Author Topic: A Little more Realism (88s and Storch)  (Read 1659 times)

Offline waystin2

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Re: A Little more Realism (88s and Storch)
« Reply #15 on: April 09, 2012, 04:16:23 PM »
Quote
Not quite correct, when the bailing out of Storch issue was found, we added a fighter hangar so the Storch could be disabled.


There's the solution to number 2. 

The solution to number one is easier.  Strafe down the 88's.  It's the first thing I do when capping an airfield.  Then the 37's, then the auto acks...
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Offline Shuffler

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Re: A Little more Realism (88s and Storch)
« Reply #16 on: April 09, 2012, 04:36:55 PM »
Well this thread is fixed. Another happey customer...... Next!  :D
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Offline Reaper90

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Re: A Little more Realism (88s and Storch)
« Reply #17 on: April 09, 2012, 07:41:43 PM »
Dear HiTech,

Please do not let Spitfires attack my Typhoon. They should be used for what they historically were used for, killing those nasty German planes.

KTHANXBYE.

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Offline Pand

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Re: A Little more Realism (88s and Storch)
« Reply #18 on: April 10, 2012, 12:45:32 PM »
Dear HiTech,

Please do not let Spitfires attack my Typhoon. They should be used for what they historically were used for, killing those nasty German planes.

KTHANXBYE.

 :D

Please see my original post.  Again, obviously within reason. 

The MA is a free for all for all aircraft to be pitted against one another--- it was specifically designed for that.  The argument I have is that recent items added to the game are likely NOT being used for their intended purpose.  Even if you have destroyed a storch hangar, how do you prevent that guy who's willing to sit a gv spawn for 4 days from bailing out of a storch before he sees the attack coming in, just hiding and waiting to kill troops with his .45?   If we're going to have that, why not make it where we can bail out of gvs and execute the same line of defense?

Regards,

Pandemonium
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Offline Shuffler

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Re: A Little more Realism (88s and Storch)
« Reply #19 on: April 10, 2012, 12:48:52 PM »
Please see my original post.  Again, obviously within reason. 

The MA is a free for all for all aircraft to be pitted against one another--- it was specifically designed for that.  The argument I have is that recent items added to the game are likely NOT being used for their intended purpose.  Even if you have destroyed a storch hangar, how do you prevent that guy who's willing to sit a gv spawn for 4 days from bailing out of a storch before he sees the attack coming in, just hiding and waiting to kill troops with his .45?   If we're going to have that, why not make it where we can bail out of gvs and execute the same line of defense?

I agree. Last night I saw someone in a 38 tilling a garden.
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Offline tunnelrat

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Re: A Little more Realism (88s and Storch)
« Reply #20 on: April 11, 2012, 08:32:07 AM »
There's the solution to number 2. 

The solution to number one is easier.  Strafe down the 88's.  It's the first thing I do when capping an airfield.  Then the 37's, then the auto acks...

Awesome suggestion!!

I mean, assuming that you are attacking undefended fields (which we generally do not do)...

The only other flaw in your plan is the whole part where the auto acks will eviscerate you, regardless of speed and maneuvering, sometimes in the first pass.

But yeah, great idea!!
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Offline tunnelrat

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Re: A Little more Realism (88s and Storch)
« Reply #21 on: April 11, 2012, 08:47:17 AM »
Not quite correct, when the bailing out of Storch issue was found, we added a fighter hangar so the Storch could be disabled.

HiTech

When the issue was found?

Does this mean that spawning an aircraft with the specific intent of bailing out of it (thereby destroying it) to go stealth-infantry mode with an ammunition capacity capable of (best case) stopping 4 full loads of troops is an expected and legitimate tactic?

If that is the case, I won't even mention it again.

Because it sounds like you are saying the best way to get rid of cockroaches is to task someone with temporarily sealing up the hole in the baseboard instead of removing the rotting food from the floor.
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Offline tunnelrat

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Re: A Little more Realism (88s and Storch)
« Reply #22 on: April 11, 2012, 08:55:17 AM »
Please see my original post.  Again, obviously within reason. 

The MA is a free for all for all aircraft to be pitted against one another--- it was specifically designed for that.  The argument I have is that recent items added to the game are likely NOT being used for their intended purpose.  Even if you have destroyed a storch hangar, how do you prevent that guy who's willing to sit a gv spawn for 4 days from bailing out of a storch before he sees the attack coming in, just hiding and waiting to kill troops with his .45?   If we're going to have that, why not make it where we can bail out of gvs and execute the same line of defense?

Wow, Pand... you called it on Vox... absolutely no point in posting on here with the troll patrol about.  I can't imagine these people are truly this obtuse, at least I hope not.

It is, however, mind boggling to me that so much work goes into maintaining historical accuracy... even down to aircraft skins... and it's all a facade when it comes to employment of specific hardware.

The level of brain damage required to equate the blatantly unrealistic use of 88s and ground bailing pilots armed with the equivalent of Thompsons to a Spitfire vs a Typhoon.... 

Simply stunning....

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Offline FLS

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Re: A Little more Realism (88s and Storch)
« Reply #23 on: April 11, 2012, 11:34:41 AM »
.
« Last Edit: April 11, 2012, 12:54:32 PM by FLS »

Offline Rob52240

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Re: A Little more Realism (88s and Storch)
« Reply #24 on: April 11, 2012, 12:15:18 PM »
Troops should be running armed with M1 Carbines and Tommy guns.  They should also act like auto ack and shoot at anything within realistic range while they run.  I agree that killshooter should be on when it comes to the 88.  Did the Germans ever use flak against bombers when the bombers were being attacked by the Luftwaffe in the air?
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Offline Raphael

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Re: A Little more Realism (88s and Storch)
« Reply #25 on: April 11, 2012, 12:22:05 PM »
When the issue was found?

Does this mean that spawning an aircraft with the specific intent of bailing out of it (thereby destroying it) to go stealth-infantry mode with an ammunition capacity capable of (best case) stopping 4 full loads of troops is an expected and legitimate tactic?
Destroy the hangar, that's what he means.
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Offline Zodiac

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Re: A Little more Realism (88s and Storch)
« Reply #26 on: April 11, 2012, 12:54:14 PM »
Does this mean that spawning an aircraft with the specific intent of bailing out of it (thereby destroying it) to go stealth-infantry mode with an ammunition capacity capable of (best case) stopping 4 full loads of troops is an expected and legitimate tactic?

 :huh Where do I sign up for the .45 that holds 40 rounds of ammo?  :rock


Destroy the hangar, that's what he means.

Yep, that's why the fighter hangar was added to the Vehicle Bases,but remember this isn't a new tactic by any means, ever wonder why people strafe the maproom, which was a practice long before the Storch was added?
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Offline Pand

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Re: A Little more Realism (88s and Storch)
« Reply #27 on: April 13, 2012, 11:46:41 AM »
I was confused!   I thought I posted in the 'wishlist' forum; however, I must have posted in the 'game is operating as designed and is perfect as is' forum. 

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline tunnelrat

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Re: A Little more Realism (88s and Storch)
« Reply #28 on: April 13, 2012, 03:49:36 PM »
:huh Where do I sign up for the .45 that holds 40 rounds of ammo?  :rock

My bad, sir.  It would REQUIRE 4 players, you can only stop 3.  But you may want to sign up for the .45 that holds 22 rounds of ammo.  :rock

Yep, that's why the fighter hangar was added to the Vehicle Bases,but remember this isn't a new tactic by any means, ever wonder why people strafe the maproom, which was a practice long before the Storch was added?

Yeah, and the point here... the entire point here... is that it's inane.  That's the wish.  For the wishlist. To end the inanity.  Specifically related to the Storch, since it can be ground bailed a hundred feet from the map room.

Thanks for trying.

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Offline Plawranc

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Re: A Little more Realism (88s and Storch)
« Reply #29 on: May 06, 2012, 06:19:39 AM »
This is a videogame.

War is War.

Strategies applicable in war are not always applicable in a videogame. And strategies applicable in videogames (such as this one) are almost NEVER applicable in war.

Ever seen a guy hit by a 50cal round keep fighting?..... in CoD they do it on a regular basis. In real life, the respawn time is actually listing how long it takes for the flies to lay their eggs in the bloody gooed mass of what is LEFT of the guy who got hit.

*IN*

Aces High 2, we simulate WW2 EQUIPMENT not WW2 itself. Most of their "historical uses" were improvised, 88's were AA guns, and yet they were the primary AT gun. German 110 pilots in the invasion of Norway, actually ditched their 110's in crash landings, took the guns out of the rear mountings, and stormed an airfield to make way for a paradrop.

Just because "it wasn't how it was done" does not necessarily mean it couldn't be done. A squad of armed pilots from a downed bomber, if they had scavanged a gun and some ammo from the wreck, COULD feasibly hold off a unit of trained infantryman. Though that isn't factored into AH, no one came running with a whistle saying "YOU CANT DO THAT"

In AH2, the aircraft (besides the Brewster, and Dale PLEASE FIX THAT THING), the flight models are generally considered accurate. We use this "simulator" not to see what "they did" we use it to see "what they COULD THEORETICALLY DO"... and have a lot of fun while doing so.

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