Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: uptown on April 18, 2012, 07:48:34 AM
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Lets lobby HTC to get the old start system and supply trains back. :cheers:
+1 here
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-1 here
because I want a new strat system :old:
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+1 all for blowing stuff up
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-1 here
because I want a new strat system :old:
interesting. What would you have in mind?
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+1 :aok
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interesting. What would you have in mind?
A lot of ideas that currently don't add up yet to a system that is coherent, fuctional & balanced under all circumstances :bhead
But it still would incorporate the new central strats in addition to localized zone strats and zone based. The central strats would play a more vital role in winning the war, while "zone strats" would probably be important for local resupply. I'm thinking more of railyards than factories, but for the most part this is more a matter of appearance.
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All I know is that we take off to obliterate a string of bases with our B17's, and because the cause & effect is immediately known, people on the other side of the fence come up with the intent to stop us.
Take the same mission, go after the central strat complex, and you just about fall asleep because of no fight. The concept of this current strat chain is not tangible or important enough for the other side to defend against our onslaught.
Been there. Done it.(http://mail.yimg.com/ok/u/assets/img/emoticons/emo10.gif)(http://mail.yimg.com/ok/u/assets/img/emoticons/emo27.gif)
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+1
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The concept of this current strat chain is not tangible or important enough for the other side to defend against our onslaught.
For the most part players, excuse me, are just ignorant of it. Even in situations where the strats have a far more devastating impact on the enemy than the old system ever had (because it's working globally) AND easily reachable... nobody cares. Nobody listens. Many spread factually wrong informations. The power of hearsay.
Unless there is a big huge carrot dangling across their faces, even many "bomber pilots" won't care for the strats.
But then, most players gameplay horizon doesn't extend past dot range anyway... :joystick:
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incorporate the new central strats in addition to localized zone strats and zone based. The central strats would play a more vital role in winning the war, while "zone strats" would probably be important for local resupply. I'm thinking more of railyards than factories, but for the most part this is more a matter of appearance.
BIG +1
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+1 x ten
Please :rock
HP
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I'm thinking more of railyards than factories.
Wooooo Woooooo! :x
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+1
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-1 here
because I want a new strat system :old:
Barring a new strat system that at least makes some kind of sense (the current one doesnt)
I say +1 on bringing the old strat and zone base system back
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A lot of ideas that currently don't add up yet to a system that is coherent, fuctional & balanced under all circumstances :bhead
But it still would incorporate the new central strats in addition to localized zone strats and zone based. The central strats would play a more vital role in winning the war, while "zone strats" would probably be important for local resupply. I'm thinking more of railyards than factories, but for the most part this is more a matter of appearance.
Now this would be a new system that makes some kind of sense
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:aok
A big thumbs up from me. As it stands, there is literally no operational or strategic aspect
left in AH and it's been that way since the strats got taken away and the hanger times
dropped to a ridiculously low 15 minutes.
Regards, Odd
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:aok
A big thumbs up from me. As it stands, there is literally no operational or strategic aspect
left in AH and it's been that way since the strats got taken away and the hanger times
dropped to a ridiculously low 15 minutes.
Regards, Odd
The strats haven't been taken away. They are more strategic than before, because they affect a whole country instead of just a small part of it. If that's not strategic, I don't know what is ... ;)
The hangar down times have been at 15 minutes at least as long as I'm playing AH. I'm not aware they had been longer at any point :headscratch:
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In using the term "strategic", I do not merely refer to what you call the "strats". I know
they're there and I fully grasp what's behind 'em.
As to the FHs down time, they used to be down for thirty minutes. As well,
hitting fuel dumps at a field had a much greater effect than it does now.
Little by little as I stated, and I stand by my words, the operational and
strategic nature of the game is gone. Poof..
Scratch your head all you like. ;)
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As to the FHs down time, they used to be down for thirty minutes.
When?
Nevermind, found it: Downtime was changed to 15 minutes in... version 1.02, April 2000, shortly after AH I went public. :)
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Yes. Bring the old strat system back.
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+1 Kinda what everyone else is saying, but I am definitely interested in what HTC has in mind. Around the time they were preparing for their TOD version, we had hints of upcoming plans. Since then, there have been tons of wishes granted for new additions to the game mostly in the form of new models and graphic improvements.
I am pretty sure there was some discussion over dumping the old strat system, and the intended consequences. As with the split arenas/ arena caps, it may be time to re-evaluate the results.
Uptown, you bring up a good topic for those of us who like being able to manipulate action on a map through the use of strategy as opposed to brute strength. Lusche shows brilliance in his suggestion that something even better could be offered.
Who knows, maybe HTC has new V2 rockets and sites that would drastically change the way that we conceive AH warfare to be played. :headscratch: It wouldn't surprise me if this topic of strategic warfare has not been tabled in meetings with HTC staff. Oh, to have been a fly on the wall. Maybe a case of some good scotch with a microphone bug would work :cheers:
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In
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In? Is this thread in danger of getting locked is it? :headscratch:
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It seems to me that the game has stagnated. I'm sure others feel the same way. I'd hope that HTC is watching the replies in this thread and bring back the old start system until a better one can be put into place. I really like the idea of zone factories effecting nearby fields. More factories = more targets and IMO would spread the fights out better.
I really can't remember why the old system was shelved to begin with :headscratch: But I do know it gave the lone player or small group of players a tactical goal or challenge. There were more things to blow up with GVs or planes, more enemy's to spread out, either attacking or defending these areas. It made map watching more interesting and gave a better understanding of how the strats affect overall game play. Attacking supply trains was nothing short of awesome....especially if you weren't talented enough to hold your own in a furball. It was great Jabo practice if nothing else.
One didn't have to climb to 30K and fly for an hour or two to get to a factory either. If nothing else, I feel the old strat system would allow small groups of players to have an effect on controlling the lopsided numbers that result from massive squad missions by better controlling the troop, ack, fuel and ord rebuilding times. This would also make resupply runs more vital.
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+1 :aok
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stagnate is the word! To be fair spawn camping evolved quite a bit, but that's it.
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+ 1 for railyards & trains. I miss swooping down, avoiding train ack in the middle of nowhere.
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+1 for something, anything different. A new better strat? Yes, please. Can't do that? Okay, then the old one.
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I miss train hunting in the B25H :(
... and attacking factories with medium bombers
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I miss train hunting in the B25H :(
I miss trains! I'd love to go train hunting in a 25H, the trains disappeared not long after I started playing, or maybe not long after I realized there even were trains.
IIRC, the only time I actually came across an enemy supply train was while chasing an enemy P47 on the deck through his own territory... suddenly he bursts into flames and explodes, with me never having fired a shot....... then I notice I'm taking fire too, from his train below... somehow he got nailed by friendly fire! :rofl I'm looking down at that and saying to myself "WTF?!?! That train is shooting at me!" :rofl
+100 for bringing back trains
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those train ack gunners were easily the best shots in the game :D
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Are strat poles painted red and white like barber poles?
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-1 here
because I want a new strat system :old:
I thought they're asking for the old one back. which new one do you propose/
semp
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-1 here
because I want a new strat system :old:
Have you learned map making yet? I would be interested in seeing how large railyards effect framerates and gameplay. :D
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Have you learned map making yet? I would be interested in seeing how large railyards effect framerates and gameplay. :D
Depends fully on how the railyards are being modeled ;)
But that's why I said "I'm thinking more of railyards than factories, but for the most part this is more a matter of appearance." The function in terms of gameplay would be more important. I chose the form of "railyards" because that's an important feature in the bombing warfare that is so far lacking in AH, but of course you could simply make that another kind of factories.
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I'd return to the game, If the old strat target, trains, Etc.., would be put back in the game.
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I'd return to the game, If the old strat target, trains, Etc.., would be put back in the game.
Wow! So the main reason you left the game is because of the changes in strats? That makes me wonder how many others left for the same reason.
So c'mon HTC. It's appears you have nothing to lose by going back to the old system, and in fact you'll gain at least 15 bucks a month for doing so. I know of several long time players that have hung their joysticks up out of shear boredom with the game. Maybe this change in the strat system we're asking for might just bring a few of those past players back too?
Lets bring chess back to the checker board. :aok
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I want pie charts instead of a #% value showing strat damage.
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When questions like this keep popping up I wish Hitech, or Pyro would chime in and tell everyone WHY they have done what they did. If it makes sense... as I'm sure it would :D we can let the question die, and point anyone else who brings it back up to the reply.
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<snip> :D we can let the question die, and point anyone else who brings it back up to the reply.
Based on the many and repeated collision model posts, when there are many films and pictures and responses from HTC, even pointing them to a HTC reply wouldn't prevent them from beating the dead horse.
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I agree Fugi. I know they have to be looking at this. I was really expecting a response from HiTech by now as to why this isn't doable, bad for the game play or something. I'll be the first one to admit I don't have a clue as to the internal mechanics that go into making this game work, but surely reverting back to a past way the game was setup or laid out can't be that hard to implement.
Heck I don't know. I realize HTC is a very small company with a handful of employee's, so maybe they're just too busy and have bigger fish to fry right now.
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Did anyone bothered to think maybe the reaon why the game's changed or different it's because people have changed how it's played.
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Based on the many and repeated collision model posts, when there are many films and pictures and responses from HTC, even pointing them to a HTC reply wouldn't prevent them from beating the dead horse.
I believe this is a valid request that would improve the game play as well as keep players interested in something that many feel has become humdrum and stagnate. To compare this request to the collision model threads is like comparing apples to oranges.
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Did anyone bothered to think maybe the reaon why the game's changed or different it's because people have changed how it's played.
Could you explain that statement a little more? IIRC, I remember a post from you a while back how you were unhappy about the state of the current way the game was played. Do you not think a strat change would improve things?
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Are there no trains? http://www.hitechcreations.com/ahhelp/map.html (http://www.hitechcreations.com/ahhelp/map.html) or are the trains they are talking about different. I am assuming that one reason they don't have a real network of roads and vehicles is that that would take up too much computer power. That would be the thing if you could follow a train line or a road to come across targets.
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Uptown i think there is no way to improve the strat system without penalizing one country to much, country A hits country B's strats thus affecting the supplies and what they can access for country B, some players for country B don't like not having access to all there toys and change to country A or C to have access to them. you have to try and make all (or as many as you can) players have the same level of enjoyment without taking away to much from the others, its not an easy formula for HT to come up with.
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With the old strat system you only took away the "toys" from a zone, not the whole country as it is now. Sure it was easier to hurt a zone, but it also brought more players together to "repair" that zone as well. I can remember flying along side of 6-8 other goons running supplies to get fuel, radar and such back up. Also, on top of hurting one zone you have players moving to other areas of the maps, not necessarily switching sides. This moves the fights around with more and more fights happening along fronts as those that are afraid to fight move to better zones and those that like to fight it out stay behind.
Of course that may be the "change" you are referring to, people don't like to fight any more :devil
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Wow! So the main reason you left the game is because of the changes in strats? That makes me wonder how many others left for the same reason.
So c'mon HTC. It's appears you have nothing to lose by going back to the old system, and in fact you'll gain at least 15 bucks a month for doing so. I know of several long time players that have hung their joysticks up out of shear boredom with the game. Maybe this change in the strat system we're asking for might just bring a few of those past players back too?
Lets bring chess back to the checker board. :aok
I left for a variety of factors, the strats being a big one. I've been itching to play, but don't have any plans to resub until the strat is fixed.
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Uptown i think there is no way to improve the strat system without penalizing one country to much, country A hits country B's strats thus affecting the supplies and what they can access for country B, some players for country B don't like not having access to all there toys and change to country A or C to have access to them. you have to try and make all (or as many as you can) players have the same level of enjoyment without taking away to much from the others, its not an easy formula for HT to come up with.
Thanks for your reply. That's is a problem with the old system for sure. But I think Fugi's post address' that.
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I left for a variety of factors, the strats being a big one. I've been itching to play, but don't have any plans to resub until the strat is fixed.
And Jayhawk would make that 30 bucks of revenue added to the HTC bank account. :D
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I miss old strats and zone bases... made it a bit different than just roll a base and move onto the next. You actually had to supply and figure out how to keep territory you didn't control the zone base for.
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I hope this poll will include a pie chart :old:
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I hope this poll will include a pie chart :old:
Polls don't do pie charts, Germans do :devil
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Plus 1 and hitting the strats should yield more damage points than the towns.
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just make the strat buildigns tiny and very clustered even moreso than towns and text buffer hit% damage bonanza and the buffs will flock to it. its really that simple
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Polls don't do pie charts, Germans do :devil
Repeat Please!
http://www.youtube.com/watch?v=yXf1bhEEXd0
:D
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just make the strat buildigns tiny and very clustered even moreso than towns and text buffer hit% damage bonanza and the buffs will flock to it. its really that simple
Hahaha. Sadly true.
I'd like to see more importance placed on strategic targets rather than town centres. It might help to bring those really involved, high-alt missions back into play.
I used to hate having radar shut down across the board... but it is more realistic. It makes it more of an involved game rather than just a smash and grab fest.
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Lets get the old vehicle transmission back while we are asking for things. It in my opinion this new transmission is one of the worse changes ever made to the game.
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If, perhaps, the previous zone strat returned, the factories would need to be physically larger, and, as some have said, railyards and other transportation hubs would have to be more prominent and valuable to attack & defend. Bomb groups such as ours and DHBG could easily wipe a current-size zone factory off the map in one pass.
Make it more valuable to fight over and more challenging, please. :(
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Lets get the old vehicle transmission back while we are asking for things. It in my opinion this new transmission is one of the worse changes ever made to the game.
It's one of the most successful ever...
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+1 :aok
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I'd like a system where everyone would be expected to go out and destroy the enemy's strats to cripple his ability to fight, while he does the same to you unless you protect them, and nobody whines about it after the fact.
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I'd like a system where everyone would be expected to go out and destroy the enemy's strats to cripple his ability to fight
That could happen.
while he does the same to you unless you protect them
That could also happen.
and nobody whines about it after the fact.
That will never, ever happen. :D
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OMG I was laughing so hard. Someone left because of the strat change. ooooooo :rofl
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+1 for a little fun brought back.
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Lets lobby HTC to get the old start system and supply trains back. :cheers:
+1 here
What are you talking about I dont know what it is or was please explain
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It's one of the most successful ever...
Not disagreeing, but is that so? All I have ever seen on the channels and forum about it has led me to believe it is nearly universally reviled. I take it from your statement that gv numbers are up?
Wiley.
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Not disagreeing, but is that so? All I have ever seen on the channels and forum about it has led me to believe it is nearly universally reviled. I take it from your statement that gv numbers are up?
Both from numbers (actual playing time) as well as talking to newer players. Becasue if you haven't tanked (resp played AH) before, the new GV control makes driving vehicles much easier - particularly if you don't have a joystick. And as in AH new players are constantly replacing older ones no matter what, it's very important to keep the controls as much accessible as possible. The number of "gamers" having a joystick at home is much smaller than like 20 years ago today. And the new control layout ("wasd") follows a kinda universal convention, while the old was quite non-intuitive for a new player.
I don't like several aspects of it personally, but if my business depended on it, I would have probably taken the same route ;)
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It doesn't particularly surprise me, it is just a pretty glaring example of what you see on 200 and the forums may bot be the reality for the majority.
Wiley.
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+1 on reviving the ol strat system. mebbe thisll down the hordes?!? :headscratch: i bet it wud a lil. and ona plus note for the it wont work believers, if it worked before why wouldnt it work again?
my 2 cents
greens
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+1 on reviving the ol strat system. mebbe thisll down the hordes?!? :headscratch: i bet it wud a lil. and ona plus note for the it wont work believers, if it worked before why wouldnt it work again?
my 2 cents
greens
I don't know if it will stop/slow the horde, but it will open up other avenues to players. Having things to bomb or destroy with GVs will create more opportunities for small fights. Some of which may turn into large fights.
What are you talking about I dont know what it is or was please explain
In the old days we had zone bases and the strats were spread out over the map. As you captured land you got closer to the enemies ammo dumps and could easily keep them porked either with GVs or short buff runs.
Zone bases were the central area of a zone the the supplies were ship out to all the other bases in that zone. So as you capture the enemies zone base for a zone and for as long as you held it all the enemy bases attached to that zone base would NOT auto resupply. If you damaged the ammo at a base it stayed down until the enemy resupplied it themselves.
So instead of having a single "complex" like we have now that is not only deep behind enemy, but retreats further back at times We had them spread out all over the place and could get to some easily. On top of that, you could grab a zone base and stop all resupply to an entire area. It gave more places for you to hit and make a difference as well as giving zone base a bit more importance than regular base. Defense use to muster pretty quick when the call "They are after the zone base!" went out. Zone bases had some of the biggest longest fights.
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I don't know if it will stop/slow the horde, but it will open up other avenues to players. Having things to bomb or destroy with GVs will create more opportunities for small fights. Some of which may turn into large fights.
In the old days we had zone bases and the strats were spread out over the map. As you captured land you got closer to the enemies ammo dumps and could easily keep them porked either with GVs or short buff runs.
Zone bases were the central area of a zone the the supplies were ship out to all the other bases in that zone. So as you capture the enemies zone base for a zone and for as long as you held it all the enemy bases attached to that zone base would NOT auto resupply. If you damaged the ammo at a base it stayed down until the enemy resupplied it themselves.
So instead of having a single "complex" like we have now that is not only deep behind enemy, but retreats further back at times We had them spread out all over the place and could get to some easily. On top of that, you could grab a zone base and stop all resupply to an entire area. It gave more places for you to hit and make a difference as well as giving zone base a bit more importance than regular base. Defense use to muster pretty quick when the call "They are after the zone base!" went out. Zone bases had some of the biggest longest fights.
Mirrors my thoughts exactly.
the only things I would have done differently is moved them closer to the towns and fields to make them a bit harder to milk run and tied a particular strats ownership to the base it was near. For example if you captured A21 and it had an ammo depot near or next to it. that depot would come under the ownership of A21. Under these circumstances if you pork the ammo depot while taking the base. the reduced ammo would also effect you. Kinda like now if you pork the ammo before you take the base. you dont get ammo back immediately
Also. if above were true. Owning a particular depot wouldnt cut off ammo supply completely to an area. just reduce it by say a third in rebuild time. capture another base in the zone and rebuild time becomes 2/3 longer with the only way of completely cutting off supplies to other fields in a zone would be to own the zone base as before.
Zones would be sectioned off into zones of say 3 bases each. One large base. one medium and one small, or GV base each with its own strat attachment