Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Rob52240 on April 16, 2012, 10:38:55 PM

Title: Trinity Map Sucks
Post by: Rob52240 on April 16, 2012, 10:38:55 PM
In my opinion it is the least fun, yet it seems to spend more time as the current map than any other by far.  Does a map win reset trinity more often than it times out?  I think it stagnates.
Title: Re: Trinity Map Sucks
Post by: 321BAR on April 16, 2012, 10:39:30 PM
just finding this out? :bolt:
Title: Re: Trinity Map Sucks
Post by: PFactorDave on April 16, 2012, 10:43:56 PM
It's the perfect map for the horde to run wild on...

There's a good percentage of us who will cheer the horde on.  Reset this crap map asap.
Title: Re: Trinity Map Sucks
Post by: Tom5572 on April 17, 2012, 01:28:08 AM
I have more fun on Trinity than any other map.
Title: Re: Trinity Map Sucks
Post by: RedBull1 on April 17, 2012, 02:05:15 AM
I have more fun on Trinity than any other map.
^ Same, 135 spawn = Best GV fight in the game IMO, sure it is camped out 80% of the time but when it's not Ive seen epic 20v20 tank battles raging  :O

 :salute
Title: Re: Trinity Map Sucks
Post by: Chilli on April 17, 2012, 02:08:40 AM
Time for Snailman  :aok

Actually, I was just pondering the same Rob.  It appears that purely due to the design of this map, it is HARDER TO RESET.  The RESULT is, in a random rotation of maps this one would see far more time on the servers, than smaller maps and those more conducive to field captures.

In another thread, someone put forth the idea that maps have a time limit on them.  This is one way that we may be assured of a more evenly distribution of current maps in play.  I for one, would like to see something along those lines rather than waiting for a manual reset from the powers that be.  If such a time restraint were to go in to effect, it would be nice to add 2 additional "improvements" to the win the war game board.

1)  A countdown clock maybe associated with the clock in the tower, that would display the number of minutes of map time remaining (of course the normal map resets in 4 min warnings must also be initiated automatically).

2)  An improved perk award system that dishes out 1/3 of the perks to each country whenever a map times out (this offsets the inconvenience of booting players, and limiting their time frame for completely defeating a map).
Title: Re: Trinity Map Sucks
Post by: Lusche on April 17, 2012, 02:38:35 AM
In another thread, someone put forth the idea that maps have a time limit on them.


But they do already...  :headscratch:
Title: Re: Trinity Map Sucks
Post by: Rob52240 on April 17, 2012, 02:39:46 AM

But they do already...  :headscratch:

A week?
Title: Re: Trinity Map Sucks
Post by: Lusche on April 17, 2012, 02:42:48 AM
Yes.
Title: Re: Trinity Map Sucks
Post by: Chilli on April 17, 2012, 04:10:28 AM
Lusche,

Then it would be a simple request to fill to change the reset time to 48 hours or less.

An unfortunate map rotation during an otherwise highly populated weekend or extended holiday or vacation period and there you go ....... :rolleyes:

In fact, how many weekends has it been that Trinity has not been the map?  (Rhetorical question....  but I have more recollections of it being there than any other map perhaps just a prejudice on my part).

Most smaller maps stay for  a day or less. In comparison could you debate whether or not it occupies more than its fair share of the server's time?

On another note, I would like to say to the designer of the map, this is indeed a very good map.  The problem is with the amount of time that it is in play.  So, even though I might have at some time expressed that the map sucks, what I should have properly stated was the facts, that its dominance on the servers sucks (for the lack of better wording).
Title: Re: Trinity Map Sucks
Post by: Noir on April 17, 2012, 04:21:05 AM
don't be shy it does suck.
Title: Re: Trinity Map Sucks
Post by: Chilli on April 17, 2012, 04:38:05 AM
Okay, Noir  :lol  I still think the map is great.  It would be even greater if I didn't see it as much.  How is that?  :noid

Title: Re: Trinity Map Sucks
Post by: Full Metal Jug on April 17, 2012, 05:10:33 AM
I like the pizza map with the gvs in the center, I also like the one that is seperated by seas w/ two carriers in the water on ea. side (Four total). I like the larger area maps, but I hate the one that's shaped like India at the peninsula.
Title: Re: Trinity Map Sucks
Post by: MAINER on April 17, 2012, 06:47:21 AM
It does suck...
Title: Re: Trinity Map Sucks
Post by: Citabria on April 17, 2012, 07:08:41 AM
Trinity was intollerable to me until I found a particularly popular ground war spot that has become very popular with players. I do not belive it was intended to be what it has become and its popularity is based on distance and topography.

It is a stagnant nonmoving fight that is really a struggle for control of a small 1 mile square area that has no base taking objectives. the only objective is control of the spawn area and the ability to "camp" the enemy as they spawn in and try to overwhelm the camp ambush.

A spawn from a141 that is right on top of a spawn from v87 next to v135 produces a volitale and often lopsided ground war that is entertaining to fight in or above. the topography favors a141 spawn and the country owning the airbase spawn ussually is involved in a spawn camp. this can be broken by an attack on the solo vehicle hangar at that airbase then picking off the campers until they all are dead and forced to make the 3 mile trip from v135 to the spawn battle site.

unfortunately like the rest of trinity even this one spot is no different from the rest of the map in terms of beign a lopsided fight most of the time. the only difference is you dont have to travel great distances to get to the lopsided fight which seems to make it less unattractive in terms of where people want to play on Trinity.

Title: Re: Trinity Map Sucks
Post by: JOACH1M on April 17, 2012, 07:09:35 AM
Trinity  :bolt:
Title: Re: Trinity Map Sucks
Post by: uptown on April 17, 2012, 07:14:10 AM
In my opinion it is the least fun, yet it seems to spend more time as the current map than any other by far.  Does a map win reset trinity more often than it times out?  I think it stagnates.
:lol well if you guys wouldn't roll all the bases up on the good maps we wouldn't be stuck in the sucky ones for so long. How about you and your multi-wing squad get to rolling the Trinity map bases? Oh i forgot..you can't because you have nowhere to hide and you'll be met headon with defenders.

P.S. they have a terrific map in Early War right now. If ya hurry, you can flip that map by noon!  :x  ;)
Title: Re: Trinity Map Sucks
Post by: SmokinLoon on April 17, 2012, 08:29:56 AM
What a bunch of panty waste!!!   :lol

Trinity is one of the best maps we have.  What isn't there to like about it?  Plenty of places to have gv battles (albeit even the cursed V135), and truth be told it has the BEST tank town AH has to offer.  Lots of bases to up from, nothing too crowded. 

If a map needs to be dealt with and removed from the rotation it is Mindanao. 
Title: Re: Trinity Map Sucks
Post by: Butcher on April 17, 2012, 08:33:21 AM
What a bunch of panty waste!!!   :lol

Trinity is one of the best maps we have.  What isn't there to like about it?  Plenty of places to have gv battles (albeit even the cursed V135), and truth be told it has the BEST tank town AH has to offer.  Lots of bases to up from, nothing too crowded. 

If a map needs to be dealt with and removed from the rotation it is Mindanao. 

Agreed. Trinity is one of the few maps I log in and actually see a fight, other maps its simply a horde and nothing else. Plenty of GV's, Fights and carrier action.

Title: Re: Trinity Map Sucks
Post by: Noir on April 17, 2012, 08:52:07 AM
Spawn camping galore, that's about it. Pretty boring if your goal is not to land 50+ in a tank like we see a lot nowadays.
Title: Re: Trinity Map Sucks
Post by: RTHolmes on April 17, 2012, 08:52:17 AM
seems quite a few GVers like trinity because of the opportunities for spawncamping, which requires almost no skill or effort.

that apart its a badly designed terrain which does nothing to promote real combat.
Title: Re: Trinity Map Sucks
Post by: Chilli on April 17, 2012, 09:10:43 AM
What a bunch of panty waste!!!   :lol

Trinity is one of the best maps we have.  What isn't there to like about it?  Plenty of places to have gv battles (albeit even the cursed V135), and truth be told it has the BEST tank town AH has to offer.  Lots of bases to up from, nothing too crowded. 

If a map needs to be dealt with and removed from the rotation it is Mindanao. 

BudGray,

No panties!!  Not wasting much time playing either.  ;)

Here is the rub.  Fellas that I see play the game quite often while I am logged on (Euro time) are @ 25 players or less a side.  I DON'T SEE THESE FIGHTS and BEST TANK BATTLES that you speak of.  I bet, if you look at the map right now, ROOKS will have captured all of the TT bases (as they had early this morning).  With the @ 20 players listed on the roster for any particular country only about a dozen of them are listed as in the air (which as I understand, also includes in Ground Vehicles).  I don't know maybe they are having a ball sitting in Gun Emplacements (which I totally enjoy from time to time).

The only reasonable thing to do at this time with such a huge map is to gang up and attempt to roll bases.  Otherwise the few resources that you have are scattered to the wind and you neither have enough players to defend against a 2 sided attack or have much success doing anything other than murdering paratroopers.  Now, if you do what strategy calls for, we have just mimicked a big brother version of early and mid war (no thank you).

The map is fine every once and a while, but I really, really wish that HTC would make it reset in the maximum of 48 hours.

As far as fights, it has become one big screwball of a Dueling Arena map with perk points.  So, in order to find a fight you must climb to 25k ft and be in the best perked ride to stand any good chance (which does not make getting to a fight such a fast option as has been stated).
Title: Re: Trinity Map Sucks
Post by: matt on April 17, 2012, 09:10:43 AM
add more spawn points or 7 day limit in map. my 2 cents
Title: Re: Trinity Map Sucks
Post by: LCADolby on April 17, 2012, 09:14:19 AM
Without the old strat system and zone bases, it just isn't the same. :uhoh
Title: Re: Trinity Map Sucks
Post by: Lusche on April 17, 2012, 09:17:02 AM
or 7 day limit in map. my 2 cents


*zing*

wish granted...
Title: Re: Trinity Map Sucks
Post by: ap1102 on April 17, 2012, 09:22:56 AM
How many maps do we rotate through in the main arena?

EZRHINO
Title: Re: Trinity Map Sucks
Post by: Lusche on April 17, 2012, 09:25:27 AM
How many maps do we rotate through in the main arena?

EZRHINO

13 by my count:

baltic
beta2
compello
grinder
mesaview
mindanao
montis
ndisles
ozkansa
sfma
smpizza
tagma
trinity
Title: Re: Trinity Map Sucks
Post by: Chilli on April 17, 2012, 09:37:52 AM
Rhino presently it appears to be only 1  :D 

But seriously, no one will debate me that the problem as others have backed me up on, is that it is a stagnant base capture map.  Yes, on good days enough guys could horde together enough to push one side ahead.

I will guesstimate average map longevity is less than 48 hrs.  This map will likely be available for the entire 7 days, and therefore the PROBABILITY that you will be playing this map is about 3 times greater than any other particular map (here again not real statistics). 

I am voicing out my opinion that the map would be better appreciated if it were seen less often (via attempt of equalizing the longevity of map = less than 48 hrs).
Title: Re: Trinity Map Sucks
Post by: Lusche on April 17, 2012, 09:43:17 AM
Rhino presently it appears to be only 1  :D  

But seriously, no one will debate me that the problem as others have backed me up on, is that it is a stagnant base capture map.  Yes, on good days enough guys could horde together enough to push one side ahead.

I will guesstimate average map longevity is less than 48 hrs.  This map will likely be available for the entire 7 days, and therefore the PROBABILITY that you will be playing this map is about 3 times greater than any other particular map (here again not real statistics).  

I am voicing out my opinion that the map would be better appreciated if it were seen less often (via attempt of equalizing the longevity of map = less than 48 hrs).


Small maps do generally last 0.5-3 days, but large maps are usualy up much longer than 48 hours - and this is not limited to Trinity. I once tracked that for more than one month, but I haven't the detailed numbers at hand right dow.

Reducing maximum uptime to 48 hours would severly cut the chances to win the war on a large map at all. And taking out the "war" is not a good idea for the game, as winning it respectively preventing the other side from winning it is a great motivator for a lot of players.
Title: Re: Trinity Map Sucks
Post by: Noir on April 17, 2012, 09:52:14 AM

Reducing maximum uptime to 48 hours would severly cut the chances to win the war on a large map at all. And taking out the "war" is not a good idea for the game, as winning it respectively preventing the other side from winning it is a great motivator for a lot of players.

my impression is that a single country is playing the win the war game, the other two just want to furball.
Winning the war gets old, the tactics involved are pretty weak.
Title: Re: Trinity Map Sucks
Post by: RTHolmes on April 17, 2012, 09:55:36 AM
personally I was very happy to see that the Rooks and Bish had taken large numbers of our Knit bases when I logged in yesterday, because this is the only state where you can find decent fights on this map.
Title: Re: Trinity Map Sucks
Post by: Lusche on April 17, 2012, 10:00:28 AM
my impression is that a single country is playing the win the war game, the other two just want to furball.

All countries are playing for the war, and all countires are just furballing... ;)

Winning the war gets old, the tactics involved are pretty weak.

But that's an individual assement. It doesn't matter if you, me or any other individual likes the way it is it or is interestet in it - it's a huge factor in arena combat dynamics and player motivation and retention. Not saying that "the war" couldn't be improved, but take it away and you will lose quite a number of players... even a number of those who aren't actively playing for "the war"...
Title: Re: Trinity Map Sucks
Post by: Noir on April 17, 2012, 10:06:44 AM
it would be interesting to see "who won the war" statistics, my bet is that bish win 90+% of the maps.
Title: Re: Trinity Map Sucks
Post by: Lusche on April 17, 2012, 10:09:42 AM
it would be interesting to see "who won the war" statistics, my bet is that bish win 90+% of the maps.

Oh, I do have a similar impression... not 90%, but very probably more wins than rooks or knights.
But that would not mean only Bish are palying the "war" - it just means they are ...'better' at it ;)
Title: Re: Trinity Map Sucks
Post by: Slate on April 17, 2012, 10:34:05 AM
Oh, I do have a similar impression... not 90%, but very probably more wins than rooks or knights.
But that would not mean only Bish are palying the "war" - it just means they are ...'better' at Hording ;)

   Fixed that for ya.  :aok
Title: Re: Trinity Map Sucks
Post by: Noir on April 17, 2012, 10:37:28 AM
they certainly don't get bored fighting inanimate objects.
Title: Re: Trinity Map Sucks
Post by: TDeacon on April 17, 2012, 10:48:24 AM
What a bunch of panty waste!!!   :lol

Trinity is one of the best maps we have.  What isn't there to like about it?  Plenty of places to have gv battles (albeit even the cursed V135), and truth be told it has the BEST tank town AH has to offer.  Lots of bases to up from, nothing too crowded. 

If a map needs to be dealt with and removed from the rotation it is Mindanao. 

Agree!  Some excellent GV battles, and the air battle situation is no worse than others.  Definately get rid of Mindanao. 

MH
Title: Re: Trinity Map Sucks
Post by: Noir on April 17, 2012, 10:49:34 AM
Mindanao is great, best jet runs ever  :angel:
Title: Re: Trinity Map Sucks
Post by: Reaper90 on April 17, 2012, 10:50:41 AM
:lol well if you guys wouldn't roll all the bases up on the good maps we wouldn't be stuck in the sucky ones for so long. How about you and your multi-wing squad get to rolling the Trinity map bases? Oh i forgot..you can't because you have nowhere to hide and you'll be met headon with defenders.

P.S. they have a terrific map in Early War right now. If ya hurry, you can flip that map by noon!  :x  ;)

Requoted, just 'cause.

I love to see Grinder when I log in, such a good looking map. Just sucks cause I know it's only a matter of hours before the hoarders have rolled it and it's gone again.


It's like "hey, this is an awesome map! Lets roll it so we can move on to the next less-awesome map, then complain about it."

 :rolleyes:
Title: Re: Trinity Map Sucks
Post by: TDeacon on April 17, 2012, 11:00:20 AM
Mindanao is great, best jet runs ever  :angel:

Don't know about that, but it needs a lot more GV spawn points.  I think it was designed before we had GVs.  Perhaps someone could modify it. 

MH
Title: Re: Trinity Map Sucks
Post by: TDeacon on April 17, 2012, 11:07:19 AM
seems quite a few GVers like trinity because of the opportunities for spawncamping, which requires almost no skill or effort.

that apart its a badly designed terrain which does nothing to promote real combat.

And what basis do you have for this ridiculous assertion??  To give just one example, V144 - V9 battle yesterday was extremely nice.  You have 2 vehicle bases, with 2 overlapping spawn points (VB1 - VB2spawn - VB1spawn - VB2).  Very hilly, and lots of opportunity for various maneuver tactics.  You can spawn camp, of course, but there are counters to that, including the above-mentioned overlap.  On top of that, I didn't see any Storches!!

BTW, although I don't do it much, even spawn camping can take skill (positioning, chosing when/how to relocate or withdraw, etc.).  You are probably thinking of horde spawn camping.  It is the one-against-many situation which usually produces frustration.  Of course 10 guys camping a spawn with only 2 uppers will be unbalanced.  When you have balance, the uppers gradually kill off the spawn campers, and equilibrium is restored.  

MH
Title: Re: Trinity Map Sucks
Post by: Chilli on April 17, 2012, 11:10:34 AM

Small maps do generally last 0.5-3 days, but large maps are usualy up much longer than 48 hours - and this is not limited to Trinity. I once tracked that for more than one month, but I haven't the detailed numbers at hand right dow.

Reducing maximum uptime to 48 hours would severly cut the chances to win the war on a large map at all. And taking out the "war" is not a good idea for the game, as winning it respectively preventing the other side from winning it is a great motivator for a lot of players.

FIXED: This is why I included the highlighted portion of my original post.  If #2 were implemented, countries would actually be rewarded for defending as well.  #1 was just to cut down on whines that HTC has smoked crack and murdered the Pope, for instituting any reasonable change to win the war game play.

Time for Snailman  :aok

Actually, I was just pondering the same Rob.  It appears that purely due to the design of this map, it is HARDER TO RESET.  The RESULT is, in a random rotation of maps this one would see far more time on the servers, than smaller maps and those more conducive to field captures.

In another thread, someone put forth the idea that maps have a time limit on them.  This is one way that we may be assured of a more evenly distribution of current maps in play.  I for one, would like to see something along those lines rather than waiting for a manual reset from the powers that be.  If such a time restraint were to go in to effect, it would be nice to add 2 additional "improvements" to the win the war game board.

1)  A countdown clock maybe associated with the clock in the tower, that would display the number of minutes of map time remaining (of course the normal map resets in 4 min warnings must also be initiated automatically).

2)  An improved perk award system that dishes out 1/3 of the perks to each country whenever a map times out (this offsets the inconvenience of booting players, and limiting their time frame for completely defeating a map).
Title: Re: Trinity Map Sucks
Post by: Lusche on April 17, 2012, 11:15:17 AM
FIXED: This is why I included the highlighted portion of my original post.  If #2 were implemented, countries would actually be rewarded for defending as well.


It's still much less motivating than the prospect of winning, for purely psychological reasons. And because of this, also not entirely satisfying from a gameplay point of view ;)
Nothing wrong with rewardign a good actual defence per se, but 48h for large maps would still mean they could hardly be won at all... which would end in people trying it less in the first place.
Title: Re: Trinity Map Sucks
Post by: RTHolmes on April 17, 2012, 11:21:19 AM
And what basis do you have for this ridiculous assertion??

which one?

that spawncamping requires almost no skill or effort? that seems pretty obvious to me.

that quite a few GVers like trinity? I havent checked the stats of the players who posted that they like trinity, but I'd bet they mostly have more time in GVs than average. I have spotted 2 players who regularly land 20+ GV kills though. I havent followed them around but I'd bet my car they dont manage that by using shoot'n'scoot tactics deep in enemy territory ...
Title: Re: Trinity Map Sucks
Post by: TDeacon on April 17, 2012, 11:45:48 AM
that apart its a badly designed terrain which does nothing to promote real combat.

The last ridiculous assertion, of the 3 that you made.  I gave an example in the first paragraph of my post illustrating a contrasting view.  

MH
Title: Re: Trinity Map Sucks
Post by: TDeacon on April 17, 2012, 11:58:45 AM
which one?

that spawncamping requires almost no skill or effort? that seems pretty obvious to me.

You assume that spawn camping, as such is bad.  Again, I don't spawn camp much.  However, it is not spawn camping as such which is frustrating to the uppers, but instead it is the many-against-few aspect which often occurs.  I personally don't mind being spawn camped if I eventually have a chance to prevail.  This chance to prevail exists because you don’t always spawn in the same place.  

From a philosophical perspective, spawn camping just another flavor of the ambush tactic which is prevalent in the game (both air and ground).  For example, if you bounce another fighter, or creep up on him/her from below, no reasonable person complains.  It’s just part of the game.  So as I see it, it’s the many-against-few aspect (hordes) which is objectionable.  And of course, this many-against-few phenomenon occurs when a horde attacks a base with planes, so it's not unique to spawn locations.  


Quote from: RTHolmes link=topic=332235.msg4360003#msg4360003
that [i
quite a few GVers like trinity[/i]? I havent checked the stats of the players who posted that they like trinity, but I'd bet they mostly have more time in GVs than average. I have spotted 2 players who regularly land 20+ GV kills though. I havent followed them around but I'd bet my car they dont manage that by using shoot'n'scoot tactics deep in enemy territory ...

If GVers like Trinity, that’s good, right?  GV-ing is part of the game, and the revenue it generates for HTC keeps them going, just as much as that from people who never GV.  

MH
Title: Re: Trinity Map Sucks
Post by: RTHolmes on April 17, 2012, 12:02:41 PM
If you cant see how terrain design can effect gameplay, and specifically how the design of trinity with its 17-20k mountains or vast stretches of ocean separating the countries effects gameplay, I am not going to bother explaining it to you.
Title: Re: Trinity Map Sucks
Post by: TDeacon on April 17, 2012, 12:05:45 PM
If you cant see how terrain design can effect gameplay, and specifically how the design of trinity with its 17-20k mountains or vast stretches of ocean separating the countries effects gameplay, I am not going to bother explaining it to you.

I think you're confusing Trinity with another map ("...vast stretches of ocean separating the countries...") (?????).  

MH
Title: Re: Trinity Map Sucks
Post by: Lusche on April 17, 2012, 12:09:15 PM
I think you're confusing Trinity with another map ("...vast stretches of ocean separating the countries...") (?????).  


But that is Trinity. Small initial fronts with giant mountains separating the countries, and the rest of the territories are indeed separated by oceans.
Title: Re: Trinity Map Sucks
Post by: Rob52240 on April 17, 2012, 12:33:13 PM
seems quite a few GVers like trinity because of the opportunities for spawncamping, which requires almost no skill or effort.

that apart its a badly designed terrain which does nothing to promote real combat.

You certainly never find Tanks in tanktown on trinity.

If I didn't prefer hauling bombs with me on sorties I'd probably like the stupid map.
Title: Re: Trinity Map Sucks
Post by: titanic3 on April 17, 2012, 12:38:00 PM
Remove the mountains, add airbases to tank town, move the initial bases closer together.
Title: Re: Trinity Map Sucks
Post by: TDeacon on April 17, 2012, 12:39:32 PM

But that is Trinity. Small initial fronts with giant mountains separating the countries, and the rest of the territories are indeed separated by oceans.

(repost, because the server seems to have misplaced the first reply)

Well perhaps you are correct, and he is thinking of Trinity. 

However, his implication that you can’t get good fights due to overly high mountains and “vast” oceans is not in accordance with my experience, even when I only flew planes.  For example, there is always at least one supplementary front after the first day.  Look at it now. 

MH
Title: Re: Trinity Map Sucks
Post by: TDeacon on April 17, 2012, 12:42:22 PM
Remove the mountains, add airbases to tank town, move the initial bases closer together.

Actually, the high mountains may serve to help GVs, as it may make hauling bombs to bomb them more difficult.  As all right-thinking people know, this is good. 

MH
Title: Re: Trinity Map Sucks
Post by: Noir on April 17, 2012, 01:01:12 PM
Actually, the high mountains may serve to help GVs, as it may make hauling bombs to bomb them more difficult.  As all right-thinking people know, this is good. 

MH

tell us about this right thinking thingy...I like where this thread is going!
Title: Re: Trinity Map Sucks
Post by: Lusche on April 17, 2012, 01:08:24 PM
Actually, the high mountains may serve to help GVs, as it may make hauling bombs to bomb them more difficult. 

In theory yes, but in practice not very much for the most part. It did benefit the GV war a lot back when there was still one in tank town. In most cases where tanks are present to be bombed, no mountains are in the way.
Title: Re: Trinity Map Sucks
Post by: Noir on April 17, 2012, 01:59:53 PM
right now there's 220 people on and not a SINGLE air combat going on.


EDIT: actually there is an half darbar on the other front. :lol
Title: Re: Trinity Map Sucks
Post by: Flossy on April 17, 2012, 02:00:12 PM
I actually like Trinity and to me it is one of the best maps going.  :aok   I like the high mountain ranges and having to pick my way between the mountains in my bombers.  I used to also enjoy the AKDesert map (aka Pizza) but it seems that one has disappeared altogether. :(  Another favourite of mine is Mindanao, again for the mountainous areas.  :)
Title: Re: Trinity Map Sucks
Post by: Vinkman on April 17, 2012, 02:14:27 PM
Air battles on Trinity are really no fun. Too much time spent climbing to very high altitudes or flying a long way to get to a corridore in the mountains.  If a base is captured that shortens the distance to a fight, then a huge horde developes at those two opposing bases.  So it's a horde or flying endlessly hoping to run into a single enemy if you can find one.

When this map is up...I wait for it to be over.

Problem is that when it's up it's up for a week. (the time limit)
Then we win all the other maps in a week or so and it's back to triinity for a week. I think there is as much Trinity time as all other maps combined.

I just think Trinity should be retired for a while.

OR as Grebo suggested...change (someparameter that I'm not familiar with) that will scale the mountains back down to hills.

Would be a good map if the all the terrains alts where scaled back to 25% of current values.  :aok
Title: Re: Trinity Map Sucks
Post by: Rob52240 on April 17, 2012, 02:17:36 PM
Ok I confess.  Trinity offers a handfull of great places to fight...... Well at least 1.

When my country owns A1, and the enemy occupies everything to the south of it I can launch and reload spit xvi for hours bombing attacking GVs and then fighting airplanes in the canyon.  Aside from that I still believe it sucks.
Title: Re: Trinity Map Sucks
Post by: Molsman on April 17, 2012, 02:22:22 PM
just because you can't roll it in one day
Title: Re: Trinity Map Sucks
Post by: titanic3 on April 17, 2012, 02:24:20 PM
Actually, the high mountains may serve to help GVs, as it may make hauling bombs to bomb them more difficult.  As all right-thinking people know, this is good. 

MH

Then the tankers can fight where they were intended to fight, tank town. It works on ndisle and it'll work here. The bomb****s gets killed by the fighters and the GVs have their fun on the ground, if they do get bombed, they can blame their own air force. Of course, keep the mountains at TT so that level bombers won't come in to shut a base down. And with 3 bases that close to each other, 90% of the time, the ords are porked anyway.

Title: Re: Trinity Map Sucks
Post by: shiv on April 17, 2012, 02:26:07 PM
For A2A the mountains are the problem. And then when a fight gets on one side of a mountain because a base got taken then you'll have lot of planes at that one fight, and nowhere else. Seems silly to have a large map and very few fights.

I'd like to switch to a 4-day auto map reset or lower the mountains, whatever's easiest...
Title: Re: Trinity Map Sucks
Post by: Rob52240 on April 17, 2012, 02:28:06 PM
just because you can't roll it in one day

It's next to impossible to roll by anyone.  The map is set up to either stay at default base ownership, or if any territory is gained, it is far far far easier to take it back to default.  So it just stagnates, any progress that is made on it is quickly undone.  2 pilots can defend a whole front on that map.
Title: Re: Trinity Map Sucks
Post by: 68ZooM on April 17, 2012, 02:44:26 PM
It's next to impossible to roll by anyone.  The map is set up to either stay at default base ownership, or if any territory is gained, it is far far far easier to take it back to default.  So it just stagnates, any progress that is made on it is quickly undone.  2 pilots can defend a whole front on that map.

i find this statement rather funny, i logged in last night and knights only had 52% of their bases left, both rooks and bish attacking our fronts, not much happening on the bish/rook front other than holding hands and singing Koombayaa. so i made one sortie and logged off to play BF2
Title: Re: Trinity Map Sucks
Post by: Rob52240 on April 17, 2012, 02:46:56 PM
i find this statement rather funny, i logged in last night and knights only had 52% of their bases left, both rooks and bish attacking our fronts, not much happening on the bish/rook front other than holding hands and singing Koombayaa. so i made one sortie and logged off to play BF2

Because the rooks and bishops were fighting each other very little while fighting the Knights a lot.  I don't think I was the only one hoping that the rooks would reset the map as they seemed to be in the lead.
Title: Re: Trinity Map Sucks
Post by: VonMessa on April 17, 2012, 02:55:48 PM
You could conjure up some NOE horde mishuns in the wee hours of the morning and reset it...    :noid
Title: Re: Trinity Map Sucks
Post by: waystin2 on April 17, 2012, 02:57:54 PM
Air battles on Trinity are really no fun. Too much time spent climbing to very high altitudes or flying a long way to get to a corridore in the mountains.  If a base is captured that shortens the distance to a fight, then a huge horde developes at those two opposing bases.  So it's a horde or flying endlessly hoping to run into a single enemy if you can find one.

When this map is up...I wait for it to be over.

Problem is that when it's up it's up for a week. (the time limit)
Then we win all the other maps in a week or so and it's back to triinity for a week. I think there is as much Trinity time as all other maps combined.

I just think Trinity should be retired for a while.

OR as Grebo suggested...change (someparameter that I'm not familiar with) that will scale the mountains back down to hills.

Would be a good map if the all the terrains alts where scaled back to 25% of current values.  :aok

I like the idea of scaling the mountains back. :aok
Title: Re: Trinity Map Sucks
Post by: Molsman on April 17, 2012, 03:16:13 PM
It's just ashame to see when everyone complains when we get a stalemate map all the complaints start and when we do get a decent fun map it has to be rolled in record timing. I would love to see the perk's you guys all have and will probably never use before you leave the Game. Yes there is always complaints about maps and all for the game but with all the base rolling and hording (yes I take part in it sometimes just for a change) but what is up with not carrying out your missions completely seems like the Trend now is to Bomb and bail in your fighter's and buff's. Granted Trinity is a large map and it give's variety to the Players who still enjoy the aspect's of Dogfighting, Gv'ing running on Cv's it give's those players a chance to enjoy their game.

Also with all the complaint's with the map's from people yes we pay a monthly subscription for the game and everyone think's that HTC should make all the map's and not the player's , but sorry the game is player based and Does HTC make all the skin's for the game? No they have a Skinner Team that does this who is player based. Game Sounds we enjoy that is Also Player based on who makes the upgrade'd sounds we all enjoy not HTC staff. Yes there is specialty maps available for peopel to use in the Custom Arena's and all but if player's are tired of the same old map's we play on then I guess it is time for people to step up and learn other aspect's of the game. Yes making  a map takes some time to learn and all but you could learn and then we would have other players involved and make new maps.

Ok Rant over I will be in the Arena later tonight so all of you can chase my D9 for a Free Kill.

But the Same old complaints about the maps are getting old nothing is going to change unless more players step up and learn different aspects of map making.

Title: Re: Trinity Map Sucks
Post by: The Fugitive on April 17, 2012, 03:24:20 PM
I'm not positive, but I seem to remember that when AKDesert first was out each country owned a piece of the pie and the first battles were fought across the rivers/waterways. Later I think they changed it to load the map at start with each piece split being owned by two countries. This made more fights along a long front right away.

Could they adjust Trinity to split the land masses? This when when the map loads fresh country "A" own the northern section of the west land mass and the western section of the northern land mass with the sea in between. Do this for the other land masses as well. It would kill the CV battles until one country push through to the sea, but then it would give the defending country CV to try and push them back. Also, it creates a long front where many battles can happen right away instead of waiting like we do now until one country finally gets a foot hold on another countries land.
Title: Re: Trinity Map Sucks
Post by: RTHolmes on April 17, 2012, 03:32:39 PM
that is the basic flaw with the design of this map, its the wrong way round.

the initial fronts should be long with lots of opportunities for fights and bases which are relatively easy to take. further back towards a country's HQ the front should shorten and the fights intensify, so those bases are harder to take.
Title: Re: Trinity Map Sucks
Post by: TDeacon on April 17, 2012, 03:59:18 PM
that is the basic flaw with the design of this map, its the wrong way round.

the initial fronts should be long with lots of opportunities for fights and bases which are relatively easy to take. further back towards a country's HQ the front should shorten and the fights intensify, so those bases are harder to take.

Plenty of opportunity for fights, and always has been on this map.  If you want high alt, go to the mountains; if you want low, go around the ends.  And that's just at the start, before the lines shift. 

How it affects the "win-the-war" strat game, I can't say, as I don't really care.  It is nice that the map stays around for awhile though, instead of coming and going in one or two days.  

MH
Title: Re: Trinity Map Sucks
Post by: Noir on April 17, 2012, 04:52:40 PM
It's next to impossible to roll by anyone.  The map is set up to either stay at default base ownership, or if any territory is gained, it is far far far easier to take it back to default.  So it just stagnates, any progress that is made on it is quickly undone.  2 pilots can defend a whole front on that map.

nailed it, the vehicule spawns are set up in a way that make recapturing lost ground easy, and getting new ground very hard.
Title: Re: Trinity Map Sucks
Post by: Citabria on April 17, 2012, 05:46:43 PM
what is really needed is specific win requirements based on each map.

20% is far to little for some maps designed to have fluid moving fronts. it is far to much for others that have been designed as stagnant fixed fronts.

it would be well worth the code time investment to even out each maps up time by a simple adjustment on its win % modifier.

a range from say 10% to 33% range would be most helpful.

on a 255 base map you need to cap 17 bases on two fronts. this is impossible on a few large maps and very easy on some others based on the design of the map.
Title: Re: Trinity Map Sucks
Post by: BushLT1 on April 17, 2012, 06:13:09 PM
135 not a gv a fight ...its a camp period... 75% didn't get chance to camp 135 they would never gv.
Title: Re: Trinity Map Sucks
Post by: Rob52240 on April 17, 2012, 10:52:50 PM
I'm boycotting Aces high until Trinity is out of the main arena.
Title: Re: Trinity Map Sucks
Post by: Chilli on April 18, 2012, 04:06:27 AM
Rob, boycott is not the proper word.  :confused:  I believe, and could be wrong, that you meant abstaining from playing that particular map.

Here, I go back to my original thought, if it did not occupy so much of the server's time it would be more welcome.  Take an economical view of this point.  A 2 week free trial membership should offer the potential new subscriber a good cross section of available game play.  Imagine the impression of someone who is new and half of the time during his trial he is faced with the same map (probability of that occuring is high, as we have discussed in this thread).  A new player may not have had the time to discover the nuances that have been discribed as the maps benefits, particular Ground war bases, High altitude furballs, Tank Town if it hasn't been captured by one country  :rolleyes: ).   

Now future AH subscribers aside, raise your hand if you signed up for a subscription because of the challenge of a 7 day long war between 3 countries.   :uhoh  Okay, how many of those enjoy large maps with fewer fights, over smaller maps with multiple fights?   :noid  Now, how many of those have actually captured a single base?  :huh  Finally, how many of those actually enjoy paying their taxes?  ;)

Simple economics  :aok

Title: Re: Trinity Map Sucks
Post by: Rob52240 on April 18, 2012, 04:20:31 AM
I'm still not doing another sortie until that map is gone.  I'm that fed up with it.

If it resets back to trinity I see myself cancelling my subscription.

If it resets to that stupid asymmetrical map I'll make my squad available to whatever country is close to resetting the map.  We will happily hit the mutual enemy wherever and however we are asked to.  Need a base closed?  PM me.
Title: Re: Trinity Map Sucks
Post by: Volron on April 18, 2012, 04:33:46 AM
Without the old strat system and zone bases, it just isn't the same. :uhoh

This. :aok
Title: Re: Trinity Map Sucks
Post by: guncrasher on April 18, 2012, 05:22:33 AM
In my opinion it is the least fun, yet it seems to spend more time as the current map than any other by far.  Does a map win reset trinity more often than it times out?  I think it stagnates.

well if you guys would stop hording like crazy the other maps would probably last a little longer.


semp
Title: Re: Trinity Map Sucks
Post by: DREDIOCK on April 18, 2012, 05:55:10 AM


On another note, I would like to say to the designer of the map, this is indeed a very good map.  The problem is with the amount of time that it is in play.  So, even though I might have at some time expressed that the map sucks, what I should have properly stated was the facts, that its dominance on the servers sucks (for the lack of better wording).

This.

Its up too often and for too long. I call it the half month map. because it seems to be up for nearly a week at a time and at twice a month...

The other part of the equation is there are other maps I enjoy far more that go by entirely too fast. Such as that one beautifully rendered map with the tropical waters which name escapes me now.
Title: Re: Trinity Map Sucks
Post by: DREDIOCK on April 18, 2012, 05:57:35 AM
that is the basic flaw with the design of this map, its the wrong way round.

the initial fronts should be long with lots of opportunities for fights and bases which are relatively easy to take. further back towards a country's HQ the front should shorten and the fights intensify, so those bases are harder to take.

Before they got rid of the old zone and strat system I had an idea for a map that played out along similar lines
Title: Re: Trinity Map Sucks
Post by: DREDIOCK on April 18, 2012, 06:01:26 AM
Without the old strat system and zone bases, it just isn't the same. :uhoh


Agreed completely.
Title: Re: Trinity Map Sucks
Post by: Noir on April 18, 2012, 06:18:07 AM

The other part of the equation is there are other maps I enjoy far more that go by entirely too fast. Such as that one beautifully rendered map with the tropical waters which name escapes me now.

grinder, awesome map. Too easy to reset, only lasts a couple hours usually  :noid I wish it was several times in the rotation.
Title: Re: Trinity Map Sucks
Post by: Citabria on April 18, 2012, 08:30:28 AM
Grinder needs a 30% capture each side to reset imo.

Trinity needs a 10% each side to reset too.

Title: Re: Trinity Map Sucks
Post by: Slate on April 18, 2012, 08:40:27 AM
  Lets just bring back 2 LW arenas. Then you'll have a choice for your suckage.  :devil
Title: Re: Trinity Map Sucks
Post by: Lusche on April 18, 2012, 08:42:17 AM
  Lets just bring back 2 LW arenas.

(http://serve.mysmiley.net/fighting/fighting0056.gif)
Title: Re: Trinity Map Sucks
Post by: Slate on April 18, 2012, 08:44:18 AM
(http://serve.mysmiley.net/fighting/fighting0056.gif)

        Oh forgot to mention Arena CAPS!   :devil
Title: Re: Trinity Map Sucks
Post by: Lusche on April 18, 2012, 08:47:06 AM
        Oh forgot to mention Arena CAPS!   :devil

(http://serve.mysmiley.net/fighting/fighting0045.gif)
Title: Re: Trinity Map Sucks
Post by: Shuffler on April 18, 2012, 08:48:05 AM
In my opinion it is the least fun, yet it seems to spend more time as the current map than any other by far.  Does a map win reset trinity more often than it times out?  I think it stagnates.

If you like to fight it is fine. If you like to just change terrains ........
Title: Re: Trinity Map Sucks
Post by: Wiley on April 18, 2012, 10:20:31 AM
I'd be curious to see how Trinity would work if you took an overlay of the map with cutouts for all the fields for each country, and just rotated it about 15 degrees, so each front had several bases on the landmass of their front at the start.  Maybe it could be worked out that getting enough bases to win would be pretty much 'kicking them off your island' on one side, and making a significant push on the other.

The problem I see over the course of a day with Trinity, is one side will make significant advances hording undefended bases.  When that side runs out of momentum and/or a bunch of the horde members log, the other side hordes them back.  Repeat.  That's why it stagnates most of the time, from what I've seen.

Wiley.
Title: Re: Trinity Map Sucks
Post by: Shuffler on April 18, 2012, 12:05:25 PM
I'd be curious to see how Trinity would work if you took an overlay of the map with cutouts for all the fields for each country, and just rotated it about 15 degrees, so each front had several bases on the landmass of their front at the start.  Maybe it could be worked out that getting enough bases to win would be pretty much 'kicking them off your island' on one side, and making a significant push on the other.

The problem I see over the course of a day with Trinity, is one side will make significant advances hording undefended bases.  When that side runs out of momentum and/or a bunch of the horde members log, the other side hordes them back.  Repeat.  That's why it stagnates most of the time, from what I've seen.

Wiley.

Would you call that Hordulation?   :D

 Hordulation = Horde Undulation
Title: Re: Trinity Map Sucks
Post by: Wiley on April 18, 2012, 12:36:24 PM
Hordeonomics?  Hordination?...  Not quite sure... :)

The intent behind Trinity looks to me like it's designed to be tough to get a foothold started on enemy territory.  Once you do, it looks to me like it's designed to require a solid defense to push a front.  It's a neat idea, but the problem is the majority don't go looking for tough things to do, and it's rare to get a side's people who enjoy defense on at the same time as the people who enjoy offense.

*shrug*

Wiley.
Title: Re: Trinity Map Sucks
Post by: Rob52240 on April 18, 2012, 01:01:25 PM
The fact that the initial push is next to impossible without hugely lopsided numbers means that most of the time the map stays as though it just began.

If you win back territory you hit a brick wall as soon as you try to maintain momentum and start hitting native enemy fields.

It's the same situation as the 300 spartans faced when invaded by Persia.  A force of 7000 Greeks were able to defeat between 100,000 and 300,000 persians simply by using terrain as a funnel.

Title: Re: Trinity Map Sucks
Post by: Shuffler on April 18, 2012, 02:19:43 PM
Hordeonomics?  Hordination?...  Not quite sure... :)

The intent behind Trinity looks to me like it's designed to be tough to get a foothold started on enemy territory.  Once you do, it looks to me like it's designed to require a solid defense to push a front.  It's a neat idea, but the problem is the majority don't go looking for tough things to do, and it's rare to get a side's people who enjoy defense on at the same time as the people who enjoy offense.

*shrug*

Wiley.

Most folks play for enjoyment and do things they enjoy. Your idea of something hard to do is someone elses easy peasy.
Title: Re: Trinity Map Sucks
Post by: SmokinLoon on April 18, 2012, 02:36:37 PM
I'm still not doing another sortie until that map is gone.  I'm that fed up with it.

If it resets back to trinity I see myself cancelling my subscription.


 :rofl

Don't forget your ball. 
Title: Re: Trinity Map Sucks
Post by: The Fugitive on April 18, 2012, 03:53:29 PM
The problem with Trinity is it takes skill to take and hold bases, not numbers. Very difficult to NOE over the mountains. Once the NOEs along the shore are done the attack falters because they haven't the skill to push forward. The bases are soon captured back resetting the front and allowing more NOEs, and then the cycle continues back and forth.

Should a horde make it over the mountain with enough players still in the mission to take a base they don't have the skill to hold it while also trying to push forward to create a bigger beachhead/front.

Missions are spotted easily and so stopped easily. We need more skilled player than we need maps  :devil
Title: Re: Trinity Map Sucks
Post by: Babalonian on April 18, 2012, 06:38:59 PM
Random idea to fix Trinity #1: Enable stukas at the storch hangars.  :devil
Title: Re: Trinity Map Sucks
Post by: 999000 on April 18, 2012, 07:18:23 PM
I've never met a bad map..I have met a bad Shawk!
999000 <S>
Title: Re: Trinity Map Sucks
Post by: DREDIOCK on April 18, 2012, 07:48:26 PM
  Lets just bring back 2 LW arenas. Then you'll have a choice for your suckage.  :devil

(http://www.animated-smileys.com/smileys/military-army/animated-smileys-military-army-039.gif)
Title: Re: Trinity Map Sucks
Post by: Getback on April 18, 2012, 09:32:14 PM
Tinity map is okay you just have to take a few more risks. Gv'ers love the map.
Title: Re: Trinity Map Sucks
Post by: uptown on April 19, 2012, 07:34:47 PM
(http://www.animated-smileys.com/smileys/military-army/animated-smileys-military-army-039.gif)
:lol
Title: Re: Trinity Map Sucks
Post by: Reaper90 on April 19, 2012, 08:27:17 PM
I'm boycotting Aces high until Trinity is out of the main arena.

(http://seemslegit.com/_images/6d3e6b3af00bc32571db16def88e7843/3308%20-%20animals%20duck%20giraffe%20gtfo%20one-liner.jpg)

 :aok
Title: Re: Trinity Map Sucks
Post by: Rob52240 on April 19, 2012, 08:37:14 PM
Nice Pun Reaper
Title: Re: Trinity Map Sucks
Post by: Reaper90 on April 19, 2012, 08:47:02 PM
 :D


But seriously, just put down your wine cooler and grab a plane.  ;)
Title: Re: Trinity Map Sucks
Post by: Chilli on April 20, 2012, 08:36:43 AM
Ding Dong... the witch is DEAD

Which ole witch?

The wicked witch

Ding Dong the wicked witch is DEAD   :cheers:   :banana:   :rock   :x

Logged in early AM and the terain changes in 4 mins popped up out of no where!!!

Now to see if Trinity was merely reset....   Oh the irony if that were the case..... lemme go see  :bolt:
Title: Re: Trinity Map Sucks
Post by: Noir on April 20, 2012, 08:46:52 AM
favorite added for a later necro bump  :aok
Title: Re: Trinity Map Sucks
Post by: Shuffler on April 20, 2012, 09:16:44 AM
I'm boycotting Aces high until Trinity is out of the main arena.

While you wait you can enjoy this to pass the time....

(http://i134.photobucket.com/albums/q96/Shuff_photos/302829eKMI_w.jpg)