Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Lusche on April 11, 2012, 08:59:22 AM
-
Not just a gaggle of noe bombers... but a formation fighting it's way to the factories at high altitude:
(http://img831.imageshack.us/img831/8008/dhbg.jpg)
The Dickweed Heavy Bomber Group on the way to the target.
I read on country channel that going up that high to face them is a "waste of man power". Well, this game is nothing but a waste of lifetime in the first place! :P
:salute to my k/h wrecking opponents!
-
Not just a gaggle of noe bombers... but a formation fighting it's way to the factories at high altitude:
(http://img831.imageshack.us/img831/8008/dhbg.jpg)
The Dickweed Heavy Bomber Group on the way to the target.
I read on country channel that going up that high to face them is a "wate of man power". Well, this game is nothing but a waste of lifetime in the first place! :P
:salute to my k/h wrecking opponents!
I've heard over and over that bombing strats is a "waste of man power" too... but regardless of its actual effect, it's a ton of fun in my book... and without "manpower wasters" coming up to stop us, it'd be much less enjoyable =)
-
If people knew what bombing the repercussions for bombing the strats was, they may think differently. ;)
Last tour, I did my best bombing run against a strategic industrial complex. In a flight of B29's loaded with the 40/500 lb bombs. I damaged the city down to %51 and the ammo factory to %58. I think I made a total of 8 passes at 23,000 ft. Only 1 enemy fighter came up to play and it didnt last very long. ;)
Most people do not know that the city is the turn key. Damage that and the damage to the factories actually take hold for an extended period of time. In turn, that extends the standard repair time at the bases thanks to the resupply convoys being less effective. :aok
-
What resupplies the city in the center of the strats?........or do they just regenerate at a set pace?
-
:o beautifull! boy I wish I see this someday in the ma
-
Our squad and a few other fellow Knights seen a large DAR bar last month and it was the same squad flying to the strats, needless to say none of them made it but it made for a very memorable sortie for all involved :aok just took forever to climb to their altitude and find them but it was alot of fun.
-
5 stars to luche :). It's a game. Having fun is the point. It's why we all started to our accounts to begin with. Who cares were are man power is placed or how it's used. Fly on strat raiders fly on :salute
-
Rare indeed and a beautiful sight. <<S>> dickweed hbg :rock
-
What resupplies the city in the center of the strats?........or do they just regenerate at a set pace?
Nothing. I tested that some time ago in MW, and later in an offline arena with MA settings again. You can resupply the guns in the city, but the actual city squares are set to 6 hours :old:
-
In a flight of B29's loaded with the 40/500 lb bombs. I damaged the city down to %51 and the ammo factory to %58. I think I made a total of 8 passes at 23,000 ft.
= no effect whatsoever on down times ...
it is generally a waste of resources to do a strat run, although worth doing just for fun. its a shame the player hours/effect is so much lower than tactical bombing.
reinstate the zones! :aok
-
needless to say none of them made it but it made for a very memorable sortie for all involved
This time the main body made it, and some even got back and (if I'm not completely mistaken) landed a number of kills.
At the end of my 90 minute sortie, I was following a box of 17's on their descent towards their base when hostile fighters showed up with the clear intention of protecting them on their approach. All this at 20k still. They were successfull, while not being able to shoot me down they prevented me from doing some final attacks. Great fun... and I finally went to bed at 6:30 AM :uhoh
-
= no effect whatsoever on down times ...
it is generally a waste of resources to do a strat run, although worth doing just for fun. its a shame the player hours/effect is so much lower than tactical bombing.
reinstate the zones! :aok
Not generally objecting that, but a huge reason for the "waste of resources" is the way players do attack them...
No matter if single raider or mission, you almost invariably see them dropping their bombs randomly on factories. If you think that it takes only 2 B-29 sorties to totally smash the city...
Even the single raiders doing it for "fun" only could contribute by dropping city squares until there's nothing more to drop...
-
I miss flying the Box formations to Strats with the 484'th and would gladly join any squad that wanted to make a run. I used to like refinerys the best.
Keeping the box within 600 yrds, making life Hell for the Luftwaffe, and seeing a beautiful bomb pattern is pleasure enough. No matter how it impacts the game.
Used to make strat runs alone when I saw a certain player on the other side. While I almost never made it back you never grow making milk runs.
-
Whether in a bomber, a group of bombers, some escort, and an intercepting enemy, this is always a fun scenario.
Waste of manpower? No way. Knocking down strats helps in keeping things down for longer periods of time when porking a base or deacking a town, etc... Yes, the strats self generate or come up faster with Goon field supps.
I enjoy these missions on either side (bombing or intercepting).
Sometimes, getting to altitude whether intercepting or bombing and escorting, is a chess match. Then, when close, setting up for a pass is a game of wits and strategery...
Always fun to see large groups with escorts and also large groups of interceptors.
:cheers:
-
:huh :huh :huh One time at Bandcamp.........I got unlimited Taters...yum! :banana: :banana: :banana:
-
We have a lot of Fun doing this :salute
-
= no effect whatsoever on down times ...
it is generally a waste of resources to do a strat run, although worth doing just for fun. its a shame the player hours/effect is so much lower than tactical bombing.
reinstate the zones! :aok
Have you ever timed it, Holmes? Lets hear you go on record for how long you think OBJ stay down on a field under the typical stop watch (No resupply runs via M3's, etc). Then, lets hear you go on record for how long OBJ stay down if the factory is down to %75.
Has anyone else timed how bombing the factories effects the respective repair/resupply times??? I cant be the only one.
-
Have you ever timed it, Holmes? Lets hear you go on record for how long you think OBJ stay down on a field under the typical stop watch (No resupply runs via M3's, etc). Then, lets hear you go on record for how long OBJ stay down if the factory is down to %75.
Has anyone else timed how bombing the factories effects the respective repair/resupply times??? I cant be the only one.
I am thinking that you have to take down something to 30% to have any effect at all. Taking it to 50% down does nothing besides adding to your personal bomb score...
-
Have you ever timed it, Holmes?
no need to time it or guess, the downtime effect only happens once you get a strat under 50% ...
while it is true that 2 skilled B29 pilots can flatten the city, theres still no effect unless you also get a strat down under 50%. so figure 4 skilled pilots to have any meaningful effect on just one strat factory. darbar from 4 sets of buffs heading to HQ will almost certainly get a response from the rocketeers, which realistically means you need to double the buffs (for bomber losses and abandoned runs, those pesky 163s always seem to time their attacks for your drop :furious).
figure 6-8 formations to have a decent effect on 1 or 2 strats then, 8-12 if they cant all precision bomb from >20k.
-
while it is true that 2 skilled B29 pilots can flatten the city, theres still no effect unless you also get a strat down under 50%. so figure 4 skilled pilots to have any meaningful effect on just one strat factory. darbar from 4 sets of buffs heading to HQ will almost certainly get a response from the rocketeers, which realistically means you need to double the buffs (for bomber losses and abandoned runs, those pesky 163s always seem to time their attacks for your drop :furious).
you need only three, and yes, if you do it this not particular smart way, you may get into trouble ;)
-
I have escorted a few of these. Since I fly nearly 100% American sorties I am not huge on hunting buffs. Sure, if they are supporting a base take and I am in position to hit them I will, but its sort of like canabalization to me. Now, escorting a strike or a raid is a HUGE amount of fun to me. There are timing issues and it is always a struggle to control a bunch of fighter jocks to stay with the stream instead of following a few bandits to the deck.
-
And THAT is why I'm PROUD to be a DICKWEED!
-
For all the abuse you guys take and we throw at you, we <3 you guys!
-
One of my most favorite AH moments occurred when I upped a 262 against a large darbar many months ago.
Turns out I stumbled on a DHBG mission (with escorts). I was able to make two passes (killing two -17's) before I had to retire from the fight with what appeared to be 1 damaged engine. After that engine quit on me, I looked over and noticed that my other was smoking as well.
Landed that bad boy dead-stick and hard on the nose wheel.
I sent DHBG a <S> because it was so much fun and they returned it en-mass. Real cool bunch in my opinion.
-
And THAT is why I'm PROUD to be a DICKWEED!
-
:salute Bomber formation dudes.
On a sour note. Unless, you have selected the proper aircraft to oppose high bomber formations, don't even bother. Basically, the gunner positions and maneuverabilty differences at high alt, just make most aircraft big plump targets much larger than their ground targets.
-
:salute Bomber Formation Dudes
:salute Bomber Dudes
I do love the challenge you fellows present, thank you.
-
always a sight to see :aok
-
:salute :salute :salute I am so glad we have DickWeeds! :salute :salute :salute
-
My goal would be to make sure there was a lot of missing man formations. Looks like fun to me.
-
Salute!
As long as there's pilots to hunt us down we will ALWAYS go high & long!
ANOTHER PROUD DHBG Member.........
-
no need to time it or guess, the downtime effect only happens once you get a strat under 50% ...
while it is true that 2 skilled B29 pilots can flatten the city, theres still no effect unless you also get a strat down under 50%. so figure 4 skilled pilots to have any meaningful effect on just one strat factory. darbar from 4 sets of buffs heading to HQ will almost certainly get a response from the rocketeers, which realistically means you need to double the buffs (for bomber losses and abandoned runs, those pesky 163s always seem to time their attacks for your drop :furious).
figure 6-8 formations to have a decent effect on 1 or 2 strats then, 8-12 if they cant all precision bomb from >20k.
It is this kind of post I *really* wish someone in the know from HTC would comment on and make a general statement such as "the damage done to the factories is directly related to the length of time in which the OBJ on the bases are repaired". I dont expect an exact formula as to how the factories and city effect the resupply of the fields, but some sort of dangling carrot would be nice. ;)
I've put a stop watch to how long a city and factory stays down, and how much longer it takes a field to resupply itself via convoy, and I say there is a correlation, but just how much I do not know. I wasnt able to get the exact ratios to match.
FWIW, a single flight of B29's can take down the city to at least %50 if all of the 40/500 lb bombs are precisely dropped. The secret it to get the center bomb to land between to city blocks, that puts one each 500 lb on either side. So with 3/500 bombs can take out 2 city blocks. If the bomber pilots is REAL good (lucky), he can get 4 city blocks if the bomb drop is dead center of the 4 way intersection (I've got lucky twice). Remember, I was able to get the city down to %51 and the ammo factory down to the mid-%50's with 1 load of 40/500lbs. So if I can get the city down to %51 with 30-ish 500lb bombs, so can a lot of other bomber pilots. Looshy is correct in his 6 hours of repair time for the city, the factories repair themselves faster but how so I'm not sure. Also, I can not pin point the [damage to city/factory = increase in field repair time] formula. But there is a correlation and I don't believe that %50 is the threshold.
-
We had a massive B26 raid over a base at 9k it was brilliant :)
i shot down six got chased by escorts it was a spiffing show hurrah!
-
It is this kind of post I *really* wish someone in the know from HTC would comment on and make a general statement such as "the damage done to the factories is directly related to the length of time in which the OBJ on the bases are repaired". I dont expect an exact formula as to how the factories and city effect the resupply of the fields, but some sort of dangling carrot would be nice. ;)
agreed, the strategy guide helps but still doesnt cover everything. eg. I'm almost certain that the HQ building requires direct hits to take damage, or its damage from splash is massively reduced compared to other objects in the game. sounds pedantic, but its important. new guys ask on country how much to take down HQ and gets a range of replies (it seems not many have seen the strategy guide ...), he and his bud fly for a hour or so in their lancs to the HQ, do a decent drop and ... nothing. they dont bother doing it again ...
-
I try to land all bombs directly on the HQ and it takes 13X1000 pound bombs to do it if they all hit.
I fly in about 3k above HQ on a run where I stabilized the course such that no turns are made for as long as possible before drop to keep the drones in tight.
Better to salvo 14 but salvo 13 leaves you with a bomb to drop on the way home or on a M3 that is trying to resupply the HQ.
-
strat guide says 37x1k to drop HQ and thats consistent with what ive seen.
-
13 X 3 = 39
-
strat guide says ...
Or one can simply check it in the MA arena settings.
-
13 X 3 = 39
indeed, but thats not what you wrote.
I'm dubious that 1 formation of lancs can drop HQ - surely the formation is wider than the HQ? and salvo 13 with 0.05s delay is surely much longer than the HQ, even flying at 200 TAS?
Ive managed to get 2x3x4,000lb direct hits using B29s, but it was very tricky - 2x because lead and one drone juuuust about fits in the width of HQ, and 3x with 1 bomb impacting the near side and 2 on the top. that was from >20k though so TAS would be high. much lower and slower I can imagine getting 4 direct hits, maybe 5 but not 13.
-
I'm dubious that 1 formation of lancs can drop HQ
I have done it, online. I salvoe'd my bombs in two passes to keep the impact area as small as possible.
-
2 passes sounds just about feasible. am I right in thinking it needs direct hits to damage the HQ?
-
I've done it 3 times in the last week and landed all but 1 when hoagi found me trying to get home.
The M3s that spew out of the spawn to resupply HQ are worth saving a single 1000 pounder for and never expect you have a bomb left.
-
Who cares about the opinions of others about how manpower should be spent?
-
ya know... the B29 and the 4k bombs do wonders to HQ's. Just don't go too high. ;)
-
I'd love to see a "Master Commander" in charge of the war for each country. They would be in charge of putting missions together that would eventually "win the war".
How it would work, I'm not too sure on yet ;) Basically they would load a number of missions in each day to be run by one of many "volunteer" leaders. These missions would have certain objectives to capture different zones and such. You get perks/bonus points for joining (not just tagging along) in these missions. Also, you could have volunteer "defensive mission leaders". Someone could load up a defensive mission (need some sort of defense check box in the mission planner) and intercept a mission they spot. Those joining these missions get extra points and perks over what you get for attacking missions.
Nobody would "HAVE" to join these missions, but those that like them would have plenty. Those that just like to fight wouldn't "HAVE" to join the defensive mission nor the attack ones but could just jump in where they saw a fight. As it is now squad run hap hazard missions and in most cases don't really "help" the war effort, and on top of that they always run the same NOE missions time and time again, or the same horde "smash and grab". I just think having a bit organization going could make things more interesting for more players.
-
>>I'd love to see a "Master Commander" in charge of the war for each country. They would be in charge of putting missions together that would eventually "win the war". <<
Unfortunately, we already have a few dozen per side that exhibit the 'leadership traits' of spoiled children on a tantrum. Not within the scope you envision but more than willing to brow-beat "new players" (new or not) but less than willing to actually inspire. :D
-
The DHBG (Dickweed Heavy Bomber Group) has long been known as a High Altitude Heavy Bomber Group.
We fly with or without escorts depending on there availability. Not every fighter squadron can commit to
a High Altitude Mission so we have to fly "high" and hope for a successful outcome. Our goal is to work on
formation flying, staying tight, hitting targets and returning as many bombers home safely as we can. I
have attached some screenshots from our perspective so that you can get a better idea of the fun we
have above 28,000 ft. (Sometimes it goes to 35,000 when we are massed by Me163's over the HQ)
TYPICAL FORMATION CLIMBING TO TARGET
(http://www.theskunkbunker.com/dhbg_template/images/STRAT_RUN/1.jpg)
LOOKING DOWN ON THE FORMATION AS IT APPROACHES THE STRATS
(http://www.theskunkbunker.com/dhbg_template/images/STRAT_RUN/2.jpg)
ROOKS DEFEND AS THE DHBG HIT THEIR STATS(NOTICE OUR ESCORTS AND THEIR ME163'S)
(http://www.theskunkbunker.com/dhbg_template/images/STRAT_RUN/3.jpg)
TYPICAL TEXT BUFFER AS WE HIT OUR TARGETS
(http://www.theskunkbunker.com/dhbg_template/images/STRAT_RUN/4.jpg)
NOTICE THE FUEL DEPOT DAMAGE IN PLATES 3 & 5
(http://www.theskunkbunker.com/dhbg_template/images/STRAT_RUN/5.jpg)
SOMETIMES WE GET SHOT UP PRETTY BAD BUT TO LAND ONE OF THESE IS OUR REWARD
(http://www.theskunkbunker.com/dhbg_template/images/STRAT_RUN/6.jpg)
WE FLY EVERY WEEK IN THE MAIN ARENA... WHAT EVER SIDE YOU ARE ON "JOIN THE FUN!"
THUNDER
-
If people knew what bombing the repercussions for bombing the strats was, they may think differently. ;)
Last tour, I did my best bombing run against a strategic industrial complex. In a flight of B29's loaded with the 40/500 lb bombs. I damaged the city down to %51 and the ammo factory to %58. I think I made a total of 8 passes at 23,000 ft. Only 1 enemy fighter came up to play and it didnt last very long. ;)
Most people do not know that the city is the turn key. Damage that and the damage to the factories actually take hold for an extended period of time. In turn, that extends the standard repair time at the bases thanks to the resupply convoys being less effective. :aok
Except if it's not under 50% it's as though nothing happened to it at all.
-
The DHBG (Dickweed Heavy Bomber Group) has long been known as a High Altitude Heavy Bomber Group.
We fly with or without escorts depending on there availability. Not every fighter squadron can commit to
a High Altitude Mission so we have to fly "high" and hope for a successful outcome. Our goal is to work on
formation flying, staying tight, hitting targets and returning as many bombers home safely as we can. I
have attached some screenshots from our perspective so that you can get a better idea of the fun we
have above 28,000 ft. (Sometimes it goes to 35,000 when we are massed by Me163's over the HQ)
TYPICAL FORMATION CLIMBING TO TARGET
(http://www.theskunkbunker.com/dhbg_template/images/STRAT_RUN/1.jpg)
LOOKING DOWN ON THE FORMATION AS IT APPROACHES THE STRATS
(http://www.theskunkbunker.com/dhbg_template/images/STRAT_RUN/2.jpg)
ROOKS DEFEND AS THE DHBG HIT THEIR STATS(NOTICE OUR ESCORTS AND THEIR ME163'S)
(http://www.theskunkbunker.com/dhbg_template/images/STRAT_RUN/3.jpg)
TYPICAL TEXT BUFFER AS WE HIT OUR TARGETS
(http://www.theskunkbunker.com/dhbg_template/images/STRAT_RUN/4.jpg)
NOTICE THE FUEL DEPOT DAMAGE IN PLATES 3 & 5
(http://www.theskunkbunker.com/dhbg_template/images/STRAT_RUN/5.jpg)
SOMETIMES WE GET SHOT UP PRETTY BAD BUT TO LAND ONE OF THESE IS OUR REWARD
(http://www.theskunkbunker.com/dhbg_template/images/STRAT_RUN/6.jpg)
WE FLY EVERY WEEK IN THE MAIN ARENA... WHAT EVER SIDE YOU ARE ON "JOIN THE FUN!"
THUNDER
Honestly, if it wasn't for that 12hr side switch thing, I'd jump sides to join you on such a mission instantly. Then there is the other thing....
Guy 1: Why is there a Claim Jumper on our side???
Guy 2: They are probably spying.
You know....the usual BS. :bhead
When do you guys usually fly these Strategic Missions? I always seem to miss out on them. :(
-
Sweet.......I've been having fun targeting escorts for the high buffs and leaving the bombers alone.
-
I have done it, online. I salvoe'd my bombs in two passes to keep the impact area as small as possible.
OR you can reduce your airspeed to a minimum so all your bombs fall on the same spot
-
We had a massive B26 raid over a base at 9k it was brilliant :)
i shot down six got chased by escorts it was a spiffing show hurrah!
Home in time for tea and medals.
-
Not just a gaggle of noe bombers... but a formation fighting it's way to the factories at high altitude:
(http://img831.imageshack.us/img831/8008/dhbg.jpg)
The Dickweed Heavy Bomber Group on the way to the target.
I read on country channel that going up that high to face them is a "waste of man power". Well, this game is nothing but a waste of lifetime in the first place! :P
:salute to my k/h wrecking opponents!
Lusche,
How many did you get? Land them?
-
Lusche,
How many did you get? Land them?
Six, but I was very lucky that day getting several kills by damaged bombers being finished off by someone else. :D
More notable was my sortie length, which was getting close to 90 minutes :airplane:
The picture I posted above was taken when I first encountered the formation and circled slowly around it just to enjoy the view. :rock
-
Honestly, if it wasn't for that 12hr side switch thing, I'd jump sides to join you on such a mission instantly. Then there is the other thing....
Guy 1: Why is there a Claim Jumper on our side???
Guy 2: They are probably spying.
You know....the usual BS. :bhead
When do you guys usually fly these Strategic Missions? I always seem to miss out on them. :(
Tuesday nights - we roll at 2200 Eastern
-
Tuesday nights - we roll at 2200 Eastern
Making a note: Tuesday Nights
My favorite part of the game, either bombing or escorting. I'm Rook this month with VMF-222, so am I friendly or enemy ?
Either way, pretty sure you will see me !
-
Six, but I was very lucky that day getting several kills by damaged bombers being finished off by someone else. :D
More notable was my sortie length, which was getting close to 90 minutes :airplane:
The picture I posted above was taken when I first encountered the formation and circled slowly around it just to enjoy the view. :rock
It is a great sight. I've have been fortunate enough to be in a similar situation a few times. If played well, the opportunity to line up and shoot at at several formations on a sigle pass is quite a thrill. Especially with them all shooting at you. I think "Geez am I going to last long enough to even get a shot off." then as you blow through them and start hitting some of them hard you think, "Why didn't I bring an A-8?!" Great stuff. :salute
-
Tuesday nights - we roll at 2200 Eastern
Awesome Sauce! I'll see if I can sneak over to your side for the mission. :x Question though, do you all use a specific map for hitting the Capital? Reason I'm asking is because I currently use wrongway's strat maps that he made a while ago, and want to know if I should be searching for another set of maps. :aok
-
Awesome Sauce! I'll see if I can sneak over to your side for the mission. :x Question though, do you all use a specific map for hitting the Capital? Reason I'm asking is because I currently use wrongway's strat maps that he made a while ago, and want to know if I should be searching for another set of maps. :aok
We have our own setup. We fly in formations and your target varies depending on what stick you are placed in.
Making a note: Tuesday Nights
My favorite part of the game, either bombing or escorting. I'm Rook this month with VMF-222, so am I friendly or enemy ?
Either way, pretty sure you will see me !
Hehe, enemy. We fly strictly Bish. :)
-
I have seen you guys hit bases and to be honest, i look at it at 10 or 15 guys that pose no dange to our base
but to each his own.
semp
-
We have our own setup. We fly in formations and your target varies depending on what stick you are placed in.
I have not done any formal formation flying in bombers, though I generally can keep a spot unless lead decides to make changes w/o telling me. (ie: major Throttle/heading changes) Something tells me that you guys keep everyone informed of throttle/heading changes though. :aok Just tell me x o'clock and distance, and I will do what I can. :salute Another question, when hitting the outlying strats, are your bombers each calibrating or is the lead of those respective groups the only one calibrating, with everyone else dropping on his command?
-
I have not done any formal formation flying in bombers, though I generally can keep a spot unless lead decides to make changes w/o telling me. (ie: major Throttle/heading changes) Something tells me that you guys keep everyone informed of throttle/heading changes though. :aok Just tell me x o'clock and distance, and I will do what I can. :salute Another question, when hitting the outlying strats, are your bombers each calibrating or is the lead of those respective groups the only one calibrating, with everyone else dropping on his command?
Yes. We make sure to keep everyone informed.
We tried the "drop on lead bomber" technique but it wasn't giving the results we wanted, so we went back to individual calibration.
I have seen you guys hit bases and to be honest, i look at it at 10 or 15 guys that pose no dange to our base
but to each his own.
semp
That's what I love about AH. If you like to duel, you're a bad person for not wanting to win the war.
If you want to win ze war, you're bad because you don't focus on kills (makes 0 sense to me).
If you bomb for the fun of formation flying, fighting off incredible amounts of enemy fighters and watching little buildings go *poof* and burn; you're a bad person. :P :P
Not saying you're accusing us of that, just seems to be the general consensus of the AH forum. :lol