thinking the Tiger was a heavily armored Ostwind...

I will be posting the historical merits of removing bombs from bomber flights in an upcoming post.

Stay tuned!
Title: Re: A Little more Realism (88s and Storch)
Post by: Pand on May 06, 2012, 03:43:25 PM
Actually I don't use the 88's very much at all 95% of those kills would be with the 37mm manned ack.

That aside you asked for historical precedents for the Storch & 88's.

I provided a couple of points that prove that there is some realism with the 88's & AHII.

I am sorry you now don't like the fact that there is facts to contradict what you feel should be right & in fact what is right.

The rest of your posting on my stats has nothing to do with the facts I have posted to your question.

So again I ask provide some documentation to counter what I have posted in regards to the 88mm's.

You want a change but have no basis of facts to warrant a change for the 88's.

Did you even read the 88mm link I posted to see what that gun actually could do compared to what we have in AHII?

I think not.

So instead of looking at my stats go & read facts about the very thing you want changed & learn something.

I thought I was clear in my summary, but apparently not... I'll reference it for you:

To summarize,

1.  I think the wishlist forum should be read only so HTC can get some ideas for potential changes to the game, and not some pissing contest which almost every post becomes.
2.  If a player can kill another player, there should be a kill awarded when they are destroyed (ie. a soft gun, etc).  Keep your 88mm but give me a kill when I kill you, and give you a death when you die.

Bottom line, bailing out of storches to shoot 'defenseless' troops and using 88's primarily on fighters is no different that the dweeb that ups a formation of Lanc's to drop 39 1000lb bombs on a tank.  Either way you look at it, it's just plain shoddy.  If that's what the gaming community wants, then they have their wish and Aces High is perfect as is!
Title: Re: A Little more Realism (88s and Storch)
Post by: Karnak on May 06, 2012, 03:59:33 PM
Does dropping a bomb on the bunker kill bailed pilots waiting for the troops?
Title: Re: A Little more Realism (88s and Storch)
Post by: lyric1 on May 06, 2012, 04:00:56 PM
I thought I was clear in my summary, but apparently not... I'll reference it for you:

Bottom line, bailing out of storches to shoot 'defenseless' troops and using 88's primarily on fighters is no different that the dweeb that ups a formation of Lanc's to drop 39 1000lb bombs on a tank.  Either way you look at it, it's just plain shoddy.  If that's what the gaming community wants, then they have their wish and Aces High is perfect as is!

If you want to get a kill on 88's & soft guns fine. :aok

Issue perk points for the soft gun then when an aircraft is shot down by the gunner.

The only reason you don't get a kill awarded is because you just got perks for taking out the gun.

Make me use perk points to shoot at aircraft from a soft gun I would do that as well.

I never commented on the Storch as I have no facts to say yay or nay about it.

As far as shooting fighters with 88's it did happen so here is a link that briefly explains that.

http://donmooreswartales.com/2010/03/28/robert-grace/

If you want the 88's not to shoot at you then do what these guys did & be historically correct.

http://www.pressdemocrat.com/article/20120119/articles/120119394?p=1&tc=pg

Look we all have our pet peeves in the game & this is clearly one of yours.

You made a request under the assumption that these things didn't happen with the 88's.

Problem for you is they did.


Title: Re: A Little more Realism (88s and Storch)
Post by: Pand on May 06, 2012, 04:50:28 PM
If you want to get a kill on 88's & soft guns fine. :aok

Issue perk points for the soft gun then when an aircraft is shot down by the gunner.
I'm ok with both of these as long as the soft gunner takes a death as well.

The only reason you don't get a kill awarded is because you just got perks for taking out the gun.
I get the same amount of perks regardless if a person is in a soft gun or not when it is destroyed.  It is much more dangerous to attack a gun with a real person in it than an auto gun any day.  I'm looking for simplicity, if it's controlled by a person, then a kill is awarded and a death applied.

Make me use perk points to shoot at aircraft from a soft gun I would do that as well.
I love the idea but don't think anyone will go for that :)

I never commented on the Storch as I have no facts to say yay or nay about it.
I thought you had mentioned the 110's ditching and running with the rear guns was a reference about the storch.  Do you agree or disagree with my comments on the storch? 

As far as shooting fighters with 88's it did happen so here is a link that briefly explains that.

http://donmooreswartales.com/2010/03/28/robert-grace/

If you want the 88's not to shoot at you then do what these guys did & be historically correct.

http://www.pressdemocrat.com/article/20120119/articles/120119394?p=1&tc=pg

Look we all have our pet peeves in the game & this is clearly one of yours.

You made a request under the assumption that these things didn't happen with the 88's.

Problem for you is they did.
Great article, I enjoyed the read; however, a quote from the article: 
  - “German 88 gunners never shot at individual fighter planes. When our fighters were attacking, the Germans would put down a layer of flak at 8,000 feet, 7,000 feet and 5,000 feet. We had to fly through it,” Grace recalled.

It's annoying as hell to have Friendly 88's firing into a small furball 5-10K away from their field.  88s would not have done this because of the potential of hitting friendly aircraft.  If we're going to be ridiculous about the equipment, then even it out with a potential death and killshooter like all the other rides.
Title: Re: A Little more Realism (88s and Storch)
Post by: Pand on May 06, 2012, 04:55:41 PM
Does dropping a bomb on the bunker kill bailed pilots waiting for the troops?

I'd love to get the official answer on this as well Karnak.  

In my experience the *blast* damage from bombs, rockets, and (gasp!) shore battery shells, don't seem to hurt the troops; however, I think you can actually kill a troop if you hit him directly with the projectile itself.  Bullets seem to be the only effective means of killing them because there is such a large spread to score a hit.
Title: Re: A Little more Realism (88s and Storch)
Post by: Karnak on May 06, 2012, 05:03:27 PM
Pand, I'd be up for testing it if you like.

I could bail out of a Storch and sit in a known maproom while you bombed it.

I'm at work now, but I'll be home by 20:00 CDT.
Title: Re: A Little more Realism (88s and Storch)
Post by: lyric1 on May 06, 2012, 06:14:45 PM
I'm ok with both of these as long as the soft gunner takes a death as well.I am OK with that.
I get the same amount of perks regardless if a person is in a soft gun or not when it is destroyed.  It is much more dangerous to attack a gun with a real person in it than an auto gun any day.  I'm looking for simplicity, if it's controlled by a person, then a kill is awarded and a death applied.
I love the idea but don't think anyone will go for that :)
I thought you had mentioned the 110's ditching and running with the rear guns was a reference about the storch. No not me.  Do you agree or disagree with my comments on the storch? Granted gamey as hell with regards to the bailing pilots from a Storch. As HTC said hangar added now so kill the hangar. Now if I was to find a reference to actual Storch gunners shooting at ground troops as they flew over head?
Great article, I enjoyed the read; however, a quote from the article:  
  - “German 88 gunners never shot at individual fighter planes. When our fighters were attacking, the Germans would put down a layer of flak at 8,000 feet, 7,000 feet and 5,000 feet. We had to fly through it,” Grace recalled. Yes that is correct. If you read the 88mm test it explains the fire control systems for that type of shooting. The system would be far to complicated & not practical for AHII. Hence I believe the system we have from the staff of HTC is a decent attempt for a functional system.

It's annoying as hell to have Friendly 88's firing into a small furball 5-10K away from their field.  88s would not have done this because of the potential of hitting friendly aircraft.  If we're going to be ridiculous about the equipment, then even it out with a potential death and killshooter like all the other rides. Not quite. The reality would have been friendly fighters stayed out of their own flack fields of fire & intercepted prior to target arrival & attacked after enemy had cleared flack fields on return leg home. This would never happen though in AHII.

So I do see your point.


Title: Re: A Little more Realism (88s and Storch)
Post by: ink on May 06, 2012, 06:50:46 PM
have not been killed once by 88's.

but then again I don't just fly in a straight line, running away from fights.
Title: Re: A Little more Realism (88s and Storch)
Post by: Charge on May 07, 2012, 04:04:30 AM
I have two suggestions:

1. Remove the pilot side arm, we do not really need it for anything (except for gaming the game).

2. Anybody who has problem with 88 efficiency should try it themselves and establish a healthy respect for the weapon and people who manage to actually hit anything with it (I recall that I have never been hit by 88 so far).

-C+